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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/thana_quest.txt
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Thanatos Tower Quest
+//===== By: ==================================================
+//= [Ishizu-chan]
+//===== Current Version: =====================================
+//= 2.6
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= It's the Thanatos Tower Quest...
+//===== Additional Comments: =================================
+//= 1.0 First Release [Ishizu-chan]
+//= 1.1 Updated Thanatos Tower Quest to official. [SinSloth]
+//= 1.2 Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth]
+//= 1.3 Added a checking in boss map to reset event if there's no player. [SinSloth]
+//= 1.4 Changed the way the Thanatos Portal works to allow people to enter
+//= as long as Thanatos is alive. [SinSloth]
+//= 1.4a You may enter either "Charmstone" or "Charm Stone" [Lupus]
+//= 1.5 Fixed a bug in the number part of the quest. [SinSloth]
+//= 1.6 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 1.7 Fixed a minor bug with prevented code part from reseting properly. [SinSloth]
+//= 1.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.9 Fixed a bug in the last event which allowed an exploit after the first summoning. [SinSloth]
+//= 2.0 Cleaned up the trans-only check, and added expanded classes. [L0ne_W0lf]
+//= 2.1 Replaced effect numerics with constants. [Samuray22]
+//= 2.2 Updated the whole Script to match with latest available official file. [Masao]
+//= 2.3 Added continue and break in switch case. [JayPee]
+//= 2.4 Fixed a minor bug with Arch Bishop checks. [Euphy]
+//= 2.5 Cleaning. [Euphy]
+//= 2.5a Fixed an incorrect variable. [Euphy]
+//= 2.6 Merged identical timer labels. [Euphy]
+//============================================================
+
+hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
+
+ mes "[Gatei]";
+ mes "Greetings, adventurer.";
+ mes "I am Gatei Knumm, keeper";
+ mes "of this Thanatos Tower.";
+ mes "How may I help you?";
+ next;
+ switch (select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) {
+ case 1:
+ mes "[Gatei]";
+ mes "Yes, the tower in front";
+ mes "of you was an ancient ruins";
+ mes "that got its name from a word";
+ mes "written on a stone plate found";
+ mes "inside. Today, this place is";
+ mes "a popular tourist attraction.";
+ next;
+ mes "[Gatei]";
+ mes "This tower grew in popularity";
+ mes "for adventurers when the";
+ mes "Rekenber Corporation began";
+ mes "tower reconstruction efforts.";
+ mes "The 1st and 2nd floors are now";
+ mes "repaired and free of monsters.";
+ next;
+ mes "[Gatei]";
+ mes "However, reconstruction of";
+ mes "the 3rd and higher floors is";
+ mes "incomplete. Those levels are";
+ mes "still infested with monsters, so we're contracting temp workers";
+ mes "to exterminate all of them.";
+ next;
+ mes "[Gatei]";
+ mes "If you're interested in";
+ mes "temporary contract work,";
+ mes "or would like to know about";
+ mes "this place in detail, please";
+ mes "ask one of the guides inside.";
+ mes "Thank you and enjoy your visit~";
+ close;
+ case 2:
+ mes "[Gatei]";
+ mes "Everyone is welcome to";
+ mes "enjoy Thanatos Tower.";
+ mes "Only the 1st and 2nd floors";
+ mes "are open to the public at";
+ mes "this time. The entrance fee";
+ mes "is 5,000 zeny per person.";
+ next;
+ mes "[Gatei]";
+ mes "5,000 zeny may seem a little";
+ mes "steep for a tourist attraction,";
+ mes "but trust me, this tower provides a very unique experience. Also,";
+ mes "our loyal customers and contract workers get a special discount~";
+ close;
+ case 3:
+ mes "[Gatei]";
+ mes "Would you like to";
+ mes "enter Thanatos Tower?";
+ mes "The entry fee is ^FF00005,000 zeny^000000.";
+ next;
+ switch (select("Enter:Maybe next time.")) {
+ case 1:
+ if (thana_tower > 0) {
+ mes "[Gatei]";
+ mes "Oh, "+strcharinfo(0)+"!";
+ mes "Welcome back! Since you've";
+ mes "got a temporary Rekenber";
+ mes "work contract, your entrance";
+ mes "fee is only 3,000 zeny.";
+ next;
+ switch (select("Enter:No, thanks.")) {
+ case 1:
+ if (Zeny > 2999) {
+ mes "[Gatei]";
+ mes "Thank you, and";
+ mes "please keep up the";
+ mes "good work. Ah, and don't";
+ mes "forget: safety first when";
+ mes "you fight those monsters!";
+ set Zeny, Zeny - 3000;
+ close2;
+ warp "tha_scene01",131,220;
+ end;
+ }
+ mes "[Gatei]";
+ mes "Oh, I'm sorry...";
+ mes "But you don't seem to";
+ mes "have enough zeny. Oh well,";
+ mes "just come back again later~";
+ close;
+ case 2:
+ mes "[Gatei]";
+ mes "You must be busy, then.";
+ mes "Well, not to worry, we'll";
+ mes "always be here. Farewell~";
+ close;
+ }
+ }
+ if (Zeny > 4999) {
+ mes "[Gatei]";
+ mes "Ah, I've received your";
+ mes "entrance fee. Thank you";
+ mes "very much. Now, I hope";
+ mes "you enjoy your visit";
+ mes "to Thanatos Tower~";
+ set Zeny, Zeny - 5000;
+ close2;
+ warp "tha_scene01",131,220;
+ end;
+ }
+ mes "[Gatei]";
+ mes "Well...";
+ mes "Hm. I'm sorry, but you";
+ mes "don't seem to have enough";
+ mes "zeny for the entrance fee.";
+ mes "Please come back later...";
+ close;
+ case 2:
+ mes "[Gatei]";
+ mes "Very well. Please come";
+ mes "and visit us again here";
+ mes "in Thanatos Tower.";
+ close;
+ }
+ case 4:
+ mes "[Gatei]";
+ mes "Hmm? Very well.";
+ mes "But if you wish to visit";
+ mes "this Thanatos Tower, please";
+ mes "do not hesitate to ask me.";
+ mes "Thank you and have a nice day.";
+ close;
+ }
+
+OnTouch:
+ mes "[Tower Keeper]";
+ mes "Excuse me, but you cannot";
+ mes "enter. This place is under";
+ mes "the Rekenber Corporation's";
+ mes "administration, and this area";
+ mes "is restricted to all those";
+ mes "without authorization.";
+ close;
+}
+
+tha_t01,149,78,4 script Guide 90,{
+
+ if (thana_tower == 0) {
+ mes "[Ditze]";
+ mes "Welcome to Thanatos Tower.";
+ mes "The tower's reconstruction is";
+ mes "a Rekenber Corporation project,";
+ mes "and the 1st and 2nd floors are";
+ mes "now open to the public. So";
+ mes "how may I help you today?";
+ next;
+ switch (select("Tower Information:Temporary Work Contract:Cancel")) {
+ case 1:
+ mes "[Ditze]";
+ mes "When this tower was built,";
+ mes "who built it, and its purpose";
+ mes "are all mysteries. There are";
+ mes "many rumors about it being a";
+ mes "Mage lab, a hero's momunent,";
+ mes "or a demon fortress...";
+ next;
+ mes "[Ditze]";
+ mes "The Rekenber Corporation has";
+ mes "been researching the origin of";
+ mes "this tower, but has not yet been able to confirm anything. Although";
+ mes "we've lost many researchers to the tower monsters, we won't give up!";
+ next;
+ mes "[Ditze]";
+ mes "Rekenber is convinced that this";
+ mes "tower holds many secrets, and";
+ mes "successfully reconstructed the";
+ mes "first 2 floors of this tower in";
+ mes "the pursuit of this knowledge.";
+ next;
+ mes "[Ditze]";
+ mes "Currently, we are focused on";
+ mes "reconstructing the tower's 3rd";
+ mes "and 4th floors. Luckily, many";
+ mes "adventurers are exterminating";
+ mes "the monsters on those floors, working under temporary contracts.";
+ next;
+ mes "[Ditze]";
+ mes "At this rate, we expect";
+ mes "to complete reconstruction";
+ mes "of the 3rd and 4th floors in";
+ mes "the near future, bringing us";
+ mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
+ next;
+ switch (select("Tower Monsters?:Temp Contract Work?:......")) {
+ case 1:
+ mes "[Ditze]";
+ mes "Yes, when we began";
+ mes "reconstruction of the";
+ mes "Thanatos Tower, these";
+ mes "monsters that look like angels";
+ mes "just appeared out of nowhere";
+ mes "to attack all the workers.";
+ next;
+ mes "[Ditze]";
+ mes "At first, witnesses thought";
+ mes "that these monsters might";
+ mes "be, you know, actual angels.";
+ mes "But if they were, why were they";
+ mes "attacking for no reason?";
+ next;
+ mes "[Ditze]";
+ mes "Anyway, we asked the Juno ";
+ mes "Sage Academy to investigate";
+ mes "them, and they confirmed that";
+ mes "these angelic creatures are true monsters--their resemblance to";
+ mes "angels is merely coincidence.";
+ close;
+ case 2:
+ mes "[Ditze]";
+ mes "You may have already heard";
+ mes "from the Tower Keeper, but";
+ mes "we're contracting adventurers to exterminate the tower monsters";
+ mes "in the 3rd and higher levels on";
+ mes "a temporary employee basis.";
+ next;
+ mes "[Ditze]";
+ mes "I'm in charge of hiring";
+ mes "temp contract workers, so";
+ mes "talk to me if you're interested. Only temp workers are allowed";
+ mes "to access the higher levels";
+ mes "here in Thanatos Tower.";
+ next;
+ break;
+ case 3:
+ mes "[Ditze]";
+ mes "To develop the floors above";
+ mes "the 2nd floor, we're going to";
+ mes "need as many temp contract";
+ mes "workers as we can hire. Why";
+ mes "don't you consider working";
+ mes "for us under a temp contract?";
+ close;
+ }
+ switch (select("Maybe next time:Sure, I'd like to work for you.")) {
+ case 1:
+ mes "[Ditze]";
+ mes "Well, alright.";
+ mes "But come and talk to";
+ mes "me as soon as you decide";
+ mes "that you want to help with";
+ mes "the tower reconstruction by";
+ mes "working for Rekenber.";
+ close;
+ case 2:
+ mes "[Ditze]";
+ mes "That's great!";
+ mes "Would you please fill";
+ mes "out this employment";
+ mes "agreement first? Let's";
+ mes "see. Your name is...";
+ mes ""+strcharinfo(0)+", right?";
+ next;
+ menu "Yes",-;
+ mes "[Ditze]";
+ mes "Alright, please read";
+ mes "this agreement carefully.";
+ mes "If you agree with all of";
+ mes "the conditions, go ahead";
+ mes "and just sign the bottom.";
+ next;
+ mes "^3355FFDitze hands you the";
+ mes "Employment Agreement";
+ mes "document for you to read.^000000";
+ next;
+ mes "- Employment Agreement -";
+ mes " ";
+ mes "1. This employment agreement";
+ mes "is effective between Rekenber";
+ mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
+ mes "1-1. This employment agreement";
+ mes "is classified as a Mercernary";
+ mes "contract between both parties.";
+ mes "2. The terms of this contract";
+ mes "immediately take effect once";
+ mes "it is signed by both parties";
+ mes "(Employer and Employee).";
+ mes "3. When the Employee performs";
+ mes "a mission, the mission results";
+ mes "must be verified with acceptible physical proof that must be";
+ mes "presented to the Employer.";
+ mes "3-1. Please refer to Section";
+ mes "7A for examples of acceptible";
+ mes "proof of monster extermination.";
+ mes "3-2. Acceptible proof is";
+ mes "determined and defined by a";
+ mes "representative of the Employer.";
+ mes "4. Employer will allot rewards";
+ mes "to Employees after receiving";
+ mes "extermination proof.";
+ mes "4-1. Possible rewards for";
+ mes "monster exterminations may";
+ mes "include the following.";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes "13. This contract's terms are";
+ mes "only applicable witin Thanatos";
+ mes "Tower.";
+ mes "14. Employees will receive";
+ mes "a discount on the Entry Fee";
+ mes "to the Thanatos Tower.";
+ mes " ";
+ mes " ";
+ mes " ";
+ mes "Employer Signature____________";
+ mes "Employee Signature____________";
+ next;
+ switch (select("Sign:Don't Sign")) {
+ case 1:
+ mes "^3355FFYou sign two copies of the";
+ mes "Employment Agreement.^000000";
+ next;
+ mes "[Ditze]";
+ mes "Thank you. Now, you are";
+ mes "an official employee of the";
+ mes "Rekenber Corporation! Well,";
+ mes "within the limits of this tower";
+ mes "anyway. This contract doesn't";
+ mes "apply outside of this place.";
+ next;
+ mes "[Ditze]";
+ mes "From now on, you can talk";
+ mes "to the 2nd Floor Guide to";
+ mes "enter the 3rd Floor. If you";
+ mes "have any mission reward";
+ mes "questions, please ask ^3355FFLiei^000000.";
+ next;
+ mes "[Ditze]";
+ mes "If you want to check";
+ mes "more information about";
+ mes "your work, please talk";
+ mes "to the 2nd Floor Guide.";
+ mes "Thank you, and welcome";
+ mes "to the Rekenber Corporation~";
+ set thana_tower,1;
+ close;
+ case 2:
+ mes "[Ditze]";
+ mes "Oh? Was there an article";
+ mes "within the contract that you";
+ mes "disagreed with? Hm. Well,";
+ mes "that's fine. But if you change";
+ mes "your mind, please come back";
+ mes "and ask me anytime. Thank you~";
+ close;
+ }
+ }
+ case 2:
+ mes "[Ditze]";
+ mes "You may have already heard";
+ mes "from the Tower Keeper, but";
+ mes "we're contracting adventurers to exterminate the tower monsters";
+ mes "in the 3rd and higher levels on";
+ mes "a temporary employee basis.";
+ next;
+ mes "[Ditze]";
+ mes "I'm in charge of hiring";
+ mes "temp contract workers, so";
+ mes "talk to me if you're interested. Only temp workers are allowed";
+ mes "to access the higher levels";
+ mes "here in Thanatos Tower.";
+ next;
+ switch (select("Maybe next time:Sure, I'd like to work for you.")) {
+ case 1:
+ mes "[Ditze]";
+ mes "Well, alright.";
+ mes "But come and talk to";
+ mes "me as soon as you decide";
+ mes "that you want to help with";
+ mes "the tower reconstruction by";
+ mes "working for Rekenber.";
+ close;
+ case 2:
+ mes "[Ditze]";
+ mes "That's great!";
+ mes "Would you please fill";
+ mes "out this employment";
+ mes "agreement first? Let's";
+ mes "see. Your name is...";
+ mes ""+strcharinfo(0)+", right?";
+ next;
+ menu "Yes",-;
+ mes "[Ditze]";
+ mes "Alright, please read";
+ mes "this agreement carefully.";
+ mes "If you agree with all of";
+ mes "the conditions, go ahead";
+ mes "and just sign the bottom.";
+ next;
+ mes "^3355FFDitze hands you the";
+ mes "Employment Agreement";
+ mes "document for you to read.^000000";
+ next;
+ mes "- Employment Agreement -";
+ mes " ";
+ mes "1. This employment agreement";
+ mes "is effective between Rekenber";
+ mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
+ mes "1-1. This employment agreement";
+ mes "is classified as a Mercernary";
+ mes "contract between both parties.";
+ mes "2. The terms of this contract";
+ mes "immediately take effect once";
+ mes "it is signed by both parties";
+ mes "(Employer and Employee).";
+ mes "3. When the Employee performs";
+ mes "a mission, the mission results";
+ mes "must be verified with acceptible physical proof that must be";
+ mes "presented to the Employer.";
+ mes "3-1. Please refer to Section";
+ mes "7A for examples of acceptible";
+ mes "proof of monster extermination.";
+ mes "3-2. Acceptible proof is";
+ mes "determined and defined by a";
+ mes "representative of the Employer.";
+ mes "4. Employer will allot rewards";
+ mes "to Employees after receiving";
+ mes "extermination proof.";
+ mes "4-1. Possible rewards for";
+ mes "monster exterminations may";
+ mes "include the following. ";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes ".................................................";
+ mes "13. This contract's terms are";
+ mes "only applicable witin Thanatos";
+ mes "Tower.";
+ mes "14. Employees will receive";
+ mes "a discount on the Entry Fee";
+ mes "to the Thanatos Tower.";
+ mes " ";
+ mes " ";
+ mes " ";
+ mes "Employer Signature_____________";
+ mes "Employee Signature____________";
+ next;
+ switch (select("Sign:Don't Sign")) {
+ case 1:
+ mes "^3355FFYou sign two copies of the";
+ mes "Employment Agreement.^000000";
+ next;
+ mes "[Ditze]";
+ mes "Thank you. Now, you are";
+ mes "an official employee of the";
+ mes "Rekenber Corporation! Well,";
+ mes "within the limits of this tower";
+ mes "anyway. This contract doesn't";
+ mes "apply outside of this place.";
+ next;
+ mes "[Ditze]";
+ mes "From now on, you can talk";
+ mes "to the 2nd Floor Guide to";
+ mes "enter the 3rd Floor. If you";
+ mes "have any mission reward";
+ mes "questions, please ask ^3355FFLiei^000000.";
+ next;
+ mes "[Ditze]";
+ mes "If you want to check";
+ mes "more information about";
+ mes "your work, please talk";
+ mes "to the 2nd Floor Guide.";
+ mes "Thank you, and welcome";
+ mes "to the Rekenber Corporation~";
+ set thana_tower,1;
+ close;
+ case 2:
+ mes "[Ditze]";
+ mes "Oh? Was there an article";
+ mes "within the contract that you";
+ mes "disagreed with? Hm. Well,";
+ mes "that's fine. But if you change";
+ mes "your mind, please come back";
+ mes "and ask me anytime. Thank you~";
+ close;
+ }
+ }
+ case 3:
+ mes "[Ditze]";
+ mes "Well, if you have any";
+ mes "questions, feel free to";
+ mes "ask me later. My name is";
+ mes "Ditze Lappa. Have a good day!";
+ close;
+ }
+ }
+ mes "[Ditze]";
+ mes "For more detailed information";
+ mes "about monster exterminations,";
+ mes "please ask the 2nd Floor Guide";
+ mes "and the Guide next to me. Well,";
+ mes "we hope you enjoy your experience working with Rekenber Corporation~";
+ close;
+}
+
+tha_t01,140,78,4 script Guide#reward 831,{
+
+ mes "[Liei]";
+ if (thana_tower == 0) {
+ mes "Good day, I'm";
+ mes "Liei Kuniziet of the";
+ mes "Employee Mission";
+ mes "Reward Department";
+ mes "here in Thanatos Tower.";
+ next;
+ switch (select("Employee's mission reward?:Keep up the good work.")) {
+ case 1:
+ mes "[Liei]";
+ mes "Currently, Rekenber Corporation";
+ mes "is contracting temp employees";
+ mes "to develop the higher levels";
+ mes "of Thanatos Tower. If you'd";
+ mes "like to apply, please ask";
+ mes "Ditze right next to me.";
+ close;
+ case 2:
+ mes "[Liei]";
+ mes "Thank you. Ah, and I hope";
+ mes "that you enjoy your visit";
+ mes "here to Thanatos Tower.";
+ close;
+ }
+ }
+ mes "Ah, hello~";
+ mes "How may I help you?";
+ next;
+ if(select("Reward:Nothing")==2) {
+ mes "[Liei]";
+ mes "Alright, then.";
+ mes "Please do your best";
+ mes "to exterminate the";
+ mes "monsters that infest";
+ mes "the higher floors of";
+ mes "the Thanatos Tower~";
+ close; }
+ mes "[Liei]";
+ mes "You're "+strcharinfo(0)+", yes?";
+ mes "Let me check our temp";
+ mes "employee records for--ah.";
+ mes "Here it is. Alright, so would";
+ mes "you please tell me what kind";
+ mes "of mission proof you brought?";
+ next;
+ setarray .@Items[1],7435,7440,7441,7442;
+ set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal");
+ mes "[Liei]";
+ if (!countitem(.@Items[.@i])) {
+ mes "I'm sorry, but you are not";
+ mes "carrying any "+getitemname(.@Items[.@i])+"s.";
+ mes "Please check your inventory";
+ mes "one more time, and then come";
+ mes "to me to redeem your items";
+ mes "for a reward later, alright?";
+ close;
+ }
+ mes "The reward for each";
+ mes getitemname(.@Items[.@i])+" is...";
+ mes " ";
+ mes "1,000 zeny";
+ mes "2,000 EXP";
+ next;
+ set .@zeny_tt,(countitem(.@Items[.@i]) * 1000);
+ set .@exp_tt,(countitem(.@Items[.@i]) * 2000);
+ mes "[Liei]";
+ mes "If you turn in your";
+ mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then";
+ mes "you will receive a total of...";
+ mes " ";
+ mes ""+.@zeny_tt+" zeny";
+ mes ""+.@exp_tt+" EXP";
+ next;
+ mes "[Liei]";
+ mes "Would you like to exchange";
+ mes "all of your "+getitemname(.@Items[.@i])+"s";
+ mes "for your reward right now?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Liei]";
+ mes "Great! Here is your";
+ mes ""+.@zeny_tt+" zeny and";
+ mes ""+.@exp_tt+" EXP. Thank you,";
+ mes "and please keep up";
+ mes "the good work~";
+ delitem .@Items[.@i], countitem(.@Items[.@i]);
+ set Zeny, Zeny + .@zeny_tt;
+ getexp .@exp_tt,0;
+ close;
+ case 2:
+ mes "[Liei]";
+ mes "Sure, no problem.";
+ mes "Just come back and";
+ mes "talk to me whenever";
+ mes "you want to receive";
+ mes "your reward, alright?";
+ close;
+ }
+}
+
+tha_t02,231,161,5 script Entrance Guide 874,{
+
+ mes "[Burled]";
+ if (thana_tower == 0) {
+ mes "You are in front of the entrance to the 3rd Floor. Only contracted";
+ mes "temp employees are authorized";
+ mes "to enter that area. For Rekenber temp contract information, please";
+ mes "speak to the 2nd Floor Guide.";
+ close;
+ }
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ switch (select("Excuse me...:.........")) {
+ case 1:
+ mes "[Burled]";
+ mes "Oh...";
+ mes "I'm sorry, how";
+ mes "can I help you?";
+ next;
+ if (thana_tower < 2) {
+ switch (select("Enter the 3rd Floor:Gate Information")) {
+ case 1:
+ mes "[Burled]";
+ mes "Oh, alright. Let me";
+ mes "check and see if you're";
+ mes "on our temp list. Hmmm...";
+ mes "Ah, you're "+strcharinfo(0)+", right?";
+ next;
+ if (getareausers("tha_t02",226,156,236,166) < 5) {
+ mes "[Burled]";
+ mes "First, we need to wait until";
+ mes "at least 5 temps are gathered";
+ mes "to form a work group. Right";
+ mes "now, there are a total of";
+ mes "" +getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to";
+ mes "enter the 3rd Floor.";
+ next;
+ mes "[Burled]";
+ mes "If you can, try to get";
+ mes "your friends to help you";
+ mes "by coming near me. Please";
+ mes "understand that we have this";
+ mes "temp worker group requirement";
+ mes "for various safety reasons.";
+ close2;
+ }
+ mes "[Burled]";
+ mes "Great, you're just";
+ mes "in time. We just met";
+ mes "the minimum 5 temp group";
+ mes "requirement, so we'll open";
+ mes "the gate to the 3rd Floor soon.";
+ next;
+ mes "[Burled]";
+ mes "The gate to the 3rd Floor";
+ mes "will close shortly, so enter it";
+ mes "as soon as you can. We have";
+ mes "to close it quickly because we";
+ mes "can't have the tower monsters";
+ mes "entering the lower floors...";
+ close2;
+ donpcevent "3rdf_warp#tt::OnEnable";
+ end;
+ case 2:
+ mes "[Burled]";
+ mes "This gate is the only passage";
+ mes "that connects to the 3rd Floor.";
+ mes "After the 4th Floor, passages";
+ mes "between floors only travel one";
+ mes "way, meaning you can't exit the";
+ mes "same way you that you entered.";
+ next;
+ mes "[Burled]";
+ mes "You see, there's a strange";
+ mes "power that affects the 5th";
+ mes "Floor, and all floors above,";
+ mes "which doesn't allow people to";
+ mes "backtrack through the passage in which they entered the floor.";
+ next;
+ mes "[Burled]";
+ mes "So if you ascend past the";
+ mes "4th Floor, please be careful";
+ mes "and make sure that you find";
+ mes "a way to get back. Also, the";
+ mes "monsters grow more powerful";
+ mes "as you ascend the tower...";
+ next;
+ mes "[Burled]";
+ mes "Because the higher levels are";
+ mes "too dangerous, we only open the";
+ mes "3rd Floor Gate when 5 or more";
+ mes "are gathered here. Therefore,";
+ mes "you may need to wait if less";
+ mes "than 5 temps have gathered.";
+ close;
+ }
+ }
+ switch (select("Enter the 3rd Floor:Gate Information:About Satan Morroc...")) {
+ case 1:
+ mes "[Burled]";
+ mes "Oh, alright. Let me";
+ mes "check and see if you're";
+ mes "on our temp list. Hmmm...";
+ mes "Ah, you're "+strcharinfo(0)+", right?";
+ next;
+ if (getareausers("tha_t02",226,156,236,166) < 5) {
+ mes "[Burled]";
+ mes "First, we need to wait until";
+ mes "at least 5 temps are gathered";
+ mes "to form a work group. Right";
+ mes "now, there are a total of";
+ mes ""+getareausers("tha_t02",226,156,236,166)+" temp workers waiting to";
+ mes "enter the 3rd Floor.";
+ next;
+ mes "[Burled]";
+ mes "If you can, try to get";
+ mes "your friends to help you";
+ mes "by coming near me. Please";
+ mes "understand that we have this";
+ mes "temp worker group requirement";
+ mes "for various safety reasons.";
+ close;
+ }
+ mes "[Burled]";
+ mes "Great, you're just";
+ mes "in time. We just met";
+ mes "the minimum 5 temp group";
+ mes "requirement, so we'll open";
+ mes "the gate to the 3rd Floor soon.";
+ next;
+ mes "[Burled]";
+ mes "The gate to the 3rd Floor";
+ mes "will close shortly, so enter it";
+ mes "as soon as you can. We have";
+ mes "to close it quickly because we";
+ mes "can't have the tower monsters";
+ mes "entering the lower floors...";
+ close2;
+ donpcevent "3rdf_warp#tt::OnEnable";
+ end;
+ case 2:
+ mes "[Burled]";
+ mes "This gate is the only passage";
+ mes "that connects to the 3rd Floor.";
+ mes "After the 4th Floor, passages";
+ mes "between floors only travel one";
+ mes "way, meaning you can't exit the";
+ mes "same way you that you entered.";
+ next;
+ mes "[Burled]";
+ mes "You see, there's a strange";
+ mes "power that affects the 5th";
+ mes "Floor, and all floors above,";
+ mes "which doesn't allow people to";
+ mes "backtrack through the passage in which they entered the floor.";
+ next;
+ mes "[Burled]";
+ mes "So if you ascend past the";
+ mes "4th Floor, please be careful";
+ mes "and make sure that you find";
+ mes "a way to get back. Also, the";
+ mes "monsters grow more powerful";
+ mes "as you ascend the tower...";
+ next;
+ mes "[Burled]";
+ mes "Because the higher levels are";
+ mes "too dangerous, we only open the";
+ mes "3rd Floor Gate when 5 or more";
+ mes "are gathered here. Therefore,";
+ mes "you may need to wait if less";
+ mes "than 5 temps have gathered.";
+ close;
+ case 3:
+ mes "[Burled]";
+ mes "Satan Morroc...?";
+ mes "Ummm... Isn't talking";
+ mes "about that a little taboo?";
+ mes "I mean, people get angry";
+ mes "or scared just hearing";
+ mes "that name, you know?";
+ next;
+ switch (select("It's important that I know more.:I'm sorry, I didn't know...")) {
+ case 1:
+ mes "[Burled]";
+ mes "When the Rekenber Corporation";
+ mes "started reconstruction of the";
+ mes "Thanatos Tower, the Cool Event";
+ mes "Corporation was their biggest";
+ mes "business partner in the tower";
+ mes "reconstruction project.";
+ next;
+ mes "[Burled]";
+ mes "Yeah, I remember that Cool";
+ mes "Event Corp. invested huge";
+ mes "amounts of zeny and manpower";
+ mes "to rebuild to tower, and expand";
+ mes "their business relationship";
+ mes "with Rekenber Corporation...";
+ next;
+ mes "[Burled]";
+ mes "But then, there was some";
+ mes "kind of accident. An explosion";
+ mes "happened in the upper floors";
+ mes "of Thanatos Tower. Some say";
+ mes "it might have been Satan Morroc, but I wouldn't know for sure.";
+ next;
+ mes "[Burled]";
+ mes "Because of that explosion,";
+ mes "Cool Event Corporation withdrew";
+ mes "their investment into the tower";
+ mes "reconstruction project. They";
+ mes "basically abandoned Rekenber Corporation in the tower effort.";
+ next;
+ mes "[Burled]";
+ mes "But well...";
+ mes "Shortly after that happened,";
+ mes "Rekenber Corporation took over";
+ mes "Cool Event Corporation. I mean,";
+ mes "the company retains its name, but it's a Rekenber company now.";
+ next;
+ mes "[Burled]";
+ mes "I know, I know...";
+ mes "It all sounds awfully";
+ mes "shady. Please do me a favor";
+ mes "and don't tell anyone that";
+ mes "I told you this rumor, okay?";
+ close;
+ case 2:
+ close;
+ }
+ }
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes ".............";
+ close;
+ }
+}
+
+tha_t02,227,163,0 script 3rdf_warp#tt 45,1,1,{
+ end;
+
+OnInit:
+ hideonnpc "3rdf_warp#tt";
+ end;
+
+OnTouch:
+ if (thana_tower == 0) warp "tha_t02",227,158;
+ else warp "tha_t03",219,159;
+ end;
+
+OnEnable:
+ hideoffnpc "3rdf_warp#tt";
+ initnpctimer;
+ end;
+
+OnTimer30000:
+ stopnpctimer;
+ hideonnpc "3rdf_warp#tt";
+ end;
+}
+
+tha_t03,67,70,0 script Machine Device#tt1 111,{
+
+ if ((countitem(7421) == 0) && (countitem(7426) == 0)) {
+ mes "^3355FFA mysterious field of";
+ mes "energy seems to surround";
+ mes "the mechanical device and";
+ mes "its power prevents you from";
+ mes "approaching the machine.^000000";
+ next;
+ switch (select("Smash the Energy Field:Retreat")) {
+ case 1:
+ if (getequipweaponlv(4) == 4){
+ mes "^3355FFWith your "+getequipname(4)+" in";
+ mes "hand, you smash the energy";
+ mes "field with all of your strength. After absorbing the impact, the";
+ mes "field fizzles out with a soft,";
+ mes "gentle ''pzzzzzh'' sound.^000000";
+ next;
+ switch (select("Investigate Device:Retreat")) {
+ case 1:
+ mes "^3355FFAs you investigate the";
+ mes "device, you accidentally";
+ mes "press a button, resulting";
+ mes "in a loud beeping noise";
+ mes "and the activation of";
+ mes "the monitor screen.^000000";
+ next;
+ switch (select("Read the Screen:Ignore the Screen")) {
+ case 1:
+ mes "^426F42I've used the Gate Seal";
+ mes "technology to seal the gate";
+ mes "and the charm stones. Although";
+ mes "the seals are in place, I can't";
+ mes "stop worrying that they might";
+ mes "break in the future.^000000";
+ next;
+ mes "^426F42I can't relax when a, shall";
+ mes "I say, particular group covets";
+ mes "the charm stones and can easily";
+ mes "break the seals. To deter them,";
+ mes "I've changed the Gate destination before sealing the Gate.^000000";
+ next;
+ mes "^426F42I didn't check the exact";
+ mes "destination coordinates for";
+ mes "the Gate after I changed them,";
+ mes "but the destination gives me";
+ mes "a warm, comforting feeling,";
+ mes "so it's definitely not hell.^000000";
+ next;
+ mes "^3355FFYou've read all the";
+ mes "text displayed on the";
+ mes "screen. Judging from the";
+ mes "content, there is probably";
+ mes "more text before and after the";
+ mes "section shown on the screen.^000000";
+ next;
+ switch (select("Further Investigate Machine:Finish Investigation")) {
+ case 1:
+ mes "^3355FFYou have found";
+ mes "a small key on the";
+ mes "corner of the machine.";
+ mes "Just touching this key";
+ mes "gives you a strange feeling.^000000";
+ getitem 7421,1; //Key_Red
+ close;
+ case 2:
+ close;
+ }
+ case 2:
+ mes "^3355FFYou decide to ignore the";
+ mes "text displayed on the screen,";
+ mes "and immediately discover a";
+ mes "small key laid on the corner";
+ mes "of the machine. Just touching";
+ mes "it gives you a strange feeling.^000000";
+ getitem 7421,1; //Key_Red
+ close;
+ }
+ case 2:
+ mes "^3355FFYou decide to leave";
+ mes "the machine alone.^000000";
+ close;
+ }
+ }
+ mes "^3355FFYou smash the energy";
+ mes "field with your weapon";
+ mes "using all of your strength,";
+ mes "but you weren't able to";
+ mes "break down the barrier.";
+ mes "You probably need a more";
+ mes "powerful weapon...^000000";
+ close;
+ case 2:
+ mes "^3355FFYou decide to leave";
+ mes "the machine alone.^000000";
+ close;
+ }
+ }
+ mes "^3355FFIt's a peculiar machine";
+ mes "that emits a strange buzzing";
+ mes "hum. After looking closer,";
+ mes "you can faintly perceive an";
+ mes "energy barrier surrounding";
+ mes "the machine.^000000";
+ close;
+}
+
+tha_t04,195,195,0 script Machine Device#tt2 111,{
+
+ if ((countitem(7422) == 0) && (countitem(7427) == 0)) {
+ mes "^3355FFYou find a number pad";
+ mes "underneath the monitor.";
+ mes "As you press one of the";
+ mes "number keys, you hear a";
+ mes "beep as the screen activates.^000000";
+ next;
+ mes "[Screen]";
+ mes "Please enter a 3 digit";
+ mes "number. Do not use a";
+ mes "single number more than";
+ mes "once or use the number 0.";
+ set @retry,0;
+ next;
+ while (1) {
+ set @yagu100,rand(1,9);
+ set @yagu10,rand(1,9);
+ set @yagu1,rand(1,9);
+ if (((@yagu100 != @yagu10) && (@yagu100 != @yagu1)) && (@yagu10 != @yagu1)) {
+ break;
+ }
+ }
+ while (1) {
+ while (1) {
+L_Retry:
+ next;
+ input @input;
+ if (@input < 100 || @input > 999) {
+ mes "[Screen]";
+ mes "Number input";
+ mes "requirement has";
+ mes "not been fulfilled.";
+ mes "Please enter a";
+ mes "3 digit number.";
+ close;
+ }
+ set @input100,@input / 100;
+ set @input10,(@input % 100) / 10;
+ if (((@input100 > 0) && (@input10 > 0)) && ((@input % 10) > 0)) {
+ if ((@input100 != @input10) && (@input100 != (@input % 10)) && (@input10 != (@input % 10))) {
+ break;
+ }
+ mes "[Screen]";
+ mes "Violation of number";
+ mes "input parameter. The";
+ mes "number 0 has been input,";
+ mes "or a number has been";
+ mes "input more than once.";
+ next;
+ }
+ }
+ set @retry,@retry+1;
+ mes "[Screen]";
+ mes "You have input...";
+ mes "^0000ff"+@input100+"^000000, ^0000ff"+@input10+"^000000, ^0000ff"+(@input % 10)+"^000000";
+ mes " ";
+ mes "Calculating Results...";
+ mes "Please wait a moment...";
+ next;
+ set @strike,0;
+ set @ball,0;
+ if (@yagu100 == @input100) set @strike,@strike+1;
+ if (@yagu10 == @input10) set @strike,@strike+1;
+ if (@yagu1 == (@input % 10)) set @strike,@strike+1;
+ if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1;
+ if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1;
+ if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1;
+ if (@strike == 3) {
+ mes "[Screen]";
+ mes "Input number accepted.";
+ mes "Access authorized.";
+ next;
+ mes "^3355FFAfter the screen displays";
+ mes "the access authorization";
+ mes "notice, some new text is";
+ mes "displayed on the screen,";
+ mes "and a storage unit slides";
+ mes "open beneath the monitor.^000000";
+ next;
+ switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
+ case 1:
+ mes "[Log Entry]";
+ mes "^426F42That could only mean she";
+ mes "came here for Satan Morroc.";
+ mes "After I investigated the area,";
+ mes "I found traces of a battle that";
+ mes "involved several human sized creatures and one giant monster.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42I'm guessing that her group";
+ mes "actually fought Satan Morroc";
+ mes "and managed to wound it";
+ mes "severely. It looks like Satan";
+ mes "Morroc retreated to the south";
+ mes "and her group followed it.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42Strangely, I haven't found";
+ mes "any traces of her, which is";
+ mes "especially suspicious since";
+ mes "other evidence in the area has";
+ mes "remained for hundreds of years.";
+ mes "But I can't figure out why...^000000";
+ next;
+ mes "^3355FFYou've finished";
+ mes "reading the Log Entry.^000000";
+ next;
+ switch (select("Investigate Monitor Storage:Cancel")) {
+ case 1:
+ mes "^3355FFYou find a small, shining";
+ mes "key in an empty corner of the";
+ mes "Monitor's Storage receptacle.";
+ mes "Merely holding it makes you";
+ mes "feel some strange sensation.^000000";
+ if (thana_tower == 1) set thana_tower,2;
+ getitem 7422,1; //Key_Yellow
+ close;
+ case 2:
+ close;
+ }
+ case 2:
+ mes "^3355FFYou find a small, shining";
+ mes "key in an empty corner of the";
+ mes "Monitor's Storage receptacle.";
+ mes "Merely holding it makes you";
+ mes "feel some strange sensation.^000000";
+ getitem 7422,1; //Key_Yellow
+ close;
+ case 3:
+ mes "^3355FFAfter a short while,";
+ mes "you hear a low pitched";
+ mes "beep. The screen's text";
+ mes "disappears, and the storage";
+ mes "receptable under the monitor";
+ mes "slides shut, concealing itself.^000000";
+ close;
+ }
+ }
+ if ((@retry > 0) && (@retry < 5)) {
+ mes "[Screen]";
+ mes "*Beeeeep*";
+ mes "Unauthorized";
+ mes "numerical sequence.";
+ next;
+ mes "[Screen]";
+ mes "Correct number";
+ mes "in correct place";
+ mes "in sequence total: ^FF0000"+@strike+"^000000";
+ mes " ";
+ mes "Correct number total: ^FF0000"+@ball+"^000000";
+ goto L_Retry;
+ }
+ mes "[Screen]";
+ mes "*Beeeeep*";
+ mes "Unauthorized";
+ mes "numerical sequence.";
+ next;
+ mes "[Screen]";
+ mes "Correct number";
+ mes "in correct place";
+ mes "in sequence total: ^FF0000"+@strike+"^000000";
+ mes " ";
+ mes "Correct number total: ^FF0000"+@ball+"^000000";
+ next;
+ mes "[Screen]";
+ mes "Correct number";
+ mes "authorization";
+ mes "sequence was...";
+ mes "^ff0000"+@yagu100+"^000000, ^ff0000"+@yagu10+"^000000, ^ff0000"+@yagu1+"^000000";
+ mes "Authorization number";
+ mes "will change upon retry.";
+ close;
+ }
+ }
+ mes "^3355FFThis device is currently";
+ mes "inactivated and not in";
+ mes "operation. However, you";
+ mes "may have use for it later...^000000";
+ close;
+}
+
+tha_t05,101,37,0 script Machine Device#tt3 111,{
+
+ if ((countitem(7423) == 0) && (countitem(7428) == 0)) {
+ if (getareausers("tha_t05",98,34,104,40) < 4) {
+ mes "^3355FFYou are inexplicably drawn";
+ mes "to this mechanical device.";
+ mes "Aside from the green screen";
+ mes "in the middle, there are no";
+ mes "buttons and switches.^000000";
+ if (rand(1,3) == 2) {
+ next;
+ mes "^3355FFYou perceive small text at the";
+ mes "bottom of the green screen";
+ mes "that reads, ''Operation of this";
+ mes "device requires presense of";
+ mes "four or more personnel detected";
+ mes "by pressure plate system.''^000000";
+ close;
+ }
+ close;
+ }
+ mes "^3355FFAs you approach the device, the";
+ mes "floor around it begins to glow.";
+ mes "Text appears on the device's";
+ mes "screen, and a storage receptacle beneath the monitor slides open.^000000";
+ next;
+ switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
+ case 1:
+ mes "[Log Entry]";
+ mes "^426F42After the whole ordeal,";
+ mes "I decided to leave. But";
+ mes "before I could do that,";
+ mes "I had to seal the Gate";
+ mes "that led to that place.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42If someone were to find";
+ mes "this tower and use the Gate";
+ mes "for evil ends, the world will be plagued with an era of chaos.";
+ mes "Of course, they'd stop me if they knew I was sealing the Gate...^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42It took me a very long time,";
+ mes "but I managed to secretly";
+ mes "seal the Gate. But before";
+ mes "I began sealing the Gate,";
+ mes "I decided to examine it";
+ mes "further, just in case.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42In my studies of the Gate,";
+ mes "I discovered that it derives";
+ mes "its power from the Charm";
+ mes "Stones. So to prevent anyone";
+ mes "from misusing its power, I've separately sealed the stones...^000000";
+ next;
+ mes "^3355FFYou've finished";
+ mes "reading the text";
+ mes "that was displayed";
+ mes "on the screen.^000000";
+ close;
+ case 2:
+ mes "^3355FFYou've found a small";
+ mes "shining key inside the";
+ mes "storage receptacle located";
+ mes "underneath the monitor.^000000";
+ getitem 7423,1; //Key_Blue
+ close;
+ case 3:
+ close;
+ }
+ }
+ mes "^3355FFYou find nothing here,";
+ mes "aside from the faded";
+ mes "patterns that mark the floor.^000000";
+ close;
+}
+
+tha_t06,43,152,0 script Machine Devicett4 111,{
+
+ if ((countitem(7424) == 0) && (countitem(7429) == 0)) {
+ mes "^3355FFYou find a mechanical";
+ mes "device that has many";
+ mes "wheels. A black screen";
+ mes "is mounted on the side";
+ mes "of the machine.^000000";
+ next;
+ switch (select("Investigate:Cancel")) {
+ case 1:
+ if ((countitem(7421) >= 1) || (countitem(7422) >= 1) || (countitem(7423) >= 1)) {
+ mes "^3355FFAs you scrutinize the";
+ mes "wheels, they respond to";
+ mes "the key in your inventory by";
+ mes "emitting light and strange";
+ mes "noises. After a while, they";
+ mes "stop and become silent.^000000";
+ next;
+ switch (select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) {
+ case 1:
+ mes "^3355FFThe key in your inventory";
+ mes "does not seem to be affecting";
+ mes "the machine's chasis. The";
+ mes "screen mounted on the side";
+ mes "is still blank and deactivated.^000000";
+ close;
+ case 2:
+ set @small_1,0;
+ set @small_2,0;
+ set @big_1,0;
+ set @big_2,0;
+ set @big_3,0;
+ mes "^3355FFYou touch the wheels and";
+ mes "find that they are actually";
+ mes "moving very slowly. You note";
+ mes "that there are 2 small wheels";
+ mes "and 3 larger wheels, totaling";
+ mes "5 wheels on this machine.^000000";
+ next;
+ mes "^3355FFThe big wheels are moving";
+ mes "vertically, up and down, as";
+ mes "they press against the smaller";
+ mes "wheels to make them rotate.^000000";
+ next;
+ mes "^3355FFJudging from the machine's";
+ mes "shaking and jittery noises, the";
+ mes "wheels may be misaligned.";
+ mes "You might be able to activate";
+ mes "the machine by properly ";
+ mes "aligning all the wheels.^000000";
+ while (1) {
+ next;
+ mes "^3355FFWhich wheel would";
+ mes "you want to shift?^000000";
+ next;
+ switch (select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) {
+ case 1:
+ switch (select("Raise Wheel:Lower Wheel:Press Wheel")) {
+ case 1:
+ mes "^EE0000*Choom*^000000";
+ set @small_1,2;
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
+ continue;
+ case 2:
+ mes "^00B2EE*Sneeeep*^000000";
+ set @small_1,1;
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
+ continue;
+ case 3:
+ mes "^5C246E*Mrreeem*^000000";
+ set @small_1,3;
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
+ continue;
+ }
+ break;
+ case 2:
+ switch (select("Raise Wheel:Lower Wheel:Press Wheel")) {
+ case 1:
+ mes "^5C246E*Mrreeem*^000000";
+ set @small_2,3;
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
+ continue;
+ case 2:
+ mes "^EE0000*Choom*^000000";
+ set @small_2,2;
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
+ continue;
+ case 3:
+ mes "^00B2EE*Sneeeep*^000000";
+ set @small_2,1;
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
+ continue;
+ }
+ break;
+ case 3:
+ switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
+ case 1:
+ mes "^00B2EE*Sneeeep*^000000";
+ set @big_1,1;
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
+ continue;
+ case 2:
+ mes "^5C246E*Mrreeem*^000000";
+ set @big_1,3;
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
+ continue;
+ case 3:
+ mes "^EE0000*Choom*^000000";
+ set @big_1,2;
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
+ continue;
+ }
+ break;
+ case 4:
+ switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
+ case 1:
+ mes "^EE0000*Choom*^000000";
+ set @big_2,2;
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
+ continue;
+ case 2:
+ mes "^5C246E*Mrreeem*^000000";
+ set @big_2,3;
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
+ continue;
+ case 3:
+ mes "^00B2EE*Sneeeep*^000000";
+ set @big_2,1;
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
+ continue;
+ }
+ break;
+ case 5:
+ switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
+ case 1:
+ mes "^EE0000*Choom*^000000";
+ set @big_3,2;
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
+ continue;
+ case 2:
+ mes "^00B2EE*Sneeeep*^000000";
+ set @big_3,1;
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
+ continue;
+ case 3:
+ mes "^5C246E*Mrreeem*^000000";
+ set @big_3,3;
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
+ continue;
+ }
+ break;
+ case 6:
+ mes "---Wheel Position---";
+ if (@small_1 == 0) mes "1st Small Wheel: No Change";
+ else if (@small_1 == 1) mes "1st Small Wheel: Down";
+ else if (@small_1 == 2) mes "1st Small Wheel: Up";
+ else mes "1st Small Wheel: Pressed";
+
+ if (@small_2 == 0) mes "2nd Small Wheel: No Change";
+ else if (@small_2 == 1) mes "2nd Small Wheel: Pressed";
+ else if (@small_2 == 2) mes "2nd Small Wheel: Down";
+ else mes "2nd Small Wheel: Up";
+
+ if (@big_1 == 0) mes "1st Big Wheel: No Change";
+ else if (@big_1 == 1) mes "1st Big Wheel: Up";
+ else if (@big_1 == 2) mes "1st Big Wheel: Moved";
+ else mes "1st Big Wheel: Down";
+
+ if (@big_2 == 0) mes "2nd Big Wheel: No Change";
+ else if (@big_2 == 1) mes "2nd Big Wheel: Moved";
+ else if (@big_2 == 2) mes "2nd Big Wheel: Up";
+ else mes "2nd Big Wheel: Down";
+
+ if (@big_3 == 0) mes "3rd Big Wheel: No Change";
+ else if (@big_3 == 1) mes "3rd Big Wheel: Down";
+ else if (@big_3 == 2) mes "3rd Big Wheel: Up";
+ else mes "3rd Big Wheel: Moved";
+
+ next;
+ mes "---Wheel Sound---";
+ if (@small_1 == 0) mes "1st Small Wheel: *Br-brak!*";
+ else if (@small_1 == 1) mes "1st Small Wheel: *Sneeeep*";
+ else if (@small_1 == 2) mes "1st Small Wheel: *Choom*";
+ else mes "1st Small Wheel: *Mrreeem*";
+
+ if (@small_2 == 0) mes "2nd Small Wheel: *Br-brak!*";
+ else if (@small_2 == 1) mes "2nd Small Wheel: *Sneeeep*";
+ else if (@small_2 == 2) mes "2nd Small Wheel: *Choom*";
+ else mes "2nd Small Wheel: *Mrreeem*";
+
+ if (@big_1 == 0) mes "1st Big Wheel: *Br-brak!*";
+ else if (@big_1 == 1) mes "1st Big Wheel: *Sneeeep*";
+ else if (@big_1 == 2) mes "1st Big Wheel: *Choom*";
+ else mes "1st Big Wheel: *Mrreeem*";
+
+ if (@big_2 == 0) mes "2nd Big Wheel: *Br-brak!*";
+ else if (@big_2 == 1) mes "2nd Big Wheel: *Sneeeep*";
+ else if (@big_2 == 2) mes "2nd Big Wheel: *Choom*";
+ else mes "2nd Big Wheel: *Mrreeem*";
+
+ if (@big_3 == 0) mes "3rd Big Wheel: *Br-brak!*";
+ else if (@big_3 == 1) mes "3rd Big Wheel: *Sneeeep*";
+ else if (@big_3 == 2) mes "3rd Big Wheel: *Choom*";
+ else mes "3rd Big Wheel: *Mrreeem*";
+
+ continue;
+ case 7:
+ set @small_1,0;
+ set @small_2,0;
+ set @big_1,0;
+ set @big_2,0;
+ set @big_3,0;
+ close;
+ }
+ break;
+ }
+ mes "^3355FFAs you adjust the wheels,";
+ mes "they suddenly immobilize with";
+ mes "a firm click. Then, the device's screen activates and displays";
+ mes "some text while a storage";
+ mes "compartment underneath";
+ mes "the monitor slides open.^000000";
+ next;
+ switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
+ case 1:
+ mes "[Log Entry]";
+ mes "^426F42It was never the humans";
+ mes "or the gods that built this";
+ mes "tower: it was the demons.";
+ mes "Intrigued by this information,";
+ mes "I decided to try to learn why they had constructed Thanatos Tower.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42In my research, I learned";
+ mes "that this tower was used as a";
+ mes "gate to summon demons from hell during the thousand year war,";
+ mes "and that the infamous Satan Morroc was one of those summoned here.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42Satan Morroc... I admit";
+ mes "that I'm interested in learning";
+ mes "more about his appearance since";
+ mes "that occurred at around the same time as when she came to";
+ mes "Thanatos Tower...^000000";
+ next;
+ mes "^3355FFYou've finished";
+ mes "reading the text";
+ mes "that was displayed";
+ mes "on the screen.^000000";
+ close;
+ case 2:
+ mes "^3355FFInside the monitor";
+ mes "storage compartment,";
+ mes "you find a small, shining";
+ mes "key that you decide to take.^000000";
+ getitem 7424,1; //Key_Green
+ close;
+ case 3:
+ close;
+ }
+ case 3:
+ close;
+ }
+ }
+ mes "^3355FFThis mechanical device is";
+ mes "activated, as evidenced by";
+ mes "its gleaming, moving wheels.^000000";
+ close;
+ case 2:
+ mes "^3355FFYou don't see the need to";
+ mes "investigate if nothing seems";
+ mes "peculiar or out of place...^000000";
+ close;
+ }
+ }
+ mes "^3355FFYou found a deactivated";
+ mes "mechanical device with an";
+ mes "interesting series of wheels.^000000";
+ close;
+}
+
+tha_t09,19,158,0 script Machine Device#tt5 111,{
+
+ if ((countitem(7425) == 0) && (countitem(7430) == 0)) {
+ if (((countitem(7421) >= 1) || (countitem(7426) >= 1)) && ((countitem(7422) >= 1) || (countitem(7427) >= 1)) && ((countitem(7423) >= 1) || (countitem(7428) >= 1)) && ((countitem(7424) >= 1) || (countitem(7429) >= 1))) {
+ mes "^3355FFYou find a machine that";
+ mes "emits a soft light and weak";
+ mes "hum. There is a monitor, with";
+ mes "several different colored";
+ mes "keyholes beneath it, in";
+ mes "front of the machine.^000000";
+ next;
+ mes "^3355FFYou also notice that there";
+ mes "are several slots that seem";
+ mes "to be the perfect size for";
+ mes "your keys and Charm Stones.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ == "Key" || .@inputstr$ == "Charmstone") {
+ mes "^3355FFYou insert the keys into the";
+ mes "keyholes, matching them by";
+ mes "corresponding color, and place";
+ mes "the Charm Stones in the machine slots. The stones begin to glow,";
+ mes "text appears on the screen, and the monitor's storage slides open.^000000";
+ next;
+ switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
+ case 1:
+ mes "[Log Entry]";
+ mes "^426F42As I followed her trail to";
+ mes "the north, I passed many";
+ mes "deserted places. Finally,";
+ mes "I dropped by a small village";
+ mes "where I learned about a tower";
+ mes "that refuses entry to humans.^000000";
+ next;
+ mes "[Log Entry]";
+ mes "^426F42I instantly realized that she";
+ mes "must have gone to the tower.";
+ mes "I headed over there and when";
+ mes "I arrived, I was shocked: it was grotesque and didn't resemble";
+ mes "a human building at all.^000000";
+ next;
+ mes "^426F42I was also amazed--";
+ mes "advanced technology was";
+ mes "probably necessary to build the tower's intricate structures.";
+ mes "I then learned an interesting fact while searching the tower...^000000";
+ next;
+ mes "^3355FFYou've finished";
+ mes "reading the text";
+ mes "that was displayed";
+ mes "on the screen.^000000";
+ close;
+ case 2:
+ mes "^3355FFYou search the storage";
+ mes "compartment beneath the";
+ mes "screen and find a strange";
+ mes "key. As soon as you take it,";
+ mes "the machine's activity halts.";
+ mes "You then retrieve the Charm";
+ mes "Stones and your other keys.^000000";
+ getitem 7425,1; //Key_Black
+ close;
+ case 3:
+ mes "^3355FFYou retrieve the Charm";
+ mes "Stones and keys that you";
+ mes "inserted into the machine.^000000";
+ close;
+ }
+ }
+ mes "You attempt to";
+ mes .@inputstr$+",";
+ mes "but nothing happened.";
+ close;
+ }
+ mes "^3355FFYou find a machine that";
+ mes "emits a soft light and weak";
+ mes "hum. There is a monitor, with";
+ mes "several different colored";
+ mes "keyholes beneath it, in";
+ mes "front of the machine.^000000";
+ close;
+ }
+ mes "^3355FFYou find a peculiar";
+ mes "mechanical device that";
+ mes "is not in operation.^000000";
+ close;
+}
+
+tha_t04,150,44,0 script Seal#tt1 111,{
+
+ if (countitem(7423) >= 1) {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.";
+ mes "with a burst of blue light.^000000";
+ next;
+ switch (select("Investigate:There's no way I can break this seal!")) {
+ case 1:
+ input .@inputstr$;
+ if (.@inputstr$ == "Blue Key") {
+ mes "^3355FFYou gently hold the blue";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the blue";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "^333333Thanatos! We've got a";
+ mes "message from the guild.";
+ mes "They want us to stop what";
+ mes "we're doing and return now!^000000";
+ mes " ";
+ mes "^333333W-We better hurry...^000000";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7423,1; //Key_Blue
+ getitem 7428,1; //Magic_Gem_Blue
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+}
+
+tha_t05,218,116,0 script Seal#tt2 111,{
+
+ if (countitem(7421) >= 1) {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.";
+ mes "with a burst of red light.^000000";
+ next;
+ switch (select("Investigate:There's no way I can break this seal!")) {
+ case 1:
+ input .@inputstr$;
+ if (.@inputstr$ == "Red Key") {
+ mes "^3355FFYou gently hold the red";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the red";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "...So then we decided";
+ mes "to dispatch some Assassin";
+ mes "Crosses to defeat Satan Morroc.";
+ mes "But honestly, the chances of ";
+ mes "success are about 1 percent.";
+ mes "It's better than nothing, but... It's freakin' Satan Morroc...^000000";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7421,1; //Key_Red
+ getitem 7426,1; //Magic_Gem_Red
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+}
+
+tha_t06,226,230,0 script Seal#tt3 111,{
+
+ if (countitem(7425) >= 1) {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away";
+ mes "with a burst of black light.^000000";
+ next;
+ switch (select("Investigate:There's no way I can break this seal!")) {
+ case 1:
+ input .@inputstr$;
+ if (.@inputstr$ == "Black Key") {
+ mes "^3355FFYou gently hold the black";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the black";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "^333333We found it! So this";
+ mes "must be the tower where";
+ mes "Satan Morroc is gathering";
+ mes "his minions... Dear God,";
+ mes "there's... There's thousands";
+ mes "of them... Is there any hope";
+ mes "at all for us? For mankind?^000000";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7425,1; //Key_Black
+ getitem 7430,1; //Magic_Gem_Black
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+}
+
+tha_t07,113,129,0 script Seal#tt4 111,{
+
+ if (countitem(7422) >= 1) {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away";
+ mes "with a burst of yellow light.^000000";
+ next;
+ switch (select("Investigate:There's no way I can break this seal!")) {
+ case 1:
+ input .@inputstr$;
+ if (.@inputstr$ == "Yellow Key") {
+ mes "^3355FFYou gently hold the yellow";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the yellow";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "^333333Hi, I'm Lucil. Sorry,";
+ mes "I'm late, but I was far ";
+ mes "away on another mission...^000000";
+ mes " ";
+ mes "^333333I am Thanatos...^000000";
+ next;
+ mes "^333333Why does she make me";
+ mes "feel so strange inside?";
+ mes "I feel everything I was";
+ mes "missing before, all the";
+ mes "things I want and want";
+ mes "to be, she brings, she";
+ mes "completes. How... funny...^000000";
+ mes "'She make me feel strange...as if I found my lost half...'";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7422,1; //Key_Yellow
+ getitem 7427,1; //Magic_Gem_Yellow
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+}
+
+tha_t10,129,159,0 script Seal#tt5 111,{
+
+ if (countitem(7424) >= 1) {
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away";
+ mes "with a burst of green light.^000000";
+ next;
+ switch (select("Investigate:There's no way I can break this seal!")) {
+ case 1:
+ input .@inputstr$;
+ if (.@inputstr$ == "Green Key") {
+ mes "^3355FFYou gently hold the green";
+ mes "key and bring it towards";
+ mes "the seal. Strangely, your";
+ mes "hand isn't pushed away this";
+ mes "time, and the seal begins to";
+ mes "emit a mysterious light.^000000";
+ next;
+ mes "^3355FFYou find a small keyhole";
+ mes "in the seal, insert the green";
+ mes "key, and slowly turn it. The";
+ mes "seal's light fades, revealing a";
+ mes "Charm Stone. Once you grasp";
+ mes "the stone, someone's memory";
+ mes "is injected into your mind.^000000";
+ next;
+ mes "^333333This battle will determine";
+ mes "the fate of mankind. We must";
+ mes "defeat Satan Morroc. There is";
+ mes "no alternative. Who's with me?! ";
+ mes "^333333*Cough Cough* The demon";
+ mes "is too strong! We c-can't...^000000";
+ next;
+ mes "^333333Foolish weakling humans.";
+ mes "You should have known better.";
+ mes "...This cannot be! Isn't this--? ";
+ mes "^333333GGGRRRRAH! H-HOW DARE YOU";
+ mes "HUMANS! HOW DARE YOOOOOOOU....! ";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFThe images faded from";
+ mes "your mind as quickly as";
+ mes "they appeared. What could";
+ mes "have happened in the past?^000000";
+ delitem 7424,1; //Key_Green
+ getitem 7429,1; //Magic_Gem_Green
+ close;
+ }
+ mes "^3355FFYou'll need to try";
+ mes "something else in ";
+ mes "order to break this";
+ mes "seal. What could";
+ mes "you possibly need?^000000";
+ close;
+ case 2:
+ mes "^3355FFYou stepped away from";
+ mes "the seal, unwilling to deal";
+ mes "with the power that keeps";
+ mes "repulsing your advance.^000000";
+ close;
+ }
+ }
+ mes "^3355FFThis area is protected by";
+ mes "some mysterious power.";
+ mes "You try to touch the seal,";
+ mes "but then it buzzes loudly";
+ mes "and pushes your hand away.^000000";
+ percentheal -10,0;
+ close;
+}
+
+tha_t12,96,58,0 script Stone Statue#1 111,{
+
+ if (!$@thana_summon) {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if ((countitem(7426) >= 1) && (countitem(7427) >= 1) && (countitem(7428) >= 1) && (countitem(7429) >= 1) && (countitem(7430) >= 1)) {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Red Charm Stone and";
+ mes "the statue begin to glow with";
+ mes "a glimmering red light.^000000";
+ next;
+ switch (select("Insert Charm Stone into Statue:Cancel")) {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Red Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ delitem 7426,1; //Magic_Gem_Red
+ specialeffect EF_BEGINSPELL3;
+ set $@thana_summon,1;
+ donpcevent "tt_effect2::OnEnable";
+ close;
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ else if ((countitem(7426) >= 1) || (countitem(7427) >= 1) || (countitem(7428) >= 1) || (countitem(7429) >= 1) || (countitem(7430) >= 1)) {
+ mes "^3355FFAs you approach this statue, one^FFFFFF ^3355FF of your Charm Stones begins to";
+ mes "glow. However, the statue itself is not responding. You probably";
+ mes "need all the Charm Stones in";
+ mes "order to fully activate it.^000000";
+ close;
+ }
+ close;
+ }
+ else if ($@thana_summon == 6) {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ mes "^3355FFThis status is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+}
+
+tha_t12,104,18,0 script Stone Statue#tt2 111,{
+
+ if ($@thana_summon == 2) {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if (countitem(7428) >= 1) {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Blue Charm Stone begins";
+ mes "to glow with a glimmering blue";
+ mes "light, and the statue responds";
+ mes "by shimmering with a red glow.^000000";
+ next;
+ switch (select("Insert Charm Stone into Statue:Cancel")) {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Blue Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ delitem 7428,1; //Magic_Gem_Blue
+ specialeffect EF_BEGINSPELL2;
+ donpcevent "tt_effect5::OnEnable";
+ set $@thana_summon,3;
+ close;
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ close;
+ }
+ else if ($@thana_summon == 6) {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ mes "^3355FFThis status is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+}
+
+tha_t12,128,86,0 script Stone Statue#3 111,{
+
+ if ($@thana_summon == 3) {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if (countitem(7430) >= 1) {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Black Charm Stone begins";
+ mes "to emanate an eerie darkness.";
+ mes "In response, the statue starts glowing with a sinister red light.^000000";
+ next;
+ switch (select("Insert Charm Stone into Statue:Cancel")) {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Black Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ delitem 7430,1; //Magic_Gem_Black
+ specialeffect EF_BEGINSPELL7;
+ donpcevent "tt_effect1::OnEnable";
+ set $@thana_summon,4;
+ close;
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ close;
+ }
+ else if ($@thana_summon == 6) {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ mes "^3355FFThis status is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+}
+
+tha_t12,161,58,0 script Stone Statue#tt4 111,{
+
+ if ($@thana_summon == 1) {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if (countitem(7427) >= 1) {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Yellow Charm Stone";
+ mes "starts shining a bright yellow";
+ mes "light, and the statue emits";
+ mes "a glimmering red glow.^000000";
+ next;
+ switch (select("Insert Charm Stone into Statue:Cancel")) {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Yellow Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ delitem 7427,1; //Magic_Gem_Yellow
+ specialeffect EF_BEGINSPELL5;
+ donpcevent "tt_effect3::OnEnable";
+ set $@thana_summon,2;
+ close;
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ close;
+ }
+ else if ($@thana_summon == 6) {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ mes "^3355FFThis status is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+}
+
+tha_t12,154,18,0 script Stone Statue#tt5 111,{
+
+ if ($@thana_summon == 4) {
+ mes "^3355FFYou've found a ";
+ mes "stone statue with";
+ mes "a conspicuous hole";
+ mes "in the chest area.^000000";
+ if (countitem(7429) >= 1) {
+ next;
+ mes "^3355FFAs you approach the statue,";
+ mes "your Green Charm Stone begins";
+ mes "radiating soft green light, and";
+ mes "and the statue starts to shine";
+ mes "with a bright red glow.^000000";
+ next;
+ switch (select("Insert Charm Stone into Statue:Cancel")) {
+ case 1:
+ mes "^3355FFOnce you insert the";
+ mes "Green Charm Stone, the";
+ mes "statue glows even brighter";
+ mes "with a mysterious light.^000000";
+ specialeffect EF_BEGINSPELL4;
+ next;
+ mes "^3355FFThe crest on the ground";
+ mes "surrounded by the five";
+ mes "glowing statues has now";
+ mes "activated, and is emitting";
+ mes "a fearsome, powerful energy.^000000";
+ delitem 7429,1; //Magic_Gem_Green
+ set $@thana_summon2,0;
+ set $@thana_summon,5;
+ donpcevent "tt_effect4::OnEnable";
+ hideoffnpc "to_the_boss_room_tt";
+ close;
+ case 2:
+ mes "^3355FFYou decided not to";
+ mes "insert the Charm Stone,";
+ mes "opting to investigate this";
+ mes "area a little further.^000000";
+ close;
+ }
+ }
+ close;
+ }
+ else if ($@thana_summon == 6) {
+ mes "^3355FFThe statue is emanating an";
+ mes "intense light, making it so hot";
+ mes "that you cannot approach it.^000000";
+ close;
+ }
+ mes "^3355FFThis status is glowing";
+ mes "with a mysterious light.";
+ mes "Some strange force keeps";
+ mes "you from approaching it.^000000";
+ close;
+}
+
+tha_t12,129,56,0 script tt_effect1 139,{
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL7;
+ end;
+
+OnTimer3000:
+ specialeffect EF_BEGINSPELL7;
+ stopnpctimer;
+ if ($@thana_summon != 6) initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+}
+
+tha_t12,125,52,0 script tt_effect2 139,{
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL3;
+ end;
+
+OnTimer3000:
+ specialeffect EF_BEGINSPELL3;
+ stopnpctimer;
+ if ($@thana_summon != 6) initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+}
+
+tha_t12,134,52,0 script tt_effect3 139,{
+ end;
+OnEnable:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL5;
+ end;
+
+OnTimer3000:
+ specialeffect EF_BEGINSPELL5;
+ stopnpctimer;
+ if ($@thana_summon != 6) initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+}
+
+tha_t12,132,47,0 script tt_effect4 139,{
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL4;
+ end;
+
+OnTimer3000:
+ specialeffect EF_BEGINSPELL4;
+ stopnpctimer;
+ if ($@thana_summon != 6) initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+}
+
+tha_t12,127,47,0 script tt_effect5 139,{
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnTimer500:
+OnTimer1000:
+OnTimer1500:
+OnTimer2000:
+OnTimer2500:
+ specialeffect EF_BEGINSPELL2;
+ end;
+
+OnTimer3000:
+ specialeffect EF_BEGINSPELL2;
+ stopnpctimer;
+ if ($@thana_summon != 6) initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ end;
+}
+
+tha_t12,130,52,0 script to_the_boss_room_tt 45,1,1,{
+ end;
+
+OnInit:
+ hideonnpc "to_the_boss_room_tt";
+ end;
+
+OnTouch:
+ if ($@thana_summon == 0 || $@thana_summon == 6) {
+ donpcevent "tt_effect1::OnDisable";
+ donpcevent "tt_effect2::OnDisable";
+ donpcevent "tt_effect3::OnDisable";
+ donpcevent "tt_effect4::OnDisable";
+ donpcevent "tt_effect5::OnDisable";
+ hideonnpc "to_the_boss_room_tt";
+ }
+ else warp "thana_boss",136,116;
+ end;
+}
+
+thana_boss,217,167,0 script Crest#tt1 111,3,3,{
+ end;
+
+OnTouch:
+ if ($@thana_summon2 == 6 || $@thana_summon != 5) {
+ mes "^3355FFYou cannot approach";
+ mes "the crest because it is";
+ mes "generating intense heat.^000000";
+ close;
+ }
+ mes "^3355FFThere is a strangely";
+ mes "shaped hole in the";
+ mes "middle of this purple crest.^000000";
+ if (countitem(7437) > 0) {
+ mes "^3355FFIt seems like a Fragment";
+ mes "of Misery would fit perfectly";
+ mes "if you placed it inside.^000000";
+ }
+ next;
+ input .@inputstr$;
+ if (countitem(7437) > 0) {
+ if (.@inputstr$ == "Fragment of Misery") {
+ mes "^3355FFYou insert the";
+ mes "Fragment of Misery";
+ mes "into the crest, causing";
+ mes "its glow to intensify.^000000";
+ delitem 7437,1; //Piece_Of_Memory_Purple
+ close2;
+ monster "thana_boss",217,167,"Misery",1711,1,"Crest#tt1::OnMyMobDead";
+ hideonnpc "Crest#tt1";
+ end;
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close;
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close2;
+ end;
+
+OnMyMobDead:
+ set $@thana_summon2,$@thana_summon2 + 1;
+ end;
+}
+
+thana_boss,202,75,0 script Crest#tt2 111,3,3,{
+ end;
+
+OnTouch:
+ if (($@thana_summon2 == 6) || ($@thana_summon != 5)) {
+ mes "^3355FFYou cannot approach";
+ mes "the crest because it is";
+ mes "generating intense heat.^000000";
+ close;
+ }
+ mes "^3355FFThere is a strangely";
+ mes "shaped hole in the";
+ mes "middle of this green crest.^000000";
+ if (countitem(7436) > 0) {
+ mes "^3355FFIt seems like a Fragment";
+ mes "of Agony would fit perfectly";
+ mes "if you placed it inside.^000000";
+ }
+ next;
+ input .@inputstr$;
+ if (countitem(7436) > 0) {
+ if (.@inputstr$ == "Fragment of Agony") {
+ mes "^3355FFYou insert the";
+ mes "Fragment of Agony";
+ mes "into the crest, causing";
+ mes "its glow to intensify.^000000";
+ delitem 7436,1; //Piece_Of_Memory_Green
+ close2;
+ monster "thana_boss",202,75,"Agony",1712,1,"Crest#tt2::OnMyMobDead";
+ hideonnpc "Crest#tt2";
+ end;
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close;
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close2;
+ end;
+
+OnMyMobDead:
+ set $@thana_summon2,$@thana_summon2 + 1;
+ end;
+}
+
+thana_boss,80,76,0 script Crest#tt3 111,3,3,{
+ end;
+
+OnTouch:
+ if (($@thana_summon2 == 6) || ($@thana_summon != 5)) {
+ mes "^3355FFYou cannot approach";
+ mes "the crest because it is";
+ mes "generating intense heat.^000000";
+ close;
+ }
+ mes "^3355FFThere is a strangely";
+ mes "shaped hole in the";
+ mes "middle of this blue crest.^000000";
+ if (countitem(7438) > 0) {
+ mes "^3355FFIt seems like a Fragment";
+ mes "of Hatred would fit perfectly";
+ mes "if you placed it inside.^000000";
+ }
+ next;
+ input .@inputstr$;
+ if (countitem(7438) > 0) {
+ if (.@inputstr$ == "Fragment of Hatred") {
+ mes "^3355FFYou insert the";
+ mes "Fragment of Hatred";
+ mes "into the crest, causing";
+ mes "its glow to intensify.^000000";
+ delitem 7438,1; //Piece_Of_Memory_Blue
+ close2;
+ monster "thana_boss",80,76,"Hatred",1709,1,"Crest#tt3::OnMyMobDead";
+ hideonnpc "Crest#tt3";
+ end;
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close;
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close2;
+ end;
+
+OnMyMobDead:
+ set $@thana_summon2,$@thana_summon2 + 1;
+ end;
+}
+
+thana_boss,62,171,0 script Crest#tt4 111,3,3,{
+ end;
+
+OnTouch:
+ if (($@thana_summon2 == 6) || ($@thana_summon != 5)) {
+ mes "^3355FFYou cannot approach";
+ mes "the crest because it is";
+ mes "generating intense heat.^000000";
+ close;
+ }
+ mes "^3355FFThere is a strangely";
+ mes "shaped hole in the";
+ mes "middle of this red crest.^000000";
+ if (countitem(7439) > 0) {
+ mes "^3355FFIt seems like a Fragment";
+ mes "of Despair would fit perfectly";
+ mes "if you placed it inside.^000000";
+ }
+ next;
+ input .@inputstr$;
+ if (countitem(7439) > 0) {
+ if (.@inputstr$ == "Fragment of Despair") {
+ mes "^3355FFYou insert the";
+ mes "Fragment of Despair";
+ mes "into the crest, causing";
+ mes "its glow to intensify.^000000";
+ delitem 7439,1; //Piece_Of_Memory_Red
+ close2;
+ monster "thana_boss",62,171,"Despair",1710,1,"Crest#tt4::OnMyMobDead";
+ hideonnpc "Crest#tt4";
+ end;
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close;
+ }
+ mes "^3355FFThat action had no";
+ mes "effect. You'll have to";
+ mes "try something else.^000000";
+ close2;
+ end;
+
+OnMyMobDead:
+ set $@thana_summon2,$@thana_summon2 + 1;
+ end;
+}
+
+thana_boss,141,218,0 script Crest#tt5 111,3,3,{
+ end;
+
+OnTouch:
+ if ($@thana_summon2 == 4) {
+ mes "^3355FFAs you approach the";
+ mes "crest, it begins shining";
+ mes "brighter and brighter until its";
+ mes "illumination becomes blinding.^000000";
+ close2;
+ monster "thana_boss",140,217,"Despair",1710,1,"Crest#tt5::OnMyMobDead";
+ monster "thana_boss",140,216,"Hatred",1709,1,"Crest#tt5::OnMyMobDead";
+ monster "thana_boss",141,217,"Misery",1711,1,"Crest#tt5::OnMyMobDead";
+ monster "thana_boss",141,216,"Agony",1712,1,"Crest#tt5::OnMyMobDead";
+ hideonnpc "Crest#tt5";
+ end;
+ }
+ if ($@thana_summon < 5) {
+ mapwarp "thana_boss","tha_t12",130,47;
+ end;
+ }
+ mes "^3355FFYou find a strange";
+ mes "crest engraved";
+ mes "on the floor.^000000";
+ next;
+ input .@inputstr$;
+ mes "^3355FFNothing happened.^000000";
+ close2;
+ end;
+
+OnMyMobDead:
+ if (mobcount("thana_boss","Crest#tt5::OnMyMobDead") < 1) {
+ set $@thana_summon,5;
+ set $@thana_summon2,6;
+ donpcevent "boss_summon#tt::OnEnable";
+ }
+ end;
+}
+
+thana_boss,5,5,0 script boss_summon#tt 139,{
+ end;
+
+OnEnable:
+ monster "thana_boss",136,129,"Thanatos Phantom",1708,1,"boss_summon#tt::OnMyMobDead";
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0
+ set $@thana_summon,6;
+ end;
+
+OnTimer3000:
+ mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0
+ end;
+
+OnTimer30000:
+ mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0
+ end;
+
+OnTimer900000:
+ set $@thana_summon,5;
+ donpcevent "tt_effect1::OnEnable";
+ donpcevent "tt_effect2::OnEnable";
+ donpcevent "tt_effect3::OnEnable";
+ donpcevent "tt_effect4::OnEnable";
+ donpcevent "tt_effect5::OnEnable";
+ hideoffnpc "to_the_boss_room_tt";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ if (mobcount("thana_boss","boss_summon#tt::OnMyMobDead") < 1) {
+ stopnpctimer;
+ donpcevent "#timer_t::OnEnable";
+ }
+ end;
+}
+
+thana_boss,3,3,0 script #timer_t 139,{
+ end;
+
+OnInit:
+ set $@thana_summon,0;
+ set $@thana_summon2,0;
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "thana_boss","GGGGRRRRRRR!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ set $@thana_summon,6;
+ end;
+
+OnTimer2000:
+ mapannounce "thana_boss","*Rumble Rumble*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ end;
+
+OnTimer3000:
+ mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ end;
+
+OnTimer4000:
+ mapannounce "thana_boss","*Zzzzrt Zzzzrt*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ end;
+
+OnTimer5000:
+ mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ end;
+
+OnTimer60000:
+OnTimer1000000:
+OnTimer2000000:
+OnTimer3000000:
+OnTimer4000000:
+OnTimer5000000:
+OnTimer6000000:
+ mapwarp "thana_boss","tha_t12",130,47;
+ end;
+
+OnTimer7200000:
+ set $@thana_summon,0;
+ hideoffnpc "Crest#tt1";
+ hideoffnpc "Crest#tt2";
+ hideoffnpc "Crest#tt3";
+ hideoffnpc "Crest#tt4";
+ hideoffnpc "Crest#tt5";
+ stopnpctimer;
+ end;
+}
+
+tha_t06,119,120,0 script to the 7th floor 45,1,1,{
+ end;
+
+OnTouch:
+ if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD) {
+ warp "thana_step",69,369;
+ end;
+ }
+ if ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94) {
+ warp "thana_step",69,369;
+ end;
+ }
+ mes "^3355FFAn overwhelming force";
+ mes "acts against you, preventing";
+ mes "you from proceeding this way...^000000";
+ close;
+}