From 2f6d4516113059d9edbe71b085540c9cda92fa03 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove conf dir. --- npc/re/instances/BuwayaCave.txt | 475 ---------------------------------------- 1 file changed, 475 deletions(-) delete mode 100644 npc/re/instances/BuwayaCave.txt (limited to 'npc/re/instances/BuwayaCave.txt') diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt deleted file mode 100644 index 1d3eddc6a..000000000 --- a/npc/re/instances/BuwayaCave.txt +++ /dev/null @@ -1,475 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Buwaya Cave -//================= Description =========================================== -//= Defeat Buwaya in his cave. -//= Part of the "Secret in the Woods" quest. -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ - if (BaseLevel < 130) { - mes("[Guard]"); - mes("People under ^ff0000level 130^000000"); - mes("cannot enter this place."); - mes("This place is dangerous. Please go back."); - close(); - } - - .@party_id = getcharid(CHAR_ID_PARTY); - .@md_name$ = _("Buwaya Cave"); - - if (!.@party_id) { - mes("[Guard]"); - mes("Buwaya is dangerous."); - mes("Please come back after you form a"); - mes("team with other people."); - close(); - } - if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) { - mes("[Guard]"); - mes("This place is dangerous. Please go back."); - mes("If you dont have any business here, please go back."); - next(); - while (true) { - switch (select("Why is it so dangerous?", "I'm here to hunt down Buwaya.", "End conversation.")) { - case 1: - mes("[Guard]"); - mes("Recently, there has been a case"); - mes("where villagers have disappeared."); - mes("After investigating the tracks, "); - mes("we found out the giant monster Buwaya"); - mes("was responsible."); - next(); - mes("[Guard]"); - mes("Soldiers and mercenaries have been dispatched to "); - mes("hunt down Buwaya, but were never"); - mes("completely successful."); - next(); - mes("[Guard]"); - mes("Buwaya is still kidnapping"); - mes("the villagers to this day."); - mes("Please gather some people to get rid of Buwaya."); - next(); - break; - case 2: - .@playtime = questprogress(4229, PLAYTIME); - if (!.@playtime) { - // fall through - } else if (.@playtime == 1) { - mes("[Guard]"); - mes("Buwaya is still hiding."); - mes("Even if you enter now, Buwaya will not come out. "); - mes("Please come back later."); - close(); - } else { - erasequest(4229); - // fall through - } - .@instance = instance_create(.@md_name$, .@party_id); - if (.@instance >= 0) { - if (instance_attachmap("1@ma_c", .@instance) == "") { - mes("[Guard]"); - mesf("Party name is... %s.", getpartyname(.@party_id)); - mesf("Party leader is... %s", strcharinfo(PC_NAME)); - mesf("^0000ff%s^000000 cannot be opened now.", .@md_name$); - mes("Please try a moment later."); - instance_destroy(.@instance); - close(); - } - instance_set_timeout(3600, 300, .@instance); - instance_init(.@instance); - } - mes("[Guard]"); - mesf("I will open up the tunnel to ^0000ff%s^000000.", .@md_name$); - mes("I wish you good luck."); - close(); - case 3: - mes("[Guard]"); - mes("This place is dangerous. You cannot enter."); - close(); - } - } - } else { - mes("[Guard]"); - mes("Let me talk with the party leader."); - mes("Please call forth the leader."); - close(); - } -} - -ma_fild02,315,323,0 script Cave Entrance#buwaya WARPNPC,2,2,{ - end; -OnTouch: - if (BaseLevel < 130) { - mes("[Guard]"); - mes("People under ^ff0000level 130^000000"); - mes("cannot enter this place."); - mes("This place is dangerous. Please go back."); - close(); - } - .@playtime = questprogress(4229, PLAYTIME); - if (!.@playtime) { - // fall through - } else if (.@playtime == 1) { - mes("[Guard]"); - mes("Buwaya is still hiding."); - mes("Even if you enter now, Buwaya will not come out."); - mes("Please come back later."); - close(); - } else { - erasequest(4229); - // fall through - } - switch (select("Enter.", "Turn back.")) { - case 1: - if (has_instance("1@ma_c") == "") { - mes("The memorial dungeon Buwaya Cave does not exist."); - mes("The party leader did not generate the dungeon yet."); - close(); - } else { - mapannounce("ma_fild02", sprintf(_$("%s party's %s member began hunting Buwaya in Buwaya Cave."), getpartyname(getcharid(CHAR_ID_PARTY)), strcharinfo(PC_NAME)), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - setquest(4229); - warp("1@ma_c", 35, 57); - end; - } - case 2: - mes("[Guard]"); - mes("You must value your life."); - mes("It is better to think carefully before you act."); - close(); - } -} - -1@ma_c,33,112,0 script #damage HIDDEN_WARP_NPC,7,7,{ - end; -OnInstanceInit: - initnpctimer(); - disablenpc(instance_npcname("#damage")); - end; -OnTimer1000: - enablenpc(instance_npcname("#damage")); - specialeffect(EF_POISONHIT); - end; -OnTimer2000: - stopnpctimer(); - initnpctimer(); - disablenpc(instance_npcname("#damage")); - end; -OnTouch: - percentheal(-10, -10); - sc_start(SC_BLOODING, 60000, 0); - sc_start(SC_POISON, 60000, 0); - end; -} - -1@ma_c,29,110,5 script Kidnapped People#1 4_F_BARYO_OLD,{ - mes("[Kidnapped Residents]"); - mes("Buwaya was running around,"); - mes("and new people got caught."); - mes("We will be stuck in here for the rest of our lives."); - next(); - switch (select("Get me outta here!!", "Ca...can't escape?")) { - case 1: - mes("[Kidnapped Residents]"); - mes("We don't have enough power to destroy it but Buwaya has a weakness."); - mes("Look at the wall over there."); - mes("If you knock there, Buywaya will feel pain and spit you out."); - donpcevent(instance_npcname("#box_mob_call")+"::OnEnable"); - close2(); - disablenpc(instance_npcname("Kidnapped People#1")); - end; - case 2: - mes("[Kidnapped People]"); - mes("Somthing is wrong here..."); - mes("Have you experienced this before?"); - close(); - } - end; -OnInstanceInit: - disablenpc(instance_npcname("Kidnapped People#1")); - end; -OnEnable: - enablenpc(instance_npcname("Kidnapped People#1")); - donpcevent(instance_npcname("#box_mob_call")+"::OnDisable"); - end; -} - -1@ma_c,36,110,5 script Kidnapped People#2 4_M_BARYO_OLD,{ - mes("[Kidnapped Residents]"); - mes("Ahaa! I wish I had a little more power..."); - mes("I know its weakness..."); - next(); - switch (select("Tell me.", "Do you really know?")) { - case 1: - mes("[Kidnapped Residents]"); - mes("Are you sure you can do it...?"); - mes("Ok, listen carefully,"); - mes("its weakness is..."); - next(); - mes("[Kidnapped Residents]"); - mes("...behind us on the walls."); - sc_start(SC_ATKPOTION, 60000, 45); - sc_start(SC_MATKPOTION, 60000, 45); - disablenpc(instance_npcname("Kidnapped People#2")); - close(); - case 2: - mes("[Kidnapped Residents]"); - mes("WHAT?!"); - mes("Are you ignoring me"); - mes("because I'm captured in here?"); - close(); - } - end; -OnInstanceInit: - disablenpc(instance_npcname("Kidnapped People#2")); - end; -OnEnable: - enablenpc(instance_npcname("Kidnapped People#2")); - end; -} - -1@ma_c,3,3,0 script #box_mob_call HIDDEN_WARP_NPC,1,1,{ - end; -OnInstanceInit: - setcell(instance_mapname("1@ma_c"), 30, 118, 35, 118, cell_shootable, 1); //custom - disablenpc(instance_npcname("#box_mob_call")); - end; -OnEnable: - enablenpc(instance_npcname("#box_mob_call")); - .@label$ = instance_npcname("#box_mob_call")+"::OnMyMobDead"; - .@map$ = instance_mapname("1@ma_c"); - monster(.@map$, 30, 118, _("Buwaya's Weakness"), BUWAYA_WEAK, 1, .@label$); - monster(.@map$, 35, 118, _("Buwaya's Weakness"), BUWAYA_WEAK, 1, .@label$); - end; -OnDisable: - killmonster(instance_mapname("1@ma_c"), instance_npcname("#box_mob_call")+"::OnMyMobDead"); - disablenpc(instance_npcname("#box_mob_call")); - end; -OnMyMobDead: - if (mobcount(instance_mapname("1@ma_c"), instance_npcname("#box_mob_call")+"::OnMyMobDead") < 1) - donpcevent(instance_npcname("#box_out")+"::OnEnable"); - end; -} - -1@ma_c,38,118,0 script #box_out WARPNPC,2,2,{ -OnInstanceInit: -OnDisable: - disablenpc(instance_npcname("#box_out")); - end; -OnEnable: - enablenpc(instance_npcname("#box_out")); - end; -OnTouch: - .@x = rand(1, 20) + 97; - .@y = rand(1, 20) + 74; - warp(instance_mapname("1@ma_c"), .@x, .@y); - end; -} - -1@ma_c,97,74,0 script #box_call HIDDEN_WARP_NPC,50,50,{ - end; -OnInstanceInit: - disablenpc(instance_npcname("#box_call")); - initnpctimer(); - end; -OnTimer30000: - mapannounce(instance_mapname("1@ma_c"), _("Buwaya : I will put you in my treasure box!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - // Should execute OnTimer33000, but client doesn't render the effect fast enough. - for(.@i = 1; .@i <= 9; ++.@i) - donpcevent(instance_npcname("#yunobi"+.@i)+"::OnEnable"); - end; -OnTimer33000: - donpcevent(instance_npcname("#box_out")+"::OnDisable"); - donpcevent(instance_npcname("#box_mob_call")+"::OnDisable"); - donpcevent(instance_npcname("Kidnapped People#1")+"::OnEnable"); - donpcevent(instance_npcname("Kidnapped People#2")+"::OnEnable"); - end; -OnTimer34000: - enablenpc(instance_npcname("#box_call")); - end; -OnTimer35000: - stopnpctimer(); - initnpctimer(); - disablenpc(instance_npcname("#box_call")); - end; -OnTouch: - specialeffect(EF_GUIDEDATTACK, AREA, playerattached()); - warp(instance_mapname("1@ma_c"), 33, 112); - end; -OnDisable: - stopnpctimer(); - disablenpc(instance_npcname("#box_call")); - end; -} - -1@ma_c,97,74,0 script #yunobi1 HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - hideonnpc(instance_npcname(strnpcinfo(NPC_NAME))); - end; -OnEnable: - specialeffect(EF_MAPPILLAR2); - end; -} -1@ma_c,97,94,0 duplicate(#yunobi1) #yunobi2 HIDDEN_WARP_NPC -1@ma_c,117,94,0 duplicate(#yunobi1) #yunobi3 HIDDEN_WARP_NPC -1@ma_c,117,74,0 duplicate(#yunobi1) #yunobi4 HIDDEN_WARP_NPC -1@ma_c,117,54,0 duplicate(#yunobi1) #yunobi5 HIDDEN_WARP_NPC -1@ma_c,97,54,0 duplicate(#yunobi1) #yunobi6 HIDDEN_WARP_NPC -1@ma_c,77,54,0 duplicate(#yunobi1) #yunobi7 HIDDEN_WARP_NPC -1@ma_c,77,74,0 duplicate(#yunobi1) #yunobi8 HIDDEN_WARP_NPC -1@ma_c,77,94,0 duplicate(#yunobi1) #yunobi9 HIDDEN_WARP_NPC - -1@ma_c,1,1,0 script #bunshin HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - initnpctimer(); - end; -OnTimer58000: - mapannounce(instance_mapname("1@ma_c"), _("Buwaya : I had enough with this, let's go till the end!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - end; -OnTimer61000: - mapannounce(instance_mapname("1@ma_c"), _("Buwaya : This is!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - end; -OnTimer62000: - mapannounce(instance_mapname("1@ma_c"), _("Buwaya : This is...MY!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - end; -OnTimer63000: - mapannounce(instance_mapname("1@ma_c"), _("Buwaya : This is...MY...Deadly!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - end; -OnTimer64000: - mapannounce(instance_mapname("1@ma_c"), _("Buwaya : This is...MY...Deadly... ATTACK!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - end; -OnTimer65000: - .@label$ = instance_npcname("#bunshin")+"::OnMyMobDead"; - .@map$ = instance_mapname("1@ma_c"); - areamonster(.@map$, 112, 89, 122, 99, _("Buwaya"), BUWAYA_GHOST, 1, .@label$); - areamonster(.@map$, 112, 49, 122, 59, _("Buwaya"), BUWAYA_GHOST, 1, .@label$); - areamonster(.@map$, 72, 49, 82, 59, _("Buwaya"), BUWAYA_GHOST, 1, .@label$); - areamonster(.@map$, 72, 89, 82, 99, _("Buwaya"), BUWAYA_GHOST, 1, .@label$); - end; -OnTimer66000: - mapannounce(instance_mapname("1@ma_c"), _("Buwaya : Are you scared?"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - end; -OnTimer105000: - killmonster(instance_mapname("1@ma_c"), instance_npcname("#bunshin")+"::OnMyMobDead"); - stopnpctimer(); - initnpctimer(); - end; -OnMyMobDead: - if (mobcount(instance_mapname("1@ma_c"), instance_npcname("#bunshin")+"::OnMyMobDead") < 1) { - stopnpctimer(); - initnpctimer(); - } - end; -OnDisable: - stopnpctimer(); - killmonster(instance_mapname("1@ma_c"), instance_npcname("#bunshin")+"::OnMyMobDead"); - disablenpc(instance_npcname("#bunshin")); - end; -} - -1@ma_c,2,2,0 script #buwaya_con HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - areamonster(instance_mapname("1@ma_c"), 90, 67, 104, 81, _("Buwaya"), BUWAYA, 1, instance_npcname("#buwaya_con")+"::OnMyMobDead"); - end; -OnMyMobDead: - .@map$ = instance_mapname("1@ma_c"); - if (mobcount(.@map$, instance_npcname("#buwaya_con")+"::OnMyMobDead") < 1) { - donpcevent(instance_npcname("#box_call")+"::OnDisable"); - donpcevent(instance_npcname("#bunshin")+"::OnDisable"); - donpcevent(instance_npcname("#exit_mob")+"::OnDisable"); - donpcevent(instance_npcname("#cave_out")+"::OnEnable"); - mapannounce(.@map$, _("Guard : You did great work. Please hurry up and escape to the way you came in!"), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 - } - end; -} - -1@ma_c,3,3,0 script #exit_mob HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - initnpctimer(); - end; -OnTimer60000: - .@label$ = instance_npcname("#exit_mob")+"::OnMyMobDead"; - .@map$ = instance_mapname("1@ma_c"); - if (mobcount(.@map$, .@label$) < 30) - .@amount = 10; - else - .@amount = 1; - areamonster(.@map$, 43, 58, 47, 60, _("Water Plant"), MA_SEAW, .@amount, .@label$); - areamonster(.@map$, 43, 58, 47, 60, _("Egg"), BUWAYA_EGG, .@amount, .@label$); - stopnpctimer(); - initnpctimer(); - end; -OnDisable: - stopnpctimer(); - killmonster(instance_mapname("1@ma_c"), instance_npcname("#exit_mob")+"::OnMyMobDead"); - disablenpc(instance_npcname("#exit_mob")); - end; -OnMyMobDead: - end; -} - -1@ma_c,28,57,0 script #cave_out WARPNPC,2,2,{ -OnInstanceInit: - disablenpc(instance_npcname("#cave_out")); - end; -OnEnable: - enablenpc(instance_npcname("#cave_out")); - end; -OnTouch: - mes("Would like to go out?"); - next(); - if (select("Yes!", "No, I will stay.") == 1) - warp("ma_fild02", 315, 315); - close(); -} - -1@ma_c,1,1,0 script #buwaya_spawn_mobs FAKE_NPC,{ -OnInstanceInit: - .@map$ = instance_mapname("1@ma_c"); - areamonster(.@map$, 73, 81, 93, 101, _("Seaweed"), MA_SEAW, 18); - areamonster(.@map$, 110, 97, 116, 103, _("Seaweed"), MA_SEAW, 8); - areamonster(.@map$, 59, 63, 63, 67, _("Seaweed"), MA_SEAW, 8); - areamonster(.@map$, 73, 55, 77, 59, _("Seaweed"), MA_SEAW, 4); - areamonster(.@map$, 103, 69, 107, 73, _("Seaweed"), MA_SEAW, 4); - areamonster(.@map$, 108, 45, 122, 63, _("Seaweed"), MA_SEAW, 15); - areamonster(.@map$, 73, 81, 93, 101, _("Buwaya's Egg"), BUWAYA_EGG, 10); - areamonster(.@map$, 110, 97, 116, 103, _("Buwaya's Egg"), BUWAYA_EGG, 8); - areamonster(.@map$, 59, 63, 63, 67, _("Buwaya's Egg"), BUWAYA_EGG, 4); - areamonster(.@map$, 73, 55, 77, 59, _("Buwaya's Egg"), BUWAYA_EGG, 3); - areamonster(.@map$, 103, 69, 107, 73, _("Buwaya's Egg"), BUWAYA_EGG, 3); - areamonster(.@map$, 108, 45, 122, 63, _("Buwaya's Egg"), BUWAYA_EGG, 15); - monster(.@map$, 0, 0, _("Seaweed"), MA_SEAW, 5); - monster(.@map$, 0, 0, _("Buwaya's Slave"), BUWAYA_SLAVE, 5); - end; -} -- cgit v1.2.3-60-g2f50