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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-25 22:36:22 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-25 22:36:22 +0000
commit786e158717dec493ff9dfa573220b1084a557953 (patch)
tree5b90c2d8dc5764922f504738b53bbd9ce3d600ad /npc/quests/skills
parent66a202583057448a0ef1827e8aace0188793e8a7 (diff)
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Replacing specialeffect/2 numerics with constants in quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills')
-rw-r--r--npc/quests/skills/alchemist_skills.txt7
-rw-r--r--npc/quests/skills/assassin_skills.txt55
-rw-r--r--npc/quests/skills/bard_skills.txt9
-rw-r--r--npc/quests/skills/dancer_skills.txt27
-rw-r--r--npc/quests/skills/priest_skills.txt7
-rw-r--r--npc/quests/skills/rogue_skills.txt41
-rw-r--r--npc/quests/skills/wizard_skills.txt11
7 files changed, 82 insertions, 75 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 6a7d20f92..8db0871be 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 2.1a
+//= 2.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -15,6 +15,7 @@
//= 2.0 Rescripted (and re-added) Bio Ethics quest. [L0ne_W0lf]
//= 2.1 Fixed a Resurrection -> Homunculus Resurrection. [L0ne_W0lf]
//= 2.1a Deleted some unused Variables in Bio Ethics quest. [Samuray22]
+//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
@@ -678,7 +679,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
}
next;
set ALCHE_SK,9;
- specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
+ specialeffect EF_SUI_EXPLOSION;
mes "[Pisruik]";
mes "Ah!";
mes "M-my face!";
@@ -782,7 +783,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
}
next;
set ALCHE_SK,9;
- specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
+ specialeffect EF_SUI_EXPLOSION;
mes "[Pisruik]";
mes "Ah!";
mes "M-my face!";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index bef886b26..8a0664345 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//= Quests for skills: Venom Knife, Sonic Acceleration
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
in_moc_16,14,27,5 script Assassin#realman 884,{
@@ -45,7 +46,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "technique. Always basics";
mes "before the specifics. Now,";
mes "why don't you give it a try?";
- specialeffect 65; //"Assassin#realman" EF_INVENOM
+ specialeffect EF_INVENOM;
next;
mes "[Killtin]";
mes "Good... Very good...";
@@ -54,7 +55,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "you forgot how to do this";
mes "skill? I suppose that all you";
mes "needed was a quick refresher.";
- specialeffect2 65; // EF_INVENOM
+ specialeffect2 EF_INVENOM;
next;
mes "[Killtin]";
mes "Alright, I think it's";
@@ -213,7 +214,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "technique. Always basics";
mes "before the specifics. Now,";
mes "why don't you give it a try?";
- specialeffect 65; //"Assassin#realman" EF_INVENOM
+ specialeffect EF_INVENOM;
next;
mes "[Killtin]";
mes "Hey, that's pretty good.";
@@ -223,7 +224,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "bit of credit for my excellent";
mes "instruction. Ah, very nice.";
next;
- specialeffect2 65; // EF_INVENOM
+ specialeffect2 EF_INVENOM;
next;
mes "[Killtin]";
mes "Alright, you may need";
@@ -318,7 +319,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Watch carefully, this";
@@ -327,7 +328,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Alright, that's all";
@@ -335,7 +336,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -344,7 +345,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -405,7 +406,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Watch carefully, this";
@@ -414,7 +415,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Alright, that's all";
@@ -422,7 +423,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -431,7 +432,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -440,7 +441,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -448,7 +449,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "Focus more on smoothly";
mes "transitioning from your";
mes "stance to executed action.";
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Yes, that's it...!";
@@ -496,7 +497,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Watch carefully, this";
@@ -505,7 +506,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Alright, that's all";
@@ -513,7 +514,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -522,7 +523,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -531,7 +532,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Yes, that's it...!";
@@ -743,7 +744,7 @@ OnTouch:
mes "is slightly ajar. You";
mes "momentarily catch a glint";
mes "of something shining inside.^000000";
- specialeffect 71; //"Old Coffin#1" EF_CONE
+ specialeffect EF_CONE;
next;
while(1) {
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
@@ -807,7 +808,7 @@ OnTouch:
mes "is slightly ajar. You";
mes "momentarily catch a glint";
mes "of something shining inside.^000000";
- specialeffect 71; //"Old Coffin#2" EF_CONE
+ specialeffect EF_CONE;
next;
while(1) {
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
@@ -885,7 +886,7 @@ OnTouch:
in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
OnTouch:
if (ASSN_SK == 3) {
- specialeffect 71; //"Stone Statue#1" EF_CONE
+ specialeffect EF_CONE;
mes "^3355FFThis ancient stone statue";
mes "is covered with cracks and";
mes "looks close to falling apart.";
@@ -893,7 +894,7 @@ OnTouch:
mes "peers out from beneath one of";
mes "the feet. The ground appears";
mes "soft enough to dig through...^000000";
- specialeffect 71; //"Old Coffin#2" EF_CONE
+ specialeffect EF_CONE;
next;
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
@@ -920,7 +921,7 @@ OnTouch:
in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{
OnTouch:
if (ASSN_SK == 3) {
- specialeffect 71; //"Stone Statue#1" EF_CONE
+ specialeffect EF_CONE;
mes "^3355FFThis ancient stone statue";
mes "is covered with cracks and";
mes "looks close to falling apart.";
@@ -928,7 +929,7 @@ OnTouch:
mes "peers out from beneath one of";
mes "the feet. The ground appears";
mes "soft enough to dig through...^000000";
- specialeffect 71; //"Old Coffin#2" EF_CONE
+ specialeffect EF_CONE;
next;
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
@@ -954,7 +955,7 @@ OnTouch:
moc_pryd04,85,96,0 script กก#crypt -1,3,3,{
OnTouch:
if (ASSN_SK == 4) {
- specialeffect 71; //"กก#crypt" EF_CONE
+ specialeffect EF_CONE;
mes "^3355FFThere's something";
mes "glimmering beneath";
mes "the surface of the water...^000000";
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 91f62cc2a..7108c054d 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -24,6 +24,7 @@
//= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf]
//= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.6 Added missing checkweights. [L0ne_W0lf]
+//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
prontera,174,328,3 script Young Man#bard_q1 89,3,3,{
@@ -428,7 +429,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
mes "Kkkkuuurrirrreeee";
mes "Oooumm guandlejdl";
mes "Woooo Ei ei ei ei......";
- specialeffect 295; //EF_TALK_FROSTJOKE
+ specialeffect EF_TALK_FROSTJOKE;
next;
mes "[Riott]";
mes "Pang's Voice is used to";
@@ -486,7 +487,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
mes "voices yours, is this voice";
mes "mine. Head spinning, head";
mes "spinning, head spinning...!''";
- specialeffect2 295; // EF_TALK_FROSTJOKE
+ specialeffect2 EF_TALK_FROSTJOKE;
delitem 7277,1; //Munak_Doll
skill "BA_PANGVOICE",1,0;
set qskill_bard,9;
@@ -568,7 +569,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
mes "voices yours, is this voice";
mes "mine. Head spinning, head";
mes "spinning, head spinning...!''";
- specialeffect2 295; // EF_TALK_FROSTJOKE
+ specialeffect2 EF_TALK_FROSTJOKE;
delitem 574,5; //Egg
skill 1010,1,0;
set qskill_bard,9;
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index 6429fb5bd..06f465c5d 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.4a Changed NPC location [Yommy]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
comodo,204,172,5 script Canell#qsk_dan01 724,{
@@ -45,7 +46,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "Ow...!";
mes "Th-that whip!";
mes "I-i-it huuuurts!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -61,7 +62,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "What the...? Ack!";
mes "S-stop wh-whipping";
mes "me! It... It stiiings!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -10,0;
next;
mes "[Canell]";
@@ -85,7 +86,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "Not that whip";
mes "again! Arrgh, it's--";
mes "It hurts so much!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -10,0;
close;
}
@@ -143,7 +144,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "I am irresistable!";
mes "I am the most attractive";
mes "woman in the whole world!";
- specialeffect2 99; // EF_FLASHER
+ specialeffect2 EF_FLASHER;
next;
mes "^3355FFYour self esteem has";
mes "sky rocketed. Fortunately,";
@@ -160,7 +161,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "^FF00001 Crystal Mirror^000000!? Now go";
mes "and get it before I find";
mes "reason to punish you!";
- specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE
+ specialeffect EF_CLAYMORE;
close;
}
}
@@ -229,7 +230,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
next;
mes "[Canell]";
mes "Bam!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -5,0;
next;
mes "["+ strcharinfo(0) +"]";
@@ -279,14 +280,14 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "O-ow!";
mes "P-please...!";
mes "Not the whip again!";
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
case 3:
mes "["+ strcharinfo(0) +"]";
mes "Un, deux, trois~";
Emotion e_no1,1;
- specialeffect2 99; // EF_FLASHER
+ specialeffect2 EF_FLASHER;
next;
mes "[Canell]";
mes "Great, that's exactly";
@@ -315,7 +316,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "^3355FFYou have finally learned";
mes "the Charming Wink skill.^000000";
set DANCER_SK,9;
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
skill "DC_WINKCHARM",1,0;
close;
}
@@ -358,7 +359,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
next;
mes "^3355FFYou have learned the";
mes "Charming Wink skill.^000000";
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
skill "DC_WINKCHARM",1,0;
close;
}
@@ -389,7 +390,7 @@ comodo,204,172,5 script Canell#qsk_dan01 724,{
mes "handsome~";
mes "^333333*Wink~*^000000";
Emotion e_kis;
- specialeffect2 364; // EF_VALLENTINE2
+ specialeffect2 EF_VALLENTINE2;
next;
mes "^3355FFStrangely enough,";
mes "her wink has made";
@@ -561,7 +562,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 79,{
mes "her fists and laughs";
mes "maniacally to herself.^000000";
percentheal -10,0;
- specialeffect2 1; // EF_HIT2
+ specialeffect2 EF_HIT2;
Emotion e_dots,1;
delitem 970,1; //Alchol
delitem 512,1; //Apple
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 2e4a42fe7..44dd9f46b 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//= Quests for skills: Redempito
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
prt_church,111,112,1 script Sister Linus 79,{
@@ -298,7 +299,7 @@ prt_church,111,112,1 script Sister Linus 79,{
}
if (.@success) {
- specialeffect2 14; // EF_HEALSP
+ specialeffect2 EF_HEALSP;
mes "[Sister Linus]";
mes "Congratulations!";
mes "You successfully";
@@ -313,7 +314,7 @@ prt_church,111,112,1 script Sister Linus 79,{
close;
}
else {
- specialeffect2 53; // EF_POISONHIT
+ specialeffect2 EF_POISONHIT;
mes "[Sister Linus]";
mes "Oh no! I'm sorry,";
mes "but you failed to";
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index c1bbec12d..9d417cc1a 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.6b
+//= 1.7
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -15,6 +15,7 @@
//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
//= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
+//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
in_rogue,359,177,0 script #killershow01 -1,{
@@ -53,9 +54,9 @@ OnInit:
OnTouch:
if (ROG_SK == 10) {
- specialeffect2 174; // EF_CHANGECOLD
- specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_CHANGECOLD;
+ specialeffect EF_CHANGEWIND;
+ specialeffect2 EF_LIGHTSPHERE;
set ROG_SK,11;
mes "[Killer]";
mes "Wh-what have";
@@ -92,15 +93,15 @@ OnTouch:
set .@lim_1,.@lim_1 + 1;
set .@move_1,rand(1,3);
if (.@move_1 == 1) {
- specialeffect 174; //"Killer#Rogueguild" EF_CHANGECOLD
+ specialeffect EF_CHANGECOLD;
if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
mes "now, you're using the Close";
mes "Confine skill perfectly!^000000";
- specialeffect 204; //"Killer#Rogueguild" EF_POTION1
- specialeffect2 210; // EF_POTION7
+ specialeffect EF_POTION1;
+ specialeffect2 EF_POTION7;
next;
}
else {
@@ -114,15 +115,15 @@ OnTouch:
}
}
else if (.@move_1 == 2) {
- specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND
+ specialeffect EF_CHANGEWIND;
if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
mes "now, you're using the Close";
mes "Confine skill perfectly!^000000";
- specialeffect 204; //"Killer#Rogueguild" EF_POTION1
- specialeffect2 210; // EF_POTION7
+ specialeffect EF_POTION1;
+ specialeffect2 EF_POTION7;
next;
}
else {
@@ -136,15 +137,15 @@ OnTouch:
}
}
else if (.@move_1 == 3) {
- specialeffect 177; //"Killer#Rogueguild" EF_CHANGEEARTH
+ specialeffect EF_CHANGEEARTH;
if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
mes "now, you're using the Close";
mes "Confine skill perfectly!^000000";
- specialeffect 204; //"Killer#Rogueguild" EF_POTION1
- specialeffect2 210; // EF_POTION7
+ specialeffect EF_POTION1;
+ specialeffect2 EF_POTION7;
next;
}
else {
@@ -189,7 +190,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "resulting from transcending,";
mes "eh? Then I will teach you the";
mes "Close Confine skill once again.";
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_LIGHTSPHERE;
skill 1005,1,0;
set ROG_SK,13;
close;
@@ -340,14 +341,14 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "I'll show you the skill";
mes "that you covet so much...";
mes "^FF0000Close Confine^000000!";
- specialeffect 174; //"Haijara Greg#rogueguild" EF_CHANGECOLD
- specialeffect2 175; // EF_CHANGEWIND
+ specialeffect EF_CHANGECOLD;
+ specialeffect2 EF_CHANGEWIND;
next;
mes "[Haijara Greg]";
mes "Hmpf. Now you are";
mes "helpless, allowing";
mes "me to do this: ^FF0000Back Stab^000000!";
- specialeffect2 190; // EF_COMBOATTACK5
+ specialeffect2 EF_COMBOATTACK5;
percentheal -95,0;
next;
mes "[Haijara Greg]";
@@ -460,7 +461,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "Stop! P-please, stop";
mes "that man! We can't let";
mes "him steal that book!";
- specialeffect 190; //"Haijara Greg#rogueguild" EF_COMBOATTACK5
+ specialeffect EF_COMBOATTACK5;
donpcevent "Killer#Rogueguild::OnEnable";
set ROG_SK,10;
close;
@@ -544,7 +545,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
set ROG_SK,12;
skill 1005,1,0;
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_LIGHTSPHERE;
close;
}
mes "[Haijara Greg]";
@@ -556,7 +557,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
mes "thanks again for your help.";
set ROG_SK,12;
skill 1005,1,0;
- specialeffect2 348; // EF_LIGHTSPHERE
+ specialeffect2 EF_LIGHTSPHERE;
close;
}
mes "[Haijara Greg]";
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 2b190e063..1e8f67419 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//= Quests for skills: Sight Blaster
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
gef_tower,115,36,4 script Meow#q_wiz 876,{
@@ -26,7 +27,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
mes "Alright, here's your lesson!";
next;
mes "^3355FF*BAM! BOOM! CRASH!*^000000";
- specialeffect2 183; // EF_SUI_EXPLOSION
+ specialeffect2 EF_SUI_EXPLOSION;
next;
mes "[Meow]";
mes "Don't you dare get";
@@ -40,7 +41,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
mes "the Sight Blaster skill before";
mes "Meow can administer another";
mes "vicious beating to you.";
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
skill "WZ_SIGHTBLASTER",1,0;
next;
mes "[Meow]";
@@ -264,7 +265,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
mes "you to cast Sight before you";
mes "can activate it. Now try it.";
next;
- specialeffect2 183; // EF_SUI_EXPLOSION
+ specialeffect2 EF_SUI_EXPLOSION;
mes "^3355FF*BAM! BOOM!*^000000";
next;
mes "[Meow]";
@@ -288,7 +289,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
mes "You actually learned it!";
mes "That took way too much effort,";
mes "but at least we're done here.";
- specialeffect2 253; // EF_ABSORBSPIRITS
+ specialeffect2 EF_ABSORBSPIRITS;
delitem 991,10; //Crystal_Blue
delitem 993,10; //Yellow_Live
delitem 990,10; //Boody_Red