summaryrefslogtreecommitdiff
path: root/npc/re/quests/eden
diff options
context:
space:
mode:
authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/re/quests/eden
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
downloadhercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz
hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2
hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz
hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip
change *strcharinfo to use constants
Diffstat (limited to 'npc/re/quests/eden')
-rw-r--r--npc/re/quests/eden/100-110.txt14
-rw-r--r--npc/re/quests/eden/111-120.txt18
-rw-r--r--npc/re/quests/eden/eden_common.txt6
-rw-r--r--npc/re/quests/eden/eden_iro.txt4
-rw-r--r--npc/re/quests/eden/eden_quests.txt4
5 files changed, 23 insertions, 23 deletions
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt
index 2fa43097c..2ea72a2d1 100644
--- a/npc/re/quests/eden/100-110.txt
+++ b/npc/re/quests/eden/100-110.txt
@@ -156,7 +156,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "I think that's what a true master would sound like right?";
next;
mes "[Gelkah]";
- mes strcharinfo(0) +" will make a request list for you so go talk to my Master now and show your respects.";
+ mes strcharinfo(PC_NAME) +" will make a request list for you so go talk to my Master now and show your respects.";
delitem Brigan,50;// Brigan
completequest 13002;// Brigan collecting
para_100lv01 = 2;
@@ -673,7 +673,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "Adventurers sometimes bring special things or trophies from where they visited for a request. It is very good!";
}
else if (.@ran == 2)
- mes "If there is something good "+ strcharinfo(0) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers.";
+ mes "If there is something good "+ strcharinfo(PC_NAME) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers.";
else
mes "Handling documents must be difficult. It's so much easier to just be out in the field.";
}
@@ -689,7 +689,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
}
else {
cutin "gelca03",2;
- mes "I am busy but clearing a lot of requests "+ strcharinfo(0) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request.";
+ mes "I am busy but clearing a lot of requests "+ strcharinfo(PC_NAME) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request.";
next;
mes "[Gelkah]";
mes "Oops I ate all? Okay just one left. Please drop by later!";
@@ -700,7 +700,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
else if (para_100lv02 < 80) {
cutin "gelca03",2;
if (para_100lv01 > 4)
- mes "Cheer up! "+ strcharinfo(0) +" I'm not sure if he thinks of you as his pupil. He is just out of control.";
+ mes "Cheer up! "+ strcharinfo(PC_NAME) +" I'm not sure if he thinks of you as his pupil. He is just out of control.";
else {
mes "There are a lot of presents coming in whenever the requests are done efficiently. Here, take this as a prize.";
para_100lv01 = 5;
@@ -708,7 +708,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
}
}
else if (para_100lv02 > 100) {
- mes "It is tough work but also fun to with master right "+ strcharinfo(0) +"?";
+ mes "It is tough work but also fun to with master right "+ strcharinfo(PC_NAME) +"?";
next;
switch( select( "I hate that hot-tempered fool.", "I want you to be the master.", "I would follow you to any battle." ) ) {
mes "[Gelkah]";
@@ -963,7 +963,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
else {
cutin "gelca03",2;
if (para_100lv02 > 100)
- mes strcharinfo(0) +"! You did a good job! There are more requests but reserve them for the other adventurers.";
+ mes strcharinfo(PC_NAME) +"! You did a good job! There are more requests but reserve them for the other adventurers.";
if (para_100lv02 < 101)
mes "I do not think you are suitable to the request I can give. Please find other adventures.";
callsub S_Hunting,13003,106000,148000,"Carat";// <quest id>, <job exp if joblevel < 6>, <job exp>, <quest name>
@@ -1247,7 +1247,7 @@ moc_para01,41,95,5 script Rohtert#12 4_M_ROTERT,{
next;
cutin "gelca02",2;
mes "[^FF0000Gelkah^000000]";
- mes "......."+ strcharinfo(0) +" wait...";
+ mes "......."+ strcharinfo(PC_NAME) +" wait...";
next;
cutin "gelca01",2;
mes "[^FF0000Gelkah^000000]";
diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt
index 39b7de701..f133ca85f 100644
--- a/npc/re/quests/eden/111-120.txt
+++ b/npc/re/quests/eden/111-120.txt
@@ -65,7 +65,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
mes "[Mingmin]";
mes "^0000ffA question: Art thou my servant?^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "(What's this lady talking about?)";
emotion e_dot,1;
next;
@@ -106,7 +106,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
cutin "min02",0;
mes "^0C0CF2Pop quiz hot shot: Art thou my servant?^000000";
next;
- select("No~ I'm "+ strcharinfo(0) +" remember?");
+ select("No~ I'm "+ strcharinfo(PC_NAME) +" remember?");
mes "[Mingmin]";
mes "Oh I have met you before, living in a house full of fungus seems to cause memory loss.";
emotion e_gasp;
@@ -141,7 +141,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
}
else if (para_110lv01 == 2) {
cutin "min02",0;
- mes "Oh, "+ strcharinfo(0) +" its you... it is good you have ed, I was bored.";
+ mes "Oh, "+ strcharinfo(PC_NAME) +" its you... it is good you have ed, I was bored.";
next;
mes "[Mingmin]";
mes "Where was I? I just finished talking about the Eden Group's duty to protect others from danger.";
@@ -160,7 +160,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
}
else if (para_110lv01 == 3) {
cutin "min02",0;
- mes "Question "+ strcharinfo(0) +"! I was practising because new servant is coming soon.";
+ mes "Question "+ strcharinfo(PC_NAME) +"! I was practising because new servant is coming soon.";
next;
select("Waddya mean new servant?");
mes "[Mingmin]";
@@ -206,15 +206,15 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
mes "Enough dilly-dallying, I want to make a contract with someone who really craves adventure.";
next;
mes "[Mingmin]";
- mes "Maybe "+ strcharinfo(0) +" I'll let you be my servant if you are interested in doing this Eden Group request for my research.";
+ mes "Maybe "+ strcharinfo(PC_NAME) +" I'll let you be my servant if you are interested in doing this Eden Group request for my research.";
para_110lv01 = 4;
}
else if (para_110lv01 > 3) {
cutin "min01",0;
if (para_110lv01 == 5)
- mes "Welcome! "+ strcharinfo(0) +"...";
+ mes "Welcome! "+ strcharinfo(PC_NAME) +"...";
else
- mes "Hello "+ strcharinfo(0) +".";
+ mes "Hello "+ strcharinfo(PC_NAME) +".";
next;
switch( select( "Request to research monsters", "Make small-talk" ) ) {
case 1:
@@ -962,7 +962,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
}
else {
cutin "min01",0;
- mes "Contract is terminated. "+ strcharinfo(0) +" reward for completed research. ^FF0000I will delete incompleted research from your quest list.^000000";
+ mes "Contract is terminated. "+ strcharinfo(PC_NAME) +" reward for completed research. ^FF0000I will delete incompleted research from your quest list.^000000";
para_110lv01 = 6;
next;
callsub S_Hunting,
@@ -989,7 +989,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
mes "It is a little bit inconvenient. I will read to you politely ^FF0000again^000000 in public.";
next;
mes "[Mingmin]";
- mes "Anyway "+ strcharinfo(0) +" thank you for helping me start my research.";
+ mes "Anyway "+ strcharinfo(PC_NAME) +" thank you for helping me start my research.";
next;
cutin "min03",0;
mes "[Mingmin]";
diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt
index 2e37eeb6f..f07ebb2ad 100644
--- a/npc/re/quests/eden/eden_common.txt
+++ b/npc/re/quests/eden/eden_common.txt
@@ -96,7 +96,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
input .@input$;
next;
mes "[Lime Evenor]";
- mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "Ah~ ha. You are ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
mes "I got it right this time.";
next;
emotion e_no1;
@@ -131,11 +131,11 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
input .@input$;
next;
mes "[Lime Evenor]";
- mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?";
+ mes "^3131FF"+strcharinfo(PC_NAME)+"^000000.. Is that your name?";
mes "Hmm, your handwriting is not clear. I can't read. it";
next;
mes "[Lime Evenor]";
- mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register. for";
+ mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, tell me what you want to register. for";
mes "Which map should we go to?";
input .@input$;
next;
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt
index d96c782eb..460960d72 100644
--- a/npc/re/quests/eden/eden_iro.txt
+++ b/npc/re/quests/eden/eden_iro.txt
@@ -662,7 +662,7 @@ moc_para01,38,162,2 script Code the Redeemer#Give1 4_M_YOUNGKNIGHT,{
close;
}
mes "[Code the Redeemer]";
- mes "Welcome, "+strcharinfo(0)+"!";
+ mes "Welcome, "+strcharinfo(PC_NAME)+"!";
mes "I've been expecting you.";
next;
mes "[Code the Redeemer]";
@@ -896,7 +896,7 @@ moc_para01,174,33,3 script Bathory#2012spirits BATHORY,{
warp "niflheim",194,185;
end;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No thanks, maybe later.";
close;
}
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index efd389d43..4e472d1af 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -2047,7 +2047,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
if (para_suv02 == 4) {
mes "Umm, didn't you upgrade this already?";
mes "According to the records";
- mes ""+strcharinfo(0)+": Has already upgraded their Hat.";
+ mes ""+strcharinfo(PC_NAME)+": Has already upgraded their Hat.";
next;
mes "[Michael]";
mes "We can only offer 1 upgrade.";
@@ -2673,7 +2673,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
}
else if (para_2nd01 == 11) {
if (BaseLevel > 79) {
- mes "Ah, ever so improving "+ strcharinfo(0) +"?";
+ mes "Ah, ever so improving "+ strcharinfo(PC_NAME) +"?";
mes "To what do I owe this pleasure?";
next;
switch( select( "I came for more training.", "I'm just visiting." ) ) {