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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2013-04-08 00:59:04 +0000
committershennetsind <ind@henn.et>2013-04-11 16:40:20 -0300
commit119b35214f99e6e4df25e2a69b5fffd0cfe5e89c (patch)
treef415ac5b4dd7a3e257265adc71a3fc8fa1370f56 /npc/re/cities
parent13d907bb2548c75d19a6a3c85bcd2014e184f936 (diff)
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* Added "Malangdo Island" to Malangdo quests, and fixed the dialogue in other Malangdo scripts.
* Implemented status change timers for 2012-06-18 onwards; added packets for 2013-03-20Ragexe. (Hercules 267eb1f) * Fixed a crash when def1 hit 400. (Hercules 7e35b76) * Fixed a warning in clang related to the channel system. (Hercules 16dfef6) * Fixed @disguise breaking with @refresh. (Hercules b804926) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17234 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/cities')
-rw-r--r--npc/re/cities/malangdo.txt176
1 files changed, 90 insertions, 86 deletions
diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt
index ce853dc5f..99d7e327d 100644
--- a/npc/re/cities/malangdo.txt
+++ b/npc/re/cities/malangdo.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -22,50 +22,50 @@
mes "Hey~! Hi human~ This is Mr. Dolangmal. kakaka~";
next;
mes "[Dolangmal]";
- mes "We are sent to here to take you to the heaven of cat, ^A2314BMeow Meow Island^000000.";
+ mes "We are sent to here to take you to the heaven of cats, ^A2314BMalangdo^000000.";
next;
mes "[Dolangmal]";
- set .@s$,"Why don't you go to ^A2314BMeow Meow Island^000000? ";
+ set .@s$,"Why don't you go to ^A2314BMalangdo^000000?";
switch(atoi(strnpcinfo(2))) {
- case 1: mes "How is that? Crowd people in Prontera is good, but why don't you go our heaven of the cat, ^A2314BMeow Meow Island^000000?"; break;
- case 2: mes "Why don't you go to ^A2314BMeow Meow Island^000000? That place is better than geffen where only simple honest wizards are crowded."; break;
- case 3: mes "Fresh air Payon is not bad, but why don't you go better palce the heaven of the cat, ^A2314BMeow Meow Island^000000?"; break;
- case 4: mes .@s$+"The beautiful and quiet place is better than Aldebaran where is so noisy with ticktock sound of clock."; break;
- case 5: mes .@s$+"The beautiful and quiet place is better than Morroc where is so hot and sandstorm?"; break;
- case 6: mes .@s$+"The beautiful place is better than Yuno where are full of headache books."; break;
- case 7: mes .@s$+"The complex place is better than Rachel where is too queit horribly?"; break;
- case 8: mes .@s$+"The safety place is better than Lighthanlzen where is too dangerous."; break;
- case 9: mes .@s$+"The smell of sea place is better than Mora where is full of grass smell."; break;
+ case 1: mes "How is that? The crowded city of Prontera is good, but why don't you go our heaven of the cats, ^A2314BMalangdo^000000?"; break;
+ case 2: mes "Why don't you go to ^A2314BMalangdo^000000? That place is better than Geffen, where there are only crowds of simple honest wizards."; break;
+ case 3: mes "The fresh air of Payon is not bad, but why don't you go better place like the heaven of the cats, ^A2314BMalangdo^000000?"; break;
+ case 4: mes .@s$+"The beautiful and quiet place is better than Aldebaran, where it's so noisy with the tick-tock sound of the clock."; break;
+ case 5: mes .@s$+"The beautiful and quiet place is better than Morroc, with its heat and sandstorms."; break;
+ case 6: mes .@s$+"The beautiful place is better than Yuno, which is full of books and headaches."; break;
+ case 7: mes .@s$+"The complex place is better than Rachel, where it's too horribly quiet."; break;
+ case 8: mes .@s$+"The safe place is better than Lighthanlzen, which is too dangerous."; break;
+ case 9: mes .@s$+"The smell of this sea place is better than Mora, which is full of a grassy smell."; break;
}
next;
- if(select("No:^A2314BMeow Meow Island^000000~ Go~ Go~") == 1) {
+ if(select("No:^A2314BMalangdo^000000~ Go~ Go~") == 1) {
mes "[Dolangmal]";
- mes "What!? You don't want to go ^A2314BMeow Meow Island^000000? Chet!";
+ mes "What!? You don't want to go ^A2314BMalangdo^000000? Chet!";
next;
mes "[Dolangmal]";
- mes "You such an annoying guy. If you don't go, why did you talk to me... but...";
+ mes "You're such an annoying guy. If you don't go, why did you talk to me... but...";
next;
mes "[Dolangmal]";
- mes "^9E1837Admiral Thomas^000000 said kidnapping human.. No.. Bring them politely?";
+ mes "^9E1837Admiral Tomas^000000 said to kidnap humans... No... Bring them politely?";
next;
mes "[Dolangmal]";
- mes "Anyway I got you. Whenever you want to go, just tell me.";
+ mes "Anyway, I got you. Whenever you want to go, just tell me.";
close;
}
mes "[Dolangmal]";
- mes "Ok! I like your attitude with full of passion.";
+ mes "Ok! I like your attitude. Full of passion.";
next;
mes "[Dolangmal]";
- mes "Now, before you go ^A2314BMeow Meow Island^000000, let me tell you some detail of caution.";
+ mes "Now, before you go ^A2314BMalangdo^000000, let me give you some warnings.";
next;
mes "[Dolangmal]";
- mes "First!! It is natural thing. When you arrive on the ^A2314BMeow Meow Island^000000, should notify that you are here to ^9E1837Admiral Thomas^000000..";
+ mes "First!! It is natural that when you arrive on ^A2314BMalangdo^000000, you should notify ^9E1837Admiral Tomas^000000 that you are here.";
next;
mes "[Dolangmal]";
- mes "If you don't do that, you might be attacked by scary and wild cats when you walk on dark street.";
+ mes "If you don't do that, you might be attacked by scary and wild cats when you walk through dark streets.";
next;
mes "[Dolangmal]";
- mes "Secondly!! This ^A2314BMeow Meow Island^000000 is absolutely our island of cat even though we open to the human.";
+ mes "Secondly!! This ^A2314BMalangdo^000000 is absolutely our island of cats, even though we open to humans.";
next;
mes "[Dolangmal]";
mes "We have a personality... no... no... respect us like one catality because we are cats.";
@@ -73,73 +73,77 @@
mes "[Dolangmal]";
mes "And the next one is...";
next;
- mes "Dolangmal must say that just say some cautions, but he said 100 kinds of cautions.";
+ mes "Dolangmal proceeds and gives hundreds of warnings.";
next;
mes "[Dolangmal]";
- mes "Ok! That is all for cautions!! It's easy and simple cautions... how is that? Can you keep this all?";
+ mes "Ok! Those are all the warnings!! They're easy and simple... right? Can you remember them?";
next;
- if(select("Keep this cautions:Can't keep this cautions") == 2) {
+ switch(select("Remember his warnings:Can't remember")) {
+ case 1:
+ mes "[Dolangmal]";
+ mes "Ok! Do not bite two mice with one mouth. ^9E1837Admiral Tomas^000000 is located at the ^A2314Bcenter of the ship in Malangdo^000000.";
+ next;
+ mes "[Dolangmal]";
+ mes "Don't forget to give him notice of your arrival.";
+ next;
+ mes "[Dolangmal]";
+ mes "Alright. Let's go to the heaven of the cats, ^A2314BMalangdo^000000~";
+ setquest 5091;
+ completequest 5091;
+ warp "malangdo",217,85;
+ close;
+ case 2:
mes "[Dolangmal]";
- mes "What!? Can't you keep this easy rule? Chet!";
+ mes "What!? Can't you keep these easy rules? Chet!";
next;
mes "[Dolangmal]";
- mes "You such an annoying guy. If you can't keep this, why did not tell me during the conversation. I told you everything..tierd.. but..";
+ mes "You're such an annoying guy. If you can't keep these, why didn't you tell me during our conversation? I told you everything... but..";
next;
mes "[Dolangmal]";
- mes "^9E1837Admiral Thomas^000000 said kidnapping human.. No.. Bring them politely?";
+ mes "^9E1837Admiral Tomas^000000 said to kidnap humans... No... Bring them politely?";
next;
mes "[Dolangmal]";
- mes "Anyway I got you. Just tell me whenever you want to go.";
+ mes "Anyway, I got you. Just tell me whenever you want to go.";
close;
}
+ }
+ mes "[Dolangmal]";
+ mes "Uh? You must be the one from last time...? Alright. Did you visit ^A2314BMalangdo^000000?";
+ next;
+ switch(select("Take me to ^A2314BMalangdo^000000 again:I have visited")) {
+ case 1:
mes "[Dolangmal]";
- mes "Ok! Do not bite two mice with one mouth. ^9E1837Admiral Thomas^000000 is located at the ^A2314Bcenter of ship in Meow Meow Island^000000.";
+ mes "I really want to send you there, but I can't because of the policy. It is difficult to send people who have visited ^A2314BMalangdo^000000 already.";
next;
mes "[Dolangmal]";
- mes "Don't forget give notice of arrival.";
+ mes "And that was roughly it... It's supposed to be rule 53...";
next;
mes "[Dolangmal]";
- mes "Alright. Let's go to the heaven of the cat, ^A2314BMeow Meow Island^000000~";
- setquest 5091;
- completequest 5091;
- warp "malangdo",217,85;
- close;
- }
- mes "[Dolangmal]";
- mes "Uh? You must be last time...? Alright. Did you visit ^A2314BMeow Meow Island^000000?";
- next;
- if(select("Take me to ^A2314BMeow Meow Island^000000 again:I have visited") == 1) {
+ mes "Actually, let me tell you rule 53. I am an indulgent cat.";
+ next;
mes "[Dolangmal]";
- mes "I really want to send you there, but I can't because of the policy. It is difficult to send people who visit ^A2314BMeow Meow Island^000000 at first.";
+ mes "If you want to go back to ^A2314BMalangdo^000000, take the ship at Izlude or Alberta.";
next;
mes "[Dolangmal]";
- mes "And you just heard roughly what I said... It is supposed to be rule 53...";
+ mes "If you enjoy that pleasant sea trip, you will arrive at the heaven of cats, ^A2314BMalangdo^000000.";
next;
mes "[Dolangmal]";
- mes "Specially, let me tell you rule 53. I am an indulgent cat.";
+ mes "So easy! Isn't it? Well, good bye~";
+ close;
+ case 2:
+ mes "[Dolangmal]";
+ mes "How was it? You liked it? I knew it. Kakaka~";
next;
mes "[Dolangmal]";
- mes "If you want to go back to ^A2314BMeow Meow Island^000000, just take ship at Izlude or Alberata.";
+ mes "Ah! I just want to make sure...";
next;
mes "[Dolangmal]";
- mes "If you enjoy pleasant sea trip, you will arrive the heaven of cat ^A2314BMeow Meow Island^000000.";
+ mes "Again, if you want to go back to ^A2314BMalangdo^000000, do you know where to take a ship at Izlude or Alberta?";
next;
mes "[Dolangmal]";
- mes "So easy! Isn't it? Well, good bye~";
+ mes "Hm~ You might know because you're a smart person. Well, see you again~";
close;
}
- mes "[Dolangmal]";
- mes "How is that? You like it? I knew it. Kakaka";
- next;
- mes "[Dolangmal]";
- mes "Ah! I just want to make sure..";
- next;
- mes "[Dolangmal]";
- mes "Again, if you want to go back to ^A2314BMeow Meow Island^000000, do you know that take a ship at Izlude or Alberta?";
- next;
- mes "[Dolangmal]";
- mes "Hm~ You might know that because you are smart person. Well, see you again~";
- close;
}
prontera,114,77,6 duplicate(Dolangmal) Dolangmal#1 553
geffen,109,61,6 duplicate(Dolangmal) Dolangmal#2 553
@@ -161,15 +165,15 @@ izlude,182,218,4 script Odgnalam#iz 554,{
next;
if (ep13_yong1 == 0) {
set .@price,1000;
- set .@s1$,"Huh!! You are such an annoying person. Let me send you to the heaven of the cat, ^A2314BMeow Meow Island^000000 with ^0000FF1000 Zeny^000000.";
+ set .@s1$,"Huh!! You are such an annoying person. Let me send you to the heaven of the cat, ^A2314BMalangdo^000000 with ^0000FF1000 Zeny^000000.";
set .@s2$,"Money? Where is the money? You can't go anywhere without the money. Shame on you.";
} else if (ep13_yong1 < 60) {
set .@price,999;
- set .@s1$,"You have a little relationship with fleet of cat. I'll give you special discount price ^0000FF999 Zeny^000000 to the heaven of the cat, ^A2314BMeow Meow Island^000000, because you have relationship with fleet.";
+ set .@s1$,"You have a little relationship with fleet of cat. I'll give you special discount price ^0000FF999 Zeny^000000 to the heaven of the cat, ^A2314BMalangdo^000000, because you have relationship with fleet.";
set .@s2$,"Where is the money? You don't have a sense of honor.";
} else if (ep13_yong1 > 59 && ep13_yong1 < 80) {
set .@price,500;
- set .@s1$,"You gave several help to our cat's fleet so let me give you special that with 50% discount price ^0000FF500 Zeny^000000. I'll send you to the heaven of the cat, ^A2314BMeow Meow Island^000000.";
+ set .@s1$,"You gave several help to our cat's fleet so let me give you special that with 50% discount price ^0000FF500 Zeny^000000. I'll send you to the heaven of the cat, ^A2314BMalangdo^000000.";
set .@s2$,"You don't have any money for paying 50% discount price? I can't believe it.";
} else {
mes "[Odgnalam]";
@@ -210,17 +214,17 @@ malangdo,219,86,4 script Kong#malang 545,{
if (ep13_yong1 == 0) {
set .@price,1000;
set .@s1$, "1000 zeny";
- set .@s2$, "Have a nice day in Meow Meow Island.";
+ set .@s2$, "Have a nice day in Malangdo.";
set .@no_money$, "It is difficult for free.";
set .@yes_money$, "Have a nice trip.";
mes "[Kong]";
- mes "The fee of ship is only 1000 zeny, where you want to go?";
+ mes "The fee of ship is only 1000 zeny, where do you want to go?";
next;
} else if (ep13_yong1 < 60) {
set .@price,999;
set .@s1$,"999 zeny";
- set .@s2$, "Have a full of fortune day in Meow Meow Island...";
- set .@no_money$, "It is difficult even though you have a relationship with fleet.";
+ set .@s2$, "Have a full of fortune day in Malangdo...";
+ set .@no_money$, "It is difficult even though you have a relationship with the fleet.";
set .@yes_money$, "Thanks, have a wonderful trip.";
mes "[Kong]";
mes "You have a connection with our fleet. Apply special price 999 zeny. Where do you want to go?";
@@ -228,21 +232,21 @@ malangdo,219,86,4 script Kong#malang 545,{
} else if (ep13_yong1 > 59 && ep13_yong1 < 80) {
set .@price,500;
set .@s1$,"500 zeny";
- set .@s2$, "There are full of fortune and jackpot in Meow Meow Island.";
+ set .@s2$, "There are full of fortune and jackpot in Malangdo.";
set .@no_money$, "Oh my god. You don't have 500 zeny? It is difficult for free.";
- set .@yes_money$, "Have nice trip and come again.";
+ set .@yes_money$, "Have a nice trip and come again.";
mes "[Kong]";
- mes "Wow~ You contributed our fleet a lot. Alright!! Special discount price 500 zeny. Where do you want to go?";
+ mes "Wow~ You contributed to our fleet a lot. Alright!! Special discount price 500 zeny. Where do you want to go?";
next;
} else {
set .@price,0;
- set .@s1$,"Free for hero of fleet!!";
- set .@s2$, "No one objects the hero of fleet to stay in Meow Meow Island...";
+ set .@s1$,"Free for the hero of our fleet!!";
+ set .@s2$, "No one objects to the hero of our fleet staying in Malangdo...";
mes "[Kong]";
- mes "Ah... You are the hero of cat's fleet and it is the legend.";
+ mes "Ah... You are the legendary hero of our cat's fleet.";
next;
mes "[Kong]";
- mes "We can't charge from hero of fleet. Where is your destination?";
+ mes "We can't charge the hero of our fleet. What is your destination?";
next;
}
set .@i, select("- Izlude destination --- "+.@s1$+":- Alberta destination --- "+.@s1$+":- Stay on Malangdo");
@@ -281,37 +285,37 @@ malangdo,147,117,3 script Innkeeper#malang 554,{
switch(select("Umm... can I rest here?:Psst... can I save here?:Leave.")) {
case 1:
mes "[Innkeeper]";
- mes "You can use hammock as you want but give me ^FF00005 pieces of Malang Sp Can^000000, then will make you stress out.";
+ mes "You can use the hammock as you want, but give me ^FF00005 Malangdo Canned Specialties^000000. Then you can relax.";
next;
- switch(select("Give the can.:No need.")) {
+ switch(select("Give the cans.:No need.")) {
case 1:
if (countitem(12636) > 4) {
delitem 12636,5; //Malang_Sp_Can
percentheal 100,100;
specialeffect2 EF_HEALSP;
mes "[Innkeeper]";
- mes "Take a relaxation.";
+ mes "Now relax.";
emotion e_kis;
next;
warp "malangdo",140,121;
close;
}
mes "[Innkeeper]";
- mes "It looks like lack of cans.";
+ mes "It looks like a lack of cans.";
close;
case 2:
mes "[Innkeeper]";
- mes "You are strong man than appearance.";
+ mes "You are stronger than your appearance.";
close;
}
case 2:
mes "[Innkeeper]";
- mes "Storation is done. We should keep company haha.";
+ mes "Location saved. We should keep company, haha~";
savepoint "malangdo",142,118;
close;
case 3:
mes "[Innkeeper]";
- mes "A busy moment make you hurry and laziness makes you lazy.";
+ mes "A busy moment makes you hurry and laziness makes you lazy.";
next;
mes "- Wonder if there is work time. -";
close;
@@ -358,28 +362,28 @@ OnTouch:
malangdo,216,168,3 script Cat Trainer#mal1 558,0,8,{
emotion e_awsm;
mes "[Cat Trainer]";
- mes "Phh there is a tail and butt with soft and tender!";
+ mes "Phh there is a tail and butt both soft and tender!";
mes "Can't stand, this is heaven~~!!";
next;
emotion e_gg;
mes "[Cat Trainer]";
- mes "My hidden card ^FF0000<Silvervine Fruit>^000000 can make all cats in Meow Meow Island as my slaves~ haha!";
+ mes "My hidden card, ^FF0000<Silvervine Fruit>^000000, can make all cats in Malangdo my slaves~ haha!";
next;
select("^FF0000<Silvervine Fruit>^000000?");
mes "[Cat Trainer]";
mes "Silvervine Fruit is a rare item!";
mes "I can barely get it.";
- mes "But every cat must love this one with no complaint.";
+ mes "But every cat loves it with no complaints.";
next;
select("Where can I get ^FF0000<Silvervine Fruit>^000000?");
mes "[Cat Trainer]";
- mes "How do you get it that I could have it barely?";
+ mes "How would I know if I could barely find it?";
mes "This can't be taken even with ^3131FFall the zeny in this world^000000!";
next;
emotion e_gg;
mes "[Cat Trainer]";
- mes "Cats in Meow Meow Island is mine...! And it should be done haha~";
- mes "^FF0000<Silvervine Fruit>^000000! I can be a king in Meow Meow Island~ ohhhh!!!";
+ mes "The cats in Malangdo are mine...! As it should be, haha~";
+ mes "^FF0000<Silvervine Fruit>^000000! I can be a king in Malangdo~ ohhhh!!!";
close;
OnTouch:
emotion e_flash;