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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2019-03-11 21:55:00 +0300
commit2f6d4516113059d9edbe71b085540c9cda92fa03 (patch)
tree4b9a4d9d3ddbff7d478f3f7363f395fd44036ecc /npc/re/instances/BuwayaCave.txt
parentd8215077643025d10527cbab22d6949a59d3258c (diff)
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Remove conf dir.
Diffstat (limited to 'npc/re/instances/BuwayaCave.txt')
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diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2013-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Buwaya Cave
-//================= Description ===========================================
-//= Defeat Buwaya in his cave.
-//= Part of the "Secret in the Woods" quest.
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
- if (BaseLevel < 130) {
- mes("[Guard]");
- mes("People under ^ff0000level 130^000000");
- mes("cannot enter this place.");
- mes("This place is dangerous. Please go back.");
- close();
- }
-
- .@party_id = getcharid(CHAR_ID_PARTY);
- .@md_name$ = _("Buwaya Cave");
-
- if (!.@party_id) {
- mes("[Guard]");
- mes("Buwaya is dangerous.");
- mes("Please come back after you form a");
- mes("team with other people.");
- close();
- }
- if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) {
- mes("[Guard]");
- mes("This place is dangerous. Please go back.");
- mes("If you dont have any business here, please go back.");
- next();
- while (true) {
- switch (select("Why is it so dangerous?", "I'm here to hunt down Buwaya.", "End conversation.")) {
- case 1:
- mes("[Guard]");
- mes("Recently, there has been a case");
- mes("where villagers have disappeared.");
- mes("After investigating the tracks, ");
- mes("we found out the giant monster Buwaya");
- mes("was responsible.");
- next();
- mes("[Guard]");
- mes("Soldiers and mercenaries have been dispatched to ");
- mes("hunt down Buwaya, but were never");
- mes("completely successful.");
- next();
- mes("[Guard]");
- mes("Buwaya is still kidnapping");
- mes("the villagers to this day.");
- mes("Please gather some people to get rid of Buwaya.");
- next();
- break;
- case 2:
- .@playtime = questprogress(4229, PLAYTIME);
- if (!.@playtime) {
- // fall through
- } else if (.@playtime == 1) {
- mes("[Guard]");
- mes("Buwaya is still hiding.");
- mes("Even if you enter now, Buwaya will not come out. ");
- mes("Please come back later.");
- close();
- } else {
- erasequest(4229);
- // fall through
- }
- .@instance = instance_create(.@md_name$, .@party_id);
- if (.@instance >= 0) {
- if (instance_attachmap("1@ma_c", .@instance) == "") {
- mes("[Guard]");
- mesf("Party name is... %s.", getpartyname(.@party_id));
- mesf("Party leader is... %s", strcharinfo(PC_NAME));
- mesf("^0000ff%s^000000 cannot be opened now.", .@md_name$);
- mes("Please try a moment later.");
- instance_destroy(.@instance);
- close();
- }
- instance_set_timeout(3600, 300, .@instance);
- instance_init(.@instance);
- }
- mes("[Guard]");
- mesf("I will open up the tunnel to ^0000ff%s^000000.", .@md_name$);
- mes("I wish you good luck.");
- close();
- case 3:
- mes("[Guard]");
- mes("This place is dangerous. You cannot enter.");
- close();
- }
- }
- } else {
- mes("[Guard]");
- mes("Let me talk with the party leader.");
- mes("Please call forth the leader.");
- close();
- }
-}
-
-ma_fild02,315,323,0 script Cave Entrance#buwaya WARPNPC,2,2,{
- end;
-OnTouch:
- if (BaseLevel < 130) {
- mes("[Guard]");
- mes("People under ^ff0000level 130^000000");
- mes("cannot enter this place.");
- mes("This place is dangerous. Please go back.");
- close();
- }
- .@playtime = questprogress(4229, PLAYTIME);
- if (!.@playtime) {
- // fall through
- } else if (.@playtime == 1) {
- mes("[Guard]");
- mes("Buwaya is still hiding.");
- mes("Even if you enter now, Buwaya will not come out.");
- mes("Please come back later.");
- close();
- } else {
- erasequest(4229);
- // fall through
- }
- switch (select("Enter.", "Turn back.")) {
- case 1:
- if (has_instance("1@ma_c") == "") {
- mes("The memorial dungeon Buwaya Cave does not exist.");
- mes("The party leader did not generate the dungeon yet.");
- close();
- } else {
- mapannounce("ma_fild02", sprintf(_$("%s party's %s member began hunting Buwaya in Buwaya Cave."), getpartyname(getcharid(CHAR_ID_PARTY)), strcharinfo(PC_NAME)), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
- setquest(4229);
- warp("1@ma_c", 35, 57);
- end;
- }
- case 2:
- mes("[Guard]");
- mes("You must value your life.");
- mes("It is better to think carefully before you act.");
- close();
- }
-}
-
-1@ma_c,33,112,0 script #damage HIDDEN_WARP_NPC,7,7,{
- end;
-OnInstanceInit:
- initnpctimer();
- disablenpc(instance_npcname("#damage"));
- end;
-OnTimer1000:
- enablenpc(instance_npcname("#damage"));
- specialeffect(EF_POISONHIT);
- end;
-OnTimer2000:
- stopnpctimer();
- initnpctimer();
- disablenpc(instance_npcname("#damage"));
- end;
-OnTouch:
- percentheal(-10, -10);
- sc_start(SC_BLOODING, 60000, 0);
- sc_start(SC_POISON, 60000, 0);
- end;
-}
-
-1@ma_c,29,110,5 script Kidnapped People#1 4_F_BARYO_OLD,{
- mes("[Kidnapped Residents]");
- mes("Buwaya was running around,");
- mes("and new people got caught.");
- mes("We will be stuck in here for the rest of our lives.");
- next();
- switch (select("Get me outta here!!", "Ca...can't escape?")) {
- case 1:
- mes("[Kidnapped Residents]");
- mes("We don't have enough power to destroy it but Buwaya has a weakness.");
- mes("Look at the wall over there.");
- mes("If you knock there, Buywaya will feel pain and spit you out.");
- donpcevent(instance_npcname("#box_mob_call")+"::OnEnable");
- close2();
- disablenpc(instance_npcname("Kidnapped People#1"));
- end;
- case 2:
- mes("[Kidnapped People]");
- mes("Somthing is wrong here...");
- mes("Have you experienced this before?");
- close();
- }
- end;
-OnInstanceInit:
- disablenpc(instance_npcname("Kidnapped People#1"));
- end;
-OnEnable:
- enablenpc(instance_npcname("Kidnapped People#1"));
- donpcevent(instance_npcname("#box_mob_call")+"::OnDisable");
- end;
-}
-
-1@ma_c,36,110,5 script Kidnapped People#2 4_M_BARYO_OLD,{
- mes("[Kidnapped Residents]");
- mes("Ahaa! I wish I had a little more power...");
- mes("I know its weakness...");
- next();
- switch (select("Tell me.", "Do you really know?")) {
- case 1:
- mes("[Kidnapped Residents]");
- mes("Are you sure you can do it...?");
- mes("Ok, listen carefully,");
- mes("its weakness is...");
- next();
- mes("[Kidnapped Residents]");
- mes("...behind us on the walls.");
- sc_start(SC_ATKPOTION, 60000, 45);
- sc_start(SC_MATKPOTION, 60000, 45);
- disablenpc(instance_npcname("Kidnapped People#2"));
- close();
- case 2:
- mes("[Kidnapped Residents]");
- mes("WHAT?!");
- mes("Are you ignoring me");
- mes("because I'm captured in here?");
- close();
- }
- end;
-OnInstanceInit:
- disablenpc(instance_npcname("Kidnapped People#2"));
- end;
-OnEnable:
- enablenpc(instance_npcname("Kidnapped People#2"));
- end;
-}
-
-1@ma_c,3,3,0 script #box_mob_call HIDDEN_WARP_NPC,1,1,{
- end;
-OnInstanceInit:
- setcell(instance_mapname("1@ma_c"), 30, 118, 35, 118, cell_shootable, 1); //custom
- disablenpc(instance_npcname("#box_mob_call"));
- end;
-OnEnable:
- enablenpc(instance_npcname("#box_mob_call"));
- .@label$ = instance_npcname("#box_mob_call")+"::OnMyMobDead";
- .@map$ = instance_mapname("1@ma_c");
- monster(.@map$, 30, 118, _("Buwaya's Weakness"), BUWAYA_WEAK, 1, .@label$);
- monster(.@map$, 35, 118, _("Buwaya's Weakness"), BUWAYA_WEAK, 1, .@label$);
- end;
-OnDisable:
- killmonster(instance_mapname("1@ma_c"), instance_npcname("#box_mob_call")+"::OnMyMobDead");
- disablenpc(instance_npcname("#box_mob_call"));
- end;
-OnMyMobDead:
- if (mobcount(instance_mapname("1@ma_c"), instance_npcname("#box_mob_call")+"::OnMyMobDead") < 1)
- donpcevent(instance_npcname("#box_out")+"::OnEnable");
- end;
-}
-
-1@ma_c,38,118,0 script #box_out WARPNPC,2,2,{
-OnInstanceInit:
-OnDisable:
- disablenpc(instance_npcname("#box_out"));
- end;
-OnEnable:
- enablenpc(instance_npcname("#box_out"));
- end;
-OnTouch:
- .@x = rand(1, 20) + 97;
- .@y = rand(1, 20) + 74;
- warp(instance_mapname("1@ma_c"), .@x, .@y);
- end;
-}
-
-1@ma_c,97,74,0 script #box_call HIDDEN_WARP_NPC,50,50,{
- end;
-OnInstanceInit:
- disablenpc(instance_npcname("#box_call"));
- initnpctimer();
- end;
-OnTimer30000:
- mapannounce(instance_mapname("1@ma_c"), _("Buwaya : I will put you in my treasure box!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
- // Should execute OnTimer33000, but client doesn't render the effect fast enough.
- for(.@i = 1; .@i <= 9; ++.@i)
- donpcevent(instance_npcname("#yunobi"+.@i)+"::OnEnable");
- end;
-OnTimer33000:
- donpcevent(instance_npcname("#box_out")+"::OnDisable");
- donpcevent(instance_npcname("#box_mob_call")+"::OnDisable");
- donpcevent(instance_npcname("Kidnapped People#1")+"::OnEnable");
- donpcevent(instance_npcname("Kidnapped People#2")+"::OnEnable");
- end;
-OnTimer34000:
- enablenpc(instance_npcname("#box_call"));
- end;
-OnTimer35000:
- stopnpctimer();
- initnpctimer();
- disablenpc(instance_npcname("#box_call"));
- end;
-OnTouch:
- specialeffect(EF_GUIDEDATTACK, AREA, playerattached());
- warp(instance_mapname("1@ma_c"), 33, 112);
- end;
-OnDisable:
- stopnpctimer();
- disablenpc(instance_npcname("#box_call"));
- end;
-}
-
-1@ma_c,97,74,0 script #yunobi1 HIDDEN_WARP_NPC,{
- end;
-OnInstanceInit:
- hideonnpc(instance_npcname(strnpcinfo(NPC_NAME)));
- end;
-OnEnable:
- specialeffect(EF_MAPPILLAR2);
- end;
-}
-1@ma_c,97,94,0 duplicate(#yunobi1) #yunobi2 HIDDEN_WARP_NPC
-1@ma_c,117,94,0 duplicate(#yunobi1) #yunobi3 HIDDEN_WARP_NPC
-1@ma_c,117,74,0 duplicate(#yunobi1) #yunobi4 HIDDEN_WARP_NPC
-1@ma_c,117,54,0 duplicate(#yunobi1) #yunobi5 HIDDEN_WARP_NPC
-1@ma_c,97,54,0 duplicate(#yunobi1) #yunobi6 HIDDEN_WARP_NPC
-1@ma_c,77,54,0 duplicate(#yunobi1) #yunobi7 HIDDEN_WARP_NPC
-1@ma_c,77,74,0 duplicate(#yunobi1) #yunobi8 HIDDEN_WARP_NPC
-1@ma_c,77,94,0 duplicate(#yunobi1) #yunobi9 HIDDEN_WARP_NPC
-
-1@ma_c,1,1,0 script #bunshin HIDDEN_WARP_NPC,{
- end;
-OnInstanceInit:
- initnpctimer();
- end;
-OnTimer58000:
- mapannounce(instance_mapname("1@ma_c"), _("Buwaya : I had enough with this, let's go till the end!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
- end;
-OnTimer61000:
- mapannounce(instance_mapname("1@ma_c"), _("Buwaya : This is!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
- end;
-OnTimer62000:
- mapannounce(instance_mapname("1@ma_c"), _("Buwaya : This is...MY!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
- end;
-OnTimer63000:
- mapannounce(instance_mapname("1@ma_c"), _("Buwaya : This is...MY...Deadly!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
- end;
-OnTimer64000:
- mapannounce(instance_mapname("1@ma_c"), _("Buwaya : This is...MY...Deadly... ATTACK!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
- end;
-OnTimer65000:
- .@label$ = instance_npcname("#bunshin")+"::OnMyMobDead";
- .@map$ = instance_mapname("1@ma_c");
- areamonster(.@map$, 112, 89, 122, 99, _("Buwaya"), BUWAYA_GHOST, 1, .@label$);
- areamonster(.@map$, 112, 49, 122, 59, _("Buwaya"), BUWAYA_GHOST, 1, .@label$);
- areamonster(.@map$, 72, 49, 82, 59, _("Buwaya"), BUWAYA_GHOST, 1, .@label$);
- areamonster(.@map$, 72, 89, 82, 99, _("Buwaya"), BUWAYA_GHOST, 1, .@label$);
- end;
-OnTimer66000:
- mapannounce(instance_mapname("1@ma_c"), _("Buwaya : Are you scared?"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
- end;
-OnTimer105000:
- killmonster(instance_mapname("1@ma_c"), instance_npcname("#bunshin")+"::OnMyMobDead");
- stopnpctimer();
- initnpctimer();
- end;
-OnMyMobDead:
- if (mobcount(instance_mapname("1@ma_c"), instance_npcname("#bunshin")+"::OnMyMobDead") < 1) {
- stopnpctimer();
- initnpctimer();
- }
- end;
-OnDisable:
- stopnpctimer();
- killmonster(instance_mapname("1@ma_c"), instance_npcname("#bunshin")+"::OnMyMobDead");
- disablenpc(instance_npcname("#bunshin"));
- end;
-}
-
-1@ma_c,2,2,0 script #buwaya_con HIDDEN_WARP_NPC,{
- end;
-OnInstanceInit:
- areamonster(instance_mapname("1@ma_c"), 90, 67, 104, 81, _("Buwaya"), BUWAYA, 1, instance_npcname("#buwaya_con")+"::OnMyMobDead");
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@ma_c");
- if (mobcount(.@map$, instance_npcname("#buwaya_con")+"::OnMyMobDead") < 1) {
- donpcevent(instance_npcname("#box_call")+"::OnDisable");
- donpcevent(instance_npcname("#bunshin")+"::OnDisable");
- donpcevent(instance_npcname("#exit_mob")+"::OnDisable");
- donpcevent(instance_npcname("#cave_out")+"::OnEnable");
- mapannounce(.@map$, _("Guard : You did great work. Please hurry up and escape to the way you came in!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0
- }
- end;
-}
-
-1@ma_c,3,3,0 script #exit_mob HIDDEN_WARP_NPC,{
- end;
-OnInstanceInit:
- initnpctimer();
- end;
-OnTimer60000:
- .@label$ = instance_npcname("#exit_mob")+"::OnMyMobDead";
- .@map$ = instance_mapname("1@ma_c");
- if (mobcount(.@map$, .@label$) < 30)
- .@amount = 10;
- else
- .@amount = 1;
- areamonster(.@map$, 43, 58, 47, 60, _("Water Plant"), MA_SEAW, .@amount, .@label$);
- areamonster(.@map$, 43, 58, 47, 60, _("Egg"), BUWAYA_EGG, .@amount, .@label$);
- stopnpctimer();
- initnpctimer();
- end;
-OnDisable:
- stopnpctimer();
- killmonster(instance_mapname("1@ma_c"), instance_npcname("#exit_mob")+"::OnMyMobDead");
- disablenpc(instance_npcname("#exit_mob"));
- end;
-OnMyMobDead:
- end;
-}
-
-1@ma_c,28,57,0 script #cave_out WARPNPC,2,2,{
-OnInstanceInit:
- disablenpc(instance_npcname("#cave_out"));
- end;
-OnEnable:
- enablenpc(instance_npcname("#cave_out"));
- end;
-OnTouch:
- mes("Would like to go out?");
- next();
- if (select("Yes!", "No, I will stay.") == 1)
- warp("ma_fild02", 315, 315);
- close();
-}
-
-1@ma_c,1,1,0 script #buwaya_spawn_mobs FAKE_NPC,{
-OnInstanceInit:
- .@map$ = instance_mapname("1@ma_c");
- areamonster(.@map$, 73, 81, 93, 101, _("Seaweed"), MA_SEAW, 18);
- areamonster(.@map$, 110, 97, 116, 103, _("Seaweed"), MA_SEAW, 8);
- areamonster(.@map$, 59, 63, 63, 67, _("Seaweed"), MA_SEAW, 8);
- areamonster(.@map$, 73, 55, 77, 59, _("Seaweed"), MA_SEAW, 4);
- areamonster(.@map$, 103, 69, 107, 73, _("Seaweed"), MA_SEAW, 4);
- areamonster(.@map$, 108, 45, 122, 63, _("Seaweed"), MA_SEAW, 15);
- areamonster(.@map$, 73, 81, 93, 101, _("Buwaya's Egg"), BUWAYA_EGG, 10);
- areamonster(.@map$, 110, 97, 116, 103, _("Buwaya's Egg"), BUWAYA_EGG, 8);
- areamonster(.@map$, 59, 63, 63, 67, _("Buwaya's Egg"), BUWAYA_EGG, 4);
- areamonster(.@map$, 73, 55, 77, 59, _("Buwaya's Egg"), BUWAYA_EGG, 3);
- areamonster(.@map$, 103, 69, 107, 73, _("Buwaya's Egg"), BUWAYA_EGG, 3);
- areamonster(.@map$, 108, 45, 122, 63, _("Buwaya's Egg"), BUWAYA_EGG, 15);
- monster(.@map$, 0, 0, _("Seaweed"), MA_SEAW, 5);
- monster(.@map$, 0, 0, _("Buwaya's Slave"), BUWAYA_SLAVE, 5);
- end;
-}