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authorshennetsind <ind@henn.et>2014-11-03 08:15:05 -0200
committershennetsind <ind@henn.et>2014-11-03 08:15:05 -0200
commitbee4c9d36f4a27e39cc76dc5d6c5f876ed44a678 (patch)
tree79f9aec5171e8aed2d701bf67167f260e05f41db /npc/quests/skills
parent239d480487e24294975f35ed55f210837ad1088e (diff)
parentce3f4bfbe016ea69c855146667ba9bd9e0e2e221 (diff)
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Merge branch 'master' of github.com:HerculesWS/Hercules
Signed-off-by: shennetsind <ind@henn.et> Conflicts: src/map/battle.c
Diffstat (limited to 'npc/quests/skills')
-rw-r--r--npc/quests/skills/alchemist_skills.txt72
-rw-r--r--npc/quests/skills/assassin_skills.txt24
-rw-r--r--npc/quests/skills/bard_skills.txt14
-rw-r--r--npc/quests/skills/blacksmith_skills.txt22
-rw-r--r--npc/quests/skills/crusader_skills.txt26
-rw-r--r--npc/quests/skills/dancer_skills.txt18
-rw-r--r--npc/quests/skills/hunter_skills.txt6
-rw-r--r--npc/quests/skills/knight_skills.txt20
-rw-r--r--npc/quests/skills/merchant_skills.txt2
-rw-r--r--npc/quests/skills/monk_skills.txt14
-rw-r--r--npc/quests/skills/novice_skills.txt14
-rw-r--r--npc/quests/skills/priest_skills.txt20
-rw-r--r--npc/quests/skills/rogue_skills.txt54
-rw-r--r--npc/quests/skills/sage_skills.txt18
-rw-r--r--npc/quests/skills/swordman_skills.txt4
-rw-r--r--npc/quests/skills/thief_skills.txt4
-rw-r--r--npc/quests/skills/wizard_skills.txt8
17 files changed, 170 insertions, 170 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 2add112c4..66673411b 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -35,7 +35,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "worse than working when";
mes "you're supposed to be resting.";
mes "H-hey! Um, what are you doing?";
- set ALCHE_SK,1;
+ ALCHE_SK = 1;
next;
mes "[Pisruik]";
mes "Q-quit looking at";
@@ -104,7 +104,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "["+ strcharinfo(0) +"]";
mes "I am called "+ strcharinfo(0) +".";
next;
- set ALCHE_SK,2;
+ ALCHE_SK = 2;
mes "[Pisruik]";
mes "Ah, "+ strcharinfo(0) +".";
mes "Would you please bring";
@@ -195,7 +195,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
delitem 1093,4; //Empty_Potion
delitem 950,10; //Heart_Of_Mermaid
delitem 1057,10; //Moth_Dust
- set ALCHE_SK,3;
+ ALCHE_SK = 3;
mes "[Pisruik]";
mes "Great, it looks like";
mes "everything is here.";
@@ -206,14 +206,14 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
next;
switch(select("Medicine?:Bomb?")) {
case 1:
- set ALCHE_SK,4;
+ ALCHE_SK = 4;
mes "[Pisruik]";
mes "Hahahah, that's right!";
mes "I'm working on making";
mes "a new form of medicine.";
break;
case 2:
- set ALCHE_SK,4;
+ ALCHE_SK = 4;
mes "[Pisruik]";
mes "A bomb? Do I look like";
mes "a nutcase to you? No, no...";
@@ -257,7 +257,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
next;
switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
case 1:
- set ALCHE_SK,5;
+ ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
@@ -266,7 +266,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "your business with me is done.";
close;
case 2:
- set ALCHE_SK,6;
+ ALCHE_SK = 6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
@@ -318,7 +318,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "the results of my research.";
next;
if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
- set ALCHE_SK,5;
+ ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
@@ -327,7 +327,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "your business with me is done.";
close;
}
- set ALCHE_SK,6;
+ ALCHE_SK = 6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
@@ -435,7 +435,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "maybe it's not your fault.";
mes "Anyway, just so you know,";
mes "I'm developing a new medicine.";
- set ALCHE_SK,4;
+ ALCHE_SK = 4;
close;
}
else if (ALCHE_SK == 4) {
@@ -497,7 +497,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
next;
switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
case 1:
- set ALCHE_SK,5;
+ ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
@@ -506,7 +506,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "your business with me is done.";
close;
case 2:
- set ALCHE_SK,6;
+ ALCHE_SK = 6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
@@ -558,7 +558,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "the results of my research.";
next;
if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
- set ALCHE_SK,5;
+ ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
@@ -567,7 +567,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "your business with me is done.";
close;
}
- set ALCHE_SK,6;
+ ALCHE_SK = 6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
@@ -641,7 +641,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "If I weren't so sickly, I'd get";
mes "them myself, but--*Cough* as";
mes "you can see, I don't feel so well. ^FFFFFF ^000000";
- set ALCHE_SK,6;
+ ALCHE_SK = 6;
next;
mes "[Pisruik]";
if (Sex == 0) {
@@ -661,7 +661,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
else if (ALCHE_SK == 6) {
if (countitem(1032) > 19) {
delitem 1032,20; //Blossom_Of_Maneater
- set ALCHE_SK,7;
+ ALCHE_SK = 7;
mes "[Pisruik]";
mes "Thanks so much for";
mes "bringing me these";
@@ -676,7 +676,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Clover extract I prepared.";
}
next;
- set ALCHE_SK,9;
+ ALCHE_SK = 9;
specialeffect EF_SUI_EXPLOSION;
mes "[Pisruik]";
mes "Ah!";
@@ -753,7 +753,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
}
}
else if (ALCHE_SK == 7) {
- set ALCHE_SK,8;
+ ALCHE_SK = 8;
mes "[Pisruik]";
mes "Hmmm...";
mes "Actually, I miscalculated";
@@ -765,7 +765,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
else if (ALCHE_SK == 8) {
if (countitem(1032) > 0) {
delitem 1032,1; //Blossom_Of_Maneater
- set ALCHE_SK,7;
+ ALCHE_SK = 7;
mes "[Pisruik]";
mes "Thanks so much!";
mes "Now I finally have the";
@@ -780,7 +780,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "exciting part of this project!";
}
next;
- set ALCHE_SK,9;
+ ALCHE_SK = 9;
specialeffect EF_SUI_EXPLOSION;
mes "[Pisruik]";
mes "Ah!";
@@ -866,7 +866,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
if (select("Let him try a pair of your glasses:Don't give him anything") == 1) {
if (countitem(2243) > 0) {
delitem 2243,1; //Spinning_Eyes
- set ALCHE_SK,10;
+ ALCHE_SK = 10;
//changes the quest steps by deicision.
mes "["+ strcharinfo(0) +"]";
mes "Here, why don't you";
@@ -922,7 +922,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "well as a few warnings about";
mes "the medicine's side effects.^000000";
next;
- set ALCHE_SK,11;
+ ALCHE_SK = 11;
getitem 7434,1; //Elemental_Create_Book
mes "[Pisruik]";
mes "Well, you should be";
@@ -1009,7 +1009,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "well as a few warnings about";
mes "the medicine's side effects.^000000";
next;
- set ALCHE_SK,11;
+ ALCHE_SK = 11;
getitem 7434,1; //Elemental_Create_Book
mes "[Pisruik]";
mes "Well, you should be";
@@ -1202,7 +1202,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "My name is...";
mes "" + strcharinfo(0) + ".";
next;
- set bioeth,13;
+ bioeth = 13;
skill "AM_BIOETHICS",1,0;
mes "[Kellasus]";
mes "Ah...";
@@ -1249,7 +1249,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "people. It's not like I can force you to forget once you know how";
mes "to make Homunculi, understand?";
next;
- set bioeth,12;
+ bioeth = 12;
mes "[Kellasus]";
mes "Please give me a little";
mes "time to prepare my lesson";
@@ -1258,7 +1258,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
close;
}
if (BaseJob == Job_Alchemist && bioeth == 10) {
- set bioeth,11;
+ bioeth = 11;
mes "[Kellasus]";
mes "^333333*Sigh*^000000";
mes "I'm so confused...";
@@ -1361,7 +1361,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "hope to someone's";
mes "hopeless situation...";
next;
- set bioeth,10;
+ bioeth = 10;
mes "[Kellasus]";
mes "I've never...";
mes "I never thought...";
@@ -1460,7 +1460,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "of what I believe to be an";
mes "abuse of the gift of life.";
next;
- set bioeth,8;
+ bioeth = 8;
mes "[Kellasus]";
mes "There's just so much";
mes "risk! I don't think I can";
@@ -1559,7 +1559,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "learn those skills. Yes, it's";
mes "true that I could teach you...";
next;
- set bioeth,4;
+ bioeth = 4;
mes "[Kellasus]";
mes "But I refuse to pass down";
mes "my knowledge of Homunculi";
@@ -1632,7 +1632,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the";
mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea.";
next;
- set bioeth,3;
+ bioeth = 3;
mes "[Kellasus]";
mes "Remember that all life is";
mes "precious. If your motives";
@@ -1680,7 +1680,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "Philosophy must all be learned";
mes "by the competent Alchemist.";
next;
- set bioeth,2;
+ bioeth = 2;
mes "[Kellasus]";
mes "Once you've entered the";
mes "exciting vastness of Alchemy,";
@@ -1714,7 +1714,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "Do not be so proud as to";
mes "seek out forbidden truths.";
next;
- set bioeth,1;
+ bioeth = 1;
mes "[Kellasus]";
mes "Good luck in your";
mes "studies, and I hope";
@@ -1828,7 +1828,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{
mes "so that he can teach you";
mes "the Call Homunculus skill.";
next;
- set bioeth,5;
+ bioeth = 5;
mes "[Skrajjad]";
mes "Good luck in";
mes "your studies";
@@ -1940,7 +1940,7 @@ lhz_in01,204,138,5 script Keshibien#qsk_al 4_M_ALCHE_C,{
mes "find him somewhere in town,";
mes "though I'm unsure where...";
next;
- set bioeth,6;
+ bioeth = 6;
mes "[Keshibien]";
mes "Anyway, it was really";
mes "nice to meet you. Hopefully,";
@@ -2031,7 +2031,7 @@ lhz_in02,278,273,3 script Broncher#qsk_al 4_M_SEAMAN,{
mes "Homunculus Resurrection.";
mes "But you still need Kellasus";
mes "to teach you the fundamentals.";
- set bioeth,7;
+ bioeth = 7;
next;
mes "[Broncher]";
mes "Without those basic";
@@ -2087,7 +2087,7 @@ lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{
mes "a while, I was really scared,";
mes "but my Daddy never gave up.";
next;
- if (bioeth == 8) set bioeth,9;
+ if (bioeth == 8) bioeth = 9;
mes "[Koring]";
mes "He might be a little";
mes "grumpy now, but my ";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index d551b83bb..62fa55934 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -232,8 +232,8 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "of this skill, but for the most";
mes "part, you can use Venom";
mes "Knife pretty easily in battle.";
- set ASSN_SK2,1;
- set ASSN_SK,1;
+ ASSN_SK2 = 1;
+ ASSN_SK = 1;
skill "AS_VENOMKNIFE",1,0;
next;
mes "[Killtin]";
@@ -359,7 +359,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Very well executed.";
mes "Good work, "+ strcharinfo(0) +".";
skill "AS_SONICACCEL",1,0;
- set ASSN_SK,7;
+ ASSN_SK = 7;
next;
mes "[Esmille]";
mes "Do you understand now?";
@@ -456,7 +456,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Very well executed.";
mes "Good work, "+ strcharinfo(0) +".";
skill "AS_SONICACCEL",1,0;
- set ASSN_SK,7;
+ ASSN_SK = 7;
next;
mes "[Esmille]";
mes "Do you understand now?";
@@ -488,7 +488,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "to keep. In truth, I don't";
mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification.";
mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration.";
- set ASSN_SK,6;
+ ASSN_SK = 6;
next;
mes "[Esmille]";
mes "Now, right before you";
@@ -539,7 +539,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Very well executed.";
mes "Good work, "+ strcharinfo(0) +".";
skill 1003,1,0;
- set ASSN_SK,7;
+ ASSN_SK = 7;
next;
mes "[Esmille]";
mes "Do you understand now?";
@@ -662,7 +662,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "are there for precious";
mes "valuables. Consider this";
mes "a test of your strength.";
- set ASSN_SK,2;
+ ASSN_SK = 2;
next;
mes "[Esmille]";
mes "Whether you can complete";
@@ -678,7 +678,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "there for precious valuables.";
mes "Consider this excursion as";
mes "a test of your strength.";
- set ASSN_SK,3;
+ ASSN_SK = 3;
next;
mes "[Esmille]";
mes "Whether you can complete";
@@ -694,7 +694,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "the bottom floor for precious";
mes "valuables^000000. Consider this as";
mes "a test of your strength.";
- set ASSN_SK,4;
+ ASSN_SK = 4;
next;
mes "[Esmille]";
mes "Whether you can complete";
@@ -842,7 +842,7 @@ OnTouch:
mes "that you pull out of the";
mes "coffin. You have obtained";
mes "a Sapphire for Esmille.^000000";
- set ASSN_SK,5;
+ ASSN_SK = 5;
getitem 726,1; //Blue_Jewel
close;
}
@@ -911,7 +911,7 @@ OnTouch:
mes "all gas in your lungs in time";
mes "to escape its effects. You've";
mes "retrieved a Ruby for Esmille.^000000";
- set ASSN_SK,5;
+ ASSN_SK = 5;
getitem 723,1; //Cardinal_Jewel
}
close;
@@ -981,7 +981,7 @@ OnTouch:
mes "before the water can";
mes "freeze you. You obtained";
mes "an Aquamarine for Esmille.^000000";
- set ASSN_SK,5;
+ ASSN_SK = 5;
getitem 720,1; //Skyblue_Jewel
}
close;
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 012a9445f..06c3c8f07 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -202,7 +202,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "stop you. Thankfully, nobody";
mes "has any idea of where he is~";
delitem 12112,1; //Tropical_Sograt
- set qskill_bard,1;
+ qskill_bard = 1;
}
else {
mes "[Timid Young Man]";
@@ -296,7 +296,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "stop you. Thankfully, nobody";
mes "has any idea of where he is~";
delitem 12112,1; //Tropical_Sograt
- set qskill_bard,1;
+ qskill_bard = 1;
}
else {
mes "[Timid Young Man]";
@@ -488,7 +488,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
specialeffect2 EF_TALK_FROSTJOKE;
delitem 7277,1; //Munak_Doll
skill "BA_PANGVOICE",1,0;
- set qskill_bard,9;
+ qskill_bard = 9;
next;
mes "[Riott]";
mes "Remember, it doesn't matter";
@@ -570,7 +570,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
specialeffect2 EF_TALK_FROSTJOKE;
delitem 574,5; //Egg
skill 1010,1,0;
- set qskill_bard,9;
+ qskill_bard = 9;
next;
mes "[Riott]";
mes "Remember, it doesn't matter";
@@ -634,7 +634,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "Bweh heh heh heh heh!";
delitem 574,countitem(574); //Egg
}
- set qskill_bard,8;
+ qskill_bard = 8;
close;
}
}
@@ -788,7 +788,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "to come back here";
mes "and bring me back";
mes "^4D4DFF5 Yhelle's Eggs^000000, alright?";
- set qskill_bard,2;
+ qskill_bard = 2;
close;
}
mes "[Riott]";
@@ -1268,7 +1268,7 @@ function script F_BardSkillYhelle {
mes "^3355FFYou found ^3333331 Egg^3355FF in the";
mes "place where Yhelle the";
mes "Hen was roosting.^000000";
- set qskill_bard,qskill_bard+1;
+ ++qskill_bard;
getitem 574,1; //Egg
}
}
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index 4ec509b3b..dce9ff6f5 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -28,7 +28,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform";
mes "Dubious Salesmanship? You";
mes "should be able to use it now...";
- set BLACK_SK,8;
+ BLACK_SK = 8;
skill "BS_UNFAIRLYTRICK",1,0;
close;
}
@@ -151,7 +151,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "I promise! This skill is sooo";
mes "useful! So just bring me those";
mes "materials soon, alright?";
- set BLACK_SK,1;
+ BLACK_SK = 1;
close;
}
mes "[Akkie]";
@@ -185,7 +185,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
delitem 971,1; //Detrimindexta
delitem 613,1; //Iron_Hammer
Zeny -= 500;
- set BLACK_SK,2;
+ BLACK_SK = 2;
close;
}
else {
@@ -264,7 +264,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "you for being so generous!";
mes "Just bring me ^FF00001 Steel^000000 and";
mes "^FF00003 Coals^000000 and we'll try again!";
- set BLACK_SK,3;
+ BLACK_SK = 3;
close;
}
else if (BLACK_SK == 3) {
@@ -278,7 +278,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "a minute to prepare...";
delitem 999,1; //Steel
delitem 1003,3; //Coal
- set BLACK_SK,4;
+ BLACK_SK = 4;
close;
}
else {
@@ -316,7 +316,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "really bring her a new";
mes "^FF0000Iron Hammer^333333, or else";
mes "I'll never learn this skill!)^000000";
- set BLACK_SK,5;
+ BLACK_SK = 5;
close;
}
else if (BLACK_SK == 5) {
@@ -334,7 +334,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "I'm going to try";
mes "one more time.";
delitem 613,1; //Iron_Hammer
- set BLACK_SK,6;
+ BLACK_SK = 6;
close;
}
else {
@@ -368,7 +368,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "is making this fake zeny. Watch";
mes "this... Isn't it easy? Of course, you can only use this in battle to";
mes "reduce Mammonite's zeny cost...";
- set BLACK_SK,7;
+ BLACK_SK = 7;
skill "BS_UNFAIRLYTRICK",1,0;
next;
mes "[Akkie]";
@@ -489,7 +489,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "jog the memories you require";
mes "to use this skill once again~";
skill "BS_GREED",1,0;
- set BLACK_SK2,3;
+ BLACK_SK2 = 3;
close;
}
else if (BLACK_SK2 == 3) {
@@ -549,7 +549,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "task, come back and";
mes "talk to me. Alright";
mes "then, good luck~";
- set BLACK_SK2,1;
+ BLACK_SK2 = 1;
close;
}
mes "[Goodman]";
@@ -607,7 +607,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "Don't forget that, and I hope";
mes "you craft true masterpieces.";
skill "BS_GREED",1,0;
- set BLACK_SK2,2;
+ BLACK_SK2 = 2;
close;
}
else {
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 8b15136fe..327e9ca18 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -13,7 +13,7 @@
geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
if (BaseJob == Job_Crusader) {
- if (CRUS_SK == 8 && getskilllv("CR_SHRINK") == 0) {
+ if (CRUS_SK == 8 && getskilllv(CR_SHRINK) == 0) {
mes "[Ford]";
mes "Hey, it's been a while~";
mes "And you even managed to";
@@ -21,7 +21,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "have forgotten how to perform";
mes "the Shrink skill, so I'll teach";
mes "it to you real quick... There!";
- set CRUS_SK,10;
+ CRUS_SK = 10;
skill "CR_SHRINK",1,0;
close;
}
@@ -100,7 +100,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "stationed south of Geffen,";
mes "and deliver his report to me.";
mes "Your help is a great relief...";
- set CRUS_SK,1;
+ CRUS_SK = 1;
close;
case 2:
mes "[Ford]";
@@ -176,7 +176,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "antidote for Goblin Poison.";
mes "If you don't hurry, it might";
mes "be too late for Sloutii--!";
- set CRUS_SK,4;
+ CRUS_SK = 4;
close;
}
else if (CRUS_SK == 4) {
@@ -352,7 +352,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "give me his report. I better";
mes "bring him a Red Potion to";
mes "alleviate his suffering...)^000000";
- set CRUS_SK,2;
+ CRUS_SK = 2;
close;
}
else if (CRUS_SK == 2) {
@@ -383,7 +383,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "pages are smudged with";
mes "the blood from his wound.^000000";
delitem 501,1; //Red_Potion
- set CRUS_SK,3;
+ CRUS_SK = 3;
close;
}
else {
@@ -461,7 +461,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
close;
}
else if (CRUS_SK == 7) {
- set .@rand,rand(1,5);
+ .@rand = rand(1,5);
if (.@rand == 1 || .@rand == 5) {
mes "^3355FFYou carefully pour the";
mes "Goblin poison antidote";
@@ -516,7 +516,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "this ability to combat evil";
mes "and protect the weak. Ah, and";
mes "if I learn any new skills, I'll be sure to teach you right away.";
- set CRUS_SK,8;
+ CRUS_SK = 8;
skill "CR_SHRINK",1,0;
close;
}
@@ -534,7 +534,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "from Father Arthur to Sloutii.";
mes "You've got to return to Father";
mes "Arthur and make another one.^000000";
- set CRUS_SK,9;
+ CRUS_SK = 9;
close;
}
else if (CRUS_SK == 8 || CRUS_SK == 10) {
@@ -645,7 +645,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "^0000FF1 Unripe Apple^000000.";
mes "Now hurry, he won't";
mes "last long if he's poisoned!";
- set CRUS_SK,5;
+ CRUS_SK = 5;
close;
}
else if (CRUS_SK == 5) {
@@ -686,7 +686,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
delitem 1003,1; //Coal
delitem 7053,3; //Cyfar
delitem 713,3; //Empty_Bottle
- set CRUS_SK,6;
+ CRUS_SK = 6;
close;
}
else {
@@ -740,7 +740,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "Here, take the";
mes "antidote. Now go!";
mes "Godspeed, adventurer!";
- set CRUS_SK,7;
+ CRUS_SK = 7;
close;
}
else if (CRUS_SK == 7) {
@@ -776,7 +776,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "antidote and run as";
mes "fast as you can to";
mes "the wounded! Go!";
- set CRUS_SK,7;
+ CRUS_SK = 7;
close;
}
else if (CRUS_SK == 10) {
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index de72a6fe7..e8e348cc7 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -101,7 +101,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "This tool is imperative";
mes "to the lesson, so fetch it";
mes "and bring it to me quickly!";
- set DANCER_SK,1;
+ DANCER_SK = 1;
close;
}
else if (DANCER_SK == 1) {
@@ -149,7 +149,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "you've managed to avoid";
mes "becoming a prima donna.^000000";
delitem 747,1; //Crystal_Mirror
- set DANCER_SK,2;
+ DANCER_SK = 2;
close;
}
else {
@@ -190,7 +190,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "^3355FFIt figures that she'd";
mes "keep your mirror.^000000";
emotion e_ag,1;
- set DANCER_SK,3;
+ DANCER_SK = 3;
close;
}
else if (DANCER_SK > 2 && DANCER_SK < 7) {
@@ -248,7 +248,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "But she just hit you!";
mes "Lightly, of course, but";
mes "still, a smack is a smack.^000000";
- set DANCER_SK,8;
+ DANCER_SK = 8;
close;
}
else if (DANCER_SK == 8) {
@@ -313,7 +313,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
next;
mes "^3355FFYou have finally learned";
mes "the Charming Wink skill.^000000";
- set DANCER_SK,9;
+ DANCER_SK = 9;
specialeffect2 EF_ABSORBSPIRITS;
skill "DC_WINKCHARM",1,0;
close;
@@ -430,7 +430,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "So... You didn't come";
mes "here to buy these warps?";
mes "You sure you don't want any?";
- set DANCER_SK,4;
+ DANCER_SK = 4;
close;
}
else if (DANCER_SK == 4) {
@@ -485,7 +485,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "in the church know what";
mes "we're doing. I don't wanna";
mes "get in too much trouble!";
- set DANCER_SK,5;
+ DANCER_SK = 5;
close;
}
else if (DANCER_SK == 5) {
@@ -567,7 +567,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
delitem 513,3; //Banana
delitem 538,5; //Well_Baked_Cookie
delitem 736,1; //White_Platter
- set DANCER_SK,6;
+ DANCER_SK = 6;
close;
}
else {
@@ -615,7 +615,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
mes "G-go away. Talk to";
mes "Canell, my sister...";
mes "...ZzzzzZzZZZzzzZZ....";
- set DANCER_SK,7;
+ DANCER_SK = 7;
close2;
warp "prontera",156,272;
end;
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index d2c1a1204..b85aa3d42 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -210,7 +210,7 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{
delitem 724,5; //Cardinal_Jewel_
delitem 7115,5; //Harpy's_Feather
delitem 537,30; //Pet_Food
- set qskill_hunter,100;
+ qskill_hunter = 100;
skill "HT_PHANTASMIC",1,0;
close;
} else {
@@ -233,7 +233,7 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{
mes "was perfect. But next time, use";
mes "the skill on foes that deserve";
mes "to be beaten, alright? Good.";
- set qskill_hunter,100;
+ qskill_hunter = 100;
close;
}
if (BaseJob == Job_Hunter && JobLevel < 40) {
@@ -340,7 +340,7 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{
mes ".........";
mes "......Riiiight.";
emotion e_dots,"Reidin Corse#tu";
- set qskill_hunter,1;
+ qskill_hunter = 1;
close;
case 2:
mes "[Arpesto]";
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index aca35e860..1162301ec 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -59,7 +59,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "the cost of increased damage";
mes "is greater risk to yourself.";
mes "For now, it would be best to practice this skill on your own.";
- set KNGT_SK,10;
+ KNGT_SK = 10;
skill "KN_CHARGEATK",1,0;
next;
mes "[Essofeit]";
@@ -109,7 +109,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "the cost of increased damage";
mes "is greater risk to yourself.";
mes "For now, it would be best to practice this skill on your own.";
- set KNGT_SK,9;
+ KNGT_SK = 9;
skill "KN_CHARGEATK",1,0;
next;
mes "[Essofeit]";
@@ -178,7 +178,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "completed the preparations?";
delitem 530,5; //Candy_Striper
delitem 748,3; //Witherless_Rose
- set KNGT_SK,8;
+ KNGT_SK = 8;
close;
}
mes "[Essofeit]";
@@ -228,7 +228,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "wonderful battles, that glorious camaraderie forged between";
mes "rivals... It's all in the past.";
next;
- set KNGT_SK,7;
+ KNGT_SK = 7;
mes "[Essofeit]";
mes "Maybe it's better that";
mes "I forget all about my old";
@@ -284,7 +284,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "for yourself and speak to the";
mes "other Knights that are training. Hopefully, you will see what";
mes "I have seen for a long time...";
- set KNGT_SK,1;
+ KNGT_SK = 1;
close;
}
}
@@ -328,7 +328,7 @@ OnTouch:
mes "training. But as you listen";
mes "a little more closely, their";
mes "screams seem a bit dramatized.^000000";
- if (KNGT_SK == 1) set KNGT_SK,2;
+ if (KNGT_SK == 1) KNGT_SK = 2;
close;
}
mes "^3355FFThis group of Knights";
@@ -356,7 +356,7 @@ prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{
mes "and make sure that you";
mes "don't pull a muscle.";
mes "Um, that's an order!";
- if (KNGT_SK == 2) set KNGT_SK,3;
+ if (KNGT_SK == 2) KNGT_SK = 3;
close;
}
mes "Put your backs into it,";
@@ -397,7 +397,7 @@ prontera,78,354,3 script Knight#zabii 4_M_JOB_KNIGHT2,{
mes "talkin' to me and let me";
mes "grunt like I've got a hernia.";
mes "Hooooo-AH! BWAH! HAI-YAH!";
- if (KNGT_SK == 3) set KNGT_SK,4;
+ if (KNGT_SK == 3) KNGT_SK = 4;
close;
}
mes "[A Knight]";
@@ -419,7 +419,7 @@ prontera,73,357,5 script Knight#drake 4_M_JOB_KNIGHT2,{
mes "necklace for my wife.";
mes "I just know she'll love it!";
next;
- if (KNGT_SK == 4) set KNGT_SK,5;
+ if (KNGT_SK == 4) KNGT_SK = 5;
mes "[Gon]";
mes "Let's see, how many";
mes "more days until payday?";
@@ -454,7 +454,7 @@ prontera,78,357,3 script Knight#sasword 4_M_JOB_KNIGHT2,{
mes "second rate, except maybe";
mes "for that one guy, Essofeit.";
next;
- set KNGT_SK,6;
+ KNGT_SK = 6;
mes "[Jiya]";
mes "As for me, I don't have too";
mes "much in the way of ambition.";
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index 592c6b9dd..dc34b89c9 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -356,7 +356,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
next;
switch (select("Hey~ that's why I came.:What's that?")) {
case 1:
- set .@care_random,rand(1,3);
+ .@care_random = rand(1,3);
if (.@care_random == 1) {
if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) {
mes "[Gershaun]";
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index f4788e12d..6ba28164a 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -56,7 +56,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
mes "tap-tap-tap-tap-tap-tap* *POKE*^000000";
- set MONK_SK,7;
+ MONK_SK = 7;
skill "MO_KITRANSLATION",1,0;
skill "MO_BALKYOUNG",1,0;
next;
@@ -144,7 +144,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "fighting may be necessary at";
mes "times, but it is a means to an";
mes "end, and not an end in itself.";
- set MONK_SK,3;
+ MONK_SK = 3;
skill "MO_KITRANSLATION",1,0;
next;
mes "[Monk]";
@@ -195,7 +195,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{
mes "the skills I teach you for";
mes "peace and justice. Prove that";
mes "you are free from selfishness.";
- set MONK_SK,2;
+ MONK_SK = 2;
close;
}
}
@@ -249,7 +249,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "You should definitely be able";
mes "to do it since you've learned";
mes "Spiritual Endowment.";
- set MONK_SK,6;
+ MONK_SK = 6;
skill "MO_BALKYOUNG",1,0;
next;
mes "[Monk]";
@@ -278,7 +278,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "that I can finish preparations.";
delitem 905,20; //Stem
delitem 711,3; //Shoot
- set MONK_SK,5;
+ MONK_SK = 5;
close;
}
if (MONK_SK == 4) {
@@ -355,7 +355,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "if you do not first learn the";
mes "Spiritual Bestowment skill.";
mes "I wish you luck with that...";
- set MONK_SK,4;
+ MONK_SK = 4;
close;
}
if (MONK_SK == 1) {
@@ -411,7 +411,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "that he should popularize his";
mes "teaching of that skill, I must respect his decision. Still, you";
mes "may try talking to him if you wish to try to learn some new skills.";
- set MONK_SK,1;
+ MONK_SK = 1;
next;
mes "[Monk]";
mes "To find him, simply seek";
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index c7512b38b..4e688f639 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -76,7 +76,7 @@ prt_in,234,133,4 script Nami 1_F_01,{
mes "If you go and find these items, ";
mes "I will be happy to teach you this skill.";
mes "Well, I will be awaiting your return.";
- set skill_nov,1;
+ skill_nov = 1;
close;
case 1:
mes "[Nami]";
@@ -136,7 +136,7 @@ prt_in,234,133,4 script Nami 1_F_01,{
mes "Presto !!";
next;
skill "NV_FIRSTAID",1,0;
- set skill_nov,3;
+ skill_nov = 3;
mes "[Nami]";
mes "Yes yes, that's right!";
mes "Now that you have this";
@@ -282,7 +282,7 @@ prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
mes "If you are late, you have to do it again! !";
mes "Now GO ! GO ! GO !";
mes "Run ~~~~~!!!!";
- set skill_nov, 4;
+ skill_nov = 4;
close;
case 4:
mes "[Bulma]";
@@ -310,7 +310,7 @@ prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
mes "use this skill as you see fit.";
mes " ' Play Dead ' ";
mes "Okay okay, See you around ! ! !";
- set skill_nov,6;
+ skill_nov = 6;
delitem 7039,1; //Novice_Nametag
skill "NV_TRICKDEAD",1,0;
close;
@@ -330,7 +330,7 @@ prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
mes "In order for you to have another chance,";
mes "you must start from the beginning. . .";
mes "Do it right this time ! ! ! !";
- set skill_nov,4;
+ skill_nov = 4;
close;
}
}
@@ -413,7 +413,7 @@ prt_castle,175,146,4 script Nursing Instructor 1_M_04,{
mes "go and get killed, be careful. -";
next;
mes "^3355FF- Got 1 Sterilized Bandages -^000000";
- set skill_nov,2;
+ skill_nov = 2;
close;
case 2:
mes "[Dread Lord]";
@@ -441,7 +441,7 @@ prt_castle,175,146,4 script Nursing Instructor 1_M_04,{
mes "-woosh - *storms away*";
next;
mes "^3355FF- Got 1 Newbie Tag -^000000";
- set skill_nov,5;
+ skill_nov = 5;
getitem 7039,1; //Novice_Nametag
close;
}
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 68da2767e..cdea7b69b 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -59,7 +59,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
}
}
else if (PRIEST_SK == 0) {
- set redemp,1014;
+ redemp = 1014;
if (getskilllv("PR_REDEMPTIO")) {
mes "[Sister Linus]";
mes "I'll always be praying";
@@ -67,7 +67,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "and I hope that you can bring";
mes "love and compassion to all";
mes "whom you meet in your travels.";
- set PRIEST_SK,100;
+ PRIEST_SK = 100;
close;
}
mes "[Sister Linus]";
@@ -209,7 +209,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "happen to find her, please";
mes "let her know that I am";
mes "praying for her safety.";
- set PRIEST_SK,1;
+ PRIEST_SK = 1;
close;
}
else if (PRIEST_SK == 1) {
@@ -240,7 +240,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "20 Blue Gemstones^000000";
mes "so you can attempt";
mes "to learn the skill.";
- set PRIEST_SK,2;
+ PRIEST_SK = 2;
next;
mes "[Sister Linus]";
mes "Um, but if you fail to";
@@ -283,17 +283,17 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "strength to walk the path of";
mes "love and sacrifice. Redemptio!^000000";
next;
- set .@redem_s,JobLevel+getskilllv("ALL_RESURRECTION");
- set .@red_suc,rand(1,100);
+ .@redem_s = JobLevel+getskilllv("ALL_RESURRECTION");
+ .@red_suc = rand(1,100);
if( .@redem_s < 31 ) {
if( .@red_suc > 20 && .@red_suc < 41 )
- set .@success,1;
+ .@success = 1;
} else if( .@redem_s < 41 ) {
if( .@red_suc > 10 && .@red_suc < 41 )
- set .@success,1;
+ .@success = 1;
} else {
if( .@red_suc > 10 && .@red_suc < 51 )
- set .@success,1;
+ .@success = 1;
}
if (.@success) {
@@ -307,7 +307,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "critical situations.";
delitem 717,20; //Blue_Gemstone
delitem 523,30; //Holy_Water
- set PRIEST_SK,100;
+ PRIEST_SK = 100;
skill "PR_REDEMPTIO",1,0;
close;
}
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index cde8fc2d9..0f553ffab 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -56,7 +56,7 @@ OnTouch:
specialeffect2 EF_CHANGECOLD;
specialeffect EF_CHANGEWIND;
specialeffect2 EF_LIGHTSPHERE;
- set ROG_SK,11;
+ ROG_SK = 11;
mes "[Killer]";
mes "Wh-what have";
mes "you done to me?!";
@@ -85,8 +85,8 @@ OnTouch:
mes "backward, it will be pale red.";
next;
setarray .@Effects[1],EF_CHANGECOLD,EF_CHANGEWIND,EF_CHANGEEARTH;
- for(set .@lim_1,0; .@lim_1<10; set .@lim_1,.@lim_1+1) {
- set .@move_1,rand(1,3);
+ for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) {
+ .@move_1 = rand(1,3);
specialeffect .@Effects[.@move_1];
if (select("Block him to the Left:Block him to the Right:Block his Retreat") == .@move_1) {
mes "^3355FFThe killer remains";
@@ -139,7 +139,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "Close Confine skill once again.";
specialeffect2 EF_LIGHTSPHERE;
skill 1005,1,0;
- set ROG_SK,13;
+ ROG_SK = 13;
close;
}
else if (ROG_SK == 13 && Upper == 1) {
@@ -238,7 +238,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "this letter to my youngest";
mes "son, ^FF0000Louis Greg^000000? Hurry,";
mes "there's not much time left!";
- set ROG_SK,2;
+ ROG_SK = 2;
close;
}
mes "[Haijara Greg]";
@@ -264,7 +264,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "this letter to my youngest";
mes "son, ^FF0000Louis Greg^000000? Hurry,";
mes "there's not much time left!";
- set ROG_SK,2;
+ ROG_SK = 2;
close;
}
mes "[Haijara Greg]";
@@ -304,7 +304,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "face in front of me again.";
mes "And just be happy that";
mes "I haven't killed you!";
- set ROG_SK,1;
+ ROG_SK = 1;
close;
}
else if (ROG_SK == 2) {
@@ -342,7 +342,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "a letter from Jay.";
mes "Good, good, let me";
mes "read what he has to say...";
- set ROG_SK,6;
+ ROG_SK = 6;
next;
mes "[Haijara Greg]";
mes "Ah, great news! He's";
@@ -410,7 +410,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "him steal that book!";
specialeffect EF_COMBOATTACK5;
donpcevent "Killer#Rogueguild::OnEnable";
- set ROG_SK,10;
+ ROG_SK = 10;
close;
}
else if (ROG_SK == 10) {
@@ -490,7 +490,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "I hope that you can learn";
mes "more about this skill through";
mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
- set ROG_SK,12;
+ ROG_SK = 12;
skill 1005,1,0;
specialeffect2 EF_LIGHTSPHERE;
close;
@@ -502,7 +502,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "Confine through diligent";
mes "practice. Good luck, and";
mes "thanks again for your help.";
- set ROG_SK,12;
+ ROG_SK = 12;
skill 1005,1,0;
specialeffect2 EF_LIGHTSPHERE;
close;
@@ -556,7 +556,7 @@ in_rogue,152,29,0 script Louis Greg#rogueguild 4_M_02,{
mes "room in the Rogue Guild, but";
mes "even I don't know where to find";
mes "it. I hope everything's okay...";
- set ROG_SK,1;
+ ROG_SK = 1;
close;
}
else if (ROG_SK == 1) {
@@ -576,7 +576,7 @@ in_rogue,152,29,0 script Louis Greg#rogueguild 4_M_02,{
mes "father? Oh, he must";
mes "be alright! Quick, let";
mes "me read it right away!";
- set ROG_SK,3;
+ ROG_SK = 3;
next;
mes "[Louis Greg]";
mes "Oh no, he may be safe for";
@@ -703,7 +703,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "didn't get to him. With";
mes "any luck, he's hidden in";
mes "the panic room, but still...";
- set ROG_SK,1;
+ ROG_SK = 1;
close;
}
else if (ROG_SK == 1) {
@@ -731,7 +731,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "What's this you're";
mes "giving me? A letter";
mes "from Louis? Let's see...";
- set ROG_SK,4;
+ ROG_SK = 4;
next;
mes "[Thor Greg]";
mes "Oh God, father's in";
@@ -822,7 +822,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "closely and make sure that you";
mes "predict and block her movements";
mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
- set ROG_SK,6;
+ ROG_SK = 6;
close2;
warp "in_rogue",89,114;
end;
@@ -842,7 +842,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "training. Congratulations!";
mes "Now, please speak to my";
mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
- set ROG_SK,9;
+ ROG_SK = 9;
close;
}
else if (ROG_SK == 9) {
@@ -895,7 +895,7 @@ in_rogue,181,114,3 script Jay Greg#rogueguild 4_M_03,{
mes "room. Strangely, my brothers";
mes "and I can never find it and";
mes "figure out whether he's safe...";
- set ROG_SK,1;
+ ROG_SK = 1;
next;
mes "[Jay Greg]";
mes "Recently, he's been pursued";
@@ -940,7 +940,7 @@ in_rogue,181,114,3 script Jay Greg#rogueguild 4_M_03,{
mes "Ah, it's from Thor, so";
mes "I guess I better read";
mes "it right away. Hmmm...";
- set ROG_SK,5;
+ ROG_SK = 5;
next;
mes "[Jay Greg]";
mes "I see... I must report";
@@ -1175,10 +1175,10 @@ function script F_Kienna {
mes "going to move and block";
mes "me from moving, essentially";
mes "immobilizing me. Get ready~";
- set ROG_SK,7;
+ ROG_SK = 7;
next;
- for(set .@lim_1,0; .@lim_1<10; set .@lim_1,.@lim_1+1) {
- set .@move_1,rand(1,3);
+ for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) {
+ .@move_1 = rand(1,3);
if (select("Block her to the Left:Block her to the Right:Block her retreat") == .@move_1) {
mes "[Kienna]";
mes "Huh...?";
@@ -1186,7 +1186,7 @@ function script F_Kienna {
mes "Very nice work~";
specialeffect EF_POTION1;
specialeffect2 EF_POTION7;
- set .@suc_1,.@suc_1 + 1;
+ ++.@suc_1;
}
else {
mes "[Kienna]";
@@ -1251,7 +1251,7 @@ function script F_Kienna {
mes "you back to Thor Greg";
mes "now so that you can finish";
mes "learning ^FF0000Close Confine^000000.";
- set ROG_SK,8;
+ ROG_SK = 8;
disablenpc "Kienna#"+getarg(0);
donpcevent "#1st5min::OnDisable";
enablenpc "#1strecog";
@@ -1272,14 +1272,14 @@ function script F_Kienna {
if (select("Yes!:No, thanks.") == 1) {
disablenpc "Kienna#"+getarg(0);
donpcevent "#1stmove::OnEnable";
- set ROG_SK,6;
+ ROG_SK = 6;
warp "prt_are01",150,150;
end;
}
disablenpc "Kienna#"+getarg(0);
donpcevent "#1st5min::OnDisable";
enablenpc "#1strecog";
- set ROG_SK,6;
+ ROG_SK = 6;
donpcevent "Waiting Room#rogue10::OnEnable";
warp "in_rogue",264,124;
end;
@@ -1293,7 +1293,7 @@ function script F_Kienna {
mes "but you'll have to start";
mes "from the very beginning";
mes "of this training.";
- set ROG_SK,6;
+ ROG_SK = 6;
close2;
disablenpc "Kienna#"+getarg(0);
donpcevent "#1stmove::OnEnable";
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 5f065a892..55fd0a824 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -36,8 +36,8 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
close;
}
if(SAG_SK == 100) {
- set .@Element, getskilllv("SA_ELEMENTFIRE") + getskilllv("SA_ELEMENTGROUND") + getskilllv("SA_ELEMENTWIND") + getskilllv("SA_ELEMENTWATER");
- set .@Convert, getskilllv("SA_CREATECON");
+ .@Element = getskilllv(SA_ELEMENTFIRE) + getskilllv(SA_ELEMENTGROUND) + getskilllv(SA_ELEMENTWIND) + getskilllv(SA_ELEMENTWATER);
+ .@Convert = getskilllv(SA_CREATECON);
if(.@Element && .@Convert) {
mes "[Mishuna]";
mes "If you have any Sage or";
@@ -83,7 +83,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
setarray .@skill[0],1018,1017,1019,1008;
setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
- set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
+ .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you haven't";
@@ -237,7 +237,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "return. Remember that we";
mes "need these items to create";
mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example...";
- set SAG_SK,1;
+ SAG_SK = 1;
close;
}
else if(SAG_SK == 1) {
@@ -313,7 +313,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
delitem 1013,12; // Rainbow_Shell
delitem 946,10; // Snail's_Shell
delitem 7433,4; // Blank_Scroll
- set SAG_SK,2;
+ SAG_SK = 2;
skill "SA_CREATECON",1,0;
next;
mes "[Mishuna]";
@@ -358,7 +358,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
- set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
+ .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you have not";
@@ -380,7 +380,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "^FF00001 Morroc Solution^000000. Please";
mes "return to me once you have";
mes "all the materials ready.";
- set SAG_SK, 10 * (.@i+1); //10,20,30,40
+ SAG_SK = 10 * (.@i+1); //10,20,30,40
close;
}
}
@@ -391,7 +391,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
next;
}
- set .@i, (SAG_SK/10) - 1;
+ .@i = (SAG_SK/10) - 1;
setarray .@ReqItem[0],990,993,992,991;
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
setarray .@skill[0],1018,1017,1019,1008;
@@ -449,7 +449,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
delitem .@ReqItem[.@i],20;
delitem 1089,1; // Payon Potion
delitem 1088,1; // Morocc Potion
- set SAG_SK,100;
+ SAG_SK = 100;
skill .@skill[.@i],1,0;
next;
mes "[Mishuna]";
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 8f57af3c4..c9b56f7d6 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -65,7 +65,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
mes "Please, find me one...*sniffsniff*";
mes "If you don't...";
- set sm_movingrecovery_x,1;
+ sm_movingrecovery_x = 1;
mes "You won't get anything! Muahahaha.";
close;
case 2:
@@ -101,7 +101,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
delitem 713,200; //Empty_Bottle
delitem 1058,1; //Wing_Of_Moth
skill "SM_MOVINGRECOVERY",1,0;
- set sm_movingrecovery_x,2;
+ sm_movingrecovery_x = 2;
mes "[De Thomas]";
mes "There you go!";
mes "Try it yourself.";
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 0f31c7c5e..277c5aaed 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -58,7 +58,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "west Payon. That is where I";
mes "heard he is these days.";
delitem 7041,5; //Fine_Grit
- set skill_thief_1,1;
+ skill_thief_1 = 1;
close;
}
mes "[Alcouskou]";
@@ -468,7 +468,7 @@ payon,91,77,3 script Bag Seller 4W_M_03,{
delitem 952,1; //Cactus_Needle
delitem 1055,1; //Earthworm_Peeling
delitem 1025,1; //Spiderweb
- set skill_thief_1,2;
+ skill_thief_1 = 2;
getitem 7042,1; //Leather_Bag_Of_Infinity
close;
}
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 9947c3ad0..3ada09290 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -171,7 +171,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "Chivalry. Someone there should";
mes "be willing to teach you more";
mes "about Push Backs in skills...";
- set WIZ_SK,1;
+ WIZ_SK = 1;
close;
}
else if (WIZ_SK == 1) {
@@ -212,7 +212,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "come back as soon as you";
mes "can. While you're out there,";
mes "I'm going to take another nap~";
- set WIZ_SK,3;
+ WIZ_SK = 3;
close;
}
else if (WIZ_SK == 3) {
@@ -292,7 +292,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
delitem 993,10; //Yellow_Live
delitem 990,10; //Boody_Red
delitem 992,10; //Wind_Of_Verdure
- set WIZ_SK,100;
+ WIZ_SK = 100;
skill "WZ_SIGHTBLASTER",1,0;
next;
mes "[Meow]";
@@ -417,7 +417,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
mes "Concentrate and practice the";
mes "theory on your own, and you";
mes "should be able to do it. Good^FFFFFF ^000000luck on your travels, adventurer~";
- set WIZ_SK,2;
+ WIZ_SK = 2;
close;
}
else {