From 9eafec3372ac5b65e1754d9618810a6b937f5e79 Mon Sep 17 00:00:00 2001 From: Taylor Locke Date: Mon, 7 Sep 2015 13:44:57 -0700 Subject: Converted all item constants to IDs for Academy. Added missing hair coupon item. --- npc/re/jobs/novice/academy.txt | 344 +++++++++++++++++++++-------------------- 1 file changed, 173 insertions(+), 171 deletions(-) (limited to 'npc/re/jobs') diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 14f769236..72ab8c4ab 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -3,7 +3,7 @@ //===== By: ==================================================================== //= Kisuka (1.0) //===== Current Version: ======================================================= -//= 1.0.0 +//= 1.0.1 //===== File Encoding ========================================================== //= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. //===== Description: =========================================================== @@ -11,6 +11,7 @@ //= Also contains Novice skill quests for First Aid and Trick Dead. //===== Additional Comments: =================================================== //= 1.0.0 Initial Release. [Kisuka] +//= 1.0.1 Converted item constants to IDs and added hair coupon. [Kisuka] //============================================================================== // - Captain Carocc (Ship) @@ -140,7 +141,7 @@ iz_int,91,81,3 script Lumin#iz_int 4_M_NOV_RUMIN,{ mes "[Lumin]"; mes "....."; next; - select("Should I introduce myself?:My name is ~!"); + select("Should I introduce myself?", "My name is ~!"); mes "["+strcharinfo(0)+"]"; mes "I am "+strcharinfo(0)+"!"; next; @@ -602,7 +603,7 @@ izlude_d,198,213,3 duplicate(Captain Carocc#iz) Captain Carocc#iz_d 4_M_REINDEER // - Teaches the player about the Inventory. // ----------------------------------------------------------------------------- izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ - if (!checkweight("Orcish_Axe", 3)) { + if (!checkweight(1304, 3)) { mes "Quest cannot be continued due to the overfilled inventory."; mes "Continue the quest after organizing the inventory."; close; @@ -620,7 +621,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ completequest 7472; getexp 200, 0; setquest 7473; - getitem Apple_Juice, 1; + getitem 531, 1; // Apple_Juice next; mes "[Hun]"; mes "You can open the Item window by clicking on the 'item' icon on top left portion of the screen."; @@ -668,7 +669,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "It's joyous to see new adventurers starting out."; mes "You want something to drink while you are resting?"; setquest 7473; - getitem Apple_Juice, 1; + getitem 531, 1; // Apple_Juice next; mes "[Hun]"; mes "Right clicking on the item icon ^4d4dffon the basic item window at the upper left corner brings up the detailed info on the item"; @@ -697,7 +698,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "Ok now ^4d4dffdrink the apple juice that I gave you^000000."; close; } else if (questprogress(7473) == 1) { - if (countitem("Apple_Juice") > 0) { + if (countitem(531) > 0) { mes "[Hun]"; mes "Consume the apple juice that I gave you in your inventory."; mes "Then we'll talk."; @@ -712,7 +713,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "I want to give you more but that was the last of it"; mes "Anyways here's some potions. They'll come in handy when you start fighting."; completequest 7473; - getitem Novice_Potion, 30; + getitem 569, 30; // Novice_Potion getexp 200, 0; next; mes "[Hun]"; @@ -731,14 +732,14 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "I want to give you more but that was the last of it"; mes "Anyways here's some potions. They'll come in handy when you start fighting."; completequest 7473; - getitem Novice_Potion, 30; + getitem 569, 30; // Novice_Potion getexp 200, 0; next; mes "[Hun]"; mes "What do you plan to do from now on?"; mes "Have you found a place to stay?"; next; - switch(select("I need help with that:Anything will do really.:Don't worry.")) { + switch(select("I need help with that", "Anything will do really.", "Don't worry.")) { case 1: mes "[Hun]"; mes "But still, though."; @@ -923,7 +924,7 @@ izlude_d,122,207,3 duplicate(Criatura Academy Staff#0) Criatura Academy Staff#d // - Teaches the player about the Mini-Map through a quick quest. // ----------------------------------------------------------------------------- izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ - if (!checkweight("Orcish_Axe", 3)) { + if (!checkweight(1304, 3)) { mes "Quest cannot be continued due to the invenory being full."; mes "Please try it again after re-organizing your items."; close; @@ -1222,9 +1223,9 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ erasequest 7476; erasequest 7477; getexp 300, 20; - getitem N_Fly_Wing, 20; - getitem N_Butterfly_Wing, 10; - getitem Novice_Potion, 20; + getitem 12323, 20; // N_Fly_Wing + getitem 12324, 10; // N_Butterfly_Wing + getitem 569, 20; // Novice_Potion next; mes "[Information Staff]"; mes "Have a wonderful journey."; @@ -1248,7 +1249,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ mes "If you click on the ^B9062F[area name]^000000, I can ^B9062Fnavigate^000000 a path for you to follow."; next; while(1) { - switch(select("[ Main facilities ]:[ Guide & Helper ]:Mini map marking removal:End Conversation")) { + switch(select("[ Main facilities ]", "[ Guide & Helper ]", "Mini map marking removal", "End Conversation")) { case 1: while (1) { switch(select("[ Criatura Academy ]:[ Wharf ]:[ Airship (International) ]:[ Arena ]:[ Shop ]:[ Swordman Guild ]:[ Enchant Association ]:[ Blacksmith's Workshop ]:Go back to the previous menu")) { @@ -1880,7 +1881,7 @@ izlude_d,45,94,3 duplicate(Bulletin Board#iz) Bulletin Board#iz_d 4_BULLETIN_BOA // - Gives the player a basic quest and teaches them First Aid. // ----------------------------------------------------------------------------- iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{ - if (!checkweight("Orcish_Axe", 3)) { + if (!checkweight(1304, 3)) { mes "Quest cannot be continued due to the overfilled inventory."; mes "Please try it again after organizing the items."; close; @@ -1996,7 +1997,7 @@ iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{ setquest 7478; close; } else if (questprogress(7478) == 1) { - if (countitem("Red_Herb") > 0) { + if (countitem(507) > 0) { mes "[Therapist]"; mes "You got it."; mes "^4d4dffYou could eat this herb and get the benefit of it immediately but it will be more efficient if you make it into a potion.^000000."; @@ -2021,11 +2022,11 @@ iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{ mes "You can make it easily by ^4d4dffusing the combination kit or cooking tool^000000."; completequest 7478; getexp 2000, 50; - getitem Novice_Potion, 30; - getitem Novice_Combi_Book, 1; - getitem Combination_Kit, 10; - getitem Red_Herb, 1; - getitem Apple, 1; + getitem 569, 30; // Novice_Potion + getitem 11058, 1; // Novice_Combi_Book + getitem 12849, 10; // Combination_Kit + getitem 507, 1; // Red_Herb + getitem 512, 1; // Apple next; mes "[Therapist]"; mes "Not only potions but also other easily attainable things can be turned to various tools. Please make use of them."; @@ -2117,7 +2118,7 @@ izlude_d,141,251,0 duplicate(Cultivated Red Plant#0) Cultivated Red Plant#d RED_ // - Academy Student (Red Herb Quest) // ----------------------------------------------------------------------------- izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{ - if (!checkweight("Orcish_Axe", 3)) { + if (!checkweight(1304, 3)) { mes "Your inventory is too full so you can't continue this quest."; mes "Please try it again after organizing the items."; close; @@ -2181,7 +2182,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{ cutin "nov_lumin01.bmp", 2; setquest 7479; completequest 7479; - getitem Red_Herb, 1; + getitem 507, 1; // Red_Herb next; mes "[Lumin]"; mes "Ah... see it's growing back."; @@ -2433,7 +2434,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{ switch(select(.@menu$)) { case 1: if (Class == Job_Novice) { - if (!checkweight("Axe", 10)) { + if (!checkweight(1301, 10)) { mes "- As you are overloaded with too many items, quest can't be continued.-"; close; } @@ -2448,14 +2449,15 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{ mes "Be careful with it as it won't be provided again."; setquest 4269; completequest 4269; - getitem Novice_Plate, 1; - getitem Novice_Hood, 1; - getitem Novice_Boots, 1; - getitem Novice_Egg_Cap, 1; - getitem Novice_Knife, 1; - getitem Novice_Guard, 1; - getitem Criatura_Academy_Hat, 1; - getitem Novice_Potion, 300; + getitem 2352, 1; // Novice_Plate + getitem 2510, 1; // Novice_Hood + getitem 2414, 1; // Novice_Boots + getitem 5055, 1; // Novice_Egg_Cap + getitem 1243, 1; // Novice_Knife + getitem 2112, 1; // Novice_Guard + getitem 18730, 1; // Criatura_Academy_Hat + getitem 6593, 1; // Criatura_Hair_Coupon + getitem 569, 300; // Novice_Potion next; mes "[Receptionist]"; mes "It is your first step to be an adventurer that you have made a visit to us."; @@ -2619,7 +2621,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{ close; } if (questprogress(15000) == 1) { - if (!checkweight("Knife", 1) || (MaxWeight - Weight) < 40) { + if (!checkweight(1201, 1) || (MaxWeight - Weight) < 40) { mes "- Here, just moment!! -"; mes "- As you are overloaded with too many items in your inventory -"; mes "- You can't receive the items anymore -"; @@ -2771,7 +2773,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{ mes "[Mainz]"; mes "Wish you have good luck in your adventures!"; completequest 15000; - getitem Apple, 10; + getitem 512, 10; // Apple getexp 180, 100; close; } else if (questprogress(4269) && !questprogress(15000)) { @@ -3276,7 +3278,7 @@ iz_ac01_d,36,52,3 duplicate(Odd Novice#ac) Odd Novice#ac_d 4_M_SIT_NOVICE // - Teaches the player about Shops and Currency. // ----------------------------------------------------------------------------- izlude,115,181,5 script Shop Helper#iz 4_F_KHELLISIA,{ - if (!checkweight("Axe", 3)) { + if (!checkweight(1301, 3)) { mes "- Quest cannot be continued due to your overfilled inventory. -"; close; } @@ -3703,7 +3705,7 @@ iz_ac01_d,56,68,0,0 monster Lv 10 2408,1,5000,0,0 // - Teaches the player about Cooking. // ----------------------------------------------------------------------------- iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ - if (!checkweight("Orcish_Axe", 3)) { + if (!checkweight(1304, 3)) { mes "Why are you carrying so much stuff?"; mes "Put them down and come back."; close; @@ -3934,7 +3936,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "Can I have a look?"; next; - if(questprogress(14154) == 1 && countitem("Clover") > 0 && countitem("Green_Herb") > 0 && countitem("Red_Herb") > 0) { + if(questprogress(14154) == 1 && countitem(705) > 0 && countitem(511) > 0 && countitem(507) > 0) { mes "[Dacquoise]"; mes "You brough what I need! Okay, then I will cook for you as I promised."; mes "Time to move like greased lightning!!!!"; @@ -3949,14 +3951,14 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "Kya... Sir Orleans!!"; emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); close2; - delitem Clover, 1; - delitem Green_Herb, 1; - delitem Red_Herb, 1; - getitem Savory_Herb_Salad, 1; + delitem 705, 1; // Clover + delitem 511, 1; // Green_Herb + delitem 507, 1; // Red_Herb + getitem 11551, 1; // Savory_Herb_Salad erasequest 14154; end; } - if(questprogress(14155) == 1 && countitem("Apple") > 0 && countitem("Carrot") > 1) { + if(questprogress(14155) == 1 && countitem(512) > 0 && countitem(515) > 1) { mes "[Dacquoise]"; mes "You brough what I need! Okay, then I will cook for you as I promised."; mes "Time to move like greased lightning!!!!"; @@ -3970,13 +3972,13 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "If you really want to cook, go and see ^0000ffSir. Charles Orleans at the basement of Prontera castle^000000!! You must be attracted by him!!"; emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); close2; - delitem Apple, 1; - delitem Carrot, 2; - getitem Apple_Carrot_Salad, 1; + delitem 512, 1; // Apple + delitem 515, 2; // Carrot + getitem 11552, 1; // Apple_Carrot_Salad erasequest 14155; end; } - if(questprogress(14156) == 1 && countitem("Jellopy") > 0 && countitem("Fluff") > 0 && countitem("Feather") > 0) { + if(questprogress(14156) == 1 && countitem(909) > 0 && countitem(914) > 0 && countitem(949) > 0) { mes "[Dacquoise]"; mes "You brough what I need! Okay, then I will cook for you as I promised."; mes "Time to move like greased lightning!!!!"; @@ -3990,10 +3992,10 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "If you are really curious about the cooking, go seek Sir. Charles Orleans at the basement of Prontera Castle."; emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); close2; - delitem Jellopy, 1; - delitem Fluff, 1; - delitem Feather, 1; - getitem Casual_Stew, 1; + delitem 909, 1; // Jellopy + delitem 914, 1; // Fluff + delitem 949, 1; // Feather + getitem 11553, 1; // Casual_Stew erasequest 14156; end; } @@ -4013,9 +4015,9 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "You can learn real cooking from him!"; emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); close2; - delitem Apple, 1; - delitem Clover, 1; - getitem Golden_Roasted_Apple, 1; + delitem 512, 1; // Apple + delitem 705, 1; // Clover + getitem 11554, 1; // Golden_Roasted_Apple erasequest 14157; end; } @@ -4234,7 +4236,7 @@ iz_ac01_d,147,50,3 duplicate(Dacquoise#ac) Dacquoise#ac_d 4_COOK // - Sells the player the Novice Combination Book and Kit. // ----------------------------------------------------------------------------- iz_ac01,68,49,3 script General Store Owner#ac 4_F_03,{ - if (!checkweight("Orcish_Axe", 3)) { + if (!checkweight(1304, 3)) { mes "Quest cannot be continued due to the overfilled inventory."; mes "Please try it again after organizing the items."; close; @@ -4276,7 +4278,7 @@ iz_ac01,68,49,3 script General Store Owner#ac 4_F_03,{ mes "Here you are."; mes "This book is for the beginners. But it will allow you combine the useful tools together, if you use it correctly."; Zeny -= 1000; - getitem Novice_Combi_Book, 1; + getitem 11058, 1; // Novice_Combi_Book } else { mes "[Querrie]"; mes "The book price is 1000 zeny."; @@ -4319,7 +4321,7 @@ iz_ac01,68,49,3 script General Store Owner#ac 4_F_03,{ } mes "Thank you. Come back again."; Zeny -= .@cost; - getitem Combination_Kit, .@input; + getitem 12849, .@input; // Combination_Kit close; case 3: close; @@ -4335,7 +4337,7 @@ iz_ac01_d,68,49,3 duplicate(General Store Owner#ac) General Store Owner#ac_d 4_F // - Gives the player monster hunting quests. // ----------------------------------------------------------------------------- iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{ - if(!checkweight(1201,1) || (MaxWeight - Weight) < 2000) { + if(!checkweight(1201, 1) || (MaxWeight - Weight) < 2000) { mes "- You have too many items."; mes "- Clear inventory and try again."; close; @@ -4365,7 +4367,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{ if(countitem(.@material[.@i]) >= .@count[i]) { delitem .@material[.@i],.@count[.@i]; getexp .@bexp[.@i],.@jexp[.@i]; - getitem Cargo_Free_Ticket, 1; + getitem 7059, 1; // Cargo_Free_Ticket } } } @@ -4554,7 +4556,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{ erasequest getarg(0); delitem getarg(3), getarg(4); getexp getarg(1), getarg(2); - getitem Cargo_Free_Ticket, 1; + getitem 7059, 1; // Cargo_Free_Ticket close; } @@ -4915,7 +4917,7 @@ new_1-3,92,169,5 script Adept Adventurer#new_1-3 4_M_JOB_BLACKSMITH,{ // - Friendly Poring // ----------------------------------------------------------------------------- new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{ - if (!checkweight("Axe", 3)) { + if (!checkweight(1301, 3)) { mes "[Poring]"; mes "You have too many items to continue the quest."; next; @@ -5028,10 +5030,10 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{ cutin "", 255; completequest 2295; setquest 2296; - getitem Little_Unripe_Apple, 5; + getitem 12846, 5; // Little_Unripe_Apple close; } else if (questprogress(2296) == 1) { - if (countitem("Novice_Poring_Egg") > 0) { + if (countitem(9062) > 0) { mes "[Poring]"; mes "Ello' mate. Were you successful? Where are the lil' bleeders?"; next; @@ -5112,8 +5114,8 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{ completequest 2298; if (Class == Job_Novice) getexp 500, 50; - getitem Apple_Juice, 3; - getitem Pet_Incubator, 1; + getitem 531, 3; // Apple_Juice + getitem 643, 1; // Pet_Incubator close; } else { mes "[Poring]"; @@ -5204,9 +5206,9 @@ iz_ac01,95,46,5 script Kafra Guide Trainer#ac 4_F_KAFRA1,{ if (getskilllv("NV_BASIC") < 6) { mes "[Kafra Guide Trainer]"; mes "To use the storage, you need to be raised the beginner level 6 and higher."; - } else if (countitem("Cargo_Free_Ticket") || Zeny >= 500) { - if (countitem("Cargo_Free_Ticket")) { - delitem Cargo_Free_Ticket, 1; + } else if (countitem(7059) || Zeny >= 500) { + if (countitem(7059) { + delitem 7059, 1; // Cargo_Free_Ticket } else { Zeny -= 500; RESRVPTS += 5; @@ -5946,7 +5948,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{ } close; case 2: - if(!countitem("Criatura_Hair_Coupon")) { + if(!countitem(6593)) { mes "[Otter Samssoon]"; mes "Come on.. Honey~"; mes "You should bring ^ff0000'Criatura Hair Coupon'^000000 for changing hair..."; @@ -6027,7 +6029,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{ mes "- Chikak, crack, crack.. -"; mes "- Snap, snap, snap.. Crack -"; next; - delitem Criatura_Hair_Coupon, 1; + delitem 6593, 1; // Criatura_Hair_Coupon setlook 1, .@style; setlook 6, .@pallete; cutin "", 255; @@ -7139,7 +7141,7 @@ iz_ac02_d,143,55,3 duplicate(Cream Puff#ac) Cream Puff#ac_d 4_M_KID1 // - Teaches the player about Gunslinger class. // ----------------------------------------------------------------------------- iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ - if (!checkweight("Axe", 1)) { + if (!checkweight(1301, 1)) { mes "- Quest can't be continued as your overloaded items. -"; close; } @@ -7257,7 +7259,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ if (.@has_manual == 1) { mes "Hey! What kind of con is this?! You already had a manual!"; } else { - getitem Gunslinger_Manual, 1; + getitem 2941, 1; // Gunslinger_Manual mes "Here take this manual, I ain't too good at that there book learnin' but I can answer your questions."; } next; @@ -7525,7 +7527,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ next; erasequest 5149; getexp 700, 450; - getitem Cargo_Free_Ticket, 1; + getitem 7059, 1; // Cargo_Free_Ticket mes "After looking over the report, you receive experience and a Kafra Storage Coupon."; next; .@gun_tok = 1; @@ -7542,7 +7544,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ next; erasequest 5150; getexp 950, 590; - getitem Cargo_Free_Ticket, 1; + getitem 7059, 1; // Cargo_Free_Ticket mes "After looking over the report, you receive experience and a Kafra Storage Coupon."; next; .@gun_tok = 1; @@ -7559,7 +7561,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ next; erasequest 5151; getexp 850, 540; - getitem Cargo_Free_Ticket, 1; + getitem 7059, 1; // Cargo_Free_Ticket mes "After looking over the report, you receive experience and a Kafra Storage Coupon."; next; .@gun_tok = 1; @@ -7576,7 +7578,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ next; erasequest 5152; getexp 690, 470; - getitem Cargo_Free_Ticket, 1; + getitem 7059, 1; // Cargo_Free_Ticket mes "After looking over the report, you receive experience and a Kafra Storage Coupon."; next; } @@ -7755,7 +7757,7 @@ iz_ac02,142,85,6 script Lusa#ac 4_F_GUNSLINGER,{ if (questprogress(5152)) erasequest 5152; if (.@gun_quest_01 == 2 || .@gun_quest_02 == 2 || .@gun_quest_03 == 2 || .@gun_quest_04 == 2) { - getitem Cargo_Free_Ticket, 1; + getitem 7059, 1; // Cargo_Free_Ticket mes "After looking over the report, you receive experience and a Kafra Storage Coupon."; } next; @@ -8041,7 +8043,7 @@ iz_ac02_d,131,82,4 duplicate(Lusa's Desk#ac) Lusa's Desk#ac_d CLEAR_NPC // - Staff sent by guild // ----------------------------------------------------------------------------- iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ - if (!checkweight("Axe", 1)) { + if (!checkweight(1301, 1)) { mes "- You are carrying too many items. -"; close; } @@ -8121,7 +8123,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ next; switch(select("Exchange for Revolver", "Exchange for Rifle" "Exchange for Shotgun", "Exchange for Gatling Gun", "Exchange for Grenade Launcher", "Cancel")) { case 1: - if (.@gun == Novice_Revolver) { + if (.@gun == 13116) { mes "[Sharp Snake's Fang]"; mes "You already have that gun, just use it!"; close2; @@ -8129,11 +8131,11 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ end; } else { delequip EQI_HAND_R; - getitem Novice_Revolver, 1; + getitem 13116, 1; // Novice_Revolver } break; case 2: - if (.@gun == Novice_Rifle) { + if (.@gun == 13180) { mes "[Sharp Snake's Fang]"; mes "You already have that gun, just use it!"; close2; @@ -8141,11 +8143,11 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ end; } else { delequip EQI_HAND_R; - getitem Novice_Rifle, 1; + getitem 13180, 1; // Novice_Rifle } break; case 3: - if (.@gun == Novice_Shotgun) { + if (.@gun == 13181) { mes "[Sharp Snake's Fang]"; mes "You already have that gun, just use it!"; close2; @@ -8153,11 +8155,11 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ end; } else { delequip EQI_HAND_R; - getitem Novice_Shotgun, 1; + getitem 13181, 1; // Novice_Shotgun } break; case 4: - if (.@gun == Novice_Gatling) { + if (.@gun == 13182) { mes "[Sharp Snake's Fang]"; mes "You already have that gun, just use it!"; close2; @@ -8165,11 +8167,11 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ end; } else { delequip EQI_HAND_R; - getitem Novice_Gatling, 1; + getitem 13182, 1; // Novice_Gatling } break; case 5: - if (.@gun == Novice_Grenade_Launcher) { + if (.@gun == 13183) { mes "[Sharp Snake's Fang]"; mes "You already have that gun, just use it!"; close2; @@ -8177,7 +8179,7 @@ iz_ac02,162,86,4 script Guild Staff#ac 4W_M_02,{ end; } else { delequip EQI_HAND_R; - getitem Novice_Grenade_Launcher, 1; + getitem 13183, 1; // Novice_Grenade_Launcher } break; case 6: @@ -8238,7 +8240,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{ mes "[Arang]"; mes "It is not an easy way. So I don't like to recommend it to you if you aren't fully prepared. But it is definitely a nice and great way to follow!!"; next; - if (isequipped("Taekwon_Manual") > 0 || countitem("Taekwon_Manual") > 0) { + if (isequipped(2942) > 0 || countitem(2942) > 0) { mes "[Arang]"; mes "Introduction to the class may let you know about what Taekwon in more detail."; next; @@ -8251,7 +8253,7 @@ iz_ac02,70,85,5 script Arang#ac 4_F_TAEKWON,{ mes "Every adventurer may have their own job! Hope you can find what you want!"; next; } else { - getitem Taekwon_Manual, 1; + getitem 2942, 1; // Taekwon_Manual mes "[Arang]"; mes "Go to the [Misc] tab on Skill Window after equipping the Manual and there you will see some skills."; next; @@ -8418,7 +8420,7 @@ iz_ac01_d,53,49,0 duplicate(#acKick) #acKick_d HIDDEN_NPC,5,5 // - Archer Teacher (Marlbron) // ----------------------------------------------------------------------------- iz_ac02,65,109,5 script Archer Teacher#ac 4_M_ARCHER,{ - if (!checkweight("Orcish_Axe", 3)) { + if (!checkweight(1304, 3)) { mes "Why are you carrying so much with you? Unload it somewhere and come back."; close; } @@ -8576,7 +8578,7 @@ iz_ac02,65,109,5 script Archer Teacher#ac 4_M_ARCHER,{ if (questprogress(14158) != 2) { setquest 14158; completequest 14158; - getitem Archer_Manual, 1; + getitem 2822, 1; // Archer_Manual } cutin "", 255; end; @@ -8735,7 +8737,7 @@ iz_ac02_d,65,109,5 duplicate(Archer Teacher#ac) Archer Teacher#ac_d 4_M_ARCHER // - Teaches the player about the Swordman class. // ----------------------------------------------------------------------------- iz_ac02,60,51,5 script Swordman Trainer#ac 4_M_SWORDMAN,{ - if (!checkweight("Axe", 3)) { + if (!checkweight(1301, 3)) { mes "- Quest cannot be continued due to your overfilled inventory. -"; close; } @@ -8780,7 +8782,7 @@ iz_ac02,60,51,5 script Swordman Trainer#ac 4_M_SWORDMAN,{ mes "Calm down, lets's start over."; mes "First, I'll give you a ^FF0000Swordman Manual^000000"; mes "Read it carefuly before asking any questions."; - getitem Swordman_Manual, 1; + getitem 2819, 1; // Swordman_Manual nov_3_swordman = 1; setquest 1229; cutin "", 255; @@ -9259,7 +9261,7 @@ iz_ac02,148,110,3 script Mage Chuck#ac 4_M_JOB_WIZARD,{ mes "Anything else you want to know about Mages?"; break; case 4: - if (isequippedcnt("Mage_Manual") > 0 || countitem("Mage_Manual") > 0) { + if (isequippedcnt(2824) > 0 || countitem(2824) > 0) { mes "[Mage Chuck]"; mes "I think you already received a ^FF0000Mage Manual^000000~!"; mes "I can't offer you two of them."; @@ -9288,7 +9290,7 @@ iz_ac02,148,110,3 script Mage Chuck#ac 4_M_JOB_WIZARD,{ mes "[Mage Chuck]"; mes "It's a valuable item so don't lose it."; mes "If you want to become a genius ^0000FFMage^000000 like me, follow in my path."; - getitem Mage_Manual, 1; + getitem 2824, 1; // Mage_Manual break; } else { mes "[Mage Chuck]"; @@ -9507,7 +9509,7 @@ geffen,43,123,6 script Magician's Guild Guide#2 2_F_MAGICMASTER,{ // ----------------------------------------------------------------------------- iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ disable_items; - if (!checkweight("Emperium", 3) || (MaxWeight - Weight) < 10000) { + if (!checkweight(714, 3) || (MaxWeight - Weight) < 10000) { mes "- As you are overloaded with so many items, quest can't be proceeded. -"; close; } @@ -9682,7 +9684,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ next; mes "[Salim Hamid]"; mes "Now~ as we should go to the next course, equip the guide and see the skill, then speak to me again."; - getitem Merchant_Manual, 1; + getitem 2823, 1; // Merchant_Manual completequest 12303; close2; cutin "", 255; @@ -9854,7 +9856,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ mes "[Salim Hamid]"; mes "Don't buy them. Just come back with the checked prices only. Can you do it?"; next; - if(select("I will do it next time.:I will do it.") == 1) { + if(select("I will do it next time.", "I will do it.") == 1) { mes "[Salim Hamid]"; mes "OK. Then you challenge it next time."; close2; @@ -9920,7 +9922,7 @@ iz_ac02_d,50,169,3 duplicate(Salim Hamid#ac) Salim Hamid#ac_d 1_M_MERCHANT // ----------------------------------------------------------------------------- iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{ disable_items; - if (!checkweight("Emperium", 3) || (MaxWeight - Weight) < 10000) { + if (!checkweight(714, 3) || (MaxWeight - Weight) < 10000) { mes "- As you are overloaded with so many items, quest can't be proceeded."; close; } @@ -9950,7 +9952,7 @@ iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{ mes "[Steward Aydin]"; mes "Really are you OK with it?"; next; - if(select("Wait I know it all.:No, please explain them again.") == 1) { + if(select("Wait I know it all.", "No, please explain them again.") == 1) { mes "[Steward Aydin]"; mes "Ho O~ You don't have any questions?"; mes "OK. You are a person of practice rather than of theory."; @@ -9965,7 +9967,7 @@ iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{ mes "[Steward Aydin]"; mes "I anticipate to see you next time in a good shape."; completequest 12304; - getitem Old_Equipment_Box, 1; + getitem 12847, 1; // Old_Equipment_Box close; } mes "[Steward Aydin]"; @@ -10046,7 +10048,7 @@ iz_ac02_d,53,171,3 duplicate(Steward Aydin#ac) Steward Aydin#ac_d 4_M_MANAGER // - Teaches the player about the Thief class. // ----------------------------------------------------------------------------- iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ - if (!checkweight("Axe", 3)) { + if (!checkweight(1301, 3)) { mes "Quest cannot be continued due to the overfilled inventory."; mes "Please try it again after organizing the items."; close; @@ -10176,8 +10178,8 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ setquest 7483; completequest 7483; getexp 800, 50; - getitem Novice_Potion, 30; - getitem N_Magnifier, 20; + getitem 569, 30; // Novice_Potion + getitem 12325, 20; // N_Magnifier } else { mes "[Mayssel]"; mes "I only play the role to inform you of there is this one that one..."; @@ -10193,7 +10195,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ erasequest 7481; erasequest 7482; setquest 7483; - getitem Thief_Manual, 1; + getitem 2820, 1; // Thief_Manual } close2; cutin "", 255; @@ -10250,8 +10252,8 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ setquest 7483; completequest 7483; getexp 800, 50; - getitem Novice_Potion, 30; - getitem N_Magnifier, 20; + getitem 569, 30; // Novice_Potion + getitem 12325, 20; // N_Magnifier } else { mes "[Mayssel]"; mes "I only play the role to inform you of there is this one that one..."; @@ -10267,7 +10269,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ erasequest 7481; erasequest 7482; setquest 7483; - getitem Thief_Manual, 1; + getitem 2820, 1; // Thief_Manual } close2; cutin "", 255; @@ -10298,8 +10300,8 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ mes "Thank you for you hard work."; completequest 7483; getexp 800, 50; - getitem Novice_Potion, 30; - getitem N_Magnifier, 20; + getitem 569, 30; // Novice_Potion + getitem 12325, 20; // N_Magnifier close2; cutin "", 255; end; @@ -10337,8 +10339,8 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ mes "All the ongoing courses are cancelled."; mes "These are not your aptitude."; nude; - if (countitem("Thief_Manual") > 0) - delitem Thief_Manual, countitem("Thief_Manual"); + if (countitem(2820) > 0) + delitem 2820, countitem(2820); // Thief_Manual erasequest 7483; erasequest 7484; erasequest 7485; @@ -10816,7 +10818,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ mes "Important thing is not theory but actual fighting."; mes "Do you agree?"; setquest 7481; - getitem Novice_Potion, 30; + getitem 569, 30; // Novice_Potion close2; cutin "", 255; end; @@ -10957,7 +10959,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ cutin "", 255; end; } else if (questprogress(7484) == 1) { - if (countitem("Stone") > 0) { + if (countitem(7049) > 0) { cutin "sc_vicente01.bmp", 2; mes "[Vicente]"; mes "Oh, excellent!"; @@ -11057,7 +11059,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ cutin "", 255; end; } else if (questprogress(7484) == 1) { - if (countitem("Stone") > 0) { + if (countitem(7049) > 0) { cutin "sc_vicente01.bmp", 2; mes "[Vicente]"; mes "Oh, excellent!"; @@ -11672,7 +11674,7 @@ iz_ac02_d,55,134,3 duplicate(Verkhasel#ac) Verkhasel#ac_d 4_M_GUILLOTINE // - Lumin // ----------------------------------------------------------------------------- iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ - if (!checkweight("Axe", 3)) { + if (!checkweight(1301, 3)) { mes "Quest cannot be continued due to the overfilled inventory."; mes "Please try it again after organizing the items."; close; @@ -11756,10 +11758,10 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ cutin "nov_lumin05.bmp", 2; completequest 7487; getexp 800, 50; - getitem Apple, 3; - getitem Green_Herb, 2; - getitem Novice_Potion, 22; - getitem Rainbow_Carrot, 1; + getitem 512, 3; // Apple + getitem 511, 2; // Green_Herb + getitem 569, 22; // Novice_Potion + getitem 622, 1; // Rainbow_Carrot close2; cutin "", 255; end; @@ -11775,7 +11777,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ cutin "nov_lumin03.bmp", 2; completequest 7487; getexp 800, 50; - getitem Apple, 22; + getitem 512, 22; // Apple next; select("Why are you treating me like this?", "Didn't I loose?"); mes "[Lumin]"; @@ -12144,7 +12146,7 @@ iz_ac02,152,165,5 script A Nun#2 4_F_SISTER,{ mes "It was not like this when I used to train in the past."; close; } else { - if (!checkweight("Tsurugi", 3)) { + if (!checkweight(1119, 3)) { mes "- You have too many items. Clear inventory and try again. -"; close; } @@ -12172,7 +12174,7 @@ iz_ac02,152,165,5 script A Nun#2 4_F_SISTER,{ mes "murmuring"; close; } - if (isequippedcnt("Acolyte_Manual") > 0 || countitem("Acolyte_Manual") > 0) { + if (isequippedcnt(2821) > 0 || countitem(2821) > 0) { mes "[A nun]"; mes "You already have one."; mes "We do not give two."; @@ -12181,7 +12183,7 @@ iz_ac02,152,165,5 script A Nun#2 4_F_SISTER,{ mes "[A nun]"; mes "Then, use it for good."; mes "^ff0000Equip (double click or drag to equipment window)^000000 and open the ^ff0000skill window(Alt+S)^000000 to see the skills in manual."; - getitem Acolyte_Manual, 1; + getitem 2821, 1; // Acolyte_Manual close; } } @@ -12313,7 +12315,7 @@ iz_ac02,140,139,5 script Ninja Guide#ac 4_M_NINJA_BLUE,{ next; break; case 3: - if (countitem("Ninja_Manual") > 0) { + if (countitem(2940) > 0) { mes "[Ninja Guide]"; mes "You can equip this manual to experience some skills."; mes "Open up your skill window by pressing and find the skills in the Misc TAB."; @@ -12323,16 +12325,16 @@ iz_ac02,140,139,5 script Ninja Guide#ac 4_M_NINJA_BLUE,{ next; mes "[Ninja Guide]"; mes "He will give you some quests to complete. Use the Manual to help you in battle."; - if (countitem("Light_Shuriken") < 10) - getitem Light_Shuriken, 10; + if (countitem(13295) < 10) + getitem 13295, 10; // Light_Shuriken next; } else { mes "[Ninja Guide]"; mes "Make every useful moment count."; mes "You can equip this manual to experience some skills."; mes "Open up your skill window by pressing and find the skills in the Misc TAB."; - getitem Ninja_Manual, 1; - getitem Light_Shuriken, 10; + getitem 2940, 1; // Ninja_Manual + getitem 13295, 10; // Light_Shuriken next; mes "[Ninja Guide]"; mes "The Academy has a trainer downstairs who will give you battle field training. Meet him and train your skills."; @@ -12434,7 +12436,7 @@ iz_ac02_d,140,139,5 duplicate(Ninja Guide#ac) Ninja Guide#ac_d 4_M_NINJA_BLUE // - Refinery Owner Han // ----------------------------------------------------------------------------- izlude,153,126,1 script Refinery Owner Han#iz 4_M_02,{ - if (!checkweight("Axe", 1)) { + if (!checkweight(1301, 1)) { mes "- Cannot progress with the dialogue because you have too many items. -"; close; } @@ -12628,7 +12630,7 @@ izlude,153,126,1 script Refinery Owner Han#iz 4_M_02,{ if (Class == Job_Novice) getexp 1200, 500; mes "Got a lesson about the refining and Kafra storage free coupon."; - getitem Cargo_Free_Ticket, 1; + getitem 7059, 1; // Cargo_Free_Ticket close; } else if (.@jerun_tutorial == 8) { mes "[Refinery Owner Han]"; @@ -12877,7 +12879,7 @@ izlude_d,153,121,3 duplicate(izludeWagjak) Refining Machine Wagjak::iz_d 2_MONEM // - Tadde // ----------------------------------------------------------------------------- izlude,145,122,7 script Tadde#iz 4_M_04,{ - if (!checkweight("Axe", 1)) { + if (!checkweight(1301, 1)) { mes "- As you have too many items in your inventory, Quest can't be continued -"; close; } @@ -13003,7 +13005,7 @@ izlude,145,122,7 script Tadde#iz 4_M_04,{ close; } Zeny -= .@sell; - getitem Phracon, .@amount; + getitem 1010, .@amount; // Phracon mes "[Tadde]"; mes "This is what you wanted. Thank you very much!"; close; @@ -13038,7 +13040,7 @@ izlude,145,122,7 script Tadde#iz 4_M_04,{ mes "Er...please sorts your inventory before you take these..."; close; } - getitem Emveretarcon, .@amount; + getitem 1011, .@amount; // Emveretarcon Zeny -= .@sell; mes "[Tadde]"; mes "This is what you wanted. Thank you very much!"; @@ -13135,7 +13137,7 @@ izlude_d,145,122,7 duplicate(Tadde#iz) Tadde#iz_d 4_M_04 // - Locas // ----------------------------------------------------------------------------- izlude,155,132,3 script Locas#iz 4_M_02,{ - if (!checkweight("Axe", 1)) { + if (!checkweight(1301, 1)) { mes "- As you have too many items in your inventory, Quest can't be continued. -"; close; } @@ -13296,9 +13298,9 @@ izlude,155,132,3 script Locas#iz 4_M_02,{ mes "Will you refine 5 Rough Oridecon to one Oridecon?"; next; if(select("Exchange 5 for 1", "Exchange all.") == 1) { - if (countitem("Oridecon_Stone") > 4) { - delitem Oridecon_Stone, 5; - getitem Oridecon, 1; + if (countitem(756) > 4) { + delitem 756, 5; // Oridecon_Stone + getitem 984, 1; // Oridecon mes "[Locas]"; mes "Refined Rough Oridecon to Oridecon."; close; @@ -13309,11 +13311,11 @@ izlude,155,132,3 script Locas#iz 4_M_02,{ close; } } else { - if (countitem("Oridecon_Stone") > 4) { - .@ston_max = countitem("Oridecon_Stone") / 5; + if (countitem(756) > 4) { + .@ston_max = countitem(756) / 5; .@ston_full = .@ston_max * 5; - delitem Oridecon_Stone, .@ston_full; - getitem Oridecon, .@ston_max; + delitem 756, .@ston_full; // Oridecon_Stone + getitem 984, .@ston_max; // Oridecon mes "[Locas]"; mes "Refined "+ston_full+" Rough Oridecon into "+ston_max+" Oridecon. Thank you for your business."; close; @@ -13329,9 +13331,9 @@ izlude,155,132,3 script Locas#iz 4_M_02,{ mes "Will you refine 5 Rough Elunium to one Elunium?"; next; if(select("Exchange 5 for 1", "Exchange all.") == 1) { - if (countitem("Elunium_Stone") > 4) { - delitem Elunium_Stone, 5; - getitem Elunium, 1; + if (countitem(757) > 4) { + delitem 757, 5; // Elunium_Stone + getitem 985, 1; // Elunium mes "[Locas]"; mes "Refined Rough Elunium to Elunium."; close; @@ -13342,11 +13344,11 @@ izlude,155,132,3 script Locas#iz 4_M_02,{ close; } } else { - if (countitem("Elunium_Stone") > 4) { - .@ston_max = countitem("Elunium_Stone") / 5; + if (countitem(757) > 4) { + .@ston_max = countitem(757) / 5; .@ston_full = .@ston_max * 5; - delitem Elunium_Stone, .@ston_full; - getitem Elunium, .@ston_max; + delitem 757, .@ston_full; // Elunium_Stone + getitem 985, .@ston_max; // Elunium mes "[Locas]"; mes "Refined "+.@ston_full+" Rough Elunium into "+.@ston_max+" Elunium. Thank you for your business."; close; @@ -13495,7 +13497,7 @@ izlude_d,155,132,3 duplicate(Locas#iz) Locas#iz_d 4_M_02 // - Teaches the player about enchanting. // ----------------------------------------------------------------------------- izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{ - if (!checkweight("Axe", 1)) { + if (!checkweight(1301, 1)) { mes "- As you have too many items in your inventory, Quest can't be continued -"; close; } @@ -13640,13 +13642,13 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{ close; } else if (.@in_tutorial == 2) { mes "[Mounds]"; - if (countitem("Cotton_Shirt_") > 0) { + if (countitem(2302) > 0) { mes "Oh this is a socketed shirt already!"; next; mes "[Mounds]"; mes "Bring us the normal shirt without holes."; close; - } else if (countitem("Cotton_Shirt") > 0) { + } else if (countitem(2301) > 0) { mes "It must be a plain cotton shirt."; next; } else { @@ -13670,8 +13672,8 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{ next; specialeffect2 EF_SANCTUARY; completequest 5158; - delitem Cotton_Shirt, 1; - getitem Cotton_Shirt_, 1; + delitem 2301, 1; // Cotton_Shirt + getitem 2302, 1; // Cotton_Shirt_ mes "[Mounds]"; mes "You have suceeded in socket enchant."; close; @@ -13773,7 +13775,7 @@ izlude,96,125,7 script Enchanter Mounds#iz 4_CAT_SAILOR2,{ } else { mes "Received the explanation and Kafra free storage coupon."; } - getitem Cargo_Free_Ticket, 1; + getitem 7059, 1; // Cargo_Free_Ticket next; mes "[Mounds]"; mes "Then, I will see you later."; @@ -13862,7 +13864,7 @@ izlude_d,96,125,7 duplicate(Enchanter Mounds#iz) Enchanter Mounds#iz_d 4_CAT_SAI // - Teaches the player about enchanting. // ----------------------------------------------------------------------------- izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{ - if (!checkweight("Axe", 1)) { + if (!checkweight(1301, 1)) { mes "- As you have too many items in your inventory, Quest can't be continued -"; close; } @@ -13935,7 +13937,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{ completequest 5159; delequip .@part; setarray .@equip_card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); - getitem2 Cotton_Shirt_,1,1,.@refineCount,0,.@equip_card[0],.@equip_card[1],SP50,HP100; + getitem2 2302,1,1,.@refineCount,0,.@equip_card[0],.@equip_card[1],SP50,HP100; // Cotton_Shirt_ mes "[Almond J]"; mes "Zzazanzn!! Completed!!"; next; @@ -14017,7 +14019,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{ } mes "[Almond J]"; switch(.@equip) { - case Novice_Knife: + case 1243: // Novice_Knife mes "It is!! ^142ceb the Novice Knife^000000."; next; mes "[Almond J]"; @@ -14025,18 +14027,18 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{ close2; enable_items; end; - case N_Battle_Axe: - case N_Mace: - case N_Rod: - case N_Composite_Bow: - case N_Cutter: - case N_Main_Gauche: - case Novice_Revolver: - case Novice_Rifle: - case Novice_Shotgun: - case Novice_Gatling: - case Novice_Grenade_Launcher: - case N_Falchion: + case 1381: // N_Battle_Axe + case 1545: // N_Mace + case 1639: // N_Rod + case 1742: // N_Composite_Bow + case 13040: // N_Cutter + case 13041: // N_Main_Gauche + case 13116: // Novice_Revolver + case 13180: // Novice_Rifle + case 13181: // Novice_Shotgun + case 13182: // Novice_Gatling + case 13183: // Novice_Grenade_Launcher + case 13415: // N_Falchion mes "It is!! The ^142ceb"+ getequipname(EQI_HAND_R) +"^000000."; next; break; @@ -14046,7 +14048,7 @@ izlude,108,139,7 script Enchanter Almond J#iz 4_CAT_SAILOR3,{ enable_items; end; } - setarray .@enchantments[1],Strength1,Strength2,Strength3,Agility1,Agility2,Agility3,Vitality1,Vitality2,Vitality3,Inteligence1,Inteligence2,Inteligence3,Dexterity1,Dexterity2,Dexterity3,Luck1,Luck2,Luck3,Matk1,Atk2,Critical5,Mdef2,Def3,HP100,SP50,Fighting_Spirit1,Expert_Archer1,Sharp1,Spell1; + setarray .@enchantments[1],4700,4701,4702,4730,4731,4732,4740,4741,4742,4710,4711,4712,4720,4721,4722,4750,4751,4752,4760,4766,4764,4786,4791,4795,4800,4811,4832,4818,4815; .@enchant1 = rand(1, 35); .@enchant2 = rand(1, 35); -- cgit v1.2.3-60-g2f50