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authorj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-16 15:13:26 +0000
committerj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-16 15:13:26 +0000
commit3baf38b0d93ff29a902de61e9f2eb665dad444c1 (patch)
tree004b4a7a945804e07c0bdf936dd406bf0f1368a9 /npc/re/jobs/novice/novice.txt
parent6ff84c8bf9ff0023d1edbfa139d104740362f6d1 (diff)
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- Fixed bugreport:6997, Novice Training Ground: check quest accordingly. (re/jobs/novice/novice.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17025 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/novice/novice.txt')
-rw-r--r--npc/re/jobs/novice/novice.txt747
1 files changed, 351 insertions, 396 deletions
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index 6f578a825..8b18eefb9 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -14,6 +14,7 @@
//= 1.1 Updated warps, savepoints, NPC locations. [Kisuka]
//= 1.2 Cleaning. [Euphy]
//= 1.3 Fixed Eden Group Officer's level requirement. [Joseph]
+//= 1.4 Fixed checkquest to check quest accordingly. [Joseph]
//============================================================
// Sprakki (Stard of Novice Training Ground, Outside Castle)
@@ -60,11 +61,10 @@ new_1-1,53,114,4 script Sprakki#nv1 90,{
mes "Have you checked the Quest Info Window?";
mes "I'll be waiting in the castle across the bridge.";
close;
- } else {
- mes "[Sprakki]";
- mes "I will be waiting for you across the Bridge to the east.";
- close;
}
+ mes "[Sprakki]";
+ mes "I will be waiting for you across the Bridge to the east.";
+ close;
}
// Sprakki (Inside Castle)
@@ -101,39 +101,38 @@ new_1-2,100,29,4 script Sprakki#nv2 90,{
mes "Have you checked the Quest Info Window?";
mes "Well, talk to me again.";
close;
- } else {
- if(job_novice_q == 1) {
- getexp 300,0;
- getexp 300,5;
- completequest 7117;
- set job_novice_q,2;
- mes "[Sprakki]";
- mes "Great!";
- mes "Now you know how to move and talk to others, right?";
- next;
- }
- mes "[Sprakki]";
- mes "The training Center is prepared for novices just like you.";
- mes "You are going to be trained to get used to the basics of the Game.";
- next;
- select("Begin Training.");
- mes "[Sprakki]";
- mes "I will guide you to the Novice Training Center.";
- mes "Inside, Instructor 'Brade' will be waiting to speak to you.";
- next;
- setquest 7118;
- set job_novice_q,3;
+ }
+ if(job_novice_q == 1) {
+ getexp 300,0;
+ getexp 300,5;
+ completequest 7117;
+ set job_novice_q,2;
mes "[Sprakki]";
- mes "Instructor 'Brade' will help you afterwards.";
- mes "Please, Go see him.";
+ mes "Great!";
+ mes "Now you know how to move and talk to others, right?";
next;
- mes "^4A4AFF- You received a quest 'Novice Training Ground-1' from Sprakki.^000000";
- mes "^4A4AFFPlease check the Quest Info Window.-^000000";
- close2;
- savepoint "new_1-2",100,100;
- warp "new_1-2",100,100;
- end;
}
+ mes "[Sprakki]";
+ mes "The training Center is prepared for novices just like you.";
+ mes "You are going to be trained to get used to the basics of the Game.";
+ next;
+ select("Begin Training.");
+ mes "[Sprakki]";
+ mes "I will guide you to the Novice Training Center.";
+ mes "Inside, Instructor 'Brade' will be waiting to speak to you.";
+ next;
+ setquest 7118;
+ set job_novice_q,3;
+ mes "[Sprakki]";
+ mes "Instructor 'Brade' will help you afterwards.";
+ mes "Please, Go see him.";
+ next;
+ mes "^4A4AFF- You received a quest 'Novice Training Ground-1' from Sprakki.^000000";
+ mes "^4A4AFFPlease check the Quest Info Window.-^000000";
+ close2;
+ savepoint "new_1-2",100,100;
+ warp "new_1-2",100,100;
+ end;
}
// Instructor Brade
@@ -279,7 +278,6 @@ new_1-2,100,105,4 script Brade#nv 733,{
end;
}
else if(job_novice_q == 5 || job_novice_q == 6) {
- set .@EquipCheck,0;
for(set .@i,1; .@i<7; set .@i,.@i+1)
if (getequipisequiped(.@i)) set .@EquipCheck, .@EquipCheck+1;
if(.@EquipCheck >= 4) {
@@ -341,12 +339,11 @@ new_1-2,100,105,4 script Brade#nv 733,{
mes "Your lesson is after that.";
mes "Go find Jinha and learn the [First Aid] Skill. Then come back to me.";
close;
- }else{
- mes "[Instructor Brade]";
- mes "Try to put on at least 4 of the equipment I gave you.";
- mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot.";
- close;
}
+ mes "[Instructor Brade]";
+ mes "Try to put on at least 4 of the equipment I gave you.";
+ mes "Put those shoes on, wear those clothes, and arm yourself with that weapon you maggot.";
+ close;
}
else if(job_novice_q == 7) {
mes "[Instructor Brade]";
@@ -396,13 +393,11 @@ new_1-2,100,105,4 script Brade#nv 733,{
mes "Now, go ahead.";
close;
}
- else {
- mes "[Instructor Brade]";
- mes "Why are you still here?";
- close2;
- warp "prontera",156,90;
- end;
- }
+ mes "[Instructor Brade]";
+ mes "Why are you still here?";
+ close2;
+ warp "prontera",156,90;
+ end;
}
// Instructor Jinha
@@ -473,13 +468,11 @@ new_1-2,115,120,4 script Jinha#nv 59,{
mes "Go on to the west room.";
close;
}
- else {
- mes "[Jinha]";
- mes "Why are you still here?";
- close2;
- warp "prontera",156,90;
- end;
- }
+ mes "[Jinha]";
+ mes "Why are you still here?";
+ close2;
+ warp "prontera",156,90;
+ end;
}
// People/Services in Ragnarok
@@ -609,13 +602,11 @@ new_1-2,32,172,4 script Chocolat#nv 96,{
warp "new_1-3",96,21;
end;
}
- else {
- mes "[Chocolat]";
- mes "Why are you still here?";
- close2;
- warp "prontera",156,90;
- end;
- }
+ mes "[Chocolat]";
+ mes "Why are you still here?";
+ close2;
+ warp "prontera",156,90;
+ end;
}
// ---------- Kafra ----------
@@ -687,7 +678,6 @@ new_1-2,29,176,4 script Kafra#nv 117,{
mes "Do you want to hear another explanation?";
set job_novice_q,11;
next;
- goto L_ServiceMenu;
}
else {
mes "[Kafra Agent]";
@@ -699,12 +689,10 @@ new_1-2,29,176,4 script Kafra#nv 117,{
mes "I will explain about the Kafra Service.";
mes "Which service do you want to be informed about?";
next;
- goto L_ServiceMenu;
}
- L_ServiceMenu:
- while(1) {
- switch(select("About Save:About Storage:About Teleport:About Cart:No More.")) {
+ while(1) {
+ switch(select("About Save:About Storage:About Teleport:About Cart:No More.")) {
case 1:
mes "[Kafra Agent]";
mes "When you are killed in battle, you can revive in the location you saved with this service.";
@@ -775,8 +763,8 @@ new_1-2,29,176,4 script Kafra#nv 117,{
mes "[Kafra Agent]";
mes "I hope you are satisfied with my explanation about the Kafra Service.";
close;
- }
}
+ }
}
// ---------- Cool Event Staff ----------
@@ -810,11 +798,9 @@ new_1-2,32,176,4 script Cool Event Staff#nv 874,{
set job_novice_q,12;
close;
}
- else {
- mes "[Cool Event Staff]";
- mes "Most of our services are similar to those of Kafra.";
- close;
- }
+ mes "[Cool Event Staff]";
+ mes "Most of our services are similar to those of Kafra.";
+ close;
}
// ---------- Soldier ----------
@@ -840,29 +826,27 @@ new_1-2,35,176,4 script Soldier#nv 105,{
set job_novice_q,13;
close;
}
- else {
- mes "[Soldier]";
- mes "What can I help you with?";
- mes "Need me to explain what I do again?";
- next;
- if(select("Yes, I need an explanation.:Nope") == 2) {
- mes "[Soldier]";
- mes "Ok well talk to Chocolat if you're done talking with us.";
- close;
- }
- mes "[Soldier]";
- mes "Soldiers are in each town to guide you to useful places.";
- mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000.";
- mes "Don't hesitate to ask us questions.";
- next;
- mes "[Soldier]";
- mes "We all don't look the same in every town but our roles are the same.";
- mes "Take note of this whenever you go to a new town.";
- next;
+ mes "[Soldier]";
+ mes "What can I help you with?";
+ mes "Need me to explain what I do again?";
+ next;
+ if(select("Yes, I need an explanation.:Nope") == 2) {
mes "[Soldier]";
- mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds.";
+ mes "Ok well talk to Chocolat if you're done talking with us.";
close;
}
+ mes "[Soldier]";
+ mes "Soldiers are in each town to guide you to useful places.";
+ mes "Ask us where you want to go and we'll mark your mini maps with a ^4A4AFF+^000000.";
+ mes "Don't hesitate to ask us questions.";
+ next;
+ mes "[Soldier]";
+ mes "We all don't look the same in every town but our roles are the same.";
+ mes "Take note of this whenever you go to a new town.";
+ next;
+ mes "[Soldier]";
+ mes "If you want to go to your first town, you can do so once you have reached Base Level 11 in the training grounds.";
+ close;
}
// Instructor Brade (Real Combat Training)
@@ -943,31 +927,28 @@ new_1-2,35,176,4 script Soldier#nv 105,{
mes "Equip a manual of the job which you want to experience, and you will be able to use some basic skills of that corresponding job.";
mes "Try those skills and decide which job to choose.";
close;
- }else{
- mes "[Brade]";
- mes "Kill enough Porings.";
- mes "Porings are easy to deal with, so cheer up.";
- mes "Try again.";
- percentheal 100,100;
- skilleffect 28,9999;
- close;
}
- }
- else {
- mes "[Brade]";
- mes "Have you tried the skills in the Manuals?";
- mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds.";
- next;
- mes "[Brade]";
- mes "I think you've learned enough, if you want to learn more, then speak to the Eden Group girl next to the Trainers.";
- next;
mes "[Brade]";
- mes "Try using the job manuals to find out the characteristics of each job's skills.";
- mes "I will restore your HP and SP... Keep it up.";
+ mes "Kill enough Porings.";
+ mes "Porings are easy to deal with, so cheer up.";
+ mes "Try again.";
percentheal 100,100;
skilleffect 28,9999;
close;
}
+ mes "[Brade]";
+ mes "Have you tried the skills in the Manuals?";
+ mes "If you want to hear information about each job, talk to the people dispatched by the Job Guilds.";
+ next;
+ mes "[Brade]";
+ mes "I think you've learned enough, if you want to learn more, then speak to the Eden Group girl next to the Trainers.";
+ next;
+ mes "[Brade]";
+ mes "Try using the job manuals to find out the characteristics of each job's skills.";
+ mes "I will restore your HP and SP... Keep it up.";
+ percentheal 100,100;
+ skilleffect 28,9999;
+ close;
}
new_1-3,96,30,4 duplicate(NvBrade) Brade#nv1 733
@@ -1003,146 +984,140 @@ function script F_NvErase {
mes "I won't help you until you finish Brade's instructions.";
close;
}
- else if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) {
- mes "[Swordman Guildsman]";
- mes "Hunt two Picky monsters.";
- mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
- close2;
- }
- else if(checkquest(7123) != 2 && checkquest(7123,HUNTING) == 2) {
- mes "[Swordman Guildsman]";
- mes "Great.";
- mes "I think that you're good enough to be a Swordman.";
- mes "I'll give you some potions as a reward.";
- completequest 7123;
- getitem 569,200; // Novice_Potion
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,100;
- close2;
- }
mes "[Swordman Guildsman]";
mes "Can I help you?";
next;
switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) {
- case 1:
- mes "[Swordman Guildsman]";
- mes "Literally, Swordman means one, who is specialized in wielding swords.";
- mes "But they can also choose to use spears if they so choose.";
- next;
- mes "[Swordman Guildsman]";
- mes "We possess strong physical strength.";
- mes "So naturally we can equip heavy armors and weapons.";
- mes "Most weapon classes, except for bows and rods, are equippable by our class.";
- next;
- mes "[Swordman Guildsman]";
- mes "The only weakness of the Swordman class is that they cannot use magic spells.";
- mes "But we've compensated for that by using elemental weapons.";
- next;
- mes "[Swordman Guildsman]";
- mes "The merits of being a Swordman is the enormous amount of HP we have.";
- mes "Most of us can bear the grunt of our enemies' attacks with relative ease.";
- next;
- mes "[Swordman Guildsman]";
- mes "And we are unrivaled when it comes to one-on-one melee combat.";
- next;
- mes "[Swordman Guildsman]";
- mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak.";
- next;
- mes "[Swordman Guildsman]";
- mes "As a Swordman you can advance to a ^8C2121Knight^000000 or ^8C2121Crusader^000000 class as your 2nd class profession.";
- mes "And just recently third professions have been discovered.";
- if(countitem(2819) == 0 && (getequipid(EQI_ACC_L) != 2819 || getequipid(EQI_ACC_R) != 2819)) {
- next;
+ case 1:
mes "[Swordman Guildsman]";
- mes "If you're interested in being a Swordman, I'll offer you this manual.";
- mes "Do you want to try the skills of a Swordman?";
+ mes "Literally, Swordman means one, who is specialized in wielding swords.";
+ mes "But they can also choose to use spears if they so choose.";
next;
- if(select("I'll try the Swordman skills.:No Thanks.") == 2) {
- mes "[Swordman Guildsman]";
- mes "Hum. Do you think so?";
- mes "Ok, I agree with you. Choosing a job is very important in our lives.";
- mes "Just talk to me whenever you want to experience Swordman skills.";
- close;
- }
mes "[Swordman Guildsman]";
- mes "Here is the Swordman manual.";
- mes "I'll just take any manuals from any other classes you have.";
- callfunc "F_NvErase";
- getitem 2819,1; // Swordsman_Manual
+ mes "We possess strong physical strength.";
+ mes "So naturally we can equip heavy armors and weapons.";
+ mes "Most weapon classes, except for bows and rods, are equippable by our class.";
next;
mes "[Swordman Guildsman]";
- mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
- mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
- }
- close;
- case 2:
- mes "[Swordman Guildsman]";
- mes "Do you really want to change your job to Swordman?";
- mes "If you want to be a Swordman, I'll send you to the Swordman Guild immediately.";
- next;
- mes "[Swordman Guildsman]";
- mes "I think you have enough job levels, of course, right?";
- mes "Do you want to stop your training now and go to the Swordman Guild?";
- next;
- if(select("I'll consider it again.:I'll go to the Swordman Guild.") == 2) {
+ mes "The only weakness of the Swordman class is that they cannot use magic spells.";
+ mes "But we've compensated for that by using elemental weapons.";
+ next;
mes "[Swordman Guildsman]";
- mes "I see.";
- mes "Then I'll end your training process and send you to the Swordman Guild.";
- close2;
- callfunc "F_NvErase",1;
- savepoint "izlude",94,103;
- warp "izlude_in",74,167;
- end;
- }
- mes "[Swordman Guildsman]";
- mes "Please try enough instruction manuals from each job class and consider it carefully.";
- mes "Of course, you're always welcomed.";
- close;
- case 3:
- if(checkquest(7123,HUNTING) != -1 && checkquest(7123,HUNTING) != 2) {
+ mes "The merits of being a Swordman is the enormous amount of HP we have.";
+ mes "Most of us can bear the grunt of our enemies' attacks with relative ease.";
+ next;
mes "[Swordman Guildsman]";
- mes "Hunt two Picky monsters.";
- mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
- close;
- }
- else if(checkquest(7123) == 2) {
+ mes "And we are unrivaled when it comes to one-on-one melee combat.";
+ next;
mes "[Swordman Guildsman]";
- mes "I think you finished that quest already, right?";
- mes "You'll experience more of these quests as you grow as an adventurer in the world.";
+ mes "Anyone who chooses to be a Swordman will likely play the role of the tank. It is our duty to protect the weak.";
next;
mes "[Swordman Guildsman]";
- mes "Your training is now complete.";
- mes "If you choose to become a Swordman I wish you goodluck.";
+ mes "As a Swordman you can advance to a ^8C2121Knight^000000 or ^8C2121Crusader^000000 class as your 2nd class profession.";
+ mes "And just recently third professions have been discovered.";
+ if(countitem(2819) == 0 && (getequipid(EQI_ACC_L) != 2819 || getequipid(EQI_ACC_R) != 2819)) {
+ next;
+ mes "[Swordman Guildsman]";
+ mes "If you're interested in being a Swordman, I'll offer you this manual.";
+ mes "Do you want to try the skills of a Swordman?";
+ next;
+ if(select("I'll try the Swordman skills.:No Thanks.") == 2) {
+ mes "[Swordman Guildsman]";
+ mes "Hum. Do you think so?";
+ mes "Ok, I agree with you. Choosing a job is very important in our lives.";
+ mes "Just talk to me whenever you want to experience Swordman skills.";
+ close;
+ }
+ mes "[Swordman Guildsman]";
+ mes "Here is the Swordman manual.";
+ mes "I'll just take any manuals from any other classes you have.";
+ callfunc "F_NvErase";
+ getitem 2819,1; // Swordsman_Manual
+ next;
+ mes "[Swordman Guildsman]";
+ mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
+ mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
+ }
close;
- }
- else{
+ case 2:
mes "[Swordman Guildsman]";
- mes "You want me to give you a quest?";
- mes "Umm. Let me see.";
- mes "Ok! Hunt a couple of Picky monsters around here.";
- next;
- mes "^4A4AFFYou received a hunting request from a staff of the Swordman Guild.^000000";
- mes "^4A4AFFYou can check the contents of the quest from the quest information window.^000000";
- setquest 7123;
+ mes "Do you really want to change your job to Swordman?";
+ mes "If you want to be a Swordman, I'll send you to the Swordman Guild immediately.";
next;
mes "[Swordman Guildsman]";
- mes "Use the 'Bash' skill in the Swordman manual.";
- mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available Swordman skills.";
+ mes "I think you have enough job levels, of course, right?";
+ mes "Do you want to stop your training now and go to the Swordman Guild?";
next;
+ if(select("I'll consider it again.:I'll go to the Swordman Guild.") == 2) {
+ mes "[Swordman Guildsman]";
+ mes "I see.";
+ mes "Then I'll end your training process and send you to the Swordman Guild.";
+ close2;
+ callfunc "F_NvErase",1;
+ savepoint "izlude",94,103;
+ warp "izlude_in",74,167;
+ end;
+ }
mes "[Swordman Guildsman]";
- mes "Talk to Trainer Brutus if you want to fight stronger monsters.";
- mes "I'll wait for you here.";
- mes "Wish you a good luck.";
+ mes "Please try enough instruction manuals from each job class and consider it carefully.";
+ mes "Of course, you're always welcomed.";
+ close;
+ case 3:
+ set .@quest, checkquest(7123);
+ if (.@quest == -1) {
+ mes "[Swordman Guildsman]";
+ mes "You want me to give you a quest?";
+ mes "Umm. Let me see.";
+ mes "Ok! Hunt a couple of Picky monsters around here.";
+ next;
+ mes "^4d4dffYou received a hunting request from a staff of the Swordman Guild.";
+ mes "You can check the contents of the quest from the quest information window.^000000";
+ setquest 7123;
+ next;
+ mes "[Swordman Guildsman]";
+ mes "Use the 'Bash' skill in the Swordman manual.";
+ mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available Swordman skills.";
+ next;
+ mes "[Swordman Guildsman]";
+ mes "Talk to Trainer Brutus if you want to fight stronger monsters.";
+ mes "I'll wait for you here.";
+ mes "Wish you a good luck.";
+ close;
+ }
+ else if (.@quest == 1) {
+ if (checkquest(7123,HUNTING) == 2) {
+ mes "[Swordman Guildsman]";
+ mes "Great.";
+ mes "I think that you're good enough to be a Swordman.";
+ mes "I'll give you some potions as a reward.";
+ completequest 7123;
+ getitem 569,200; // Novice_Potion
+ getexp 5000,100;
+ close;
+ }
+ mes "[Swordman Guildsman]";
+ mes "Hunt two Picky monsters.";
+ mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
+ close;
+ }
+ else if (.@quest == 2) {
+ mes "[Swordman Guildsman]";
+ mes "I think you finished that quest already, right?";
+ mes "You'll experience more of these quests as you grow as an adventurer in the world.";
+ next;
+ mes "[Swordman Guildsman]";
+ mes "Your training is now complete.";
+ mes "If you choose to become a Swordman I wish you goodluck.";
+ close;
+ }
+ mes "[Swordman Guildsman]";
+ mes "I'm sorry but I don't have any quests to give you right now.";
+ close;
+ case 4:
+ mes "[Swordman Guildsman]";
+ mes "If you have any questions about the Swordman class, please ask me.";
+ mes "The Swordman Guild is waiting for novices like you.";
close;
- }
- case 4:
- mes "[Swordman Guildsman]";
- mes "If you have any questions about the Swordman class, please ask me.";
- mes "The Swordman Guild is waiting for novices like you.";
- close;
}
}
@@ -1155,93 +1130,73 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728
// ---------------------------- Mage Guide ----------------------------------
- script Mage Guide#nv::NvMag 123,{
if(job_novice_q < 16) {
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "You are still in the process of training with Instructor Brade.";
close;
}
- else if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) {
- mes "[Mage Guide]";
- mes "The quest is that you have to hunt Lunatics and bring 5 clovers.";
- close2;
- }
- else if(checkquest(7124) != 2 && checkquest(7124,HUNTING) == 2) {
- mes "[Mage Guide]";
- mes "You have done an excellent job.";
- mes "So, did you find any interests about Mages?";
- mes "Alright. I will give something...";
- mes "Here are Novice Butterfly Wings, please take them.";
- completequest 7124;
- getitem 12324,30; // N_Butterfly_Wing
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,100;
- close2;
- }
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "What can I help you with?";
next;
switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) {
case 1:
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "Mages are those who can use magic when they need to protect their friends.";
mes "Mages can curse enemies using the elements of fire, water, earth and thunder magic.";
next;
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "However they cannot equip other weapons but staffs and books.";
mes "Because they are too delicate to carry heavy weapons.";
next;
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "But they can cover this weakness by their remarkable magic skills.";
mes "That is why many people want to become a Mage!";
next;
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "Mages have to be in their guild for guild's power and honor.";
mes "This is one of the reasons why Mages are popular in any parties and guilds.";
mes "Why don't you become a Mage?";
next;
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "^8C2121Mages can transform to Wizards or Sages as their second job.^000000";
if(countitem(2824) == 0 && (getequipid(EQI_ACC_L) != 2824 || getequipid(EQI_ACC_R) != 2824)) {
next;
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "Do you want to register to experience how it is to be a Mage?";
mes "Would you like to test Mage skills?";
next;
if(select("I want to test Mage skills.:I don't want to test it.") == 2) {
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "Hum. Do you think so.";
mes "Ok, I agree with you. Choosing a job is very important in our life.";
mes "Just talk to me whenever you want to experience Mage skills.";
close;
}
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "Here is the Mage Manual.";
mes "I will take the other job registration forms and manuals from you.";
next;
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "Here is the Mage Manual.";
mes "I will take the other job registration forms and manuals from you.";
callfunc "F_NvErase";
getitem 2824,1; // Mage_Manual
next;
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "After equipping the Manual, open your Skill menu by pressing ALT+S.";
mes "Make sure to minimize your Skill tree by clicking the '-' button on the top right corner of the Skill Tree Window.";
}
close;
case 2:
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "You want to be a Mage?";
mes "Ok, then, I will send you to the Mage Guild union in Geffen right away.";
next;
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "Wait, have you checked your Job level?";
mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?";
next;
if(select("I will think about it again.:Yes, complete my training.") == 2) {
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "Welcome!!";
mes "I will send you to the Mage Guilds union after you complete your Novice training.";
close2;
@@ -1250,43 +1205,59 @@ new_5-3,97,41,4 duplicate(NvSwd) Swordman Guide#nv5 728
warp "geffen_in",163,98;
end;
}
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "Please test what Mage skills are all about before you decide.";
mes "We are always welcome to have you!";
close;
case 3:
- if(checkquest(7124,HUNTING) != -1 && checkquest(7124,HUNTING) != 2) {
- mes "[Mage Guide]";
- mes "The quest is that you have to hunt Lunatics and bring 5 clovers.";
- close;
- }
- else if(checkquest(7124) == 2) {
- mes "[Mage Guide]";
- mes "You have already completed the quest.";
- mes "Once you enter the main world, you can get various exciting quests there!";
- next;
- mes "[Mage Guide]";
- mes "This should be enough for your training.";
- close;
- }
- else {
- mes "[Mage Guide]";
+ set .@quest, checkquest(7124);
+ if (.@quest == -1) {
+ mes "[Mage Guild Member]";
mes "Huh? Quest?";
mes "Hmm... What would be suited for you...?";
mes "Would you like to hunt Lunatics by using Bolt skills?";
next;
- mes "^4A4AFFYou have received a Hunting quest from the Mage Guide.^000000";
- mes "^4A4AFFYou can get more information about the quest from the quest window.^000000";
+ mes "^4d4dffYou have received a Hunting quest from the Mage Guide.";
+ mes "You can get more information about the quest from the quest window.^000000";
setquest 7124;
next;
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "You are able to use 'Fire Bolt' skill that is shown on the Mage manual.";
mes "I will wait for you here.";
mes "Good luck!";
close;
}
+ else if (.@quest == 1) {
+ if (checkquest(7124,HUNTING) == 2) {
+ mes "[Mage Guild Member]";
+ mes "You have done excellent job.";
+ mes "So, did you find any interests about Mages?";
+ mes "Alright. I will give something...";
+ mes "Here are Novice Butterfly Wings, please take them.";
+ completequest 7124;
+ getitem 12324, 30; // N_Butterfly_Wing
+ getexp 5000,100;
+ close;
+ }
+ mes "[Mage Guild Member]";
+ mes "The quest is that you have to";
+ mes "hunt Lunatics and bring 5 clovers.";
+ close;
+ }
+ else if (.@quest == 2) {
+ mes "[Mage Guild Member]";
+ mes "You have already completed the quest.";
+ mes "Once you enter the main world, you can get various exciting quests there!";
+ next;
+ mes "[Mage Guild Member]";
+ mes "This should be enough for your training.";
+ close;
+ }
+ mes "[Mage Guild Member]";
+ mes "I'm sorry but I don't have any quests to give you right now.";
+ close;
case 4:
- mes "[Mage Guide]";
+ mes "[Mage Guild Member]";
mes "If you have any questions about Mages, feel free to ask me.";
mes "I think you could be a intelligent Mage...";
close;
@@ -1306,24 +1277,6 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123
mes "You look like you are not done with Instructor Brade's lessons.";
close;
}
- else if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) {
- mes "[Thief Guild Member]";
- mes "Hunt 5 Willows and then come talk to me to finish your quest.";
- close2;
- }
- else if(checkquest(7127) != 2 && checkquest(7127,HUNTING) == 2) {
- mes "[Thief Guild Member]";
- mes "You are very strong.";
- mes "These are not many but let me give you a reward for your effort.";
- completequest 7127;
- getitem 12323,50; // N_Fly_Wing
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,100;
- close2;
- }
mes "[Thief Guild Member]";
mes "How can I help you?";
next;
@@ -1395,17 +1348,8 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123
mes "If you're undecided what job to take on I suggest you try talking to all the Guides first.";
close;
case 3:
- if(checkquest(7127,HUNTING) != -1 && checkquest(7127,HUNTING) != 2) {
- mes "[Thief Guild Member]";
- mes "Hunt 5 Willows and then come talk to me to finish your quest.";
- close;
- }
- else if(checkquest(7127) == 2) {
- mes "[Thief Guild Member]";
- mes "I'm sorry but I don't have any quests to give you right now.";
- close;
- }
- else {
+ set .@quest, checkquest(7127);
+ if (.@quest == -1) {
mes "[Thief Guild Member]";
mes "Quests?";
mes "Hmm, what will be good for you?";
@@ -1414,13 +1358,40 @@ new_5-3,101,41,4 duplicate(NvMag) Mage Guide#nv5 123
mes "[Thief Guild Member]";
mes "You can't cheat this so make sure to kill 5 Willows. When you're done come and talk to me again.";
mes "If you talk to Trainer Brutus, he can send you to a more difficult training ground where there are Willows to hunt.";
+ setquest 7127;
next;
mes "[Thief Guild Member]";
mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack.";
mes "Double Attack and Hide are the main skills of the Thief.";
- setquest 7127;
close;
}
+ else if (.@quest == 1) {
+ if (checkquest(7127,HUNTING) == 2) {
+ mes "[Thief Guild Member]";
+ mes "You are very strong.";
+ mes "These are not many but let me give you a reward for your effort.";
+ completequest 7127;
+ getitem 12323, 50; // N_Fly_Wing
+ getexp 5000,100;
+ close;
+ }
+ mes "[Thief Guild Member]";
+ mes "Hunt 5 Willows and then come talk to me to finish your quest.";
+ close;
+ }
+ else if (.@quest == 2) {
+ mes "[Thief Guild Member]";
+ mes "I think you finished that quest already, right?";
+ mes "You'll experience more of these quests as you grow as an adventurer in the world.";
+ next;
+ mes "[Thief Guild Member]";
+ mes "Your training is now complete.";
+ mes "If you choose to become a Thief I wish you goodluck.";
+ close;
+ }
+ mes "[Thief Guild Member]";
+ mes "I'm sorry but I don't have any quests to give you right now.";
+ close;
case 4:
mes "[Thief Guild Member]";
mes "If you have something to ask about the Thief job, feel free to ask me.";
@@ -1437,106 +1408,67 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118
// ---------------------------- Merchant Guide ------------------------------
- script Merchant Guide#nv::NvMer 97,{
if(job_novice_q < 16) {
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "You are still in the process of training with sir Brade.";
close;
}
- else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) {
- mes "[Merchant Guide]";
- mes "Zeny is the currency of Rune Midgard.";
- mes "You can make zeny by selling loot as well as through making smart business decisions.";
- next;
- mes "[Merchant Guide]";
- mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
- mes "What a valuable job it is! Isn't it?";
- next;
- mes "[Merchant Guide]";
- mes "Why don't you try to be a Merchant?";
- mes "Making money is not easy but it will be a great experience!";
- close2;
- }
- else if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny >= 300) {
- mes "[Merchant Guide]";
- mes "Excellent!";
- mes "Zeny is the currency of Rune Midgard.";
- mes "You can make zeny by selling loot as well as through making smart business decisions.";
- next;
- mes "[Merchant Guide]";
- mes "We can use extremely powerful skills with zeny!";
- mes "Mammonite! That is our ultimate attack skill!!";
- mes "We basically paste money on the weapon and then strike the enemy.";
- mes "Death by Zeny! Nyahahahaha!";
- next;
- mes "[Merchant Guide]";
- mes "By the way, you have done an excellent job. So, I should give you something... What would be good?";
- mes "Alright! What about Phracon?";
- mes "Phracon is a metallic element which you can use for refining weapons.";
- completequest 7126;
- getitem 1010,7; // Phracon
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,0;
- getexp 1000,100;
- close2;
- }
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "What can I help you with?";
next;
switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) {
case 1:
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Merchant? Simply put, they sell goods and make money.";
mes "That's the main focus for any Merchant.";
next;
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "We have special skills for making money.";
mes "We can buy goods at a lower price and sell them at a higher price.";
next;
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Also Merchants can have Carts that we can store lots of items in.";
next;
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "^8C2121Merchants can transform to a Blacksmith or an Alchemist^000000 as their second job.";
if(countitem(2823) == 0 && (getequipid(EQI_ACC_L) != 2823 || getequipid(EQI_ACC_R) != 2823)) {
next;
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Do you wan to see what it's like to be a Merchant?";
next;
if(select("I want to test Merchant skills.:I don't want to test it.") == 2) {
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Hum. Do you think so?";
mes "Ok, I agree with you. Choosing a job is very important in our life.";
mes "Just talk to me whenever you want to experience Merchant skills.";
close;
}
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Here is the Merchant skill manual.";
mes "I will take other job manuals from you while I'm at it.";
next;
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Here is the Merchant skill manual.";
mes "I will take other job manuals from you while I'm at it.";
callfunc "F_NvErase";
getitem 2823,1; // Merchant_Manual
next;
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Make sure to equip the Skill Manual by double-clicking it in the Inventory Window.";
mes "Open your Skill Tree by pressing ^4A4AFFAlt + S^000000 and minimize the window by pressing the '-' button on the top right corner of the window to see the available skills.";
}
close;
case 2:
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "You want to be a Merchant?";
mes "Ok, then, I will send you to the Merchant Guild's union right away.";
next;
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Wait, have you checked your Job level?";
mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?";
next;
if(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union.") == 2) {
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Welcome!!";
mes "I will send you to the Merchant Guild's union after you complete your Novice training.";
close2;
@@ -1545,50 +1477,73 @@ new_5-3,105,41,4 duplicate(NvThf) Thief Guide#nv5 118
warp "alberta_in",62,44;
end;
}
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "Ok, I hope you consider being a Merchant.";
mes "We are always welcome to have you!";
close;
case 3:
- if((checkquest(7126) == 0 || checkquest(7126) == 1) && Zeny < 300) {
- mes "[Merchant Guide]";
- mes "Zeny is the currency of Rune Midgard.";
+ set .@quest, checkquest(7126);
+ if (.@quest == -1) {
+ mes "[Merchant Guildsman]";
+ mes "Huh? Quest??";
+ mes "Humm... What would be suited for you...?";
+ mes "Ok, then bring me ^5d5dff300 zeny^000000 by selling some of your items to the Potato Merchant.";
+ next;
+ mes "[Merchant Guildsman]";
+ mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills.";
+ setquest 7126;
+ next;
+ mes "I will wait for you here.";
+ mes "Good luck!";
+ close;
+ }
+ else if (.@quest == 1) {
+ if (Zeny > 299) {
+ mes "[Merchant Guildsman]";
+ mes "Excellent!";
+ mes "Zeny is the currency of Rune-Midgard.";
+ mes "You can make zeny by selling loot as well as through making smart business decisions.";
+ next;
+ mes "[Merchant Guildsman]";
+ mes "We can use extremely powerful skills with zeny!";
+ mes "Mammonite! That is our ultimate attack skill!!";
+ mes "We basically paste money on the weapon and then strike the enemy. Death by Zeny! Nyahahahaha!";
+ next;
+ mes "[Merchant Guildsman]";
+ mes "By the way, you have done an excellent job. So, I should give you something... What would be good?";
+ mes "Alright! What about Phracon?";
+ mes "Phracon is a metallic element which you can use for refining weapons.";
+ completequest 7126;
+ getitem 1010,7; // Phracon
+ getexp 5000,100;
+ close;
+ }
+ mes "[Merchant Guildsman]";
+ mes "Zeny is the currency of Rune-Midgard.";
mes "You can make zeny by selling loot as well as through making smart business decisions.";
next;
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "You can get loot by killing monsters. After hunting monsters, you can sell those loot to make a profit!";
mes "What a valuable job it is! Isn't it?";
next;
- mes "[Merchant Guide]";
- mes "Why don't you try to be a Merchant?";
- mes "Making money is not easy but it will be a great experience!";
+ mes "[Merchant Guildsman]";
+ mes "Why don't you try to be a Merchant? Making money is not easy but it will be a great experience!";
close;
}
- else if(checkquest(7126) == 2) {
- mes "[Merchant Guide]";
+ else if (.@quest == 2) {
+ mes "[Merchant Guildsman]";
mes "You have already completed the quest.";
mes "Once you enter the main world, you can get various exciting quests there!";
next;
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "I think you're strong enough now to change your job right? Hahahaha don't waste too much time here Novice.";
close;
}
- else {
- mes "[Merchant Guide]";
- mes "Huh? Quest??";
- mes "Humm... What would be suited for you...?";
- mes "Ok, then bring me ^4A4AFF300 zeny^000000 by selling some of your items to the Potato Merchant.";
- next;
- mes "[Merchant Guide]";
- mes "If you equipped the Merchant manual you have the ability to use the 'Overcharge' and 'Discount' skills.";
- setquest 7126;
- next;
- mes "[Merchant Guide]";
- mes "Good luck!";
- close;
- }
+ mes "[Merchant Guildsman]";
+ mes "I'm sorry but I don't have any quests to give you right now.";
+ close;
case 4:
- mes "[Merchant Guide]";
+ mes "[Merchant Guildsman]";
mes "If you have any questions about Merchants, feel free to ask me.";
mes "I think you could be a rich Merchant. AhHahaha.";
close;