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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/re/jobs/3-2
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/re/jobs/3-2')
-rw-r--r--npc/re/jobs/3-2/genetic.txt20
-rw-r--r--npc/re/jobs/3-2/minstrel.txt174
-rw-r--r--npc/re/jobs/3-2/royal_guard.txt8
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt62
-rw-r--r--npc/re/jobs/3-2/sorcerer.txt12
-rw-r--r--npc/re/jobs/3-2/sura.txt40
-rw-r--r--npc/re/jobs/3-2/wanderer.txt54
7 files changed, 185 insertions, 185 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index ea926b0b1..cc7874f38 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -258,9 +258,9 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "What's your name, young alchemist?";
next;
- select("I'm "+strcharinfo(0)+".");
+ select("I'm "+strcharinfo(PC_NAME)+".");
mes "[Devries]";
- mes "Oh, "+strcharinfo(0)+"!";
+ mes "Oh, "+strcharinfo(PC_NAME)+"!";
mes "That's a very unusual name. Pleased to meet you.";
next;
mes "[Devries]";
@@ -553,18 +553,18 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "<I'm sure it will be a great inspiration for other Alchemists.>";
next;
mes "<Come to think of it, you've attached a paper?>";
- mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(0)+">";
+ mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(PC_NAME)+">";
next;
mes "<Myself and many other Alchemists from the Alchemist union are taking great interest in this.>";
next;
mes "<We are looking forward to more volumes of study papers and outcomes, especially from other Geneticists who?ve heard this news.>";
next;
mes "<Miss. Devries>";
- mes "<I think that "+strcharinfo(0)+" has enough ability and talent to be a Geneticist.>";
+ mes "<I think that "+strcharinfo(PC_NAME)+" has enough ability and talent to be a Geneticist.>";
next;
- mes "<Please tell "+strcharinfo(0)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>";
+ mes "<Please tell "+strcharinfo(PC_NAME)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>";
next;
- mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(0)+" who are excellent talented people.>";
+ mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(PC_NAME)+" who are excellent talented people.>";
mes "<We hope that you yield good fruits in the future as well.>";
next;
mes "[Devries]";
@@ -723,7 +723,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
}
if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211) && !questprogress(2212)
&& !questprogress(2213) && !questprogress(2213) && !questprogress(2214)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, I need to gather plant materials first.";
close;
}
@@ -747,7 +747,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D");
mes "I've put the prepared materials into the chosen testing seed.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Good. Now I can let Miss Devries take a look at this seed!";
if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) {
job_gen = 61;
@@ -866,7 +866,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Oh, by the way what made you come here?";
mes "Did you come here to order something";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm a Geneticist applicant.";
mes "I heard that you were very knowledgeable about portable mini cannons and stuff.";
next;
@@ -874,7 +874,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Yep, I deal with many kinds of cannons.";
mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Cart remodeling?";
next;
mes "[Demi Calberine]";
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index ca5b7e261..a9f30975c 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -59,7 +59,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "[Old Man passing by]";
mes "Eeeee~ that's not real song...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Clap.";
mes "I can feel the rhythm.";
mes "Can I hear one more song?";
@@ -68,7 +68,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "Hum?";
mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "??!!";
next;
mes "[Bard]";
@@ -76,7 +76,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "Just kidding.";
mes "Were you serious? Haha.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
next;
mes "[Karian]";
@@ -95,8 +95,8 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "[Karian]";
mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I'm "+strcharinfo(PC_NAME)+".";
mes "Are you here in Alberta to travel?";
next;
mes "[Karian]";
@@ -107,7 +107,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "Yes!";
mes "I'm looking for '^f57d7dMaestro Song^000000'.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?";
next;
mes "[Karian]";
@@ -115,7 +115,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "According to a rumor that I heard, he is a rich noble.";
mes "But other than that fact, I can't get any more information.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why can't you get any more information?";
next;
mes "[Karian]";
@@ -127,7 +127,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
next;
if(select("Ok.", "No.") == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not interested.";
next;
mes "[Karian]";
@@ -135,7 +135,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "See you later~";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I will.";
job_min = 1;
setquest 11135;
@@ -144,7 +144,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
next;
mes "[Karian]";
- mes "Then "+strcharinfo(0)+".";
+ mes "Then "+strcharinfo(PC_NAME)+".";
mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
mes "Because I have something to investigate in Alberta.";
next;
@@ -164,7 +164,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "It's good to travel by yourself but sometimes you feel that you want to have friends around.";
next;
mes "[Karian]";
- mes "Then "+strcharinfo(0)+".";
+ mes "Then "+strcharinfo(PC_NAME)+".";
mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?";
mes "Because I have something to investigate in Alberta.";
next;
@@ -181,7 +181,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
close;
} else if (job_min == 4) {
mes "[Karian]";
- mes strcharinfo(0)+"! Did you already go to Prontera?";
+ mes strcharinfo(PC_NAME)+"! Did you already go to Prontera?";
mes "Did you get any useful information?";
next;
mes "[Karian]";
@@ -219,7 +219,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "make them feel as if they are in the land of dreams.";
next;
mes "[Karian]";
- mes "Ah!!! "+strcharinfo(0)+" Long time no see!";
+ mes "Ah!!! "+strcharinfo(PC_NAME)+" Long time no see!";
mes "What? What am I doing here?";
next;
mes "[Karian]";
@@ -387,14 +387,14 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "Eeeeh it's so painful.";
mes "I don't want to feel like this ever again.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you ok?";
next;
mes "[Karian]";
mes "...";
mes "No...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm feeling ok.";
mes "So, I'm going to find out information in town, you can take a rest.";
next;
@@ -402,7 +402,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "Sorry, blech! I still feel bad...";
mes "You can get good information from the ^f57d7dPub^000000. Owww...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You don't have to tell me everything. I can take care of it.";
next;
mes "[Karian]";
@@ -426,7 +426,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
} else if (job_min == 9) {
mes "Owww...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "How do you feel?";
next;
mes "[Karian]";
@@ -437,7 +437,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "Did you get anything?";
mes "I'm sorry that I can't be more helpful to you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, it's ok.";
mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'.";
next;
@@ -447,7 +447,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes ".....";
mes "Bleech...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey! Are you sure that you are ok?";
next;
mes "[Karian]";
@@ -455,28 +455,28 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "It's just bad memories.";
mes "So did you hear something?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I heard a song named ^f57d7d'Metallic Sound'^000000.";
next;
mes "[Karian]";
mes "What?!?!?!?!!!!!";
mes "You heard that?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why? Do you know that song?";
next;
mes "[Karian]";
mes "Ahh...";
mes "Y-yes...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
next;
mes "[Karian]";
mes "I met him before.";
mes "He has a great voice...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes.";
mes "I blacked out as I heard that song.";
next;
@@ -485,7 +485,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{
mes "And he...";
mes "What else?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah!!";
mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000.";
mes "I don't know why he went there.";
@@ -537,18 +537,18 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "Hum!! Hey you, you were listening to my song.";
mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What?!";
next;
mes "[Tone-deaf person]";
mes "Sing for me.";
mes "Come on~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok...";
mes "Hum hum...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You are standing in the middle of Asgard's field.";
mes "You hand the fruit of heaven over to me~";
mes "You are loved by every god~";
@@ -587,7 +587,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song.";
mes "Of course he isn't good enough to me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did you meet ^f57d7d'Maestro Song'^000000?";
next;
mes "[Tone-deaf person]";
@@ -607,14 +607,14 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "[Tone-deaf person]";
mes "He said that he will go to Thanatos.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did you get a song?";
next;
mes "[Tone-deaf person]";
mes "Yes!";
mes "He conceded my ability!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Can I hear the song?";
next;
mes "[Tone-deaf person]";
@@ -666,19 +666,19 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "Clap";
mes "Hey~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Eeeee...";
next;
mes "[Tone-deaf person]";
mes "I think you are qualified, but you seem to need more training.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
next;
mes "-You're so exhausted.-";
mes "-So go back to the hotel.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you for your song.";
mes "I have to go back...";
next;
@@ -691,7 +691,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
changequest 11141,11142;
close;
} else if (job_min == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
next;
mes "-I'm so exhausted.-";
@@ -731,7 +731,7 @@ OnTouch:
if (job_min == 10 || (job_min == 11 && countitem(Mins_Receipt) == 0)) {
mes "-There is a piece of paper on the ground.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is this?";
next;
mes "[Karian]";
@@ -751,7 +751,7 @@ OnTouch:
mes "- Directions : Around Juno's plaza.";
getitem Mins_Receipt,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Photo exchange receipt?";
mes "How did he drop it...";
next;
@@ -856,7 +856,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "I can take a picture for you.";
mes "Do you want to take a pic?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...";
mes "Do you remember this receipt?";
next;
@@ -894,7 +894,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Mr. Click]";
mes "Here, take a look.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The picture!";
mes "Let me see it!";
next;
@@ -902,13 +902,13 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "Hurry.";
donpcevent "Karian#cmd2::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
next;
mes "[Karian]";
mes "Oh~ Good pic, isn't it?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask...";
mes "He's wearing a mask?!";
mes "We came here for this?";
@@ -921,7 +921,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "-In front of Thanatos tower.";
mes "-Maestro Song.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What does it mean?";
next;
mes "[Karian]";
@@ -934,7 +934,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Karian]";
mes "We might be able to get something there.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then why would he need 33?";
next;
mes "[Karian]";
@@ -943,7 +943,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Karian]";
mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok. Then let's meet at Lighthalzen's hotel.";
mes "I'll get the 33 Teddy Bears.";
donpcevent "Karian#cmd2::OnDisable";
@@ -961,7 +961,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{
mes "[Karian]";
mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then let's meet at Lighthalzen's hotel.";
mes "I'll get the 33 Teddy Bears.";
donpcevent "Karian#cmd2::OnDisable";
@@ -985,14 +985,14 @@ OnTouch:
mes "Why do you have lots of teddy bears?";
mes "Where did you get them old man?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey, I'm not an old man.";
next;
mes "[Little Girl]";
mes "And my name isn't 'Hey'!";
mes "My name is 'Rion'!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry~ sorry~";
mes "What if I give you a teddy bear.";
next;
@@ -1004,7 +1004,7 @@ OnTouch:
mes "[Rion]";
mes "A man who I saw before didn't give me teddy bears even though he had lots of them!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is he the guy in this pic?";
next;
mes "[Rion]";
@@ -1020,16 +1020,16 @@ OnTouch:
mes "[Rion]";
mes "My mother works here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ice Cave?";
next;
mes "[Rion]";
mes "Mother said that it's freezing.";
next;
mes "[Karian]";
- mes "Hey~ "+strcharinfo(0)+"~";
+ mes "Hey~ "+strcharinfo(PC_NAME)+"~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah, Karian. Did you just get here?";
next;
mes "[Karian]";
@@ -1037,14 +1037,14 @@ OnTouch:
mes "It was much farther away than I'd expected.";
donpcevent "Karian#cmd3::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You... walked here?";
next;
mes "[Karian]";
mes "...";
mes "I didn't want to take the airship again...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... got it.";
mes "Then did you get anything in Einbroch?";
next;
@@ -1052,13 +1052,13 @@ OnTouch:
mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air.";
mes "How about you? Did you find something about the teddy bears?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Maestro Song' might be in an Ice Cave.";
next;
mes "[Karian]";
mes "Might be?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This little... ah... Rion saw him.";
next;
mes "[Karian]";
@@ -1066,10 +1066,10 @@ OnTouch:
mes "Huu... legs hurt.";
mes "Ok, let's go to there.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Okay.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thanks, Rion.";
mes "I'll give you all the teddy bears I have.";
next;
@@ -1077,7 +1077,7 @@ OnTouch:
mes "Really?!";
mes "Waaah!!!!!!!!!";
mes "I'm so happy!!!";
- mes "Thank you, "+strcharinfo(0)+".";
+ mes "Thank you, "+strcharinfo(PC_NAME)+".";
job_min = 13;
changequest 11145,11146;
donpcevent "Karian#cmd3::OnDisable";
@@ -1245,7 +1245,7 @@ OnTouch:
mes "Huu!!";
mes "Wake up!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where am I...?";
job_min = 15;
close;
@@ -1259,7 +1259,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "Huu!!";
mes "Wake up!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where am I...?";
job_min = 15;
close;
@@ -1270,17 +1270,17 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "[Old Woman]";
mes "You're lucky that my husband found you when he did.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry.";
next;
mes "[Old Woman]";
mes "Anyway!! Be careful!";
mes "You don't believe your youth alone will protect you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'll be careful.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you know that song written on the wall of the Ice cave?";
next;
mes "[Old Woman]";
@@ -1296,7 +1296,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "[Old Woman]";
mes "And then he decided to go to Comodo.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Comodo?";
next;
mes "[Old Woman]";
@@ -1313,7 +1313,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{
mes "Eee I don't want to go on an airship again!";
donpcevent "Karian#cmd4::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Take it easy...";
mes "Is there another way to go there?";
next;
@@ -1357,7 +1357,7 @@ function Choice;
mes "Maestro Song, Go to Comodo by boat!";
mes "Be ambitious!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Will it be okay...";
next;
mes "[Karian]";
@@ -1381,7 +1381,7 @@ function Choice;
mes "-You should see-";
mes "-other small boats.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm...";
mes "I didn't think that there was anyone who would cross over this sea with a boat.";
mes "You sure I'll see other boats?";
@@ -1390,7 +1390,7 @@ function Choice;
mes "They will be headed the other direction.";
donpcevent "Karian#cmd5::OnDisable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where are you going?";
next;
mes "[Karian]";
@@ -1405,7 +1405,7 @@ function Choice;
mes "-You suddenly feel like-";
mes "-you're sitting in water.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey! There's a water leak!!";
next;
mes "[Karian]";
@@ -1492,30 +1492,30 @@ function Choice;
comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{
OnTouch:
if (job_min == 17) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm... I'm alive~";
next;
mes "[Karian]";
mes "That was a close call.";
donpcevent "Karian#cmd6::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We wouldn't have suffered like this if we just took the Airship.";
next;
mes "[Karian]";
mes "But I told you that I don't ride airships!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can't believe this!";
next;
mes "[Karian]";
mes "Well, let's forget about the past!";
mes "Since we're in Comodo, let's just have some fun okay?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then what should we do about looking for 'Maestro Song'??";
next;
mes "[Karian]";
@@ -1601,11 +1601,11 @@ comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{
moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 20) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um? What is this?";
mes "Something covered by sand?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah It's!!";
mes "I think 'Maestro Song' dropped it!";
next;
@@ -1613,17 +1613,17 @@ OnTouch:
mes "What?! How do you know?";
donpcevent "Karian#cmd7::OnEnable";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The lyrics from the man I met in Hugel on the receipt...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "and this poem written on this paper.";
mes "The calligraphy style is the same.";
next;
mes "[Karian]";
mes "I want to see clock tower...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But this poem can't be a clue...";
mes "...";
mes "What?";
@@ -1632,14 +1632,14 @@ OnTouch:
mes "......";
mes "I want to see clock tower.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Clock tower?";
mes "What are you saying all of a sudden?";
next;
mes "[Karian]";
mes "The... huge clock tower in Al De Baran.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I know but...";
next;
mes "[Karian]";
@@ -1658,7 +1658,7 @@ OnTouch:
mes "[Karian]";
break;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok that's not a bad idea...";
next;
mes "[Karian]";
@@ -1677,7 +1677,7 @@ OnTouch:
aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_min == 21) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Anyway why do you want to visit this place?";
next;
mes "[Karian]";
@@ -1750,7 +1750,7 @@ OnTouch:
mes "[Karian]";
mes "I'm so tired.";
mes "I want to take a rest~";
- mes "Come here, "+strcharinfo(0)+".";
+ mes "Come here, "+strcharinfo(PC_NAME)+".";
job_min = 23;
close;
}
@@ -1824,10 +1824,10 @@ OnTouch:
mes "How'd you do that?";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "-It's a poem that you picked up in the desert.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "-How does Karian know-";
mes "-that song's not a poem?-";
next;
@@ -1878,7 +1878,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
mes "[Karian]";
mes "I gave it to my friend but he kept it precious...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did you give it to him?";
mes "Wait a second!";
mes "Just who are you?";
@@ -1887,7 +1887,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
mes "Yes! I'm 'Maestro Song'!";
mes "Are you surprised!?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
next;
mes "[Maestro Song]";
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index 0d87db5d2..5cead2250 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -87,20 +87,20 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "Do you want to argue with me? Do you know who I am?";
next;
if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
next;
mes "[Middle-aged Gentleman]";
mes "That's enough. Don't make this mistake again.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm a member here and have the authority to find out what your business is here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You are a stranger and I'm not sure if you belong here.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you tell me your identity, I will apologize.";
next;
mes "[Middle-aged Gentleman]";
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index 04c0abc11..9cdd3f732 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -1072,7 +1072,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
changequest 7176,7177;
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm sorry.";
mes "I found one more key but I didn't bring it.";
mes "I'll bring it soon.";
@@ -1115,11 +1115,11 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
mes "An assistant sells some paint and tool.";
close;
L_Code:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Paul said...";
next;
input .@inputstr$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Paul said...";
mes "'"+.@inputstr$+"' .";
next;
@@ -1698,12 +1698,12 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
.@dap01$ = "blue fire in turtle island third floor";
.@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR";
if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What was it?";
mes "I guess I have to make sure I don't use any capital letters.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^4d4dff"+.@inputstr$+"^000000";
mes "It's clearly pointing to this.";
next;
@@ -1846,16 +1846,16 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{
close;
}
else if (job_sha == 21) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The poem that Haled told me was pointing to Niflheim.";
mes "There is a flame that looks like the one from turtle island and ice dungeon.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The end of living tree's roots.";
mes "Tears of all living people.";
mes "Sign of all dead people.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "They are us but also not us.";
next;
mes "[Someone's voice]";
@@ -1974,7 +1974,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
mes "And "+.@Codes1$[.@i]+".";
next;
select("What does it mean?");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is it also code.";
mes "It must be!";
mes "Ah, something is showing up again...?";
@@ -2030,13 +2030,13 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
mes "When you touched that number, then it moved.";
mes "You find the empty space.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I guess I have to put the number in the empty space...";
mes "I have two empty squares to put two numbers.";
mes "What will it be good for?";
next;
select("I think it's related with the word given by Paul.");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I got "+.@Words$[.@i]+".";
mes "Now I have to convert it into a number...";
next;
@@ -2049,12 +2049,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
next;
mes "You got the Key of Illusion.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's not a treasure.";
mes "The Key of Illusion? Is it related with the Shadow of Illusion?";
mes "I got the Key of Deception after I handled Deception...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Anyway, Paul will be disappointed.";
mes "Key again...";
mes "How can I escape from here...?";
@@ -2071,12 +2071,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
mes "When you enter the number, it goes back to the first.";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm.";
mes "I can't get it...";
mes "Is it the same code as the Prontera workplace...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "According to that method...";
mes "A means 11 and B means 12.";
close;
@@ -2106,10 +2106,10 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes " 19 8 1 11 5";
mes "-----------------";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think it's another code.";
} else {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let me think again...";
mes "20 21 18 14";
mes "1 14 4 ";
@@ -2117,14 +2117,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "...";
}
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's the same as before.";
mes "There's no code, so 1 should be A.";
mes "And the answer is...";
next;
input .@inputstr$;
if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Turn... Turn... and";
mes "Shake? Shake?";
mes "For what?";
@@ -2139,7 +2139,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "Even though you shake the roof but";
mes "nothing happens.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's not it.";
mes "Hmm...";
next;
@@ -2148,7 +2148,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "You tried to shake the house but";
mes "it doesn't do anything.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's wrong.";
mes "Put it back";
mes "and try it again.";
@@ -2165,7 +2165,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "Nothing happens.";
mes "You think there is something inside, but it won't come out.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's not it.";
mes "Hmm...";
next;
@@ -2175,7 +2175,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "You can hear a noise,";
mes "but nothing's coming out.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's not it.";
mes "Hmm...";
next;
@@ -2189,7 +2189,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
next;
mes "- You got the Key of Pleasure. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What? A key again!";
mes "Haled will be disappointed.";
mes "I better go back.";
@@ -2203,14 +2203,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "You tried to turn the small handle";
mes "but it doesn't work.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What should I do now?";
next;
break;
}
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "..."+.@inputstr$+"...?";
if (job_sha == 23) {
mes "What does that mean?";
@@ -2243,7 +2243,7 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{
next;
select("Place the key in the holes.");
if (countitem(Cheat_Key) && countitem(Virtual_Key) && countitem(Mirth_Key)) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "At first, Deception...";
mes "then Illusion...";
mes "and Pleasure...";
@@ -2260,23 +2260,23 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{
getitem Master_Brush,1;
changequest 7178,7179;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What???";
mes "A brush!!!!";
mes "This isn't treasure!!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ahahhah!!!!";
mes "*sniff*";
mes "It's not treasure!";
next;
select("Now I'm pissed off.");
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "*Sigh*";
mes "Guess I should bring this to ^4d4dffVicente^000000!";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I didn't bring all of the keys.";
mes "How could I be so stupid?";
close;
diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt
index a75480f24..0af118a0d 100644
--- a/npc/re/jobs/3-2/sorcerer.txt
+++ b/npc/re/jobs/3-2/sorcerer.txt
@@ -80,7 +80,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
close;
}
mes "[Merito]";
- mes "So, you are [" + strcharinfo(0) + "].";
+ mes "So, you are [" + strcharinfo(PC_NAME) + "].";
next;
mes "[Merito]";
mes "Give me a second to register your name.";
@@ -91,7 +91,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "Good, then I'll give you a short explanation about the Sorcerer.";
next;
mes "[Merito]";
- mes "[" + strcharinfo(0) + "], can you handle magic skillfully?";
+ mes "[" + strcharinfo(PC_NAME) + "], can you handle magic skillfully?";
next;
if(select("Yes, I can.", "No, I'm not really good at it.") == 2) {
mes "[Merito]";
@@ -188,7 +188,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "The list... has already arrived.";
next;
mes "[Karacas]";
- mes "So, you are [" + strcharinfo(0) + "]... right?";
+ mes "So, you are [" + strcharinfo(PC_NAME) + "]... right?";
next;
if(select("Yes, I am.", "No, I'm not!") == 2) {
mes "[Karacas]";
@@ -355,14 +355,14 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself.";
next;
mes "[Karacas]";
- mes "Dear [" + strcharinfo(0) + "],";
+ mes "Dear [" + strcharinfo(PC_NAME) + "],";
mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given.";
next;
mes "[Karacas]";
mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you.";
next;
mes "[Karacas]";
- mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(0) + "]";
+ mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(PC_NAME) + "]";
next;
mes "[Kalakas]";
if (BaseLevel < 99 || JobLevel < 50 || SkillPoint) {
@@ -380,7 +380,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy.";
next;
mes "[Karacas]";
- mes "Congratulations, [" + strcharinfo(0) + "]";
+ mes "Congratulations, [" + strcharinfo(PC_NAME) + "]";
jobchange roclass(eaclass()|EAJL_THIRD);
getitem Wind_Whisper,1;
getitem Green_Apple_Ring,1;
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt
index f1353e282..3eae13edf 100644
--- a/npc/re/jobs/3-2/sura.txt
+++ b/npc/re/jobs/3-2/sura.txt
@@ -112,7 +112,7 @@ ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{
mes "Huh! The boss is really mad!";
mes "I can beat you up with one blow...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey! How dare you use violence against a lady!?";
next;
mes "[???]";
@@ -236,7 +236,7 @@ OnTimer600000:
ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (job_shu == 1) {
- .@n$ = "["+strcharinfo(0)+"]";
+ .@n$ = "["+strcharinfo(PC_NAME)+"]";
mes "[???]";
mes "Who is it?!";
next;
@@ -298,7 +298,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "Training is so tough and I have a long way to go!";
close;
} else if (job_shu == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to know about the skill you used a while ago.";
next;
mes "[???]";
@@ -307,7 +307,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes ".........";
mes "............ A rookie like you doesn't need to know.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Rookie?!";
mes "I have steadily practiced martial arts.";
mes "I am confident that I will never lose.";
@@ -315,35 +315,35 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "[???]";
mes "So you can beat me, too?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...";
mes "I guess that's too much...";
mes "Frankly speaking, I was quite amazed by you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit.";
next;
mes "[???]";
mes "Huuuh~ No matter how strong you are,";
mes "you cannot avoid reaching for your true limit.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You are just the person that I expected.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I think you would know";
mes "how to overcome this limitation.";
next;
mes "[???]";
mes "Stop it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What? Why?";
next;
mes "[???]";
mes "Are you a human?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What?";
mes "Of course, I am a human.";
next;
@@ -351,7 +351,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "To become stronger is too hard for a mere human.";
mes "If you want to, just buy better equipment.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then, what are you?";
mes "You mean you're not a human being?";
next;
@@ -360,7 +360,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "is impossible for a human.";
mes "It's a ghost's way...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ghost?";
next;
mes "[???]";
@@ -380,7 +380,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "[???]";
mes "You'll regret it, so just be satisfied with your present life.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, now that I've met you, I won't live my life this way anymore!";
next;
mes "[???]";
@@ -468,14 +468,14 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
mes "[Buddy]";
mes "I don't know why you're here but please don't stand behind me unless you want to die.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Bruno' sent me here.";
next;
mes "[Buddy]";
mes "Ah! My colleague introduced me to you!";
mes "Anyway, why are you here to see me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I asked Bruno about her strength, and she recommended me to you.";
next;
mes "[Buddy]";
@@ -497,7 +497,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
end;
} else if (job_shu == 100) {
mes "[Buddy]";
- mes "Ah, long time no see, "+strcharinfo(0)+".";
+ mes "Ah, long time no see, "+strcharinfo(PC_NAME)+".";
mes "Are you here to meet my master?";
next;
switch(select("Yes", "No")) {
@@ -515,7 +515,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
}
}
mes "[Buddy]";
- mes strcharinfo(0)+", didn't you meet the master yet?";
+ mes strcharinfo(PC_NAME)+", didn't you meet the master yet?";
next;
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
@@ -702,7 +702,7 @@ OnEnable:
sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{
if (job_shu > 4) {
mes "[Bruno]";
- mes "Hey~ "+strcharinfo(0)+", what's up?";
+ mes "Hey~ "+strcharinfo(PC_NAME)+", what's up?";
next;
switch(select("Let's have conversation.", "Go outside.")) {
case 1:
@@ -794,14 +794,14 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{
mes "Master! This is a wolf fur coat.";
mes "Put it on when it's cold.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ahhk! That is the wolf I... caught... Uhh.";
next;
mes "- Whack -";
next;
mes "[Bruno]";
mes "Ho ho ho~";
- mes "Do you have something to say, "+strcharinfo(0)+"?";
+ mes "Do you have something to say, "+strcharinfo(PC_NAME)+"?";
mes "You became a member of our family, let's get along together ~";
next;
mes "[Master]";
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index 6f131f2bc..30449e2fa 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -237,7 +237,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
}
if (.@loop) break;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I see that you are worried that the performance is going down the drain.";
mes "You wanted to make a successful performance to meet the fan's expectations.";
next;
@@ -250,7 +250,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "Why is <Nollio> taking this kind of attitude towards me?";
mes "Did I make any mistakes? After making a contract with them, I did everything they demanded of me!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's because...";
input .@inputstr$;
mes "^3131FF" + .@inputstr$ + "^000000";
@@ -382,7 +382,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
job_wan = 3;
close;
} else if (job_wan == 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Would it be possible for me to make him tell me what happened with Nollio?)";
next;
switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) {
@@ -390,10 +390,10 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) {
mes "- You get closer to Song's ear. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oi-!!!!!";
specialeffect EF_STUNATTACK;
next;
@@ -402,22 +402,22 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "You almost damaged my eardrum.";
emotion e_an;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, cheer up!!!";
next;
mes "[Guitar Song]";
mes "What are you talking about?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You should know, people are addicted to your music?";
mes "So many people are supporting you with anticipation.";
mes "Would you break your promise and let people down? Not giving people any reason?";
next;
} else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Aaaaahhh!!!!!";
next;
mes "[Guitar Song]";
@@ -436,7 +436,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "- You cannot use this skill without learning it. -";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Looks like I will not get answer even if I force him.";
close;
case 3:
@@ -445,43 +445,43 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
close;
}
emotion e_what,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, ah my Guitar Song~";
next;
mes "[Guitar Song]";
mes "What? I've got goose bumps.";
next;
emotion e_what,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've been watching <Nollio> for years.";
next;
mes "[Guitar Song]";
mes "I know that we are that popular! Ha ha ha!";
next;
emotion e_what,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've seen other Maestro's performances but there was no one better then Guitar Song.";
next;
mes "[Guitar Song]";
mes "He he he! Yes, I know I am super great!";
next;
emotion e_no1,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh... When I hear Guitar Song's performance for the first time I has a crush on you immediately.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It felt like hearing mommy's lullaby~ It was so beautiful and moving... You are the best artist of our time.";
next;
specialeffect EF_STEAL;
mes "[Guitar Song]";
mes "Ha ha ha. I know that well, but it feels good to hear a compliment from you!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So I was looking forward to seeing your performance in Lutie this time.";
mes "But after I heard the performance got cancelled, I felt so sad.";
next;
emotion e_sob,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now I can't hear Guitar Song's melody~~";
mes "I wanted to dance to your music like a beautiful butterfly.";
mes "Is there no way for my dream to be true now? Sob sob...";
@@ -490,11 +490,11 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "Huh huh! No, that is not...";
next;
emotion e_sob,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am really happy to meet you in person, but I hope to see your performance in the beautiful snowy town, Lutie.. Sob sob...";
next;
emotion e_sob,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why in the world don't you show us the performance, Guitar Song?";
mes "Don't you like me? Sob sob..";
next;
@@ -502,7 +502,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[Guitar Song]";
mes "No, it's not that kind of reason!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Then please tell me, I really love your music... but now I feel so blue...";
emotion e_what;
next;
@@ -522,7 +522,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[Guitar Song]";
mes "Pshaw.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why did she get mad so suddenly?";
next;
emotion e_swt;
@@ -531,7 +531,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "That's what she's like.";
mes "She suddenly disappeared and sent me a letter telling me that the team would be disbanded.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where is Dancer Kim now?";
next;
mes "[Guitar Song]";
@@ -645,7 +645,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "[Vacant Looking Lady]";
mes "Are you also ignoring my wounded self-respect as a woman?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No! He is really a caring man!";
mes "But I don't think you disbanded your precious team just because of that.";
next;
@@ -714,7 +714,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "But in this situation...";
mes "Do I really have a way to change it?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Exercise is the best way!";
mes "If you work hard, your bossy will be lighter than before!";
next;
@@ -999,8 +999,8 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{
mes "Introducing!";
next;
mes "[Dancer Kim]";
- mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(0) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
- mes "This rising Wanderer star, " + strcharinfo(0) + "!";
+ mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(PC_NAME) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
+ mes "This rising Wanderer star, " + strcharinfo(PC_NAME) + "!";
jobchange roclass(eaclass()|EAJL_THIRD);
job_wan = 10;
getitem Green_Apple_Ring,1;
@@ -1017,7 +1017,7 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{
mes "The goddess must be jealous to see your beauty.";
next;
mes "[Dancer Kim]";
- mes "" + strcharinfo(0) + "! I hope to see your beautiful exploits in the future.";
+ mes "" + strcharinfo(PC_NAME) + "! I hope to see your beautiful exploits in the future.";
mes "Also, I hope you to meet your precious Maestro.";
mes "Let's perform together later, shall we? Ha ha.";
next;