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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
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parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Inn Npcs
+//===== By: ==================================================
+//= Darkchild (1.1)
+//= Playtester (1.2)
+//===== Current Version: =====================================
+//= 3.0a
+//===== Compatible With: =====================================
+//= rAthena 1.0+
+//===== Description: =========================================
+//= Inn Npcs, Save and Heal
+//============================================================
+//= variables:
+//= arg0 - name of npc
+//= arg1 - name of the inn
+//= arg2 - map to save at
+//= arg3, arg4 - x and y cord. to save at
+//= @cost - cost of renting a room
+//===== Additional Comments: =================================
+//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
+//= I added it to all of them though [Darkchild]
+//= 1.1a Minor bug fixes and optimizations. Switched from @variables
+//= to arguments.[kobra_k88]
+//= 1.2 Rewrote inn script [Playtester]
+//= 1.3 Added (finally) Rachel Inn Maid. Official warp
+//= and save points[erKURITA]
+//= 1.4 Added Hugel inn [erKurita]
+//= 1.5 Added "end;" after warping the player. [L0ne_W0lf]
+//= - Small corrections to the prontera Inns.
+//= - Removed the Cancel dialog.
+//= 1.6 More fixes, changed progression of "Rest"ing.
+//= - Corrected Morroc NPCs. [L0ne_W0lf]
+//= 1.7 Corrected Payon NPC. [L0ne_W0lf]
+//= 1.8 Corrected Geffen NPC. [L0ne_W0lf]
+//= 1.9 Added the Inn for Al De baran. [L0ne_W0lf]
+//= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf]
+//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22]
+//= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf]
+//= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf]
+//= 2.4 Fixed Inn Employee#Ahlma warping to same destination as save point, bugreport: 191.
+//= 2.5 Added Moskovia Gostinitsa (Inn) from jA
+//= 2.6 Updated Alberta inn to official. [L0ne_W0lf]
+//= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf]
+//= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka]
+//= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka]
+//= 3.0 Added Brasilis inn receptionist. [L0ne_W0lf]
+//= 3.0a Updated dialog for Brasilis inn. [L0ne_W0lf]
+//============================================================
+
+
+//======================== Prontera ===================================
+// West Side Inn -------------------
+prt_in,244,135,2 script Inn Employee#Sammy 53,{
+
+ callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
+ warp "prt_in",247,104; end;
+}
+// East Side Inn ------------------
+prt_in,61,141,2 script Inn Employee#Ahlma 53,{
+
+ callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136;
+ warp "prt_in",60,166; end;
+}
+
+//======================== Alberta ====================================
+alberta_in,32,142,3 script Inn Employee#Jennie 53,{
+
+ callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142;
+ warp "alberta_in",18,188; end;
+}
+
+//====================== Geffen ======================================
+geffen_in,70,64,5 script Inn Employee#Cena 53,{
+
+ callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59;
+ warp "geffen_in",31,31; end;
+}
+
+//======================= Payon ======================================
+payon_in01,132,62,5 script Inn Employee#Ahee 53,{
+
+ callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61;
+ warp "payon_in01",132,11; end;
+}
+
+//======================== Morocc ====================================
+// North East --------------------------
+/*
+morocc_in,147,141,3 script Inn Employee#Hasna 53,{
+
+ callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140;
+ warp "morocc_in",173,135; end;
+}
+// South --------------------------------
+morocc_in,80,100,5 script Inn Employee#Manar 53,{
+
+ callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95;
+ warp "morocc_in",79,123; end;
+}
+*/
+
+//====================== Aldebaran ===================================
+aldeba_in,92,58,5 script Inn Maid#Rilim 53,{
+
+ callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50;
+ warp "aldeba_in",92,112; end;
+}
+
+//======================== Rachel ====================================
+ra_in01,376,69,4 script Inn Keeper#Annie 931,{
+
+ callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
+ warp "ra_in01",384,128; end;
+}
+
+//====================== Lighthalzen =================================
+lhz_in02,230,284,4 script Hotel Employee#01 86,{
+ mes "[Hotel Employee]";
+ mes "Welcome to";
+ mes "the Royal Dragon,";
+ mes "where you can find the";
+ mes "finest accomodations";
+ mes "and the best service.";
+ next;
+ switch(select("Save Point:Rest - 5,000 zeny:Cancel")) {
+ case 1:
+ savepoint "lhz_in02",209,275;
+ mes "[Hotel Employee]";
+ mes "Thank you, your";
+ mes "Respawn Point has";
+ mes "been saved here in";
+ mes "the Royal Dragon.";
+ close;
+ case 2:
+ if(Zeny < 5000) {
+ mes "[Hotel Employee]";
+ mes "I'm sorry, but";
+ mes "you need 5,000 zeny";
+ mes "in order to check in.";
+ close;
+ }
+ set Zeny,Zeny - 5000;
+ mes "[Hotel Employee]";
+ mes "Thank you~";
+ mes "I hope you enjoy";
+ mes "your stay in the";
+ mes "Royal Dragon.";
+ close2;
+ warp "lhz_in02",219,150;
+ percentheal 100,100;
+ sc_start SC_BLESSING,240000,10;
+ skilleffect AL_BLESSING,0;
+ end;
+ case 3:
+ mes "[Hotel Employee]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+ }
+}
+
+//======================== Hugel ====================================
+hu_in01,246,107,3 script Inn Maid#Receptionist 53,{
+
+ callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
+ warp "hu_in01",267,5; end;
+}
+
+//======================== Veins ====================================
+ve_in,157,219,5 script Inn Master#Receptionist 709,{
+ mes "[Inn Master]";
+ mes "Good day~";
+ mes "Welcome to the";
+ mes "most comfortable";
+ mes "inn here in Veins~";
+ next;
+ switch(select("Save:Take a Rest -> 5000 zeny:Quit")) {
+ case 1:
+ mes "[Inn Master]";
+ mes "Your Respawn Point";
+ mes "has been saved in Veins.";
+ mes "Enjoy your stay in town~";
+ savepoint "ve_in",157,209;
+ close;
+ case 2:
+ mes "[Inn Master]";
+ if(Zeny < 5000){
+ mes "I'm sorry, but I don't";
+ mes "think you have enough";
+ mes "money to check in. The";
+ mes "service charge is 5,000 zeny.";
+ close;
+ }
+ mes "Enjoy your stay~";
+ close2;
+ set Zeny,Zeny - 5000;
+ percentheal 100,100;
+ warp "ve_in",184,228;
+ end;
+ case 3:
+ mes "[Inn Master]";
+ mes "Please come again.";
+ close;
+ }
+}
+
+//======================== Brasilis =================================
+bra_in01,27,24,3 script Hotel Keeper#bra1 478,{
+ mes "[Hotel Keeper]";
+ mes "Welcome to the beautiful Brasilis Hotel.";
+ next;
+ switch(select("Save:Rest -5000 zeny")) {
+ case 1:
+ mes "[Hotel Keeper]";
+ mes "Do you want to save here at the Brasilis Hotel?";
+ next;
+ switch(select("No thank you.:Absolutely.")) {
+ case 1:
+ mes "[Hotel Keeper]";
+ mes "Ok then, enjoy your stay.";
+ close;
+ case 2:
+ mes "[Hotel Keeper]";
+ mes "Your respawn has been saved here at the hotel. I hope that you enjoy your stay here in Brasilis.";
+ savepoint "bra_in01",144,69;
+ close;
+ }
+ case 2:
+ if (Zeny > 4999) {
+ mes "[Hotel Keeper]";
+ mes "I will show you a great room.";
+ close2;
+ set zeny,zeny-5000;
+ percentheal 100,100;
+ warp "bra_in01",144,69;
+ end;
+ }
+ else {
+ mes "[Hotel Keeper]";
+ mes "I'm sorry, but the service charge is 5,000 zeny per night.";
+ close;
+ }
+ }
+}
+
+//======================= Inn Function ==============================
+function script F_InnMaid {
+ mes getarg(0);
+ mes "Welcome to";
+ mes getarg(1) + ".";
+ mes "How may I help you?";
+ next;
+ switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) {
+ case 1:
+ mes getarg(0);
+ mes "Your respawn point";
+ mes "has been saved.";
+ mes "Thank you,";
+ mes "please come again.";
+ savepoint getarg(2),getarg(3),getarg(4);
+ close;
+ case 2:
+ mes getarg(0);
+ if(Zeny < 5000){
+ mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?";
+ close;
+ }
+ mes "Thank you.";
+ mes "I hope you";
+ mes "enjoy your rest~";
+ close2;
+ set Zeny,Zeny - 5000;
+ percentheal 100,100;
+ return;
+ case 3:
+ close;
+ }
+}