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authorj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-30 06:49:47 +0000
committerj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-30 06:49:47 +0000
commit4a66e3c8678f844938f73f6af49dae5bc0eb588c (patch)
tree7e17eadfb2c99384eb29ac8ec8322a6a9a1341c7 /npc/quests
parentc628ddec86579b0843df343ba54c990f79e89434 (diff)
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- Fixed bugreport:6590, added missing changequest (3071-3076). (npc/quests/quests_veins.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16720 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/quests_veins.txt318
1 files changed, 158 insertions, 160 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index a8ce3e8fc..cf7f4ef61 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -3,11 +3,11 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.0
+//= 2.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Collection of Veins Quests
//= Stone Quest:
//= - Help an Old Man with his job.
@@ -43,7 +43,8 @@
//= 1.9 Added quest log entries for:
//= - Siblings Quest
//= - Thor Volcano Base Quest
-//= 2.0 Removed lvel requirement. (bugreport:4678) [L0ne_W0lf]
+//= 2.0 Removed level requirement. (bugreport:4678) [L0ne_W0lf]
+//= 2.1 Added missing changequest (3071-3076). [Joseph]
//============================================================
// Stone Quest
@@ -146,46 +147,46 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
mes "Let's at least give it a try.";
next;
switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
- case 1:
- mes "[Zabaroo]";
- mes "Well, we use these dark";
- mes "stones because they're";
- mes "pretty and easy to process.";
- mes "They're sort of a specialty";
- mes "of this town. I get paid to";
- mes "harvest these handy rocks.";
- next;
- mes "[Zabaroo]";
- mes "We can sell these to tourists,";
- mes "and we even have a factory";
- mes "that uses these stones.";
- mes "Still, it's not like the";
- mes "townspeople are getting";
- mes "rich off these stones.";
- next;
- mes "[Zabaroo]";
- mes "All of us are still";
- mes "barely making a living...";
- next;
- break;
- case 2:
- mes "[Zabaroo]";
- mes "Absar? He's inside";
- mes "the Tool Shop. You";
- mes "can't miss him... Just";
- mes "look for the man with";
- mes "the crazy eyes!";
- next;
- break;
- case 3:
- mes "[Zabaroo]";
- mes "Thanks for your help.";
- mes "If you can't find Absar";
- mes "in the Tool Shop, then";
- mes "you might want to stop";
- mes "by the Tavern. A-auuugh!";
- set veins_stone,1;
- close;
+ case 1:
+ mes "[Zabaroo]";
+ mes "Well, we use these dark";
+ mes "stones because they're";
+ mes "pretty and easy to process.";
+ mes "They're sort of a specialty";
+ mes "of this town. I get paid to";
+ mes "harvest these handy rocks.";
+ next;
+ mes "[Zabaroo]";
+ mes "We can sell these to tourists,";
+ mes "and we even have a factory";
+ mes "that uses these stones.";
+ mes "Still, it's not like the";
+ mes "townspeople are getting";
+ mes "rich off these stones.";
+ next;
+ mes "[Zabaroo]";
+ mes "All of us are still";
+ mes "barely making a living...";
+ next;
+ break;
+ case 2:
+ mes "[Zabaroo]";
+ mes "Absar? He's inside";
+ mes "the Tool Shop. You";
+ mes "can't miss him... Just";
+ mes "look for the man with";
+ mes "the crazy eyes!";
+ next;
+ break;
+ case 3:
+ mes "[Zabaroo]";
+ mes "Thanks for your help.";
+ mes "If you can't find Absar";
+ mes "in the Tool Shop, then";
+ mes "you might want to stop";
+ mes "by the Tavern. A-auuugh!";
+ set veins_stone,1;
+ close;
}
}
}
@@ -648,48 +649,46 @@ prontera,202,122,0 script Kid#sch 703,{
mes "He's got to be around here";
mes "somewhere, I think...";
next;
- if (select("What's wrong?:...") == 1) {
- mes "[Rooney]";
- mes "Oh, it's just...";
- mes "Some guy sent me on a";
- mes "delivery errand, but I can't";
- mes "find the recipient. He said";
- mes "that I can't miss him, but";
- mes "I still can't figure it out.";
- next;
- mes "[Rooney]";
- mes "I should have asked for";
- mes "the exact location. I mean,";
- mes "if I don't find him, then I'll";
- mes "never get paid for doing";
- mes "this delivery. ^333333*Sigh*^000000";
- next;
- if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
- mes "[Rooney]";
- mes "Thanks. I think";
- mes "I just might need it.";
- mes "Where could this guy";
- mes "be? If he's expecting";
- mes "a delivery, he should";
- mes "make himself easy to find...";
- close;
- }
- mes "[Rooney]";
- mes "Yeah, sure, it'd be great";
- mes "if you could help me. Let's";
- mes "see, I need to deliver this";
- mes "letter to a bard named...";
- mes "It was... Ah, ^FF0000Lasda Midar^000000!";
- next;
+ select("What's wrong?:...");
+ mes "[Rooney]";
+ mes "Oh, it's just...";
+ mes "Some guy sent me on a";
+ mes "delivery errand, but I can't";
+ mes "find the recipient. He said";
+ mes "that I can't miss him, but";
+ mes "I still can't figure it out.";
+ next;
+ mes "[Rooney]";
+ mes "I should have asked for";
+ mes "the exact location. I mean,";
+ mes "if I don't find him, then I'll";
+ mes "never get paid for doing";
+ mes "this delivery. ^333333*Sigh*^000000";
+ next;
+ if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
mes "[Rooney]";
- mes "I've looked everywhere";
- mes "in town for someone that";
- mes "looks like a Bard, but I'm";
- mes "not having any luck. If you";
- mes "find him, would you tell me?";
- set que_sch,1;
+ mes "Thanks. I think";
+ mes "I just might need it.";
+ mes "Where could this guy";
+ mes "be? If he's expecting";
+ mes "a delivery, he should";
+ mes "make himself easy to find...";
close;
}
+ mes "[Rooney]";
+ mes "Yeah, sure, it'd be great";
+ mes "if you could help me. Let's";
+ mes "see, I need to deliver this";
+ mes "letter to a bard named...";
+ mes "It was... Ah, ^FF0000Lasda Midar^000000!";
+ next;
+ mes "[Rooney]";
+ mes "I've looked everywhere";
+ mes "in town for someone that";
+ mes "looks like a Bard, but I'm";
+ mes "not having any luck. If you";
+ mes "find him, would you tell me?";
+ set que_sch,1;
close;
}
else if (que_sch == 1) {
@@ -709,23 +708,21 @@ prontera,202,122,0 script Kid#sch 703,{
mes "could that guy be?";
close;
}
- else {
- mes "[Rooney]";
- mes "Wow, did you really";
- mes "find Lasda Midar?";
- mes "Why couldn't I find him?";
- mes "Anyway, thank you so much";
- mes "for your help. I thought I was";
- mes "going to fail my delivery!";
- next;
- select("He asked me to give you this.");
- mes "[Rooney]";
- mes "Hey, alright! Thanks";
- mes "for the cash! Heh heh~";
- set zeny,zeny-100;
- set que_sch,3;
- close;
- }
+ mes "[Rooney]";
+ mes "Wow, did you really";
+ mes "find Lasda Midar?";
+ mes "Why couldn't I find him?";
+ mes "Anyway, thank you so much";
+ mes "for your help. I thought I was";
+ mes "going to fail my delivery!";
+ next;
+ select("He asked me to give you this.");
+ mes "[Rooney]";
+ mes "Hey, alright! Thanks";
+ mes "for the cash! Heh heh~";
+ set zeny,zeny-100;
+ set que_sch,3;
+ close;
}
mes "[Rooney]";
mes "Nice day out, isn't it?";
@@ -761,8 +758,7 @@ prt_church,89,108,6 script Bard#sch 741,{
mes "Ooooh... La la la-la~";
mes "Girls, girls, giiiirls...";
next;
- switch(select("Excuse me...:......")) {
- case 1:
+ if(select("Excuse me...:......") == 1) {
mes "[Lasda]";
mes "Why, what a glorious";
mes "day! I should sing a song";
@@ -770,67 +766,64 @@ prt_church,89,108,6 script Bard#sch 741,{
mes "Ooooh... La la la-la~";
mes "Girls, girls, giiiirls...";
close;
- case 2:
- mes "[Lasda]";
- mes "Girls, girls, giiiirls...";
- mes "Making my heart";
- mes "beat like... Like it's";
- mes "going too fast. My heart's";
- mes "racing... And you're at the";
- mes "finish line--Love Champion!";
- next;
+ }
+ mes "[Lasda]";
+ mes "Girls, girls, giiiirls...";
+ mes "Making my heart";
+ mes "beat like... Like it's";
+ mes "going too fast. My heart's";
+ mes "racing... And you're at the";
+ mes "finish line--Love Champion!";
+ next;
+ mes "[Lasda]";
+ mes "Oh? Don't stare at me";
+ mes "like that, you're making";
+ mes "me blush. Did you need to";
+ mes "talk to me or something?.";
+ next;
+ if(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?") == 1) {
mes "[Lasda]";
- mes "Oh? Don't stare at me";
- mes "like that, you're making";
- mes "me blush. Did you need to";
- mes "talk to me or something?.";
- next;
- switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
- case 1:
- mes "[Lasda]";
- mes "Oh, that's alright.";
- mes "...............................";
- mes "Girl, I'll laugh at all your";
- mes "jokes, and agree with yourv";
- mes "politics~ You're hot! But";
- mes "baby, you're dumb as bricks~";
- close;
- case 2:
- mes "[Lasda]";
- mes "Oh? Oh, yes, that's me.";
- mes "How can I help you?";
- next;
- select("I'm here to deliver this to you.");
- mes "[Lasda]";
- mes "Ah! He must have finally";
- mes "sent it. Would you please";
- mes "give me a second? Let's see...";
- next;
- mes "^3355FFLasda opened the letter";
- mes "and started reading it.^000000";
- next;
- mes "[Lasda]";
- mes "Umm...";
- mes "Oh, no...";
- next;
- mes "[Lasda]";
- mes "Ah, I'm sorry for";
- mes "making you wait.";
- mes "Here, please give";
- mes "this money to that";
- mes "kid that was supposed";
- mes "to come find me here.";
- set que_sch,2;
- set zeny,zeny+100;
- next;
- mes "[Lasda]";
- mes "I'd like you to come";
- mes "talk to me again later";
- mes "if you have the time";
- mes "See you around~";
- close;
- }
+ mes "Oh, that's alright.";
+ mes "...............................";
+ mes "Girl, I'll laugh at all your";
+ mes "jokes, and agree with yourv";
+ mes "politics~ You're hot! But";
+ mes "baby, you're dumb as bricks~";
+ close;
}
+ mes "[Lasda]";
+ mes "Oh? Oh, yes, that's me.";
+ mes "How can I help you?";
+ next;
+ select("I'm here to deliver this to you.");
+ mes "[Lasda]";
+ mes "Ah! He must have finally";
+ mes "sent it. Would you please";
+ mes "give me a second? Let's see...";
+ next;
+ mes "^3355FFLasda opened the letter";
+ mes "and started reading it.^000000";
+ next;
+ mes "[Lasda]";
+ mes "Umm...";
+ mes "Oh, no...";
+ next;
+ mes "[Lasda]";
+ mes "Ah, I'm sorry for";
+ mes "making you wait.";
+ mes "Here, please give";
+ mes "this money to that";
+ mes "kid that was supposed";
+ mes "to come find me here.";
+ set que_sch,2;
+ set zeny,zeny+100;
+ next;
+ mes "[Lasda]";
+ mes "I'd like you to come";
+ mes "talk to me again later";
+ mes "if you have the time";
+ mes "See you around~";
+ close;
}
else if (que_sch == 2) {
mes "^3355FFLasda seems to be";
@@ -4842,12 +4835,14 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{
mes "just 4 more lumps";
mes "of this nasty old dung.";
set rachel_camel, 13;
+ changequest 3071,3072;
}
else if (rachel_camel == 13) {
mes "Awesome! I got";
mes "2 glorious camel dung";
mes "lumps! Only 3 more to go!";
set rachel_camel, 14;
+ changequest 3072,3073;
}
else if (rachel_camel == 14) {
mes "Yes! Now I have";
@@ -4855,6 +4850,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{
mes "Just 2 more... I'm more";
mes "than halfway done!";
set rachel_camel, 15;
+ changequest 3073,3074;
}
else if (rachel_camel == 15) {
mes "4 lumps of camel dung...";
@@ -4862,6 +4858,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{
mes "better than I thought!";
mes "Only 1 more to go!";
set rachel_camel, 16;
+ changequest 3074,3075;
}
else if (rachel_camel == 16) {
mes "In my hands...";
@@ -4888,6 +4885,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{
mes "^3355FFIt's time for you to";
mes "return to Mr. Saraman.^000000";
set rachel_camel, 17;
+ changequest 3075,3076;
}
delitem 519,2; //Milk
delitem 511,20; //Green_Herb