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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-25 16:42:38 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-25 16:42:38 +0000
commit95c5a4753cef8e2f0c9cc8904e549fad3e5286b3 (patch)
treecf36bec6d61468351ac4d58cc1c1587dfb37e2a2 /npc/quests
parent5f0f42cbd2908abc6a45a958ed7325fd9e246469 (diff)
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Fixed Thief Training Quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13625 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/first_class/tu_thief01.txt11
1 files changed, 6 insertions, 5 deletions
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt
index 080b23f5d..a6f700ad5 100644
--- a/npc/quests/first_class/tu_thief01.txt
+++ b/npc/quests/first_class/tu_thief01.txt
@@ -1,9 +1,9 @@
//===== eAthena Script =======================================
-//= Acolyte Class Tutorial and Job Specific Quest
+//= Thief Class Tutorial and Job Specific Quest
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@@ -13,6 +13,7 @@
//= 1.1 optimized [Lupus]
//= TODO: Test, Add correct misceffects numbers
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 1.3 Fixed a few minor mistakes [Playtester]
//============================================================
//=================================================Thief Trainer====================================================
@@ -520,7 +521,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "So, did you complete your mission?";
mes "I know it is a pretty difficult one though.";
next;
- switch(select("I am still ivestigating.:Not yet.:Yes, I did.")){
+ switch(select("I am still investigating.:Not yet.:Yes, I did.")){
case 1:
mes "[Yierhan]";
mes "Ah...";
@@ -577,7 +578,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "Please take this.";
mes "This is a reward for your great job.";
set tu_thief01, 27;
- set Mantle, 1; // Why this? Maybe getitem? [Jukka]
+ getitem 2307, 1;
set Zeny, Zeny + 5000;
getexp 8000,3000;
next;
@@ -636,7 +637,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "I have had so many other works recently";
mes "to focus on the investigation.";
next;
- switch(select("I am still ivestigating.:Not yet.:I finished to investigate.")){
+ switch(select("I am still investigating.:Not yet.:I finished to investigate.")){
case 1:
mes "[Yierhan]";
mes "Ah...";