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authorMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
committerMichieru <michieru@0-mail.com>2013-10-24 12:10:43 +0200
commite3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch)
tree20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/re/quests/eden
parent491892212d338903179909b89a5bfc2385e52261 (diff)
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Update to last rAthena npc.
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/re/quests/eden')
-rw-r--r--npc/re/quests/eden/26-40.txt2
-rw-r--r--npc/re/quests/eden/41-55.txt4
-rw-r--r--npc/re/quests/eden/56-70.txt571
-rw-r--r--npc/re/quests/eden/71-85.txt738
-rw-r--r--npc/re/quests/eden/eden_common.txt73
-rw-r--r--npc/re/quests/eden/eden_iro.txt598
-rw-r--r--npc/re/quests/eden/eden_quests.txt90
-rw-r--r--npc/re/quests/eden/eden_service.txt2
-rw-r--r--npc/re/quests/eden/eden_tutorial.txt4
9 files changed, 1149 insertions, 933 deletions
diff --git a/npc/re/quests/eden/26-40.txt b/npc/re/quests/eden/26-40.txt
index 5467c773e..fe147f210 100644
--- a/npc/re/quests/eden/26-40.txt
+++ b/npc/re/quests/eden/26-40.txt
@@ -84,7 +84,7 @@ L_Quest:
mes "You have declined the "+getarg(2)+" mission.";
close;
}
- if (checkquest(getarg(0)) == 1) mes "You are already doing this mission.";
+ if (checkquest(getarg(0)) > -1) mes "You are already doing this mission.";
else {
setquest getarg(0);
mes "You have accepted the "+getarg(2)+" mission.";
diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt
index dc71a6c5a..57f131f07 100644
--- a/npc/re/quests/eden/41-55.txt
+++ b/npc/re/quests/eden/41-55.txt
@@ -24,7 +24,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 857,{
}
if (checkquest(12088) == -1) {
if (BaseLevel < 41 || BaseLevel > 55) {
- mes "[41 ~ 55 Lv. Mission Board]";
+ mes "Mission bulletin board for Lv41~55 adventurers.";
close;
}
mes "[Mission Board]";
@@ -48,7 +48,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 857,{
case 11: callsub L_Quest,12082,"Don't ask why, but please hunt 30 Shellfish. It is a secret mission!";
case 12: callsub L_Quest,12083,"Marine Sphere? Do you know what a Marine Sphere is? I got a mission for you to hunt 15 Marine Sphere, so please do so.";
case 13: callsub L_Quest,12084,"The mayor wants to eat a delicious fish dish. Phen will be the perfect ingredient for it. Please hunt 20 Phen!";
- case 14: callsub L_Quest,12085,"You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window.";
+ case 14: callsub L_Quest,12085,"Dead Orc monsters got back to our town and they've revived as Orc Skeletons. We are in chaos! Please hunt 15 Orc Skeleton.";
case 15: callsub L_Quest,12086,"Some weird monsters called Zenorc are attacking us. Please hunt 30 Zenorc.";
case 16: callsub L_Quest,12087,"Be prepared! It is a cruel mission! Hunt 15 Mummies!! I tried once, but I couldn't succeed. It is too scary!";
}
diff --git a/npc/re/quests/eden/56-70.txt b/npc/re/quests/eden/56-70.txt
index c503a274b..c3a99ed3e 100644
--- a/npc/re/quests/eden/56-70.txt
+++ b/npc/re/quests/eden/56-70.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.1
+//= 1.5
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 56 - 70.
//===== Additional Comments: =================================
@@ -12,8 +12,7 @@
//= 1.2 Added checkquest confirmation for -1. [Euphy]
//= 1.3 Fixed Puppet Master's Agony Quest (12217 -> 3259). [Joseph]
//= 1.4 Fixed invalid check (Magic Wand Quest). [Joseph]
-//= 2.0 Optimised [Zopokx]
-//= 2.1 Fixed some errors using Euphy's reference [Zopokx]
+//= 1.5 Optimized, based on code by Zopokx. [Euphy]
//============================================================
moc_para01,42,38,3 script Mission [56 - 70] 857,{
@@ -25,44 +24,40 @@ moc_para01,42,38,3 script Mission [56 - 70] 857,{
next;
mes "Lots of missions such as a Monster Hunting, Delivery Goods, Finding People.";
next;
- switch (select("Mission Numbers 1~5:Mission Numbers 6~10:Mission Numbers 11~15")) {
- case 1:
- switch (select("What is this Bandage?:Dangerous Alligators.:That wasn't a mermaid...:My country is calling me!")) {
- case 1: callsub L_HuntingQuest,3250,15000,5000,930,30;
- case 2: callsub L_HuntingQuest,3251,16000,6000;
- case 3: callsub L_HuntingQuest,3252,17000,8000;
- case 4: callsub L_Quest,3254,18000,8000,7043,10,1056,30;
- }
- break;
- case 2:
- switch (select("Hunt Wild Boar:Preparing the Summer:A Woman's Grudge:Special ingredients:Puppet Master's Agony")) {
- case 1: callsub L_HuntingQuest,3255,16000,7000;
- case 2: callsub L_Quest,3256,15000,5000,918,30;
- case 3: callsub L_HuntingQuest,3257,17000,8000;
- case 4: callsub L_Quest,3258,16000,7000,7198,40;
- case 5: callsub L_HuntingQuest,3259,17000,7000,1060,30;
- }
- break;
- case 3:
- switch (select("Tiresome Flies:Dangerous Munak:Make the World green:Magic Wand")) {
- case 1: callsub L_HuntingQuest,3260,16000,6000;
- case 2: callsub L_HuntingQuest,3261,16000,7000;
- case 3: callsub L_Quest,3262,17000,7000,1032,40;
- case 4: callsub L_Quest,3263,18000,8000,1021,30,7150,30;
- }
- break;
+ switch(select("Mission Numbers 1~5:Mission Numbers 6~10:Mission Numbers 11~15")) {
+ case 1:
+ switch(select("What is this Bandage?:Dangerous Alligators.:That wasn't a mermaid...:My country is calling me!")) {
+ case 1: callsub L_HuntingQuest,3250,15000,5000,930,30;
+ case 2: callsub L_HuntingQuest,3251,16000,6000;
+ case 3: callsub L_HuntingQuest,3252,17000,8000;
+ case 4: callsub L_Quest,3254,18000,8000,7043,10,1056,30;
+ }
+ case 2:
+ switch(select("Hunt Wild Boar:Preparing the Summer:A Woman's Grudge:Special ingredients:Puppet Master's Agony")) {
+ case 1: callsub L_HuntingQuest,3255,16000,7000;
+ case 2: callsub L_Quest,3256,15000,5000,918,30;
+ case 3: callsub L_HuntingQuest,3257,17000,8000;
+ case 4: callsub L_Quest,3258,16000,7000,7198,40;
+ case 5: callsub L_HuntingQuest,3259,17000,7000,1060,30;
+ }
+ case 3:
+ switch(select("Tiresome Flies:Dangerous Munak:Make the World green:Magic Wand")) {
+ case 1: callsub L_HuntingQuest,3260,16000,6000;
+ case 2: callsub L_HuntingQuest,3261,16000,7000;
+ case 3: callsub L_Quest,3262,17000,7000,1032,40;
+ case 4: callsub L_Quest,3263,18000,8000,1021,30,7150,30;
+ }
}
end;
L_Quest:
- if (checkquest(getarg(0)) <= 0) {
- callsub L_CheckDetails, getarg(0);
- mes " ";
+ if (checkquest(getarg(0)) == -1) {
+ callsub L_Details, getarg(0);
next;
mes "Would you like to accept this mission?";
next;
if(select("Accept the mission.:Do not accept the mission.") == 1) {
- if ((BaseLevel < 56) || (BaseLevel > 70)) {
+ if (BaseLevel < 55 || BaseLevel > 70) {
mes "These missions are not fit for my level. I should look for other missions.";
close;
}
@@ -73,43 +68,41 @@ L_Quest:
}
close;
}
- if (checkquest(getarg(0)) == 1) {
- if (getargcount() > 5) {
- if ((countitem(getarg(3)) >= getarg(4)) && (countitem(getarg(5)) >= getarg(6))) { set .@complete, 1; }
- else { set .@complete, 0; }
- } else {
- if (countitem(getarg(3)) >= getarg(4)) { set .@complete, 1; }
- else { set .@complete, 0; }
- }
- if (.@complete) {
- mes "I have done pretty well for the mission. Should I report it now?";
- next;
- if(select("Report the mission.:Do not report it yet.") == 2) { close; }
+ if (getargcount() > 5) {
+ if (countitem(getarg(5)) < getarg(6))
+ set .@items,1; //incomplete
+ else
+ set .@items,2; //complete
+ }
+ if (checkquest(getarg(0)) < 2 && (countitem(getarg(3)) < getarg(4) || .@items == 1)) {
+ mes "You have an on-going mission. Would you like to check the details?";
+ next;
+ if(select("Check the details.:Cancel.") == 1)
+ callsub L_Details, getarg(0);
+ close;
+ } else {
+ mes "I have done pretty well for the mission. Should I report it now?";
+ next;
+ if(select("Report the mission.:Do not report it yet.") == 1) {
delitem getarg(3),getarg(4);
- if (getarg(5,0) > 0) { delitem getarg(5),getarg(6); }
+ if (.@items)
+ delitem getarg(5),getarg(6);
getexp getarg(1),getarg(2);
erasequest getarg(0);
mes "You have completed the mission. Get rewards.";
- } else {
- mes "You have an on-going mission. Would you like to check the details?";
- next;
- if(select("Check the details.:Cancel.") == 1)
- callsub L_CheckDetails, getarg(0);
}
+ close;
}
- close;
end;
L_HuntingQuest:
- if (checkquest(getarg(0)) <= 0) {
- callsub L_CheckDetails, getarg(0);
- next;
- mes " ";
+ if (checkquest(getarg(0)) == -1) {
+ callsub L_Details, getarg(0);
next;
mes "Would you like to accept this mission?";
next;
if(select("Accept the mission.:Do not accept the mission.") == 1) {
- if ((BaseLevel < 56) || (BaseLevel > 70)) {
+ if (BaseLevel < 55 || BaseLevel > 70) {
mes "These missions are not fit for my level. I should look for other missions.";
close;
}
@@ -118,249 +111,249 @@ L_HuntingQuest:
next;
mes "This mission doesn't have time limits.";
}
+ close;
+ }
+ if (getargcount() > 3) {
+ if (countitem(getarg(3)) < getarg(4))
+ set .@items,1; //incomplete
+ else
+ set .@items,2; //complete
}
- else if (checkquest(getarg(0),HUNTING) == 1) {
+ if (checkquest(getarg(0),HUNTING) < 2 || .@items == 1) {
mes "You have an on-going mission. Would you like to check the details?";
next;
if(select("Check the details.:Cancel.") == 1)
- callsub L_CheckDetails, getarg(0);
- }
- else if (checkquest(getarg(0),HUNTING) == 2) {
- if (getargcount() > 3) {
- if (countitem(getarg(3)) >= getarg(4)) { set .@complete, 1; }
- else { set .@complete, 0; }
- } else { set .@complete, 1; }
- if (.@complete) {
- mes "I have done pretty well for the mission. Should I report it now?";
- next;
- if(select("Report the mission.:Do not report it yet.") == 2) { close; }
- if (getarg(3,0) > 0) { delitem getarg(3),getarg(4); }
+ callsub L_Details, getarg(0);
+ close;
+ } else if (checkquest(getarg(0),HUNTING) == 2) {
+ mes "I have done pretty well for the mission. Should I report it now?";
+ next;
+ if(select("Report the mission.:Do not report it yet.") == 1) {
+ if (.@items)
+ delitem getarg(3),getarg(4);
getexp getarg(1),getarg(2);
erasequest getarg(0);
mes "You have completed the mission. Get rewards.";
- } else {
- mes "I don't have enough "+getitemname(getarg(3))+".";
- mes "I need to gather "+getarg(4)+" "+getitemname(getarg(3))+" to complete this mission.";
}
+ close;
}
- close;
end;
-L_CheckDetails:
- switch(getarg(0)){
- case 3250:
- mes "This mission is assigned by the Rekenber corporation from Lighthalzen. Below are the details.";
- next;
- mes "Rekenber corporation is about to launch a new project called 'Green Medical Center'. For the first product of the project, we are preparing well-being Bandages.";
- next;
- mes "Regarding the project, we need to research monster's reactions when they are wrapped with Rotten Bandages.";
- next;
- mes "If you are interested, please hunt 30 Mummies and bring 30 Rotten Bandages. You can find them in the Pyramid West of Morroc.";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "- Rekenber corporation chief director 'Julie E Delph' -";
- break;
- case 3251:
- mes "This mission is assigned by the Comodo cooperative society. Below are the details.";
- next;
- mes "Alligators have gone wild these days, they attack women and drunken people who hang out near the beach.";
- next;
- mes "This is a very shameful situation for us, the most wonderful vacation spot in Rune-Midgard.";
- next;
- mes "So, it would be very helpful if you hunt 30 Alligators to clean out this situation.";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- break;
- case 3252:
- mes "This mission is assigned by an unknown client from Izlude.";
- next;
- mes "I have admired the beach of Izlude, ever since I was born.";
- next;
- mes "When I was young, I found a mysterious creature in the Izlude dungeon, I had never seen something like that before...";
- next;
- mes "I instantly thought it was a mermaid. I was so supprised, I have studied about mermaids in whole my life.";
- next;
- mes "But, as I studied harder, I found that the creature was not a mermaid... yes, It wasn't beautiful at all like other mermaids...";
- next;
- mes "I finally tracked down the fact that it was a Merman, not a Mermaid!";
- next;
- mes "Merman... I have wasted my life studying this monster! So please hunt 30 Mermans to make me feel better.";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "-- Izlude 'The Lost dream mermaid' --";
- break;
- case 3254:
- mes "This mission is assigned by the government officer of the Rune-Midgarts Kingdom.";
- next;
- mes "To prevent a flood in Prontera, we decided to build a huge dam to regulate the water supply.";
- next;
- mes "But, we are shorthanded on supplies and we need to collect Fine Sand and Grit.";
- next;
- mes "So, we would like to ask for help. People, please bring us 10 Fine Sand and 30 Grit each so we can build the dam.";
- next;
- mes "You can get those materials from Sand Man, I wish you good luck!";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "-- Government officer of the Rune-Midgarts Kingdom, Dufre Kent --";
- break;
- case 3255:
- mes "This mission is assigned by the Payon town hall.";
- next;
- mes "Wild animals are always annoyances to farmers.";
- next;
- mes "They attack our farm and ruin whole crops!! We can't stand it anymore!";
- next;
- mes "So, we would like to ask for the help from brave adventurers.";
- next;
- mes "Please, hunt 30 Savages to save our crops!";
- next;
- mes "You can easily find those monsters around our town and field.";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "-- Payon town hall members --";
- break;
- case 3256:
- mes "This mission is assigned by the Morroc blacksmith Aragham.";
- next;
- mes "Hello~~~~, Adventurers! This is Aragham, the hottest blacksmith in Morroc!";
- next;
- mes "Anyway, I have a son named Aragam Junior, the cute one. Haha.";
- next;
- mes "He will be attending summer camp this summer, but he doesn't know how to swim.";
- next;
- mes "I want to teach him, but as you know I am a blacksmith, a far cry from swimming! Hehe.";
- next;
- mes "But, I figured that if I make swim fins, it will be great for his confidence~!";
- next;
- mes "To make it, I need 30 Sticky Webfoots from a Roda Frog. Can you bring them to me?";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "PS. Do not compare me with Hollgrehenn or Antonio!!!!";
- next;
- mes "-- The hottest blacksmith, Morroc blacksmith Aragham --";
- break;
- case 3257:
- mes "This mission is assigned by an inventor Dorian from Izlude.";
- next;
- mes "Have you heard the story that if women have a grudge on their mind, it will bring natural disasters.";
- next;
- mes "Wow, so guys must watch out for those sensitive women! Make sure they don't have any grudges on you.";
- next;
- mes "Women can bring strange phenomenons with them!";
- next;
- mes "I am so intrigued with that story that I'm trying to prove that it can be true.";
- next;
- mes "So I need to make women upset! Haha, I know what a mean idea, right?";
- next;
- mes "But this is seriously just for studying... So please hunt 30 Sohee's who seems to be revived from victimized souls.";
- next;
- mes "So I can keep observing the case.";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "-- Elegance inventor Dorian --";
- break;
- case 3258:
- mes "This mission is assigned by Wallah from Payon.";
- next;
- mes "Hello, adventurer. How are you? How is your health?";
- next;
- mes "I am a pharmacist and I am having a hard time getting special ingredients lately.";
- next;
- mes "Because I am a little sensitive girl, how can I possibly get those things by myself.";
- next;
- mes "So, please help me. Just bring 40 Huge Leafs to me, that will be enough to complete my special medicine!";
- next;
- mes "Please bring it as soon as possible, people need my medicine.";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "-- Wallah --";
- break;
- case 3259:
- mes "This mission is assigned by puppet master Woonute from Geffen.";
- next;
- mes "You know being a puppet master is kind of a hard job to satisfy people.";
- next;
- mes "People can search and see so many different things on their own thesedays.";
- next;
- mes "Their expectations are getting high, I can't satisfy them anymore.";
- next;
- mes "But if I can make new toy concepts, like living toys, it will be ground breaking.";
- next;
- mes "I heard that there are live dolls called Marionettes. Can you hunt 30 Marionettes for me? And also bring 30 Golden Hair, those will be great materials for the new toys.";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "-- Puppet Master Woonute --";
- break;
- case 3260:
- mes "This mission is assigned by an exterminator from Prontera.";
- next;
- mes "As the weather gets warmer, insects multiply more and more. It is already out of control.";
- next;
- mes "People in Prontera cannot sleep because of all the bugs in their house.";
- next;
- mes "So, please help us, hunt 30 Hunter Flies. Then the flies can be reduced slowly.";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "-- The Prontera exterminator --";
- break;
- case 3261:
- mes "This mission is assigned by Cheese Dongja from Payon.";
- next;
- mes "Have you heard about Munak?";
- next;
- mes "The ugly monster Munak is threatening people in Payon.";
- next;
- mes "So we need brave adventurers like you!";
- next;
- mes "Please hunt 30 Munaks then Payon will be in peace.";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "- Payon Cheese Dongja -";
- break;
- case 3262:
- mes "This mission is assigned by a gem dealer, Ibraham from Morroc.";
- next;
- mes "A small beautiful flower in the barren desert... What an incredible scene it would be!";
- next;
- mes "Planting flowers can make the world green and it will be so pretty everywhere.";
- next;
- mes "I plan to plant strong flowers in the Morroc desert so the soil gets better.";
- next;
- mes "I need 40 Maneater Blossom from Flora, I know Maneater Blossom is an ugly flower, but still it is a plant.";
- next;
- mes "I hope you can hunt Flora and get me 40 Maneater Blossoms. You are making the world green! Be proud!";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "-- Morroc Ibraham --";
- break;
- case 3263:
- mes "This mission is assigned by the Payon blacksmith Antonio.";
- next;
- mes "Magic wand! Have you heard about it? It is an incredible wand!";
- next;
- mes "If you say the magic words and swing the wand, it will make your wishes come true.";
- next;
- mes "So, I decided to make it by myself. Then I will be rich and powerful~! Haha!!";
- next;
- mes "To make the wand, I need some special materials.";
- next;
- mes "Please bring me 30 Dokebi Horns and 30 Bamboo Cut. If you do so, I will lend you my magic wand once. Haha, good deal?";
- next;
- mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
- next;
- mes "-- Payon blacksmith Antonio --";
- break;
+L_Details:
+ switch(getarg(0)) {
+ case 3250:
+ mes "This mission is assigned by the Rekenber corporation from Lighthalzen. Below are the details.";
+ next;
+ mes "Rekenber corporation is about to launch a new project called 'Green Medical Center'. For the first product of the project, we are preparing well-being Bandages.";
+ next;
+ mes "Regarding the project, we need to research monster's reactions when they are wrapped with Rotten Bandages.";
+ next;
+ mes "If you are interested, please hunt 30 Mummies and bring 30 Rotten Bandages. You can find them in the Pyramid West of Morroc.";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "- Rekenber corporation chief director 'Julie E Delph' -";
+ break;
+ case 3251:
+ mes "This mission is assigned by the Comodo cooperative society. Below are the details.";
+ next;
+ mes "Alligators have gone wild these days, they attack women and drunken people who hang out near the beach.";
+ next;
+ mes "This is a very shameful situation for us, the most wonderful vacation spot in Rune-Midgard.";
+ next;
+ mes "So, it would be very helpful if you hunt 30 Alligators to clean out this situation.";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ break;
+ case 3252:
+ mes "This mission is assigned by an unknown client from Izlude.";
+ next;
+ mes "I have admired the beach of Izlude, ever since I was born.";
+ next;
+ mes "When I was young, I found a mysterious creature in the Izlude dungeon, I had never seen something like that before...";
+ next;
+ mes "I instantly thought it was a mermaid. I was so supprised, I have studied about mermaids in whole my life.";
+ next;
+ mes "But, as I studied harder, I found that the creature was not a mermaid... yes, It wasn't beautiful at all like other mermaids...";
+ next;
+ mes "I finally tracked down the fact that it was a Merman, not a Mermaid!";
+ next;
+ mes "Merman... I have wasted my life studying this monster! So please hunt 30 Mermans to make me feel better.";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "-- Izlude 'The Lost dream mermaid' --";
+ break;
+ case 3254:
+ mes "This mission is assigned by the government officer of the Rune-Midgarts Kingdom.";
+ next;
+ mes "To prevent a flood in Prontera, we decided to build a huge dam to regulate the water supply.";
+ next;
+ mes "But, we are shorthanded on supplies and we need to collect Fine Sand and Grit.";
+ next;
+ mes "So, we would like to ask for help. People, please bring us 10 Fine Sand and 30 Grit each so we can build the dam.";
+ next;
+ mes "You can get those materials from Sand Man, I wish you good luck!";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "-- Government officer of the Rune-Midgarts Kingdom, Dufre Kent --";
+ break;
+ case 3255:
+ mes "This mission is assigned by the Payon town hall.";
+ next;
+ mes "Wild animals are always annoyances to farmers.";
+ next;
+ mes "They attack our farm and ruin whole crops!! We can't stand it anymore!";
+ next;
+ mes "So, we would like to ask for the help from brave adventurers.";
+ next;
+ mes "Please, hunt 30 Savages to save our crops!";
+ next;
+ mes "You can easily find those monsters around our town and field.";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "-- Payon town hall members --";
+ break;
+ case 3256:
+ mes "This mission is assigned by the Morroc blacksmith Aragham.";
+ next;
+ mes "Hello~~~~, Adventurers! This is Aragham, the hottest blacksmith in Morroc!";
+ next;
+ mes "Anyway, I have a son named Aragam Junior, the cute one. Haha.";
+ next;
+ mes "He will be attending summer camp this summer, but he doesn't know how to swim.";
+ next;
+ mes "I want to teach him, but as you know I am a blacksmith, a far cry from swimming! Hehe.";
+ next;
+ mes "But, I figured that if I make swim fins, it will be great for his confidence~!";
+ next;
+ mes "To make it, I need 30 Sticky Webfoots from a Roda Frog. Can you bring them to me?";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "PS. Do not compare me with Hollgrehenn or Antonio!!!!";
+ next;
+ mes "-- The hottest blacksmith, Morroc blacksmith Aragham --";
+ break;
+ case 3257:
+ mes "This mission is assigned by an inventor Dorian from Izlude.";
+ next;
+ mes "Have you heard the story that if women have a grudge on their mind, it will bring natural disasters.";
+ next;
+ mes "Wow, so guys must watch out for those sensitive women! Make sure they don't have any grudges on you.";
+ next;
+ mes "Women can bring strange phenomenons with them!";
+ next;
+ mes "I am so intrigued with that story that I'm trying to prove that it can be true.";
+ next;
+ mes "So I need to make women upset! Haha, I know what a mean idea, right?";
+ next;
+ mes "But this is seriously just for studying... So please hunt 30 Sohee's who seems to be revived from victimized souls.";
+ next;
+ mes "So I can keep observing the case.";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "-- Elegance inventor Dorian --";
+ break;
+ case 3258:
+ mes "This mission is assigned by Wallah from Payon.";
+ next;
+ mes "Hello, adventurer. How are you? How is your health?";
+ next;
+ mes "I am a pharmacist and I am having a hard time getting special ingredients lately.";
+ next;
+ mes "Because I am a little sensitive girl, how can I possibly get those things by myself.";
+ next;
+ mes "So, please help me. Just bring 40 Huge Leafs to me, that will be enough to complete my special medicine!";
+ next;
+ mes "Please bring it as soon as possible, people need my medicine.";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "-- Wallah --";
+ break;
+ case 3259:
+ mes "This mission is assigned by puppet master Woonute from Geffen.";
+ next;
+ mes "You know being a puppet master is kind of a hard job to satisfy people.";
+ next;
+ mes "People can search and see so many different things on their own thesedays.";
+ next;
+ mes "Their expectations are getting high, I can't satisfy them anymore.";
+ next;
+ mes "But if I can make new toy concepts, like living toys, it will be ground breaking.";
+ next;
+ mes "I heard that there are live dolls called Marionettes. Can you hunt 30 Marionettes for me? And also bring 30 Golden Hair, those will be great materials for the new toys.";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "-- Puppet Master Woonute --";
+ break;
+ case 3260:
+ mes "This mission is assigned by an exterminator from Prontera.";
+ next;
+ mes "As the weather gets warmer, insects multiply more and more. It is already out of control.";
+ next;
+ mes "People in Prontera cannot sleep because of all the bugs in their house.";
+ next;
+ mes "So, please help us, hunt 30 Hunter Flies. Then the flies can be reduced slowly.";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "-- The Prontera exterminator --";
+ break;
+ case 3261:
+ mes "This mission is assigned by Cheese Dongja from Payon.";
+ next;
+ mes "Have you heard about Munak?";
+ next;
+ mes "The ugly monster Munak is threatening people in Payon.";
+ next;
+ mes "So we need brave adventurers like you!";
+ next;
+ mes "Please hunt 30 Munaks then Payon will be in peace.";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "- Payon Cheese Dongja -";
+ break;
+ case 3262:
+ mes "This mission is assigned by a gem dealer, Ibraham from Morroc.";
+ next;
+ mes "A small beautiful flower in the barren desert... What an incredible scene it would be!";
+ next;
+ mes "Planting flowers can make the world green and it will be so pretty everywhere.";
+ next;
+ mes "I plan to plant strong flowers in the Morroc desert so the soil gets better.";
+ next;
+ mes "I need 40 Maneater Blossom from Flora, I know Maneater Blossom is an ugly flower, but still it is a plant.";
+ next;
+ mes "I hope you can hunt Flora and get me 40 Maneater Blossoms. You are making the world green! Be proud!";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "-- Morroc Ibraham --";
+ break;
+ case 3263:
+ mes "This mission is assigned by the Payon blacksmith Antonio.";
+ next;
+ mes "Magic wand! Have you heard about it? It is an incredible wand!";
+ next;
+ mes "If you say the magic words and swing the wand, it will make your wishes come true.";
+ next;
+ mes "So, I decided to make it by myself. Then I will be rich and powerful~! Haha!!";
+ next;
+ mes "To make the wand, I need some special materials.";
+ next;
+ mes "Please bring me 30 Dokebi Horns and 30 Bamboo Cut. If you do so, I will lend you my magic wand once. Haha, good deal?";
+ next;
+ mes "Please confirm it to us after you complete the mission, then we will give you proper rewards.";
+ next;
+ mes "-- Payon blacksmith Antonio --";
+ break;
}
return;
}
diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt
index 9a11bf2b5..db704a3de 100644
--- a/npc/re/quests/eden/71-85.txt
+++ b/npc/re/quests/eden/71-85.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 71 - 85.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]
//= 1.2 Optimized. [Euphy]
+//= 1.3 Updated to match the official scripts. [Euphy]
//============================================================
moc_para01,44,38,3 script Mission [71 - 85] 857,{
@@ -19,586 +20,205 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{
mes "- this bulletin board. -";
close;
}
- mes "- Many hunting missions -";
- mes "- are on the bulletin board. -";
- next;
- if ((BaseLevel > 70) && (BaseLevel < 86)) {
- switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
- case 1:
- mes "- Sphinx Dungeon -";
- mes "- I am Meidi who lives -";
- mes "- in Morocc. I want to hunt -";
- mes "- monsters in the Sphinx -";
- mes "- Dungeon. I will wait for -";
- mes "- you in front of the -";
- mes "- western gate. -";
- callsub L_Quest,10102,1;
- mes "- Good. Now go find Meidi -";
- mes "- at the western gate -";
- mes "- in Morroc. -";
- close;
- case 2:
- mes "- Glast Heim -";
- mes "- I am Ancellia. -";
- mes "- I need some help -";
- mes "- hunting monsters -";
- mes "- in Glast Heim.-";
- mes "- Please help me. -";
- callsub L_Quest,10103,2;
- mes "- Look for Ancellia. -";
- mes "- in Geffen. -";
- close;
- case 3:
- mes "- Juno Area -";
- mes "- I want to go to Juno, -";
- mes "- but the monsters on -";
- mes "- the way there are too -";
- mes "- strong for me. Come -";
- mes "- visit me in Al De Baran. -";
- mes "- My name is Jeanbai. -";
- callsub L_Quest,10104,3;
- mes "- Look for Jeanbai -";
- mes "- in Al De Baran. -";
- close;
- case 4:
- mes "- Clock Tower -";
- mes "- A Clock is the best thing! -";
- mes "- I'm asking you to hunt -";
- mes "- some monster inside of.-";
- mes "- the Clock Tower, -";
- mes "- Risingeter. -";
- callsub L_Quest,10105,4;
- mes "- Look for Risingeter -";
- mes "- in front of the -";
- mes "- Clock Tower. -";
- close;
- case 5:
- mes "- Localized Islands -";
- mes "- I need someone who -";
- mes "- can hunt monsters -";
- mes "- for Funfi in Alberta. -";
- callsub L_Quest,10106,5;
- mes "- Loof for Funfi -";
- mes "- in Alberta. -";
- close;
- }
- }
- mes "- Only members of the -";
- mes "- right level can read -";
- mes "- this bulletin board. -";
- mes "- Try to find a board -";
- mes "- that suits your level. -";
- close;
-L_Quest:
- next;
- if(select("Accept mission.:Decline mission.") == 2) {
- mes "- I don't want to do -";
- mes "- a mission right now. -";
- close;
- }
- if (slv_quest && slv_quest != getarg(1)) {
- mes "- You are already on -";
- mes "- another mission. -";
- mes "- You can't do multiple -";
- mes "- missions. Finish your -";
- mes "- current mission first. -";
- close;
- }
- if (checkquest(getarg(0)) <= 0) {
- setquest getarg(0);
- set slv_quest,getarg(1);
- return;
- }
- mes "- You are already on -";
- mes "- or have recently -";
- mes "- completed a mission. -";
- mes "- You can't do anymore -";
- mes "- missions right now. -";
- close;
-}
-morocc,35,174,5 script Meidi 729,{
-
- if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Meidi]";
- mes "You have completed the hunting missions.";
- mes "I don't have anymore missions for you.";
- mes "Thanks, you did a great job!";
- close;
- }
- if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) {
- mes "[Meidi]";
- mes "Wow! How did you come back so fast?";
- mes "What monster did you hunt?";
- next;
- setarray .@monsters$[0],"Requiem","Marduk","Pasana";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10107+.@i,HUNTING) == 2) {
- mes "[Meidi]";
- mes "You've hunted all 10 "+.@monsters$[.@i]+".";
- mes "Thank you very much.";
- next;
- mes "[Meidi]";
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it will be helpful to you.";
- next;
- completequest 10107+.@i;
- getexp 48000,0;
- mes "[Meidi]";
- mes "Wooohoo!";
- mes "Good luck.";
- close;
+ // Clear the original quest data (no longer used).
+ if (slv_quest) set slv_quest,0;
+ if (checkquest(10102) > -1 || checkquest(10103) > -1 || checkquest(10104) > -1 || checkquest(10105) > -1 || checkquest(10106) > -1) {
+ for(set .@quest,10102; .@quest<=10106; set .@quest,.@quest+1) {
+ if (checkquest(.@quest) > -1)
+ erasequest .@quest;
}
- mes "[Meidi]";
- mes "You didn't hunt 10 "+.@monsters$[.@i]+" yet.";
- mes "You should make sure that you hunt all of them.";
- mes "Can you check again?";
- close;
- }
- if (slv_quest == 6) {
- mes "[Meidi]";
- mes "Sphinx Dungeon... many adventurers came back with great injuries.";
- mes "That place is very dangerous.";
- mes "Someone should go inside an make it safer for everyone.";
- mes "Hopefully, very soon!";
- close;
- }
- mes "[Meidi]";
- mes "Sphinx Dungeon... many adventurers came back with great injuries.";
- mes "That place is very dangerous.";
- mes "Someone should go inside an make it safer for everyone.";
- mes "Hopefully, very soon!";
- if (slv_quest == 1) {
- next;
- mes "[Meidi]";
- mes "Oh! Are you from the Eden Group?";
- mes "Are you here for my mission?";
- mes "You came right on time.";
- mes "I was worried that noone would accept the mission that I posted.";
+ mes "- Since the client has moved -";
+ mes "- to another place, -";
+ mes "- the application form has been removed. -";
next;
- mes "[Meidi]";
- mes "So, I need help hunting 3 monsters";
- mes "inside of the Sphinx Dungeon.";
- mes "Got it? Its too dangerous for me so that's why I posted the mission.";
- next;
- mes "[Meidi]";
- mes "Requiem, Marduk and Pasana...";
- mes "I heard they are very dangerous monsters.";
- mes "Can you hunt 10 of those monsters?";
- mes "10 of each sounds good enough, right?";
- next;
- mes "[Meidi]";
- mes "If you succeed, I will give you a small reward for your help.";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- mes "[Meidi]";
- mes "Oh. Thank you so much.";
- mes "How can I pay you backf or your effort?";
- mes "May Freya bless you~";
- next;
- completequest 10102;
- setquest 10107;
- setquest 10108;
- setquest 10109;
- set slv_quest,6;
- mes "[Meidi]";
- mes "Requiem, Marduk and Pasana.";
- mes "Don't forget and good luck.";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10102;
- mes "[Meidi]";
- mes "I see. There is no other way.";
- mes "I will send a message to the Eden Group.";
- mes "Don't worry and nevermind.";
- close;
- }
}
- close;
-}
-geffen,146,132,3 script Ancellia 906,{
- if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Ancellia]";
- mes "Wow. You've finished all";
- mes "of my missions. Great!";
- mes "You are of great help.";
- mes "I will inform the Eden Group of your assistance.";
- mes "You can go back, don't worry.";
- close;
- }
- if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) {
- mes "[Ancellia]";
- mes "You seem to have hunted all of the monsters.";
- mes "What monster have you hunted?";
- mes "Do you remember its name?";
- next;
- setarray .@monsters$[0],"Dark Frame","Evil Druid","Wraith","Raydric Archer";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10110+.@i,HUNTING) == 2) {
- mes "[Ancellia]";
- mes "Ah, you've hunted 10 "+.@monsters$[.@i]+"s.";
- mes "That was pretty difficult!";
- mes "Thank you very much.";
+ if (BaseLevel < 71) {
+ mes "- Only members of the -";
+ mes "- right level can read -";
+ mes "- this bulletin board. -";
+ mes "- Try to find a board -";
+ mes "- that suits your level. -";
+ close;
+ } else if (BaseLevel > 85) {
+ // Quest IDs: 10107-10123, 5055-5057
+ setarray .@quests[0],
+ 10107,10108,10109,
+ 10110,10111,10112,10113,
+ 10114,10115,10116,10117,
+ 10118,10119,10120,
+ 10121,10122,10123,5055,5056;
+ for(set .@i,0; .@i<getarraysize(.@quests); set .@i,.@i+1) {
+ if (checkquest(.@quests[.@i],HUNTING) == 2)
+ set .@complete[getarraysize(.@complete)], .@quests[.@i];
+ }
+ if (checkquest(5057) > -1 && countitem(7187) >= 30)
+ set .@complete[getarraysize(.@complete)],5057;
+ if (getarraysize(.@complete)) {
+ mes "You have quests in progress.";
+ mes "Do you want to turn them in?";
next;
- completequest 10110+.@i;
- getexp 48000,0;
- mes "[Ancellia]";
- mes "Perhaps you can hunt the rest as well.";
- mes "I will wait for you here.";
+ if(select("Of course.:No.") == 2)
+ close;
+ for(set .@i,0; .@i<getarraysize(.@complete); set .@i,.@i+1)
+ callsub L_Quest,.@complete[.@i];
close;
}
- mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "You didn't hunt all 10 "+.@monsters$[.@i]+".";
- mes "Can you check again?";
- close;
- }
- if (slv_quest == 6) {
- mes "[Ancellia]";
- mes "Go to Glast Heim and kill";
- mes "Dark Frames, Evil Druids,";
- mes "Wraith and Raydric Archers.";
- mes "10 of each should do just fine.";
+ mes "- Only members of the -";
+ mes "- right level can read -";
+ mes "- this bulletin board. -";
+ mes "- Try to find a board -";
+ mes "- that suits your level. -";
close;
}
- mes "[Ancellia]";
- mes "Glast Heim is very far away.";
- mes "I heared that the castle was cursed by the ancient King of Prontera.";
- mes "There is a another story.";
+ mes "- Choose where you -";
+ mes "- would like to hunt. -";
next;
- mes "[Ancellia]";
- mes "One day the came out of the castle and attacked a nearby village, it was terrible.";
- mes "That's why I can't stop worrying.";
- if (slv_quest == 2) {
- next;
- mes "[Ancellia]";
- mes "Oh, you got my mission";
- mes "from the Eden Group. Great~!";
- mes "Thank you very much.";
- next;
- mes "[Ancellia]";
- mes "I already explained.";
- mes "So I expect you understand.";
- mes "You need to hurry hunting";
- mes "Dark Frames, Evil Druids,";
- mes "Wraith and Raydric Archesr.";
- next;
- mes "[Ancellia]";
- mes "You should hunt them all.";
- mes "These are dangerous monsters so please take care of yourself.";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- mes "[Ancellia]";
- mes "Thanks a lot.";
- mes "Be careful when you hunt these monsters. Good luck.";
- next;
- completequest 10103;
- setquest 10110;
- setquest 10111;
- setquest 10112;
- setquest 10113;
- set slv_quest,6;
- mes "[Ancellia]";
- mes "Remember, Dark Frames,";
- mes "Evil Druids, Wraiths";
- mes "and Raydric Archers.";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10103;
- mes "[Ancellia]";
- mes "Was the mission too hard?";
- mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
- close;
+ switch(select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
+ case 1:
+ mes "- There are several requests -";
+ mes "- related to the Sphinx Dungeon -";
+ mes "- on this mission Board. -";
+ next;
+ set .@str1$,"The villagers of Morroc are worried by the increasing number of monsters in the Sphinx Dungeon. ";
+ set .@str2$,"- Meidi from Morroc -";
+ switch(select("Hunt Requiem:Hunt Marduk:Hunt Pasana")) {
+ case 1: callsub L_Quest,10107,.@str1$+"Hunt 10 Requiems.",.@str2$;
+ case 2: callsub L_Quest,10108,.@str1$+"Hunt 10 Marduks.",.@str2$;
+ case 3: callsub L_Quest,10109,.@str1$+"Hunt 10 Pasanas.",.@str2$;
}
- }
- close;
-}
-
-aldebaran,144,230,3 script Jeanbai 900,{
- if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Jeanbai]";
- mes "You've hunted all of the monsters.";
- mes "I will inform the Eden Group.";
- mes "Thank you.";
- close;
- }
- if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) {
- mes "[Jeanbai]";
- mes "Huh? So... fast...";
- mes "You amaze me!";
- mes "So what monster did you hunt?";
- next;
- setarray .@monsters$[0],"Grand Peco","Sleeper","Goat","Harpy";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10114+.@i,HUNTING) == 2) {
- mes "[Jeanbai]";
- mes "You've hunted 20 "+.@monsters$[.@i]+"s. Perfect!";
- mes "Thanks a lot.";
- next;
- completequest 10114+.@i;
- getexp 48000,0;
- mes "[Jeanbai]";
- mes "Please hunt the others as soon as possible.";
- mes "I have faith in you!";
- close;
+ case 2:
+ mes "- There are several requests -";
+ mes "- related to Glast Heim -";
+ mes "- on this mission Board. -";
+ next;
+ set .@str1$,"I am very afraid that the monsters from Glast Heim will attack us. ";
+ set .@str2$,"- Ancellia from Geffen -";
+ switch(select("Hunt Dark Frame:Hunt Evil Druid:Hunt Wraith:Hunt Raydric Archer")) {
+ case 1: callsub L_Quest,10110,.@str1$+"Hunt 10 Dark Frames.",.@str2$;
+ case 2: callsub L_Quest,10111,.@str1$+"Hunt 10 Evil Druids.",.@str2$;
+ case 3: callsub L_Quest,10112,.@str1$+"Hunt 10 Wraiths.",.@str2$;
+ case 4: callsub L_Quest,10113,.@str1$+"Hunt 10 Raydric Archers.",.@str2$;
}
- mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "You haven't hunted all 20 "+.@monsters$[.@i]+"s.";
- mes "Please check again.";
- close;
- }
- if (slv_quest == 6) {
- mes "[Jeanbai]";
- mes "Grand Pecos, Sleepers, Goats";
- mes "and Harpies. Hunt 20 of each.";
- mes "When you're finished hunting, come back to me.";
- mes "I hope you finish as soon as you can.";
- close;
- }
- mes "[Jeanbai]";
- mes "I am traveler Jeanbai.";
- mes "As I said I'm a traveler not a adventurer so, I am not good at fighting.";
- mes "That's why I can't travel all over the world.";
- next;
- mes "[Jeanbai]";
- mes "Monsters are increasing in numbers so travelers like me have a hard time getting around.";
- mes "I wish I could travel around without having to worry about that.";
- if (slv_quest == 3) {
- next;
- mes "[Jeanbai]";
- mes "Oh, did you get my mission from the Eden Group?";
- mes "Great~! We don't have a lot of time.";
- mes "Let me explain.";
- next;
- mes "[Jeanbai]";
- mes "The monsters around Juno,";
- mes "Grand Pecos, Sleepers, Goats";
- mes "and Harpies. Please hunt 20 of them.";
- mes "I've been hesitating to visit Juno because of those monsters around there.";
- next;
- mes "[Jeanbai]";
- mes "Will you accept this mission?";
- mes "I hope you are the right person for the job.";
- mes "So what do you say?";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- mes "[Jeanbai]";
- mes "Great!";
- mes "You won't regret it.";
- next;
- completequest 10104;
- setquest 10114;
- setquest 10115;
- setquest 10116;
- setquest 10117;
- set slv_quest,6;
- mes "[Jeanbai]";
- mes "When you're finished hunting, come back to me.";
- mes "I hope you finish as soon as you can.";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10104;
- mes "[Jeanbai]";
- mes "Too bad. I'm disappointed.";
- mes "I should inform the Eden Group again.";
- mes "I see, nevermind.";
- close;
+ case 3:
+ mes "- There are several requests -";
+ mes "- related to the area -";
+ mes "- around Juno. -";
+ next;
+ set .@str1$,"Those who can't fight, like me, find it much more difficult to travel due to the large number of monsters. ";
+ set .@str2$,"- Jeanbai, traveler -";
+ switch(select("Hunt Grand Peco:Hunt Sleeper:Hunt Goat:Hunt Harpy")) {
+ case 1: callsub L_Quest,10114,.@str1$+"Hunt 20 Grand Pecos.",.@str2$;
+ case 2: callsub L_Quest,10115,.@str1$+"Hunt 20 Sleepers.",.@str2$;
+ case 3: callsub L_Quest,10116,.@str1$+"Hunt 20 Goats.",.@str2$;
+ case 4: callsub L_Quest,10117,.@str1$+"Hunt 20 Harpies.",.@str2$;
}
- }
- close;
-}
-
-aldebaran,105,116,3 script Risingeter 869,{
- if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Risingeter]";
- mes "You've completed all of my missions.";
- mes "Amazing~! I will inform the Eden Group.";
- mes "of your assistance. Thanks again!";
- close;
- }
- if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) {
- mes "[Risingeter]";
- mes "Wow. Are you done?";
- mes "So fast~?! Unbelievable~";
- mes "You were the right person for this mission.";
- mes "Which monster did you hunt?";
- next;
- setarray .@monsters$[0],"Clock","Punk","Rideword";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10118+.@i,HUNTING) == 2) {
- mes "[Risingeter]";
- mes "Good! You've hunted 15 "+.@monsters$[.@i]+"s.";
- mes "Ah, now I can hear the clock sound clearly...";
- mes "Tic!! toc!! tic!! toc!!...";
- next;
- completequest 10118+.@i;
- getexp 48000,0;
- mes "[Risingeter]";
- mes "Thanks a lot!";
- mes "I hope you can hunt the rest as well.";
- mes "Go as soon as you can!";
- close;
+ case 4:
+ mes "- There are several requests -";
+ mes "- related to the Clock Tower -";
+ mes "- on this mission Board. -";
+ next;
+ set .@str1$,"I used to love listening to the sweet melody of the Al De Baran Clock Tower but I can't hear anything anymore because of all the noises the monsters are making. ";
+ set .@str2$,"- Rizingsetter, President of the Love Clock community -";
+ switch(select("Hunt Clock:Hunt Punk:Hunt Rideword")) {
+ case 1: callsub L_Quest,10118,.@str1$+"Hunt 15 Clocks before it breaks.",.@str2$;
+ case 2: callsub L_Quest,10119,.@str1$+"Hunt 15 Punks before it breaks.",.@str2$;
+ case 3: callsub L_Quest,10120,.@str1$+"Hunt 15 Ridewords before it breaks.",.@str2$;
}
- mes "[Risingeter]";
- mes "Uh? Something is wrong.";
- mes "15 "+.@monsters$[.@i]+"s, right?";
- mes "You better check how many you've hunted.";
- close;
- }
- if (slv_quest == 6) {
- mes "[Risingeter]";
- mes "Hunt 15 Clocks, Punks, and Ridewords.";
- mes "Please hurry.";
- close;
- }
- mes "[Risingeter]";
- mes "I like clocks so much.";
- mes "They move with regular rhythm";
- mes "making tic toc sounds.";
- mes "Ahah!! Hail to the clocks!";
- next;
- mes "[Risingeter]";
- mes "That's why I like the Clock Tower so much.";
- mes "It makes a really nice sound.";
- mes "I like it so much!";
- if (slv_quest == 4) {
- next;
- mes "[Risingeter]";
- mes "Uh? Have you come to help me solve my trouble.";
- mes "You already know I like clocks right?";
- mes "That's why I need your help to hunt these monsters.";
- next;
- mes "[Risingeter]";
- mes "There are too many monsters inside the Clock Tower.";
- mes "Their presence is destroying the Clock Tower.";
- next;
- mes "[Risingeter]";
- mes "Anyway. Can you help me?";
- mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down.";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- completequest 10105;
- setquest 10118;
- setquest 10119;
- setquest 10120;
- set slv_quest,6;
- mes "[Risingeter]";
- mes "Ok! I expect you will do the right thing.";
- mes "Hunt 15 Clocks, Punks and Ridewords.";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10105;
- mes "[Risingeter]";
- mes "You don't understand my love for clocks";
- mes "I will find another brave adventurer.";
- mes "I will inform the Eden Group.";
- close;
+ case 5:
+ mes "- There are several requests -";
+ mes "- related to the Localized Islands -";
+ mes "- on this mission Board. -";
+ next;
+ set .@str1$,"I want to go on an adventure but there are so many things I have to deal with. If I can't, then others can't either! ";
+ set .@str2$,"- Funfy, who wants to go on an adventure -";
+ switch(select("Hunt Kikimora:Hunt Miyabi Doll:Hunt Mi Gao:Hunt Headless Mule:Hunt Tamruan:Gather Festival Masks for the Festival")) {
+ case 1: callsub L_Quest,10121,.@str1$+"Hunt 15 Kikimoras in Moscovia!",.@str2$;
+ case 2: callsub L_Quest,10122,.@str1$+"Hunt 15 Miyabi Dolls in Amatsu!",.@str2$;
+ case 3: callsub L_Quest,10123,.@str1$+"Hunt 15 Mi Gaos in Louyang!",.@str2$;
+ case 4: callsub L_Quest,5055,"I know there are many terrifying monsters outside the city, but what terrifies me are these Headless Mules lurking around. I hope they will never venture into town. Hunt 15 Headless Mules!","- Mariana from Brasilis -";
+ case 5: callsub L_Quest,5056,"Tamruans make a lot of noise. I don't mind in the morning but they keep me from falling asleep at night. I want to sleep. Hunt 15 Tamruans!","- Shaman Pumo from Ayotaya -";
+ case 6: callsub L_Quest,5057,"The Dumpling Childs stole all the masks that I had prepared for the festival. Try to get a hold of 30 masks! I'll owe you~","- SaYumMoon Chief of Kunlun -";
}
}
- close;
-}
+ end;
-alberta,215,111,5 script Funfi 828,{
- if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) {
- set slv_quest,0;
- mes "[Funfi]";
- mes "Um! Thank you so much for all your efforts!";
- mes "I will inform, the Eden Group about your assistance, don't worry!";
- mes "Hahahaha...";
- close;
- }
- if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) {
- mes "[Funfi]";
- mes "Unbelievable~! So fast~!";
- mes "Which monster did you hunt?";
- next;
- setarray .@monsters$[0],"Kikimora","Miyabi Doll","Mi Gao";
- set .@i, select(implode(.@monsters$,":"))-1;
- if (checkquest(10121+.@i,HUNTING) == 2) {
- mes "[Funfi]";
- mes "Ok! You've hunted 15 "+.@monsters$[.@i]+"!";
- mes "You're the best!";
+//callsub L_Quest,<quest ID>{,"<description1>","<description2>"};
+L_Quest:
+ set .@quest, getarg(0);
+ switch(.@quest) {
+ case 10107: set .@name$,"Hunt Requiem"; set .@exp,15000; break;
+ case 10108: set .@name$,"Hunt Marduk"; set .@exp,15000; break;
+ case 10109: set .@name$,"Hunt Pasana"; set .@exp,15000; break;
+ case 10110: set .@name$,"Hunt Dark Frame"; set .@exp,20000; break;
+ case 10111: set .@name$,"Hunt Evil Druid"; set .@exp,20000; break;
+ case 10112: set .@name$,"Hunt Wraith"; set .@exp,20000; break;
+ case 10113: set .@name$,"Hunt Raydric Archer"; set .@exp,20000; break;
+ case 10114: set .@name$,"Hunt Grand Peco"; set .@exp,30000; break;
+ case 10115: set .@name$,"Hunt Sleeper"; set .@exp,30000; break;
+ case 10116: set .@name$,"Hunt Goat"; set .@exp,30000; break;
+ case 10117: set .@name$,"Hunt Harpy"; set .@exp,30000; break;
+ case 10118: set .@name$,"Hunt Clock"; set .@exp,25000; break;
+ case 10119: set .@name$,"Hunt Punk"; set .@exp,25000; break;
+ case 10120: set .@name$,"Hunt Rideword"; set .@exp,25000; break;
+ case 10121: set .@name$,"Hunt Kikimora"; set .@exp,30000; break;
+ case 10122: set .@name$,"Hunt Miyabi Doll"; set .@exp,30000; break;
+ case 10123: set .@name$,"Hunt Mi Gao"; set .@exp,30000; break;
+ case 5055: set .@name$,"Hunt Headless Mule"; set .@exp,30000; break;
+ case 5056: set .@name$,"Hunt Tamruan"; set .@exp,30000; break;
+ case 5057: set .@name$,"Gather Festival Masks for the Festival"; set .@exp,30000; break;
+ }
+ if (getargcount() == 1) {
+ mes "'"+.@name$+"' completed. Do you want to turn it in and receive your reward?";
+ next;
+ if(select("Turn in quest.:Cancel.") == 1) {
+ if (.@quest == 5057) delitem 7187,30; //Festival_Mask
+ erasequest .@quest;
+ getexp .@exp,0;
+ mes "You've received EXP for finishing the quest.";
next;
- completequest 10121+.@i;
- getexp 48000,0;
- mes "[Funfi]";
- mes "Please hunt the others as well.";
- mes "I have faith in you!";
- close;
+ return;
}
- mes "[Funfi]";
- mes "Oh~ No no~!!";
- mes "Listen carefully! Hunt 15 "+.@monsters$[.@i]+".";
close;
- }
- if (slv_quest == 6) {
- mes "[Funfi]";
- mes "Moscovia's Kikimore,";
- mes "Miyabi Dolls from Amatsu";
- mes "and Mi Gaos from Louyang.";
- mes "Please hunt 15 of each of those monsters.";
- close;
- }
- mes "[Funfi]";
- mes "I am a man who wants to experience adventures. But for some reason I can't...";
- next;
- mes "[Funfi]";
- mes "There are a lot of funny things in the world... Wooo!";
- if (slv_quest == 5) {
- next;
- mes "[Funfi]";
- mes "Anyway are you from the Eden Group?";
- mes "You are? Cool! I've been waiting for you~!";
- next;
- mes "[Funfi]";
- mes "No questions! Just do it now!";
- mes "Hunt Kikimora in Moscovia,";
- mes "Miyabi Dolls in Amatsu";
- mes "and Mi Gaos in Louyang!";
- mes "Hunt 15 each of those monsters!";
- next;
- mes "[Funfi]";
- mes "Please~!! haha.";
- mes "Hurry up!";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- completequest 10106;
- setquest 10121;
- setquest 10122;
- setquest 10123;
- set slv_quest,6;
- getitem 7167,10; //Mystery_Iron_Bit
- mes "[Funfi]";
- mes "Ok! Good! Hurry up.";
- mes "Hunt the monsters on each of those 3 islands.";
+ } else {
+ if (.@quest == 5057) {
+ // Quest 5057 is the only collection quest, so separate conditions are unnecessary.
+ if (checkquest(5057) == -1)
+ set .@hunting,-1;
+ else if (countitem(7187) >= 30)
+ set .@hunting,2;
+ } else
+ set .@hunting, checkquest(.@quest,HUNTING);
+ if (.@hunting == 0 || .@hunting == 1) {
+ mes getarg(1);
+ mes getarg(2);
next;
- mes "[Funfi]";
- mes "I will give you some materials for use in Moscovia.";
- mes "Go as soon as you can!";
- close;
- case 2:
- set slv_quest,0;
- erasequest 10106;
- mes "[Funfi]";
- mes "What? You don't want to work?! Gosh!";
- mes "I will inform the Eden Group of this!";
- close;
+ mes "Return here when you've finished the quest.";
+ } else if (.@hunting == 2) {
+ mes "You have completed the quest.";
+ next;
+ if(select("Turn in quest.:Cancel.") == 1) {
+ if (.@quest == 5057) delitem 7187,30; //Festival_Mask
+ erasequest .@quest;
+ getexp .@exp,0;
+ mes "You've received EXP for finishing the quest.";
+ }
+ }/* else if (.@hunting == 3) {
+// recall_completequest .@quest
+ erasequest .@quest;
+ mes "You have re-accepted the quest '"+.@name$+"'.";
+ }*/ else {
+ mes getarg(1);
+ mes getarg(2);
+ next;
+ mes "Do you want to accept the quest?";
+ next;
+ if(select("Yes.:No.") == 1) {
+ mes "You've received the quest '"+.@name$+"'. View your quest info for more details.";
+ setquest .@quest;
+ }
}
+ close;
}
- close;
}
diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt
index 8570fd39e..a2d2a624b 100644
--- a/npc/re/quests/eden/eden_common.txt
+++ b/npc/re/quests/eden/eden_common.txt
@@ -1,14 +1,12 @@
//===== Hercules Script ======================================
//= Eden Group Quests - Common NPCs
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.6
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.8
+//===== Description: =========================================
//= Eden Group Headquarter NPC's.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Removed showevent use, and use of duplicates.
//= Commented out warps that should not be active.
@@ -17,10 +15,11 @@
//= 1.4 Updated to match the new Izlude Map. [Masao]
//= 1.5 Added some missing Eden Group Teleport Officers. [Masao]
//= 1.6 Added Izlude RE coordinates. [Euphy]
+//= 1.7 Added Malaya teleporter. [Euphy]
+//= 1.8 Updated to match the latest official script. [Euphy]
//============================================================
moc_para01,27,35,5 script Secretary Lime Evenor 952,{
-
if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -68,12 +67,12 @@ moc_para01,27,35,5 script Secretary Lime Evenor 952,{
mes "Let me see.";
next;
mes "[Lime Evenor]";
- mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?";
+ mes "Your name is ^3131FFBo"+.@input$+"Ba^000000...? Is that right?";
mes "Huh? Isn't it??";
next;
emotion e_swt;
mes "[Lime Evenor]";
- mes "Hmm that isn't what you wrote?.";
+ mes "Hmm, that isn't what you wrote?";
mes "Ok, hmm, it seems a bit hard to read.";
next;
mes "[Lime Evenor]";
@@ -213,13 +212,12 @@ moc_para01,27,35,5 script Secretary Lime Evenor 952,{
close;
}
}
-
prontera,124,76,3 duplicate(eto) Eden Teleport Officer#1 729
moc_ruins,68,164,3 duplicate(eto) Eden Teleport Officer#2 729
geffen,132,66,3 duplicate(eto) Eden Teleport Officer#3 729
alberta,124,67,3 duplicate(eto) Eden Teleport Officer#4 729
aldebaran,133,119,5 duplicate(eto) Eden Teleport Officer#5 729
-izlude,131,148,4 duplicate(eto) Eden Teleport Officer#6 729
+izlude_in,68,162,1 duplicate(eto) Eden Teleport Officer#6 729
prt_church,103,78,3 duplicate(eto) Eden Teleport Officer#7 729
geffen_in,160,104,5 duplicate(eto) Eden Teleport Officer#8 729
moc_prydb1,53,126,3 duplicate(eto) Eden Teleport Officer#9 729
@@ -230,16 +228,28 @@ que_ng,33,73,3 duplicate(eto) Eden Teleport Officer#13 729
que_ng,144,161,5 duplicate(eto) Eden Teleport Officer#14 729
yuno,144,189,5 duplicate(eto) Eden Teleport Officer#15 729
rachel,125,144,3 duplicate(eto) Eden Teleport Officer#16 729
-morocc,161,97,6 duplicate(eto) Eden Teleport Officer#17 729
-comodo,202,151,4 duplicate(eto) Eden Teleport Officer#18 729
-umbala,104,158,4 duplicate(eto) Eden Teleport Officer#19 729
-veins,220,109,4 duplicate(eto) Eden Teleport Officer#20 729
+comodo,202,151,4 duplicate(eto) Eden Teleport Officer#17 729
+hugel,93,153,4 duplicate(eto) Eden Teleport Officer#18 729
+veins,220,109,4 duplicate(eto) Eden Teleport Officer#19 729
+einbroch,250,211,4 duplicate(eto) Eden Teleport Officer#20 729
lighthalzen,164,86,4 duplicate(eto) Eden Teleport Officer#21 729
-einbroch,250,211,4 duplicate(eto) Eden Teleport Officer#22 729
-hugel,93,153,4 duplicate(eto) Eden Teleport Officer#23 729
+amatsu,100,145,5 duplicate(eto) Eden Teleport Officer#22 729
+ayothaya,221,191,3 duplicate(eto) Eden Teleport Officer#23 729
+louyang,224,107,3 duplicate(eto) Eden Teleport Officer#24 729
+gonryun,162,122,5 duplicate(eto) Eden Teleport Officer#25 729
+moscovia,209,197,5 duplicate(eto) Eden Teleport Officer#26 729
+brasilis,191,224,3 duplicate(eto) Eden Teleport Officer#27 729
+dewata,192,193,5 duplicate(eto) Eden Teleport Officer#28 729
+morocc,161,97,5 duplicate(eto) Eden Teleport Officer#29 729
+izlude,131,148,4 duplicate(eto) Eden Teleport Officer#30 729
+izlude_a,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_a 729
+izlude_b,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_b 729
+izlude_c,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_c 729
+izlude_d,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_d 729
+umbala,105,158,3 duplicate(eto) Eden Teleport Officer#31 729
+malaya,238,206,6 duplicate(eto) Eden Teleport Officer#32 729
moc_para01,30,10,0 script #eden_out 45,1,1,{
-
OnTouch:
switch (nak_warp) {
case 1: warp "prontera",116,72; end;
@@ -247,7 +257,7 @@ OnTouch:
case 3: warp "geffen",120,39; end;
case 4: warp "alberta",117,56; end;
case 5: warp "aldebaran",168,112; end;
- case 6: if (checkre(0)) warp "izlude",134,118; else warp "izlude",127,142; end;
+ case 6: warp "izlude_in",73,165; end;
case 7: warp "prt_church",99,78; end;
case 8: warp "geffen_in",162,99; end;
case 9: warp "moc_prydb1",51,118; end;
@@ -258,13 +268,22 @@ OnTouch:
case 14: warp "que_ng",144,166; end;
case 15: warp "yuno",158,125; end;
case 16: warp "rachel",115,125; end;
- case 17: warp "morocc",156,93; end;
- case 18: warp "comodo",209,143; end;
- case 19: warp "umbala",99,155; end;
- case 20: warp "veins",216,123; end;
- case 21: warp "lighthalzen",158,92; end;
- case 22: warp "einbroch",245,210; end;
- case 23: warp "hugel",95,145; end;
+ case 17: warp "comodo",192,145; end;
+ case 18: warp "hugel",88,148; end;
+ case 19: warp "veins",216,104; end;
+ case 20: warp "einbroch",246,204; end;
+ case 21: warp "lighthalzen",159,95; end;
+ case 22: warp "amatsu",110,150; end;
+ case 23: warp "ayothaya",217,178; end;
+ case 24: warp "louyang",217,103; end;
+ case 25: warp "gonryun",155,120; end;
+ case 26: warp "moscovia",218,198; end;
+ case 27: warp "brasilis",190,220; end;
+ case 28: warp "dewata",192,182; end;
+ case 29: warp "morocc",161,97; end;
+ case 30: warp "izlude",134,118; end; // Old coordinates: (127,142)
+ case 31: warp "umbala",94,154; end;
+ case 32: warp "malaya",234,199; end;
default: warp "prontera",116,72; end;
}
end;
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt
new file mode 100644
index 000000000..b8cd44ce4
--- /dev/null
+++ b/npc/re/quests/eden/eden_iro.txt
@@ -0,0 +1,598 @@
+//===== Hercules Script ======================================
+//= Eden iRO NPCs
+//===== By: ==================================================
+//= -SkittleNugget-
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
+//= Eden scripts custom to iRO (disabled by default).
+//= You may need iRO's data.grf to view some of the items.
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= 1.1 Edited and added more NPCs, lots of placeholders. [Euphy]
+//============================================================
+
+// Acolyte Warper (part of other/acolyte_warp.txt)
+//============================================================
+moc_para01,14,32,5 script Aperture#acolytewarp 90,{
+ mes "[Aperture]";
+ mes "Hello there, adventurer.";
+ mes "I've been studying magic from all over Rune-Midgard to upgrade what I believe to be one of the greatest skills available to the acolyte class.";
+ next;
+ mes "[Aperture]";
+ mes "I am the one and only Acolyte that has attained the Level 10 Warp Portal skill!";
+ emotion e_dots,1;
+ next;
+ mes "[Aperture]";
+ mes "That's right! And...";
+ mes "I promise you that I don't forget locations that I have already memorized.";
+ mes "One day I will level up my skills to warp to wherever I please~";
+ next;
+ mes "[Aperture]";
+ mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
+ mes "Would you like to use this service?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Aperture]";
+ mes "Where would you like to go to?";
+ mes "I wish you goodluck on your journey.";
+ next;
+
+ setarray .@towns$[0], "Prontera", "Izlude", "Geffen", "Payon", "Morroc", "Alberta", "Al De Baran", "Comodo", "Umbala", "Juno", "Einbroch", "Lighthalzen", "Hugel", "Rachel";
+ setarray .@cost[0], 600, 600, 1200, 1200, 1200, 1800, 2200, 2200, 2200, 1800, 2200, 2200, 2200, 2200;
+
+ set .@size, getarraysize(.@towns$);
+ for(set .@i,0; .@i<.@size; set .@i,.@i+1)
+ set .@menu$, .@menu$+.@towns$[.@i]+" -> "+.@cost[.@i]+"z:";
+ set .@i, select(.@menu$+"Cancel")-1;
+ if (.@i == .@size) {
+ mes "[Aperture]";
+ mes "Come back when you need a warp.";
+ close;
+ }
+ if (Zeny < .@cost[.@i]) {
+ mes "[Aperture]";
+ mes "I'm sorry, but you don't have";
+ mes "enough zeny for the Teleport";
+ mes "Service. The fee to teleport";
+ mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
+ close;
+ }
+ specialeffect2 EF_READYPORTAL;
+ specialeffect2 EF_TELEPORTATION;
+ specialeffect2 EF_PORTAL;
+ next;
+ set Zeny, Zeny - .@cost[.@i];
+ switch(.@i) {
+ case 0: warp "prontera",116,72; break;
+ case 1: warp "izlude",128,98; break;
+ case 2: warp "geffen",120,39; break;
+ case 3: warp "payon",161,58; break;
+ case 4: warp "morocc",156,46; break;
+ case 5: warp "alberta",117,56; break;
+ case 6: warp "aldebaran",168,112; break;
+ case 7: warp "comodo",209,143; break;
+ case 8: warp "umbala",100,154; break;
+ case 9: warp "yuno",158,125; break;
+ case 10: warp "einbroch",67,195; break;
+ case 11: warp "lighthalzen",159,90; break;
+ case 12: warp "hugel",98,150; break;
+ case 13: warp "rachel",119,135; break;
+ }
+ close;
+ case 2:
+ mes "[Aperture]";
+ mes "Come back when you need a warp.";
+ close;
+ }
+}
+
+// Carrot & Red Potion Traders
+//============================================================
+moc_para01,166,51,3 script Phelix#edco 85,{
+ mes "[Phelix]";
+ mes "Oh... I see from that look that you want me to work and give you Meat and Carrots...";
+ mes "Well my friend Izaac here has some Red Potions with him, but I only have some Carrots.";
+ mes "So I can trade you ^0000CC1 Carrot for 3 Jellopy^000000.";
+ next;
+ mes "[Phelix]";
+ mes "If you're interested in my offer, get me the Jellopies I mentioned.";
+ next;
+ select("Carrots please.");
+ mes "[Phelix]";
+ mes "Alright, let's see what ya got...";
+ next;
+ if (countitem(909) < 3) {
+ mes "[Phelix]";
+ mes "Hmm, look dude, I said 3 Jellopies for 1 Carrot... got it?";
+ close;
+ }
+ mes "[Phelix]";
+ mes "Not too bad...";
+ mes "How many do you want?";
+ next;
+ switch(select("As many as I can get, please.:I want to choose.:Never mind, I like my Jellopy.")) {
+ case 1:
+ set .@amount, countitem(909) / 3;
+ break;
+ case 2:
+ set .@available, countitem(909) / 3;
+ mes "[Phelix]";
+ mes "How many do you want?";
+ mes "^ff0000You have enough for up to " + .@available + " Carrots.^000000";
+ input .@input;
+ next;
+ if (.@input < 1 || .@input > 10000) {
+ mes "[Phelix]";
+ mes "Don't want to deal? Fair enough...";
+ close;
+ }
+ if (.@input > .@available) {
+ mes "[Phelix]";
+ mes "Dude, I said for every 3 Jellopy I'll give you 1 Carrot.";
+ close;
+ }
+ set .@amount, .@input;
+ break;
+ case 3:
+ mes "[Phelix]";
+ mes "Don't bother me if you don't want to trade.";
+ close;
+ }
+ if (checkweight(515,.@amount) == 0) {
+ mes "[Phelix]";
+ mes "You are overweight.";
+ close;
+ }
+ mes "[Phelix]";
+ mes "There you go~! As I promised.";
+ mes "Try not to stuff yer face.";
+ delitem 909,.@amount*3; //Jellopy
+ getitem 515,.@amount; //Carrot
+ end;
+}
+
+moc_para01,163,51,7 script Izaac#edco 86,{
+ mes "[Izaac]";
+ mes "Good day!";
+ mes "Have you collected any weird stuff from monsters?";
+ mes "I want things like Jellopy, Fluff, Shell, Feather of Birds, Tree Root, Worm Peelings, and Chrysalis.";
+ mes "I need those for something.";
+ next;
+ mes "[Izaac]";
+ mes "Of course, I won't ask you to give me that stuff for free. What if I traded the following for ^CC00001 Red Potion^000000:";
+ mes "^00CC005 Shell^000000";
+ mes "^0000CC10 Fluff^000000";
+ mes "^00CC0010 Jellopy^000000";
+ mes "^0000CC6 Tree Root^000000";
+ mes "^00CC001 Worm Peeling^000000";
+ mes "^0000CC7 Feather of Birds^000000";
+ mes "^00CC006 Chrysalis^000000";
+ next;
+ switch(select("Sure!:I think it's a rip-off!:No, thanks.")) {
+ case 1:
+ mes "[Izaac]";
+ mes "So which items do";
+ mes "you want to bring me?";
+ next;
+
+ setarray .@items[0], 935, 914, 909, 902, 955, 916, 915;
+ setarray .@count[0], 5, 10, 10, 6, 1, 7, 6;
+
+ set .@size, getarraysize(.@items);
+ for(set .@i,0; .@i<.@size; set .@i,.@i+1)
+ set .@menu$, .@menu$+getitemname(.@items[.@i])+":";
+ set .@select, select(.@menu$+"Cancel")-1;
+ if (.@select == .@size) {
+ mes "[Izaac]";
+ mes "Sure~";
+ mes "No problem.";
+ close;
+ }
+ set .@item, .@items[.@select];
+ set .@item$, getitemname(.@item);
+ set .@price, .@count[.@select];
+
+ if (countitem(.@item) < .@price) {
+ mes "[Izaac]";
+ mes "Hey, where's all";
+ mes "that "+.@item$+" that";
+ mes "you promised me?";
+ mes "Give me "+.@item$+"!";
+ close;
+ }
+ mes "[Izaac]";
+ mes "Okay, let me check";
+ mes "how much "+.@item$;
+ mes "you have on you.";
+ mes "Hmm...";
+ next;
+ set .@amount, countitem(.@item) / .@price;
+ set .@trade_amount, .@amount * .@price;
+ mes "[Izaac]";
+ mes "You have";
+ mes "a total of "+countitem(.@item)+" "+.@item$+"...";
+ mes "For all those, I can give you";
+ mes "a total of "+.@amount+" Red Potion(s).";
+ next;
+ mes "[Izaac]";
+ mes "What do you say?";
+ mes "Do we have a deal?";
+ next;
+ if(select("Deal.:No deal.") == 2) {
+ mes "[Izaac]";
+ mes "Huh~";
+ mes "Alright.";
+ mes "Though are";
+ mes .@item$ + " more useful";
+ mes "to an adventurer like you?";
+ close;
+ }
+ if (checkweight(501,.@amount) == 0) { //custom check
+ mes "[Izaac]";
+ mes "You are overweight.";
+ close;
+ }
+ delitem .@item,.@trade_amount;
+ getitem 501,.@amount; //Red_Potion
+ mes "[Izaac]";
+ mes "There you go!";
+ mes "Check how many "+.@item$;
+ mes "I've given you, it should be good.";
+ mes "Thanks, that was a good deal~";
+ close;
+ case 2:
+ mes "[Izaac]";
+ mes "A rip-off...?";
+ mes "If you check the market value";
+ mes "of the items being traded, I'm actually the one getting";
+ mes "ripped off here.";
+ close;
+ case 3:
+ mes "[Izaac]";
+ mes "Alright, No problem.";
+ mes "But come back to me if you change your mind.";
+ close;
+ }
+}
+
+// Safe to 7 Certificate Exchanger
+//============================================================
+moc_para01,50,39,4 script Eve Natalia 882,{
+ mes "[Eve Natalia]";
+ mes "So I'm in town for a while to see if I can strike up some commerce with MVP hunters!";
+ mes "I'm willing to take some MVP gear and give you these upgrade Certificates I have in exchange;";
+ mes "if things go well enough I'll open up further business opportunities!";
+ next;
+ mes "[Eve Natalia]";
+ mes "So do you have any of the gears I'm looking for to get some random Safe to 7 Certificates?";
+ next;
+ switch(select("What gear?:Yes I am!:Never mind.")) {
+ case 1:
+ mes "[Eve Natalia]";
+ mes "Nidhoggur's Shadow Garb 4 Random Safe to 7 Certificates";
+ mes "Valkyrja's Shield 4 Random Safe to 7 Certificates";
+ mes "Valkyrian Armor 5 Random Safe to 7 Certificates";
+ mes "Diabolus Robe 5 Random Safe to 7 Certificates";
+ mes "Diabolus Armor 2 Random Safe to 7 Certificates";
+ mes "Diabolus Boots 2 Random Safe to 7 Certificates";
+ mes "Diabolus Manteau 4 Random Safe to 7 Certificates";
+ mes "Twin Edge of Naght Sieger Blue 2 Random Safe to 7 Certificates";
+ mes "Twin Edge of Naght Sieger Red 2 Random Safe to 7 Certificates";
+ close;
+ case 2:
+ mes "[Eve Natalia]";
+ mes "I'm going to ask you which piece of gear you want to trade in, please verify that the 1st one in your inventory is one you want to give up.";
+ mes "^CC0000So if it is carded, upgraded, enchanted etc, you should put it in storage before we continue.^000000";
+ next;
+ set .@i, select("Wait a minute:Nidhoggur's Shadow Garb 4:Valkyrja's Shield 4:Valkyrian Armor 5:Diabolus Robe 5:Diabolus Armor 2:Diabolus Boots 2:Diabolus Manteau 4:Twin Edge of Naght Sieger Blue 2:Twin Edge of Naght Sieger Red 2")-2;
+ if (.@i == -1)
+ break;
+
+ setarray .@items[0], 2554, 2115, 2357, 2374, 2375, 2433, 2537, 13412, 13413;
+ setarray .@tickets[0], 4, 4, 5, 5, 2, 2, 4, 2, 2;
+
+ set .@item, .@items[.@i];
+ set .@amount, .@tickets[.@i];
+
+ mes "[Eve Natalia]";
+ mes "I see you have "+countitem(.@item)+" "+getitemname(.@item)+".";
+ mes "So do you want to trade the 1st one in your inventory for ^00CC00"+.@amount+" Random Safe to 7 Certificates^000000?";
+ mes "Tell me '1' if you do, or '0' to cancel.";
+ next;
+ input .@input;
+ if (.@input < 0 || .@input > 1) {
+ mes "[Eve Natalia]";
+ mes "It is a 0 or 1, it can't be that difficult.";
+ close;
+ } else if (.@input == 0) {
+ mes "[Eve Natalia]";
+ mes "It's best to be sure before trading, have a good day.";
+ close;
+ }
+ if (countitem(.@item) == 0) {
+ mes "[Eve Natalia]";
+ mes "You don't even have 1... stop wasting my time.";
+ close;
+ }
+ mes "[Eve Natalia]";
+ mes "Oh perfect, you get ^CC0000" + .@amount + "^000000 Safe to 7 Certificates!";
+ delitem .@item,1;
+ for(set .@i,0; .@i<.@amount; set .@i,.@i+1) {
+ // Note: iRO lists item 6235 as "Safe to 7 Headgear Certificate", but it's Guarantee_Armor_6Up in our database.
+ if (rand(2))
+ getitem 6230,1; //Guarantee_Weapon_7Up
+ else
+ getitem 6234,1; //Guarantee_Armor_7Up
+ }
+ close;
+ case 3:
+ break;
+ }
+ mes "[Eve Natalia]";
+ mes "Fair enough, if you have business with me in the future don't be shy!";
+ close;
+}
+
+// Bubble Gum & Battle Manual Exchanger
+//============================================================
+moc_para01,48,184,2 script Gum & Manual Exchanger 562,{
+ if (Weight < MaxWeight / 2) {
+ mes "You're carrying too many items right now.";
+ close;
+ }
+ mes "[Trader Machine]";
+ mes "Insert Bubble Gums and/or Battle Manuals to trade for higher efficiency Gums and Manuals.";
+ next;
+ mes "[Trader Machine]";
+ mes "Exchange rate:";
+ mes "2 Bubble Gum -> 1 HE Bubble Gum";
+ mes "2 Battle Manual -> 1 HE Battle Manual";
+ mes "4 HE Battle Manual -> 1 Battle Manual X3";
+ mes "3 Thick Battle Manual -> 2 Battle Manual X3";
+ mes "What would you like to exchange for?";
+ next;
+ switch(select("HE Bubble Gum:HE Battle Manual:1 Battle Manual X3:2 Battle Manual X3:1 Costume Corsair:Nothing")) {
+ case 1:
+ callsub L_Exchange,12210,2,12412,1;
+ break;
+ case 2:
+ callsub L_Exchange,12208,2,12411,1;
+ break;
+ case 3:
+ callsub L_Exchange,12411,4,14545,1;
+ break;
+ case 4:
+ callsub L_Exchange,12312,3,14545,2;
+ break;
+ case 5:
+ mes "[Trader Machine]";
+ mes "I can give you 1 Battle Manual X3 for 1 Costume Corsair.";
+ next;
+ if (countitem(19619) == 0) {
+ mes "[Trader Machine]";
+ mes "You don't have a Costume Corsair hat to make that trade.";
+ close;
+ }
+ next;
+ if(select("Yes, give it to me!:No, wait not yet.") == 2)
+ close;
+ // Unofficial dialogue.
+ mes "[Trader Machine]";
+ mes "You place the required items into the machine...";
+ next;
+ mes "[Trader Machine]";
+ mes "The Machine has given you an item in return!";
+ delitem 19619,1; //C_Corsair
+ getitem 14545,1; //Battle_Manual_X3
+ close;
+ case 6:
+ close;
+ }
+
+//callsub L_Exchange,<Insert Item>,<Amount>,<Return Item>,<Amount>
+L_Exchange:
+ mes "[Trader Machine]";
+ mes "How many "+getitemname(getarg(2))+" do you want?";
+ mes "I can give you up to 60.";
+ mes "Type 0 to cancel.";
+ next;
+ input .@amount;
+ if (.@amount == 0) {
+ mes "[Trader Machine]";
+ mes "Cancelled.";
+ close;
+ } else if (.@amount < 0 || .@amount > 60) {
+ mes "[Trader Machine]";
+ mes "I said only 60 max.";
+ close;
+ }
+ mes "[Trader Machine]";
+ mes "That's a total of "+.@amount;
+ mes getitemname(getarg(2))+".";
+ mes "Is this correct?";
+ next;
+ if(select("Yes, give them to me!:No, wait not yet.") == 2)
+ close;
+ set .@cost, getarg(1) * .@amount;
+ set .@total_amount, getarg(3) * .@amount;
+ if (countitem(getarg(0)) < .@cost) {
+ mes "[Trader Machine]";
+ mes "You don't have enough "+getitemname(getarg(0))+" to make that trade.";
+ close;
+ }
+ delitem getarg(0),.@cost;
+ getitem getarg(2),.@total_amount;
+ close;
+}
+
+// Kafra Stacker
+//============================================================
+moc_para01,41,169,2 script Kafra Stacker#eden 749,{
+ mes "[Toma]";
+ mes "I can take your non-stacking Kafra Consumables";
+ mes "and make them fit neatly into stacks!";
+ next;
+ mes "[Toma]";
+ mes "Please understand that I can";
+ mes "only stack 10 groups at a time";
+ mes "so keep talking to me until";
+ mes "you have 1 stack of each!";
+ next;
+ while(1) {
+ if(select("Do it!:Never mind.") == 2)
+ break;
+ // Something strange goes on here, haven't quite figured it out...
+ mes "[Toma]";
+ mes "Ten stack down!";
+ mes "Want to do another?";
+ next;
+ }
+ mes "[Toma]";
+ mes "Ok then, laterz.";
+ close;
+}
+
+// Code Redeemer
+//============================================================
+moc_para01,38,162,2 script Code the Redeemer#Give1 405,{
+ mes "[Code the Redeemer]";
+ mes "Welcome, "+strcharinfo(0)+"!";
+ mes "I've been expecting you.";
+ next;
+ mes "[Code the Redeemer]";
+ mes "I am a distributor of all the";
+ mes "items that adventurers like";
+ mes "yourself purchase on websites";
+ mes "or receive as promotions.";
+ next;
+ mes "[Code the Redeemer]";
+ mes "^0000FFIf the list is empty,";
+ mes "that means that you have";
+ mes "not purchased, or inputted";
+ mes "your serial code from the purchasing website.^000000";
+ next;
+
+ // If you have a code redemption system, write your SQL queries here.
+ select("");
+
+ close;
+}
+
+// Cash Shops
+//============================================================
+/* Due to the irregularity of iRO's databases, some of these sprites may not display properly. */
+
+moc_para01,32,171,4 cashshop Kafra Headgears#eden1 115,14024:500,14098:150,17081:300,14097:500,14094:1000,14017:400,14099:300
+moc_para01,35,174,2 cashshop Kafra Dye Shop#dyes2 114,6287:150
+moc_para01,36,170,2 cashshop Kafra Consumables#eden3 112,13810:5,14167:400,16556:100,14111:75,14075:25,16419:30,14107:70,14104:50,14112:25,14082:30,14091:60,14088:30,14085:60,14169:40,14170:40,14172:40,14173:40,14171:40,14174:40,14159:100,14160:100,14161:100,14162:100,14163:100:14164:100,16420:1500
+moc_para01,32,174,2 cashshop Kafra Rental Items#eden 721,16683:150,16682:50,14126:250,14125:250,16430:250,14137:250,14127:250,14118:250,14119:250,14132:250,16425:250,14124:250,14133:250,14130:250,16424:250,14136:250,14122:250,16426:250,14135:250,14134:250,14138:250,16428:250,16431:250,14139:250,14131:250,16429:250,16427:250
+moc_para01,36,172,2 cashshop Kafra Costume#eden5 860,16974:300,16972:600,16973:150,16975:150,16977:150,17014:150,17015:150
+moc_para01,35,168,1 cashshop Kafra Utility Shop#eden 113,16677:25,13990:400,16396:100,16394:100,17106:500,6241:10,6240:10,6225:15,6226:15,14002:5,6294:500,7776:50,7619:30,7620:30,12208:40,14156:400,12210:40,14158:400,14042:50,14044:50,14046:50,14048:50,14114:50,14166:40,16418:500,16381:400,14165:100,14157:100,14178:100
+
+// Duplicate NPCs
+//============================================================
+/* Technically these NPC names are different, but it's not worth editing the original scripts. */
+
+// Weapon/Armor Refiner "Normalson" (merchants/refine.txt)
+moc_para01,14,185,4 script Normalson#ed 826,{
+ callfunc "refinemain","Normalson",0;
+ end;
+}
+
+// Advanced Refiner "Suhnmi" (merchants/advanced_refiner.txt)
+moc_para01,26,185,4 duplicate(Suhnbi#cash) Suhnmi#eden 85
+
+// HD Refiner "Blacksmith Mighty Hammer" (re/merchants/hd_refiner.txt)
+// A combination of the +7~9 and +10 and up refiner, currently a placeholder.
+moc_para01,38,185,4 duplicate(MightyHammer) Mighty Hammer#ed 826
+
+// Refiner Effect
+- script #eden_refine_effect -1,{
+OnInit:
+ initnpctimer;
+ end;
+OnTimer5000:
+ specialeffect EF_REFINEOK,AREA,"Suhnmi#eden";
+ specialeffect EF_REFINEOK,AREA,"Mighty Hammer#ed";
+ initnpctimer;
+ end;
+}
+
+// Gym Pass Trainer "Ripped Cabus" (other/gympass)
+moc_para01,33,162,4 duplicate(Ripped Cabus#GymPass) Ripped Callus#ed 899
+
+// RWC 2012 Enchanter "Goldenthiefberg" (events/RWC_2012.txt)
+// A combination of the slotter and enchanter, currently a placeholder.
+moc_para01,27,179,4 script RWC Enchanter#new10 87,{ end; }
+
+// Cash Headgear Dyer "Alora" (merchants/cashheadgear_dye.txt)
+// Also converts some +8 and up headgears into costumes, currently a placeholder.
+moc_para01,21,185,4 duplicate(Alora) Alora#headgear_dye2 862
+
+// Stylist "Dinorah Lacostt" (?)
+// Dyes clothing for an Omni Clothing Dye, currently a placeholder.
+moc_para01,33,185,4 script Dinorah Lacostt#ed 862,{ end; }
+
+// Commonly Updated NPCs
+//============================================================
+/* These scripts change on a regular basis, so they're mostly just placeholders for now. */
+
+moc_para01,29,35,4 script Gramps#huntquests 866,{
+ mes "[Gramps]";
+ mes "When you get to being my";
+ mes "age, you become bitter.";
+ mes "Too long I've done nothing about the monsters that roam around";
+ mes "Rune Midgard.";
+ next;
+ mes "[Gramps]";
+ mes "That's why I'm asking you wippersnappers to help";
+ mes "me hunt some monsters.";
+ mes "Will you help me, young adventurer?";
+ close;
+ //next;
+ //switch(select("Yes, I'll help.:Reward Me!:^ff0000I want to quit hunting^000000:^0000ffCan you warp me?^000000:Can you erase the timer?:What missions are you giving?:Give me Limited 3 day VIP:Tell me more about the VIP Access:No thanks, pops.")) {
+}
+
+moc_para01,13,22,4 script Merry Badger#xch 882,{
+ mes "[Merry Badger]";
+ mes "Hello there! I'm Merry Badger and I was hired to exchange the ^00CC00Eden Merit Badges^000000!";
+ next;
+ mes "[Merry Badger]";
+ mes "I can take your Merit Badges and give you some useful stuff, or I can take some of your stuff and give you some Eden Merit Badges.";
+ mes "As I get more authorization I can offer more things to trade with you, so definitely keep me in mind when visiting the Eden Group.";
+ close;
+ //next;
+ //switch(select("Redeem Badges:Trade in FOR badges:Exchange Rates:15 Job Manuals - 1 JM Box")) {
+}
+
+moc_para01,174,33,3 script Bathory#2012spirits 1102,{
+ mes "[Bathory]";
+ mes "Eheeheeheehee! The spotlight is on Glast Heim this week, so I'm ferrying people there for a mere 1,000z!";
+ next;
+ mes "[Bathory]";
+ mes "How about it? Want to take a ride on a beautiful Bathory's broom?";
+ next;
+ switch(select("Prepare for Takeoff!:No thanks.")) {
+ case 1:
+ if (Zeny < 1000) {
+ mes "[Bathory]";
+ mes "Come on dearie...";
+ mes "You don't even have 1,000 zeny?";
+ close;
+ }
+ mes "[Bathory]";
+ mes "Alright, hold on tight!";
+ close2;
+ set Zeny, Zeny-1000;
+ warp "niflheim",194,185;
+ end;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "No thanks, maybe later.";
+ close;
+ }
+}
+
+moc_para01,26,174,4 script Grandma Boxter#boxx 840,{ end; }
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index 074ab7e47..222a3f97e 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -3,21 +3,20 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= Hercules
+//= 1.5
//===== Description: =========================================
-//= Eden Group Headquarter NPC's.
+//= Eden Group Headquarter NPCs.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Removed unencoded comments (Korean -> Gibberish)
//= Readded the GM helper NPC, commented out.
//= 1.2 Some little optimization here and there. [Masao]
//= 1.3 Added Instructor Ur and the new Quests which come
-//= alongside him. Special thanks to Chilly for the base. [Masao]
+//= alongside him. Special thanks to Chilly for the base. [Masao]
//= 1.4 Partial cleaning and bug fixing. [Euphy]
//= 1.4a Added 'npcskill' command. [Euphy]
//= 1.4b Added 'disable_items' command. [Euphy]
+//= 1.5 Added GM management function. [Euphy]
//============================================================
moc_para01,25,35,4 script Instructor Boya#para01 469,{
@@ -1182,7 +1181,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
mes "Oh, if you are tired I will help you.";
next;
mes "-When the dog barked, your HP and SP recovered.-";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1220,7 +1219,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
mes "Oh, if you are tired I will help you.";
next;
mes "-When the dog barked, your HP and SP recovered.-";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1276,7 +1275,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{
mes "Oh, if you are tired I will help you.";
next;
mes "-When the dog barked, your HP and SP recovered.-";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1422,8 +1421,8 @@ prt_sewb1,131,262,3 script Timid Cat#para04 422,{
mes "[Timid Cat]";
mes "Take care to check your map so you don't get lost.";
mes "It's a service meeow.";
- npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ npcskill "AL_HEAL",11,99,60;
+ percentheal 100,100;
close;
}
if (para_suv01 == 8) {
@@ -1460,7 +1459,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 422,{
mes "[Timid Cat]";
mes "I will help you a little.";
mes "Here, I have recovered your strengh meow..";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1495,8 +1494,8 @@ prt_sewb1,131,262,3 script Timid Cat#para04 422,{
mes "It's the last course so cheer up.";
mes "I will help you a little.";
mes "Here, I have recovered your strengh meow..";
- npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ npcskill "AL_HEAL",11,99,60;
+ percentheal 100,100;
close;
}
if (para_suv01 >= 10) {
@@ -1607,7 +1606,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 904,{
mes "[Karl]";
mes "Just in case I will recover all your energy.";
mes "It's the last step so be careful.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1638,8 +1637,8 @@ pay_arche,41,136,3 script Eden Member Karl#para05 904,{
mes "[Karl]";
mes "Just in case I will recover all your energy.";
mes "It's the last step so be careful.";
- npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ npcskill "AL_HEAL",11,99,60;
+ percentheal 100,100;
close;
}
if (para_suv01 >= 16) {
@@ -1760,7 +1759,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 899,{
mes "What do you think of Ant Hell?";
mes "Can you stay longer?";
mes "Ok, I will recover your strengh so, keep going.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1799,7 +1798,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 899,{
mes "[Cloud]";
mes "See, to cheer you up I will heal you until you finish the training.";
mes "Chin up and cheer up.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1827,7 +1826,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 899,{
mes "[Cloud]";
mes "Just Vitata, isn't that an easy opponent?";
mes "If you see Maya just run away.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1942,7 +1941,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{
mes "[Hooksha]";
mes "You look tired I will recover your health.";
mes "If you are in trouble just come back here to safety.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1973,7 +1972,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{
mes "[Hooksha]";
mes "You look tired, I will recover your health.";
mes "If you are in trouble just come back here to safety.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -1999,7 +1998,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{
mes "[Hooksha]";
mes "You look tired, I will recover your health.";
mes "If you are in trouble just come back here to safety.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -2072,7 +2071,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{
mes "Can you stay longer?";
mes "You look tired, I will recover your health.";
mes "If you are in trouble just come back here to safety.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -2096,7 +2095,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 803,{
mes "Can you stay longer?";
mes "You look tired I will recover your health.";
mes "If you are in trouble just come back here to safety.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -2199,8 +2198,8 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{
mes "Oh are you tired?";
mes "Mermans are not easy opponents.";
mes "I will help you recover so cheer up.";
- npcskill "AL_HEAL",10,99,60;
- percentheal 0,100;
+ npcskill "AL_HEAL",11,99,60;
+ percentheal 100,100;
close;
}
if (para_suv01 == 35) {
@@ -2233,7 +2232,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{
mes "Oh are you tired?";
mes "Strouf are not easy opponents.";
mes "I can help you recover so cheer up.";
- npcskill "AL_HEAL",10,99,60;
+ npcskill "AL_HEAL",11,99,60;
percentheal 100,100;
close;
}
@@ -3359,6 +3358,7 @@ moc_para01,112,96,5 script Administrator Michael 967,{
mes "[Michael]";
mes "You mean upgrading equipment, right?";
mes "We can only upgrade the Eden Group Hat.";
+ next;
if (para_suv02 == 3) {
if (countitem(5583) > 0) {
disable_items;
@@ -5120,32 +5120,22 @@ L_GetWeapon:
return;
}
-/*
-sec_in02,25,33,4 script Assistant 422,{
+sec_in02,25,33,4 script Assistant#para_suvquest 422,{
+ callfunc "F_GM_NPC";
mes "Password";
next;
- input .@input;
- if (.@input == 1854) {
+ if (callfunc("F_GM_NPC",1854,0) == 1) {
mes "Please select the variable you want to modify.";
next;
- switch (select("para_suv01:para_suv02")) {
- case 1:
- mes "Enter the modified value";
- next;
- input .@input;
- mes "Value of para_suv01 has been changed to "+.@input+".";
- set para_suv01,.@input;
- close;
- case 2:
- mes "Enter the modified value";
- next;
- input .@input;
- mes "Value of para_suv02 has been changed to "+.@input+".";
- set para_suv02,.@input;
- close;
- }
+ set .@var, select("para_suv01:para_suv02");
+ mes "Enter the modified value";
+ next;
+ input .@input,0,9999;
+ mes "Value of para_suv0"+.@var+" has been changed to "+.@input+".";
+ setd "para_suv0"+.@var,.@input;
+ close;
+ } else {
+ mes "......meow wee.";
+ close;
}
- mes "......meow wee.";
- close;
}
-*/
diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt
index fd6e9a47f..4bec34777 100644
--- a/npc/re/quests/eden/eden_service.txt
+++ b/npc/re/quests/eden/eden_service.txt
@@ -4,8 +4,6 @@
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
//===== Description: =========================================
//= Paradise Group storage access.
//===== Additional Comments: =================================
diff --git a/npc/re/quests/eden/eden_tutorial.txt b/npc/re/quests/eden/eden_tutorial.txt
index c9ecd6f17..6221ac16f 100644
--- a/npc/re/quests/eden/eden_tutorial.txt
+++ b/npc/re/quests/eden/eden_tutorial.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Eden Tutorial
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= A series of quests introducing the major features of
//= Ragnarok Online.