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authorHaru <haru@dotalux.com>2014-10-26 04:26:34 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:51 +0100
commit46fbbaabefa29df1378ae68b7f063dbc64846042 (patch)
tree8a29abc6017e4dfbc9430e6484871ead9ab41c49 /npc/re/merchants/refine.txt
parentd853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (diff)
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Replaced 'set' with direct assignment where applicable (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/merchants/refine.txt')
-rw-r--r--npc/re/merchants/refine.txt90
1 files changed, 45 insertions, 45 deletions
diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt
index db57a1d5d..490f10b5c 100644
--- a/npc/re/merchants/refine.txt
+++ b/npc/re/merchants/refine.txt
@@ -54,20 +54,20 @@ function script refinenew {
next;
setarray .@position$[1],"Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- set .@menu$,"";
- for(set .@i,1; .@i<=10; set .@i,.@i+1) {
+ .@menu$ = "";
+ for(.@i = 1; .@i<=10; ++.@i) {
if (getequipisequiped(.@i)) {
- set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
- set .@equipped,1;
+ .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
+ .@equipped = 1;
}
- set .@menu$, .@menu$ + ":";
+ .@menu$ += ":";
}
if (.@equipped == 0) {
mes "[" + getarg(0) + "]";
mes "I don't think I can refine any items you have...";
close;
}
- set .@part, select(.@menu$);
+ .@part = select(.@menu$);
if (!getequipisequiped(.@part)) { //custom check
mes "[" + getarg(0) + "]";
@@ -95,27 +95,27 @@ function script refinenew {
mes "refined as it gets!";
close;
}
- set .@refineitemid, getequipid(.@part); // save id of the item
- set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count
+ .@refineitemid = getequipid(.@part); // save id of the item
+ .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
if ((getequipweaponlv(.@part) >= 1) && (getequipweaponlv(.@part) <= 4)) {
- set .@type$,"weapon";
- set .@material,6224; //Bradium
- set .@price,100000;
+ .@type$ = "weapon";
+ .@material = 6224; //Bradium
+ .@price = 100000;
switch(getequipweaponlv(.@part)) {
- case 1: set .@safe,10; break;
- case 2: set .@safe,10; break;
- case 3: set .@safe,10; break;
- case 4: set .@safe,10; break;
+ case 1: .@safe = 10; break;
+ case 2: .@safe = 10; break;
+ case 3: .@safe = 10; break;
+ case 4: .@safe = 10; break;
}
mes "["+ getarg(0) +"]";
mes "Hmm a weapon, is that ok?";
mes "If you want to refine this weapon,";
mes "I will need 1 ^003366Bradium^000000 and 100,000 zeny.";
} else {
- set .@type$,"armor";
- set .@material,6223; //Carnium
- set .@price,100000;
- set .@safe,10;
+ .@type$ = "armor";
+ .@material = 6223; //Carnium
+ .@price = 100000;
+ .@safe = 10;
mes "["+ getarg(0) +"]";
mes "Hmm an armor, is that ok?";
mes "If you want to refine this armor,";
@@ -222,26 +222,26 @@ function script refinenew {
mes "[" + getarg(0) + "]";
mes "I can refine this to the safe limit or a desired number of times. It's your choice.";
next;
- set .@menu2,select("To the safe limit, please.","I'll decide how many times.","I've changed my mind...");
+ .@menu2 = select("To the safe limit, please.","I'll decide how many times.","I've changed my mind...");
} else
- set .@menu2,2;
+ .@menu2 = 2;
switch(.@menu2){
case 1:
- set .@refinecnt,.@safe - getequiprefinerycnt(.@part);
+ .@refinecnt = .@safe - getequiprefinerycnt(.@part);
break;
case 2:
mes "[" + getarg(0) + "]";
mes "How many times would you like me to refine your item?";
next;
input .@refinecnt;
- set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part);
+ .@refinecheck = .@refinecnt + getequiprefinerycnt(.@part);
if (.@refinecnt < 1 || .@refinecheck > 20) {
mes "[" + getarg(0) + "]";
mes "I can't refine this item that many times.";
close;
}
if (.@refinecheck > .@safe) {
- set .@refinecheck,.@refinecheck - .@safe;
+ .@refinecheck -= .@safe;
mes "[" + getarg(0) + "]";
mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
next;
@@ -257,7 +257,7 @@ function script refinenew {
mes "You said so... So be it.";
close;
}
- set .@fullprice,.@price * .@refinecnt;
+ .@fullprice = .@price * .@refinecnt;
mes "[" + getarg(0) + "]";
mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?";
next;
@@ -290,7 +290,7 @@ function script refinenew {
if (getequippercentrefinery(.@part) > rand(100)) {
mes "Clang! Clang! Clang! Clang!";
successrefitem .@part;
- set .@refinecnt,.@refinecnt - 1;
+ --.@refinecnt;
next;
} else {
if (rand(100) < 80) {
@@ -402,10 +402,10 @@ malangdo,224,172,6 script Clink#mal_normal 4_CAT_SAILOR1,{
mes "Yes!!! You!! You want to refine?";
next;
setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- set .@menu$,"";
- for(set .@i,1; .@i<=10; set .@i,.@i+1)
- set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":";
- set .@part, select(.@menu$);
+ .@menu$ = "";
+ for(.@i = 1; .@i<=10; ++.@i)
+ .@menu$ += ((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":";
+ .@part = select(.@menu$);
if (!getequipisequiped(.@part)) {
mes "[Clink]";
switch(.@part) {
@@ -452,34 +452,34 @@ malangdo,224,172,6 script Clink#mal_normal 4_CAT_SAILOR1,{
switch(getequipweaponlv(.@part)) {
default:
case 0: // Armor
- set .@price,2000;
- set .@material,985; //Elunium
- set .@type$,"armor";
+ .@price = 2000;
+ .@material = 985; //Elunium
+ .@type$ = "armor";
mes "Hmm, an armor refine? Someone like you?";
break;
case 1: // Level 1 Weapon
- set .@price,50;
- set .@material,1010; //Phracon
- set .@type$,"weapon";
+ .@price = 50;
+ .@material = 1010; //Phracon
+ .@type$ = "weapon";
mes "A level 1 weapon?";
mes "Urr... Annoying... Okay, let's try...";
break;
case 2: // Level 2 Weapon
- set .@price,200;
- set .@material,1011; //Emveretarcon
- set .@type$,"weapon";
+ .@price = 200;
+ .@material = 1011; //Emveretarcon
+ .@type$ = "weapon";
mes "A level 2 weapon?";
break;
case 3: // Level 3 Weapon
- set .@price,20000;
- set .@material,984; //Oridecon
- set .@type$,"weapon";
+ .@price = 20000;
+ .@material = 984; //Oridecon
+ .@type$ = "weapon";
mes "Woot!! A level 3 weapon? Impressive~";
break;
case 4: // Level 4 Weapon
- set .@price,50000;
- set .@material,984; //Oridecon
- set .@type$,"weapon";
+ .@price = 50000;
+ .@material = 984; //Oridecon
+ .@type$ = "weapon";
mes "Wow!... A level 4 weapon~!!";
break;
}