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authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-23 20:39:48 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-23 20:39:48 +0000
commit799b75d311756567c4e130a6510e5de2f84b4cb5 (patch)
treea07ad664328b98490096c3f645df6e1bea60f44f /npc/quests
parente4b0165923eaade618f8a5139cfc4a780d4021fc (diff)
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* Fixed a little bug in "Dandelion Quest" with "Job_Alchemist" changed to "Job_Alchem".
-Thanks to Nobuo git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10903 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/quests_morocc.txt12
1 files changed, 7 insertions, 5 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 65e379266..bf7f2ca95 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -14,6 +14,8 @@
//= 1.3 Updated dialogs from Binoculars Quest. [Samuray22]
//= 1.3a added GM lvl check as in other invansion quests [Lupus]
//= 1.4 Fixed a small bug in Dandelion's Request. [SinSloth]
+//= 1.5 Fixed a little bug with "Job_Alchemist" changed to "Job_Alchem". [Samuray22]
+// -Thanks to Nobuo
//============================================================
@@ -917,7 +919,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
getitem 7416,1;
close;
}
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ else if((Class == Job_Alchem) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(0) + "?";
@@ -1013,7 +1015,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
mes "inside Morroc. Good luck~";
close;
}
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ else if((Class == Job_Alchem) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Ah, I almost forgot to";
@@ -1065,7 +1067,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
mes "influences behind all of this... ";
close;
}
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ else if((Class == Job_Alchem) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "I'm glad to hear that";
@@ -1108,7 +1110,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{
mes "may happen soon, you know?";
close;
}
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ else if((Class == Job_Alchem) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Ah, it's a nice day...";
@@ -1257,7 +1259,7 @@ OnTouch:
getitem 7416,1;
close;
}
- else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ else if((Class == Job_Alchem) || (Class == Job_Creator))
{
mes "[Guildsman]";
mes "Hey, " + strcharinfo(0) + "?";