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authorTaylor Locke <kisuka@kisuka.com>2015-09-07 13:44:57 -0700
committerTaylor Locke <kisuka@kisuka.com>2015-09-07 13:44:57 -0700
commit9eafec3372ac5b65e1754d9618810a6b937f5e79 (patch)
treecc79b3ab4826e00ca685d9087386aee2300c64ee /npc/re/jobs
parent679e31922a7c30dd009c90bfb19271de83681813 (diff)
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Converted all item constants to IDs for Academy. Added missing hair coupon item.
Diffstat (limited to 'npc/re/jobs')
-rw-r--r--npc/re/jobs/novice/academy.txt344
1 files changed, 173 insertions, 171 deletions
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 14f769236..72ab8c4ab 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -3,7 +3,7 @@
//===== By: ====================================================================
//= Kisuka (1.0)
//===== Current Version: =======================================================
-//= 1.0.0
+//= 1.0.1
//===== File Encoding ==========================================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//===== Description: ===========================================================
@@ -11,6 +11,7 @@
//= Also contains Novice skill quests for First Aid and Trick Dead.
//===== Additional Comments: ===================================================
//= 1.0.0 Initial Release. [Kisuka]
+//= 1.0.1 Converted item constants to IDs and added hair coupon. [Kisuka]
//==============================================================================
// - Captain Carocc (Ship)
@@ -140,7 +141,7 @@ iz_int,91,81,3 script Lumin#iz_int 4_M_NOV_RUMIN,{
mes "[Lumin]";
mes ".....";
next;
- select("Should I introduce myself?:My name is ~!");
+ select("Should I introduce myself?", "My name is ~!");
mes "["+strcharinfo(0)+"]";
mes "I am "+strcharinfo(0)+"!";
next;
@@ -602,7 +603,7 @@ izlude_d,198,213,3 duplicate(Captain Carocc#iz) Captain Carocc#iz_d 4_M_REINDEER
// - Teaches the player about the Inventory.
// -----------------------------------------------------------------------------
izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
- if (!checkweight("Orcish_Axe", 3)) {
+ if (!checkweight(1304, 3)) {
mes "Quest cannot be continued due to the overfilled inventory.";
mes "Continue the quest after organizing the inventory.";
close;
@@ -620,7 +621,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
completequest 7472;
getexp 200, 0;
setquest 7473;
- getitem Apple_Juice, 1;
+ getitem 531, 1; // Apple_Juice
next;
mes "[Hun]";
mes "You can open the Item window by clicking on the 'item' icon on top left portion of the screen.";
@@ -668,7 +669,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "It's joyous to see new adventurers starting out.";
mes "You want something to drink while you are resting?";
setquest 7473;
- getitem Apple_Juice, 1;
+ getitem 531, 1; // Apple_Juice
next;
mes "[Hun]";
mes "Right clicking on the item icon ^4d4dffon the basic item window at the upper left corner brings up the detailed info on the item";
@@ -697,7 +698,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "Ok now ^4d4dffdrink the apple juice that I gave you^000000.";
close;
} else if (questprogress(7473) == 1) {
- if (countitem("Apple_Juice") > 0) {
+ if (countitem(531) > 0) {
mes "[Hun]";
mes "Consume the apple juice that I gave you in your inventory.";
mes "Then we'll talk.";
@@ -712,7 +713,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "I want to give you more but that was the last of it";
mes "Anyways here's some potions. They'll come in handy when you start fighting.";
completequest 7473;
- getitem Novice_Potion, 30;
+ getitem 569, 30; // Novice_Potion
getexp 200, 0;
next;
mes "[Hun]";
@@ -731,14 +732,14 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{
mes "I want to give you more but that was the last of it";
mes "Anyways here's some potions. They'll come in handy when you start fighting.";
completequest 7473;
- getitem Novice_Potion, 30;
+ getitem 569, 30; // Novice_Potion
getexp 200, 0;
next;
mes "[Hun]";
mes "What do you plan to do from now on?";
mes "Have you found a place to stay?";
next;
- switch(select("I need help with that:Anything will do really.:Don't worry.")) {
+ switch(select("I need help with that", "Anything will do really.", "Don't worry.")) {
case 1:
mes "[Hun]";
mes "But still, though.";
@@ -923,7 +924,7 @@ izlude_d,122,207,3 duplicate(Criatura Academy Staff#0) Criatura Academy Staff#d
// - Teaches the player about the Mini-Map through a quick quest.
// -----------------------------------------------------------------------------
izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
- if (!checkweight("Orcish_Axe", 3)) {
+ if (!checkweight(1304, 3)) {
mes "Quest cannot be continued due to the invenory being full.";
mes "Please try it again after re-organizing your items.";
close;
@@ -1222,9 +1223,9 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
erasequest 7476;
erasequest 7477;
getexp 300, 20;
- getitem N_Fly_Wing, 20;
- getitem N_Butterfly_Wing, 10;
- getitem Novice_Potion, 20;
+ getitem 12323, 20; // N_Fly_Wing
+ getitem 12324, 10; // N_Butterfly_Wing
+ getitem 569, 20; // Novice_Potion
next;
mes "[Information Staff]";
mes "Have a wonderful journey.";
@@ -1248,7 +1249,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
mes "If you click on the ^B9062F[area name]^000000, I can ^B9062Fnavigate^000000 a path for you to follow.";
next;
while(1) {
- switch(select("[ Main facilities ]:[ Guide & Helper ]:Mini map marking removal:End Conversation")) {
+ switch(select("[ Main facilities ]", "[ Guide & Helper ]", "Mini map marking removal", "End Conversation")) {
case 1:
while (1) {
switch(select("[ Criatura Academy ]:[ Wharf ]:[ Airship (International) ]:[ Arena ]:[ Shop ]:[ Swordman Guild ]:[ Enchant Association ]:[ Blacksmith's Workshop ]:Go back to the previous menu")) {
@@ -1880,7 +1881,7 @@ izlude_d,45,94,3 duplicate(Bulletin Board#iz) Bulletin Board#iz_d 4_BULLETIN_BOA
// - Gives the player a basic quest and teaches them First Aid.
// -----------------------------------------------------------------------------
iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{
- if (!checkweight("Orcish_Axe", 3)) {
+ if (!checkweight(1304, 3)) {
mes "Quest cannot be continued due to the overfilled inventory.";
mes "Please try it again after organizing the items.";
close;
@@ -1996,7 +1997,7 @@ iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{
setquest 7478;
close;
} else if (questprogress(7478) == 1) {
- if (countitem("Red_Herb") > 0) {
+ if (countitem(507) > 0) {
mes "[Therapist]";
mes "You got it.";
mes "^4d4dffYou could eat this herb and get the benefit of it immediately but it will be more efficient if you make it into a potion.^000000.";
@@ -2021,11 +2022,11 @@ iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{
mes "You can make it easily by ^4d4dffusing the combination kit or cooking tool^000000.";
completequest 7478;
getexp 2000, 50;
- getitem Novice_Potion, 30;
- getitem Novice_Combi_Book, 1;
- getitem Combination_Kit, 10;
- getitem Red_Herb, 1;
- getitem Apple, 1;
+ getitem 569, 30; // Novice_Potion
+ getitem 11058, 1; // Novice_Combi_Book
+ getitem 12849, 10; // Combination_Kit
+ getitem 507, 1; // Red_Herb
+ getitem 512, 1; // Apple
next;
mes "[Therapist]";
mes "Not only potions but also other easily attainable things can be turned to various tools. Please make use of them.";
@@ -2117,7 +2118,7 @@ izlude_d,141,251,0 duplicate(Cultivated Red Plant#0) Cultivated Red Plant#d RED_
// - Academy Student (Red Herb Quest)
// -----------------------------------------------------------------------------
izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{
- if (!checkweight("Orcish_Axe", 3)) {
+ if (!checkweight(1304, 3)) {
mes "Your inventory is too full so you can't continue this quest.";
mes "Please try it again after organizing the items.";
close;
@@ -2181,7 +2182,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{
cutin "nov_lumin01.bmp", 2;
setquest 7479;
completequest 7479;
- getitem Red_Herb, 1;
+ getitem 507, 1; // Red_Herb
next;
mes "[Lumin]";
mes "Ah... see it's growing back.";
@@ -2433,7 +2434,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
switch(select(.@menu$)) {
case 1:
if (Class == Job_Novice) {
- if (!checkweight("Axe", 10)) {
+ if (!checkweight(1301, 10)) {
mes "- As you are overloaded with too many items, quest can't be continued.-";
close;
}
@@ -2448,14 +2449,15 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{
mes "Be careful with it as it won't be provided again.";
setquest 4269;
completequest 4269;
- getitem Novice_Plate, 1;
- getitem Novice_Hood, 1;
- getitem Novice_Boots, 1;
- getitem Novice_Egg_Cap, 1;
- getitem Novice_Knife, 1;
- getitem Novice_Guard, 1;
- getitem Criatura_Academy_Hat, 1;
- getitem Novice_Potion, 300;
+ getitem 2352, 1; // Novice_Plate
+ getitem 2510, 1; // Novice_Hood
+ getitem 2414, 1; // Novice_Boots
+ getitem 5055, 1; // Novice_Egg_Cap
+ getitem 1243, 1; // Novice_Knife
+ getitem 2112, 1; // Novice_Guard
+ getitem 18730, 1; // Criatura_Academy_Hat
+ getitem 6593, 1; // Criatura_Hair_Coupon
+ getitem 569, 300; // Novice_Potion
next;
mes "[Receptionist]";
mes "It is your first step to be an adventurer that you have made a visit to us.";
@@ -2619,7 +2621,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{
close;
}
if (questprogress(15000) == 1) {
- if (!checkweight("Knife", 1) || (MaxWeight - Weight) < 40) {
+ if (!checkweight(1201, 1) || (MaxWeight - Weight) < 40) {
mes "- Here, just moment!! -";
mes "- As you are overloaded with too many items in your inventory -";
mes "- You can't receive the items anymore -";
@@ -2771,7 +2773,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{
mes "[Mainz]";
mes "Wish you have good luck in your adventures!";
completequest 15000;
- getitem Apple, 10;
+ getitem 512, 10; // Apple
getexp 180, 100;
close;
} else if (questprogress(4269) && !questprogress(15000)) {
@@ -3276,7 +3278,7 @@ iz_ac01_d,36,52,3 duplicate(Odd Novice#ac) Odd Novice#ac_d 4_M_SIT_NOVICE
// - Teaches the player about Shops and Currency.
// -----------------------------------------------------------------------------
izlude,115,181,5 script Shop Helper#iz 4_F_KHELLISIA,{
- if (!checkweight("Axe", 3)) {
+ if (!checkweight(1301, 3)) {
mes "- Quest cannot be continued due to your overfilled inventory. -";
close;
}
@@ -3703,7 +3705,7 @@ iz_ac01_d,56,68,0,0 monster Lv 10 2408,1,5000,0,0
// - Teaches the player about Cooking.
// -----------------------------------------------------------------------------
iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
- if (!checkweight("Orcish_Axe", 3)) {
+ if (!checkweight(1304, 3)) {
mes "Why are you carrying so much stuff?";
mes "Put them down and come back.";
close;
@@ -3934,7 +3936,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Dacquoise]";
mes "Can I have a look?";
next;
- if(questprogress(14154) == 1 && countitem("Clover") > 0 && countitem("Green_Herb") > 0 && countitem("Red_Herb") > 0) {
+ if(questprogress(14154) == 1 && countitem(705) > 0 && countitem(511) > 0 && countitem(507) > 0) {
mes "[Dacquoise]";
mes "You brough what I need! Okay, then I will cook for you as I promised.";
mes "Time to move like greased lightning!!!!";
@@ -3949,14 +3951,14 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "Kya... Sir Orleans!!";
emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
close2;
- delitem Clover, 1;
- delitem Green_Herb, 1;
- delitem Red_Herb, 1;
- getitem Savory_Herb_Salad, 1;
+ delitem 705, 1; // Clover
+ delitem 511, 1; // Green_Herb
+ delitem 507, 1; // Red_Herb
+ getitem 11551, 1; // Savory_Herb_Salad
erasequest 14154;
end;
}
- if(questprogress(14155) == 1 && countitem("Apple") > 0 && countitem("Carrot") > 1) {
+ if(questprogress(14155) == 1 && countitem(512) > 0 && countitem(515) > 1) {
mes "[Dacquoise]";
mes "You brough what I need! Okay, then I will cook for you as I promised.";
mes "Time to move like greased lightning!!!!";
@@ -3970,13 +3972,13 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "If you really want to cook, go and see ^0000ffSir. Charles Orleans at the basement of Prontera castle^000000!! You must be attracted by him!!";
emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
close2;
- delitem Apple, 1;
- delitem Carrot, 2;
- getitem Apple_Carrot_Salad, 1;
+ delitem 512, 1; // Apple
+ delitem 515, 2; // Carrot
+ getitem 11552, 1; // Apple_Carrot_Salad
erasequest 14155;
end;
}
- if(questprogress(14156) == 1 && countitem("Jellopy") > 0 && countitem("Fluff") > 0 && countitem("Feather") > 0) {
+ if(questprogress(14156) == 1 && countitem(909) > 0 && countitem(914) > 0 && countitem(949) > 0) {
mes "[Dacquoise]";
mes "You brough what I need! Okay, then I will cook for you as I promised.";
mes "Time to move like greased lightning!!!!";
@@ -3990,10 +3992,10 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "If you are really curious about the cooking, go seek Sir. Charles Orleans at the basement of Prontera Castle.";
emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
close2;
- delitem Jellopy, 1;
- delitem Fluff, 1;
- delitem Feather, 1;
- getitem Casual_Stew, 1;
+ delitem 909, 1; // Jellopy
+ delitem 914, 1; // Fluff
+ delitem 949, 1; // Feather
+ getitem 11553, 1; // Casual_Stew
erasequest 14156;
end;
}
@@ -4013,9 +4015,9 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "You can learn real cooking from him!";
emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2);
close2;
- delitem Apple, 1;
- delitem Clover, 1;
- getitem Golden_Roasted_Apple, 1;
+ delitem 512, 1; // Apple
+ delitem 705, 1; // Clover
+ getitem 11554, 1; // Golden_Roasted_Apple
erasequest 14157;
end;
}
@@ -4234,7 +4236,7 @@ iz_ac01_d,147,50,3 duplicate(Dacquoise#ac) Dacquoise#ac_d 4_COOK
// - Sells the player the Novice Combination Book and Kit.
// -----------------------------------------------------------------------------
iz_ac01,68,49,3 script General Store Owner#ac 4_F_03,{
- if (!checkweight("Orcish_Axe", 3)) {
+ if (!checkweight(1304, 3)) {
mes "Quest cannot be continued due to the overfilled inventory.";
mes "Please try it again after organizing the items.";
close;
@@ -4276,7 +4278,7 @@ iz_ac01,68,49,3 script General Store Owner#ac 4_F_03,{
mes "Here you are.";
mes "This book is for the beginners. But it will allow you combine the useful tools together, if you use it correctly.";
Zeny -= 1000;
- getitem Novice_Combi_Book, 1;
+ getitem 11058, 1; // Novice_Combi_Book
} else {
mes "[Querrie]";
mes "The book price is 1000 zeny.";
@@ -4319,7 +4321,7 @@ iz_ac01,68,49,3 script General Store Owner#ac 4_F_03,{
}
mes "Thank you. Come back again.";
Zeny -= .@cost;
- getitem Combination_Kit, .@input;
+ getitem 12849, .@input; // Combination_Kit
close;
case 3:
close;
@@ -4335,7 +4337,7 @@ iz_ac01_d,68,49,3 duplicate(General Store Owner#ac) General Store Owner#ac_d 4_F
// - Gives the player monster hunting quests.
// -----------------------------------------------------------------------------
iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{
- if(!checkweight(1201,1) || (MaxWeight - Weight) < 2000) {
+ if(!checkweight(1201, 1) || (MaxWeight - Weight) < 2000) {
mes "- You have too many items.";
mes "- Clear inventory and try again.";
close;
@@ -4365,7 +4367,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{
if(countitem(.@material[.@i]) >= .@count[i]) {
delitem .@material[.@i],.@count[.@i];
getexp .@bexp[.@i],.@jexp[.@i];
- getitem Cargo_Free_Ticket, 1;
+ getitem 7059, 1; // Cargo_Free_Ticket
}
}
}
@@ -4554,7 +4556,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{
erasequest getarg(0);
delitem getarg(3), getarg(4);
getexp getarg(1), getarg(2);
- getitem Cargo_Free_Ticket, 1;
+ getitem 7059, 1; // Cargo_Free_Ticket
close;
}
@@ -4915,7 +4917,7 @@ new_1-3,92,169,5 script Adept Adventurer#new_1-3 4_M_JOB_BLACKSMITH,{
// - Friendly Poring
// -----------------------------------------------------------------------------
new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{
- if (!checkweight("Axe", 3)) {
+ if (!checkweight(1301, 3)) {
mes "[Poring]";
mes "You have too many items to continue the quest.";
next;
@@ -5028,10 +5030,10 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{
cutin "", 255;
completequest 2295;
setquest 2296;
- getitem Little_Unripe_Apple, 5;
+ getitem 12846, 5; // Little_Unripe_Apple
close;
} else if (questprogress(2296) == 1) {
- if (countitem("Novice_Poring_Egg") > 0) {
+ if (countitem(9062) > 0) {
mes "[Poring]";
mes "Ello' mate. Were you successful? Where are the lil' bleeders?";
next;
@@ -5112,8 +5114,8 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{
completequest 2298;
if (Class == Job_Novice)
getexp 500, 50;
- getitem Apple_Juice, 3;
- getitem Pet_Incubator, 1;
+ getitem 531, 3; // Apple_Juice
+ getitem 643, 1; // Pet_Incubator
close;
} else {
mes "[Poring]";
@@ -5204,9 +5206,9 @@ iz_ac01,95,46,5 script Kafra Guide Trainer#ac 4_F_KAFRA1,{
if (getskilllv("NV_BASIC") < 6) {
mes "[Kafra Guide Trainer]";
mes "To use the storage, you need to be raised the beginner level 6 and higher.";
- } else if (countitem("Cargo_Free_Ticket") || Zeny >= 500) {
- if (countitem("Cargo_Free_Ticket")) {
- delitem Cargo_Free_Ticket, 1;
+ } else if (countitem(7059) || Zeny >= 500) {
+ if (countitem(7059) {
+ delitem 7059, 1; // Cargo_Free_Ticket
} else {
Zeny -= 500;
RESRVPTS += 5;
@@ -5946,7 +5948,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
}
close;
case 2:
- if(!countitem("Criatura_Hair_Coupon")) {
+ if(!countitem(6593)) {
mes "[Otter Samssoon]";
mes "Come on.. Honey~";
mes "You should bring ^ff0000'Criatura Hair Coupon'^000000 for changing hair...";
@@ -6027,7 +6029,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
mes "- Chikak, crack, crack.. -";
mes "- Snap, snap, snap.. Crack -";
next;
- delitem Criatura_Hair_Coupon, 1;
+ delitem 6593, 1; // Criatura_Hair_Coupon
setlook 1, .@style;
setlook 6, .@pallete;
cutin "", 255;
@@ -7139,7 +7141,7 @@ iz_ac02_d,143,55,3 duplicate(Cream Puff#ac) Cream Puff#ac_d 4_M_KID1
// - Teaches the player about Gunslinger class.
// -----------------------------------------------------------------------------
iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
- if (!checkweight("Axe", 1)) {
+ if (!checkweight(1301, 1)) {
mes "- Quest can't be continued as your overloaded items. -";
close;
}
@@ -7257,7 +7259,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
if (.@has_manual == 1) {
mes "Hey! What kind of con is this?! You already had a manual!";
} else {
- getitem Gunslinger_Manual, 1;
+ getitem 2941, 1; // Gunslinger_Manual
mes "Here take this manual, I ain't too good at that there book learnin' but I can answer your questions.";
}
next;
@@ -7525,7 +7527,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
next;
erasequest 5149;
getexp 700, 450;
- getitem Cargo_Free_Ticket, 1;
+ getitem 7059, 1; // Cargo_Free_Ticket
mes "After looking over the report, you receive experience and a Kafra Storage Coupon.";
next;
.@gun_tok = 1;
@@ -7542,7 +7544,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
next;
erasequest 5150;
getexp 950, 590;
- getitem Cargo_Free_Ticket, 1;
+ getitem 7059, 1; // Cargo_Free_Ticket
mes "After looking over the report, you receive experience and a Kafra Storage Coupon.";
next;
.@gun_tok = 1;
@@ -7559,7 +7561,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
next;
erasequest 5151;
getexp 850, 540;
- getitem Cargo_Free_Ticket, 1;
+ getitem 7059, 1; // Cargo_Free_Ticket
mes "After looking over the report, you receive experience and a Kafra Storage Coupon.";
next;
.@gun_tok = 1;
@@ -7576,7 +7578,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
next;
erasequest 5152;
getexp 690, 470;
- getitem Cargo_Free_Ticket, 1;
+ getitem 7059, 1; // Cargo_Free_Ticket
mes "After looking over the report, you receive experience and a Kafra Storage Coupon.";
next;
}
@@ -7755,7 +7757,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{
if (questprogress(5152))
erasequest 5152;
if (.@gun_quest_01 == 2 || .@gun_quest_02 == 2 || .@gun_quest_03 == 2 || .@gun_quest_04 == 2) {
- getitem Cargo_Free_Ticket, 1;
+ getitem 7059, 1; // Cargo_Free_Ticket
mes "After looking over the report, you receive experience and a Kafra Storage Coupon.";
}
next;
@@ -8041,7 +8043,7 @@ iz_ac02_d,131,82,4 duplicate(Lusa's Desk#ac) Lusa's Desk#ac_d CLEAR_NPC
// - Staff sent by guild
// -----------------------------------------------------------------------------
iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
- if (!checkweight("Axe", 1)) {
+ if (!checkweight(1301, 1)) {
mes "- You are carrying too many items. -";
close;
}
@@ -8121,7 +8123,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
next;
switch(select("Exchange for Revolver", "Exchange for Rifle" "Exchange for Shotgun", "Exchange for Gatling Gun", "Exchange for Grenade Launcher", "Cancel")) {
case 1:
- if (.@gun == Novice_Revolver) {
+ if (.@gun == 13116) {
mes "[Sharp Snake's Fang]";
mes "You already have that gun, just use it!";
close2;
@@ -8129,11 +8131,11 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
end;
} else {
delequip EQI_HAND_R;
- getitem Novice_Revolver, 1;
+ getitem 13116, 1; // Novice_Revolver
}
break;
case 2:
- if (.@gun == Novice_Rifle) {
+ if (.@gun == 13180) {
mes "[Sharp Snake's Fang]";
mes "You already have that gun, just use it!";
close2;
@@ -8141,11 +8143,11 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
end;
} else {
delequip EQI_HAND_R;
- getitem Novice_Rifle, 1;
+ getitem 13180, 1; // Novice_Rifle
}
break;
case 3:
- if (.@gun == Novice_Shotgun) {
+ if (.@gun == 13181) {
mes "[Sharp Snake's Fang]";
mes "You already have that gun, just use it!";
close2;
@@ -8153,11 +8155,11 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
end;
} else {
delequip EQI_HAND_R;
- getitem Novice_Shotgun, 1;
+ getitem 13181, 1; // Novice_Shotgun
}
break;
case 4:
- if (.@gun == Novice_Gatling) {
+ if (.@gun == 13182) {
mes "[Sharp Snake's Fang]";
mes "You already have that gun, just use it!";
close2;
@@ -8165,11 +8167,11 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
end;
} else {
delequip EQI_HAND_R;
- getitem Novice_Gatling, 1;
+ getitem 13182, 1; // Novice_Gatling
}
break;
case 5:
- if (.@gun == Novice_Grenade_Launcher) {
+ if (.@gun == 13183) {
mes "[Sharp Snake's Fang]";
mes "You already have that gun, just use it!";
close2;
@@ -8177,7 +8179,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{
end;
} else {
delequip EQI_HAND_R;
- getitem Novice_Grenade_Launcher, 1;
+ getitem 13183, 1; // Novice_Grenade_Launcher
}
break;
case 6:
@@ -8238,7 +8240,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{
mes "[Arang]";
mes "It is not an easy way. So I don't like to recommend it to you if you aren't fully prepared. But it is definitely a nice and great way to follow!!";
next;
- if (isequipped("Taekwon_Manual") > 0 || countitem("Taekwon_Manual") > 0) {
+ if (isequipped(2942) > 0 || countitem(2942) > 0) {
mes "[Arang]";
mes "Introduction to the class may let you know about what Taekwon in more detail.";
next;
@@ -8251,7 +8253,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{
mes "Every adventurer may have their own job! Hope you can find what you want!";
next;
} else {
- getitem Taekwon_Manual, 1;
+ getitem 2942, 1; // Taekwon_Manual
mes "[Arang]";
mes "Go to the [Misc] tab on Skill Window after equipping the Manual and there you will see some skills.";
next;
@@ -8418,7 +8420,7 @@ iz_ac01_d,53,49,0 duplicate(#acKick) #acKick_d HIDDEN_NPC,5,5
// - Archer Teacher (Marlbron)
// -----------------------------------------------------------------------------
iz_ac02,65,109,5 script Archer Teacher#ac 4_M_ARCHER,{
- if (!checkweight("Orcish_Axe", 3)) {
+ if (!checkweight(1304, 3)) {
mes "Why are you carrying so much with you? Unload it somewhere and come back.";
close;
}
@@ -8576,7 +8578,7 @@ iz_ac02,65,109,5 script Archer Teacher#ac 4_M_ARCHER,{
if (questprogress(14158) != 2) {
setquest 14158;
completequest 14158;
- getitem Archer_Manual, 1;
+ getitem 2822, 1; // Archer_Manual
}
cutin "", 255;
end;
@@ -8735,7 +8737,7 @@ iz_ac02_d,65,109,5 duplicate(Archer Teacher#ac) Archer Teacher#ac_d 4_M_ARCHER
// - Teaches the player about the Swordman class.
// -----------------------------------------------------------------------------
iz_ac02,60,51,5 script Swordman Trainer#ac 4_M_SWORDMAN,{
- if (!checkweight("Axe", 3)) {
+ if (!checkweight(1301, 3)) {
mes "- Quest cannot be continued due to your overfilled inventory. -";
close;
}
@@ -8780,7 +8782,7 @@ iz_ac02,60,51,5 script Swordman Trainer#ac 4_M_SWORDMAN,{
mes "Calm down, lets's start over.";
mes "First, I'll give you a ^FF0000Swordman Manual^000000";
mes "Read it carefuly before asking any questions.";
- getitem Swordman_Manual, 1;
+ getitem 2819, 1; // Swordman_Manual
nov_3_swordman = 1;
setquest 1229;
cutin "", 255;
@@ -9259,7 +9261,7 @@ iz_ac02,148,110,3 script Mage Chuck#ac 4_M_JOB_WIZARD,{
mes "Anything else you want to know about Mages?";
break;
case 4:
- if (isequippedcnt("Mage_Manual") > 0 || countitem("Mage_Manual") > 0) {
+ if (isequippedcnt(2824) > 0 || countitem(2824) > 0) {
mes "[Mage Chuck]";
mes "I think you already received a ^FF0000Mage Manual^000000~!";
mes "I can't offer you two of them.";
@@ -9288,7 +9290,7 @@ iz_ac02,148,110,3 script Mage Chuck#ac 4_M_JOB_WIZARD,{
mes "[Mage Chuck]";
mes "It's a valuable item so don't lose it.";
mes "If you want to become a genius ^0000FFMage^000000 like me, follow in my path.";
- getitem Mage_Manual, 1;
+ getitem 2824, 1; // Mage_Manual
break;
} else {
mes "[Mage Chuck]";
@@ -9507,7 +9509,7 @@ geffen,43,123,6 script Magician's Guild Guide#2 2_F_MAGICMASTER,{
// -----------------------------------------------------------------------------
iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
disable_items;
- if (!checkweight("Emperium", 3) || (MaxWeight - Weight) < 10000) {
+ if (!checkweight(714, 3) || (MaxWeight - Weight) < 10000) {
mes "- As you are overloaded with so many items, quest can't be proceeded. -";
close;
}
@@ -9682,7 +9684,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
next;
mes "[Salim Hamid]";
mes "Now~ as we should go to the next course, equip the guide and see the skill, then speak to me again.";
- getitem Merchant_Manual, 1;
+ getitem 2823, 1; // Merchant_Manual
completequest 12303;
close2;
cutin "", 255;
@@ -9854,7 +9856,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
mes "[Salim Hamid]";
mes "Don't buy them. Just come back with the checked prices only. Can you do it?";
next;
- if(select("I will do it next time.:I will do it.") == 1) {
+ if(select("I will do it next time.", "I will do it.") == 1) {
mes "[Salim Hamid]";
mes "OK. Then you challenge it next time.";
close2;
@@ -9920,7 +9922,7 @@ iz_ac02_d,50,169,3 duplicate(Salim Hamid#ac) Salim Hamid#ac_d 1_M_MERCHANT
// -----------------------------------------------------------------------------
iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{
disable_items;
- if (!checkweight("Emperium", 3) || (MaxWeight - Weight) < 10000) {
+ if (!checkweight(714, 3) || (MaxWeight - Weight) < 10000) {
mes "- As you are overloaded with so many items, quest can't be proceeded.";
close;
}
@@ -9950,7 +9952,7 @@ iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{
mes "[Steward Aydin]";
mes "Really are you OK with it?";
next;
- if(select("Wait I know it all.:No, please explain them again.") == 1) {
+ if(select("Wait I know it all.", "No, please explain them again.") == 1) {
mes "[Steward Aydin]";
mes "Ho O~ You don't have any questions?";
mes "OK. You are a person of practice rather than of theory.";
@@ -9965,7 +9967,7 @@ iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{
mes "[Steward Aydin]";
mes "I anticipate to see you next time in a good shape.";
completequest 12304;
- getitem Old_Equipment_Box, 1;
+ getitem 12847, 1; // Old_Equipment_Box
close;
}
mes "[Steward Aydin]";
@@ -10046,7 +10048,7 @@ iz_ac02_d,53,171,3 duplicate(Steward Aydin#ac) Steward Aydin#ac_d 4_M_MANAGER
// - Teaches the player about the Thief class.
// -----------------------------------------------------------------------------
iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
- if (!checkweight("Axe", 3)) {
+ if (!checkweight(1301, 3)) {
mes "Quest cannot be continued due to the overfilled inventory.";
mes "Please try it again after organizing the items.";
close;
@@ -10176,8 +10178,8 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
setquest 7483;
completequest 7483;
getexp 800, 50;
- getitem Novice_Potion, 30;
- getitem N_Magnifier, 20;
+ getitem 569, 30; // Novice_Potion
+ getitem 12325, 20; // N_Magnifier
} else {
mes "[Mayssel]";
mes "I only play the role to inform you of there is this one that one...";
@@ -10193,7 +10195,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
erasequest 7481;
erasequest 7482;
setquest 7483;
- getitem Thief_Manual, 1;
+ getitem 2820, 1; // Thief_Manual
}
close2;
cutin "", 255;
@@ -10250,8 +10252,8 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
setquest 7483;
completequest 7483;
getexp 800, 50;
- getitem Novice_Potion, 30;
- getitem N_Magnifier, 20;
+ getitem 569, 30; // Novice_Potion
+ getitem 12325, 20; // N_Magnifier
} else {
mes "[Mayssel]";
mes "I only play the role to inform you of there is this one that one...";
@@ -10267,7 +10269,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
erasequest 7481;
erasequest 7482;
setquest 7483;
- getitem Thief_Manual, 1;
+ getitem 2820, 1; // Thief_Manual
}
close2;
cutin "", 255;
@@ -10298,8 +10300,8 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
mes "Thank you for you hard work.";
completequest 7483;
getexp 800, 50;
- getitem Novice_Potion, 30;
- getitem N_Magnifier, 20;
+ getitem 569, 30; // Novice_Potion
+ getitem 12325, 20; // N_Magnifier
close2;
cutin "", 255;
end;
@@ -10337,8 +10339,8 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
mes "All the ongoing courses are cancelled.";
mes "These are not your aptitude.";
nude;
- if (countitem("Thief_Manual") > 0)
- delitem Thief_Manual, countitem("Thief_Manual");
+ if (countitem(2820) > 0)
+ delitem 2820, countitem(2820); // Thief_Manual
erasequest 7483;
erasequest 7484;
erasequest 7485;
@@ -10816,7 +10818,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
mes "Important thing is not theory but actual fighting.";
mes "Do you agree?";
setquest 7481;
- getitem Novice_Potion, 30;
+ getitem 569, 30; // Novice_Potion
close2;
cutin "", 255;
end;
@@ -10957,7 +10959,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
cutin "", 255;
end;
} else if (questprogress(7484) == 1) {
- if (countitem("Stone") > 0) {
+ if (countitem(7049) > 0) {
cutin "sc_vicente01.bmp", 2;
mes "[Vicente]";
mes "Oh, excellent!";
@@ -11057,7 +11059,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
cutin "", 255;
end;
} else if (questprogress(7484) == 1) {
- if (countitem("Stone") > 0) {
+ if (countitem(7049) > 0) {
cutin "sc_vicente01.bmp", 2;
mes "[Vicente]";
mes "Oh, excellent!";
@@ -11672,7 +11674,7 @@ iz_ac02_d,55,134,3 duplicate(Verkhasel#ac) Verkhasel#ac_d 4_M_GUILLOTINE
// - Lumin
// -----------------------------------------------------------------------------
iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
- if (!checkweight("Axe", 3)) {
+ if (!checkweight(1301, 3)) {
mes "Quest cannot be continued due to the overfilled inventory.";
mes "Please try it again after organizing the items.";
close;
@@ -11756,10 +11758,10 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
cutin "nov_lumin05.bmp", 2;
completequest 7487;
getexp 800, 50;
- getitem Apple, 3;
- getitem Green_Herb, 2;
- getitem Novice_Potion, 22;
- getitem Rainbow_Carrot, 1;
+ getitem 512, 3; // Apple
+ getitem 511, 2; // Green_Herb
+ getitem 569, 22; // Novice_Potion
+ getitem 622, 1; // Rainbow_Carrot
close2;
cutin "", 255;
end;
@@ -11775,7 +11777,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
cutin "nov_lumin03.bmp", 2;
completequest 7487;
getexp 800, 50;
- getitem Apple, 22;
+ getitem 512, 22; // Apple
next;
select("Why are you treating me like this?", "Didn't I loose?");
mes "[Lumin]";
@@ -12144,7 +12146,7 @@ iz_ac02,152,165,5 script A Nun#2 4_F_SISTER,{
mes "It was not like this when I used to train in the past.";
close;
} else {
- if (!checkweight("Tsurugi", 3)) {
+ if (!checkweight(1119, 3)) {
mes "- You have too many items. Clear inventory and try again. -";
close;
}
@@ -12172,7 +12174,7 @@ iz_ac02,152,165,5 script A Nun#2 4_F_SISTER,{
mes "murmuring";
close;
}
- if (isequippedcnt("Acolyte_Manual") > 0 || countitem("Acolyte_Manual") > 0) {
+ if (isequippedcnt(2821) > 0 || countitem(2821) > 0) {
mes "[A nun]";
mes "You already have one.";
mes "We do not give two.";
@@ -12181,7 +12183,7 @@ iz_ac02,152,165,5 script A Nun#2 4_F_SISTER,{
mes "[A nun]";
mes "Then, use it for good.";
mes "^ff0000Equip (double click or drag to equipment window)^000000 and open the ^ff0000skill window(Alt+S)^000000 to see the skills in manual.";
- getitem Acolyte_Manual, 1;
+ getitem 2821, 1; // Acolyte_Manual
close;
}
}
@@ -12313,7 +12315,7 @@ iz_ac02,140,139,5 script Ninja Guide#ac 4_M_NINJA_BLUE,{
next;
break;
case 3:
- if (countitem("Ninja_Manual") > 0) {
+ if (countitem(2940) > 0) {
mes "[Ninja Guide]";
mes "You can equip this manual to experience some skills.";
mes "Open up your skill window by pressing <Alt+S> and find the skills in the Misc TAB.";
@@ -12323,16 +12325,16 @@ iz_ac02,140,139,5 script Ninja Guide#ac 4_M_NINJA_BLUE,{
next;
mes "[Ninja Guide]";
mes "He will give you some quests to complete. Use the Manual to help you in battle.";
- if (countitem("Light_Shuriken") < 10)
- getitem Light_Shuriken, 10;
+ if (countitem(13295) < 10)
+ getitem 13295, 10; // Light_Shuriken
next;
} else {
mes "[Ninja Guide]";
mes "Make every useful moment count.";
mes "You can equip this manual to experience some skills.";
mes "Open up your skill window by pressing <Alt+S> and find the skills in the Misc TAB.";
- getitem Ninja_Manual, 1;
- getitem Light_Shuriken, 10;
+ getitem 2940, 1; // Ninja_Manual
+ getitem 13295, 10; // Light_Shuriken
next;
mes "[Ninja Guide]";
mes "The Academy has a trainer downstairs who will give you battle field training. Meet him and train your skills.";
@@ -12434,7 +12436,7 @@ iz_ac02_d,140,139,5 duplicate(Ninja Guide#ac) Ninja Guide#ac_d 4_M_NINJA_BLUE
// - Refinery Owner Han
// -----------------------------------------------------------------------------
izlude,153,126,1 script Refinery Owner Han#iz 4_M_02,{
- if (!checkweight("Axe", 1)) {
+ if (!checkweight(1301, 1)) {
mes "- Cannot progress with the dialogue because you have too many items. -";
close;
}
@@ -12628,7 +12630,7 @@ izlude,153,126,1 script Refinery Owner Han#iz 4_M_02,{
if (Class == Job_Novice)
getexp 1200, 500;
mes "Got a lesson about the refining and Kafra storage free coupon.";
- getitem Cargo_Free_Ticket, 1;
+ getitem 7059, 1; // Cargo_Free_Ticket
close;
} else if (.@jerun_tutorial == 8) {
mes "[Refinery Owner Han]";
@@ -12877,7 +12879,7 @@ izlude_d,153,121,3 duplicate(izludeWagjak) Refining Machine Wagjak::iz_d 2_MONEM
// - Tadde
// -----------------------------------------------------------------------------
izlude,145,122,7 script Tadde#iz 4_M_04,{
- if (!checkweight("Axe", 1)) {
+ if (!checkweight(1301, 1)) {
mes "- As you have too many items in your inventory, Quest can't be continued -";
close;
}
@@ -13003,7 +13005,7 @@ izlude,145,122,7 script Tadde#iz 4_M_04,{
close;
}
Zeny -= .@sell;
- getitem Phracon, .@amount;
+ getitem 1010, .@amount; // Phracon
mes "[Tadde]";
mes "This is what you wanted. Thank you very much!";
close;
@@ -13038,7 +13040,7 @@ izlude,145,122,7 script Tadde#iz 4_M_04,{
mes "Er...please sorts your inventory before you take these...";
close;
}
- getitem Emveretarcon, .@amount;
+ getitem 1011, .@amount; // Emveretarcon
Zeny -= .@sell;
mes "[Tadde]";
mes "This is what you wanted. Thank you very much!";
@@ -13135,7 +13137,7 @@ izlude_d,145,122,7 duplicate(Tadde#iz) Tadde#iz_d 4_M_04
// - Locas
// -----------------------------------------------------------------------------
izlude,155,132,3 script Locas#iz 4_M_02,{
- if (!checkweight("Axe", 1)) {
+ if (!checkweight(1301, 1)) {
mes "- As you have too many items in your inventory, Quest can't be continued. -";
close;
}
@@ -13296,9 +13298,9 @@ izlude,155,132,3 script Locas#iz 4_M_02,{
mes "Will you refine 5 Rough Oridecon to one Oridecon?";
next;
if(select("Exchange 5 for 1", "Exchange all.") == 1) {
- if (countitem("Oridecon_Stone") > 4) {
- delitem Oridecon_Stone, 5;
- getitem Oridecon, 1;
+ if (countitem(756) > 4) {
+ delitem 756, 5; // Oridecon_Stone
+ getitem 984, 1; // Oridecon
mes "[Locas]";
mes "Refined Rough Oridecon to Oridecon.";
close;
@@ -13309,11 +13311,11 @@ izlude,155,132,3 script Locas#iz 4_M_02,{
close;
}
} else {
- if (countitem("Oridecon_Stone") > 4) {
- .@ston_max = countitem("Oridecon_Stone") / 5;
+ if (countitem(756) > 4) {
+ .@ston_max = countitem(756) / 5;
.@ston_full = .@ston_max * 5;
- delitem Oridecon_Stone, .@ston_full;
- getitem Oridecon, .@ston_max;
+ delitem 756, .@ston_full; // Oridecon_Stone
+ getitem 984, .@ston_max; // Oridecon
mes "[Locas]";
mes "Refined "+ston_full+" Rough Oridecon into "+ston_max+" Oridecon. Thank you for your business.";
close;
@@ -13329,9 +13331,9 @@ izlude,155,132,3 script Locas#iz 4_M_02,{
mes "Will you refine 5 Rough Elunium to one Elunium?";
next;
if(select("Exchange 5 for 1", "Exchange all.") == 1) {
- if (countitem("Elunium_Stone") > 4) {
- delitem Elunium_Stone, 5;
- getitem Elunium, 1;
+ if (countitem(757) > 4) {
+ delitem 757, 5; // Elunium_Stone
+ getitem 985, 1; // Elunium
mes "[Locas]";
mes "Refined Rough Elunium to Elunium.";
close;
@@ -13342,11 +13344,11 @@ izlude,155,132,3 script Locas#iz 4_M_02,{
close;
}
} else {
- if (countitem("Elunium_Stone") > 4) {
- .@ston_max = countitem("Elunium_Stone") / 5;
+ if (countitem(757) > 4) {
+ .@ston_max = countitem(757) / 5;
.@ston_full = .@ston_max * 5;
- delitem Elunium_Stone, .@ston_full;
- getitem Elunium, .@ston_max;
+ delitem 757, .@ston_full; // Elunium_Stone
+ getitem 985, .@ston_max; // Elunium
mes "[Locas]";
mes "Refined "+.@ston_full+" Rough Elunium into "+.@ston_max+" Elunium. Thank you for your business.";
close;
@@ -13495,7 +13497,7 @@ izlude_d,155,132,3 duplicate(Locas#iz) Locas#iz_d 4_M_02
// - Teaches the player about enchanting.
// -----------------------------------------------------------------------------
izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{
- if (!checkweight("Axe", 1)) {
+ if (!checkweight(1301, 1)) {
mes "- As you have too many items in your inventory, Quest can't be continued -";
close;
}
@@ -13640,13 +13642,13 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{
close;
} else if (.@in_tutorial == 2) {
mes "[Mounds]";
- if (countitem("Cotton_Shirt_") > 0) {
+ if (countitem(2302) > 0) {
mes "Oh this is a socketed shirt already!";
next;
mes "[Mounds]";
mes "Bring us the normal shirt without holes.";
close;
- } else if (countitem("Cotton_Shirt") > 0) {
+ } else if (countitem(2301) > 0) {
mes "It must be a plain cotton shirt.";
next;
} else {
@@ -13670,8 +13672,8 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{
next;
specialeffect2 EF_SANCTUARY;
completequest 5158;
- delitem Cotton_Shirt, 1;
- getitem Cotton_Shirt_, 1;
+ delitem 2301, 1; // Cotton_Shirt
+ getitem 2302, 1; // Cotton_Shirt_
mes "[Mounds]";
mes "You have suceeded in socket enchant.";
close;
@@ -13773,7 +13775,7 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{
} else {
mes "Received the explanation and Kafra free storage coupon.";
}
- getitem Cargo_Free_Ticket, 1;
+ getitem 7059, 1; // Cargo_Free_Ticket
next;
mes "[Mounds]";
mes "Then, I will see you later.";
@@ -13862,7 +13864,7 @@ izlude_d,96,125,7 duplicate(Enchanter Mounds#iz) Enchanter Mounds#iz_d 4_CAT_SAI
// - Teaches the player about enchanting.
// -----------------------------------------------------------------------------
izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
- if (!checkweight("Axe", 1)) {
+ if (!checkweight(1301, 1)) {
mes "- As you have too many items in your inventory, Quest can't be continued -";
close;
}
@@ -13935,7 +13937,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
completequest 5159;
delequip .@part;
setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
- getitem2 Cotton_Shirt_,1,1,.@refineCount,0,.@equip_card[0],.@equip_card[1],SP50,HP100;
+ getitem2 2302,1,1,.@refineCount,0,.@equip_card[0],.@equip_card[1],SP50,HP100; // Cotton_Shirt_
mes "[Almond J]";
mes "Zzazanzn!! Completed!!";
next;
@@ -14017,7 +14019,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
}
mes "[Almond J]";
switch(.@equip) {
- case Novice_Knife:
+ case 1243: // Novice_Knife
mes "It is!! ^142ceb the Novice Knife^000000.";
next;
mes "[Almond J]";
@@ -14025,18 +14027,18 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
close2;
enable_items;
end;
- case N_Battle_Axe:
- case N_Mace:
- case N_Rod:
- case N_Composite_Bow:
- case N_Cutter:
- case N_Main_Gauche:
- case Novice_Revolver:
- case Novice_Rifle:
- case Novice_Shotgun:
- case Novice_Gatling:
- case Novice_Grenade_Launcher:
- case N_Falchion:
+ case 1381: // N_Battle_Axe
+ case 1545: // N_Mace
+ case 1639: // N_Rod
+ case 1742: // N_Composite_Bow
+ case 13040: // N_Cutter
+ case 13041: // N_Main_Gauche
+ case 13116: // Novice_Revolver
+ case 13180: // Novice_Rifle
+ case 13181: // Novice_Shotgun
+ case 13182: // Novice_Gatling
+ case 13183: // Novice_Grenade_Launcher
+ case 13415: // N_Falchion
mes "It is!! The ^142ceb"+ getequipname(EQI_HAND_R) +"^000000.";
next;
break;
@@ -14046,7 +14048,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{
enable_items;
end;
}
- setarray .@enchantments[1],Strength1,Strength2,Strength3,Agility1,Agility2,Agility3,Vitality1,Vitality2,Vitality3,Inteligence1,Inteligence2,Inteligence3,Dexterity1,Dexterity2,Dexterity3,Luck1,Luck2,Luck3,Matk1,Atk2,Critical5,Mdef2,Def3,HP100,SP50,Fighting_Spirit1,Expert_Archer1,Sharp1,Spell1;
+ setarray .@enchantments[1],4700,4701,4702,4730,4731,4732,4740,4741,4742,4710,4711,4712,4720,4721,4722,4750,4751,4752,4760,4766,4764,4786,4791,4795,4800,4811,4832,4818,4815;
.@enchant1 = rand(1, 35);
.@enchant2 = rand(1, 35);