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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Priest Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Quests for skills: Redempito
+//===== Additional Comments: =================================
+//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
+//============================================================
+
+prt_church,111,112,1 script Sister Linus 79,{
+ if (BaseJob == Job_Priest) {
+ if (PRIEST_SK == 100) {
+ if (getskilllv("PR_REDEMPTIO") == 0) {
+ mes "[Sister Linus]";
+ mes "Hm? We've met before,";
+ mes "haven't we? Then again,";
+ mes "all Priests begin to look";
+ mes "the same after a while. Ah,";
+ mes "were you one of the ones";
+ mes "to whom I taught Redemptio?";
+ next;
+ mes "[Sister Linus]";
+ mes "Ah, you've forgotten, have";
+ mes "you? Well, it's no problem for";
+ mes "me to teach you again. This skill enables you to revive your fallen";
+ mes "Party Members by sacrificing";
+ mes "your own life for them.";
+ next;
+ mes "[Sister Linus]";
+ mes "^3131FFOh holy and venerable one,";
+ mes "we pray to you. Please show";
+ mes "us your mercy and guide us";
+ mes "with your light. Give us the";
+ mes "strength to walk the path of";
+ mes "love and sacrifice. Redemptio!^000000";
+ skill "PR_REDEMPTIO",1,0;
+ next;
+ mes "[Sister Linus]";
+ mes "There...";
+ mes "You should be able";
+ mes "to perform Redemptio";
+ mes "now. I hope you use it";
+ mes "well on your adventures~";
+ close;
+ }
+ else {
+ mes "[Sister Linus]";
+ mes "I'll always be praying";
+ mes "for your safety. Be careful,";
+ mes "and I hope that you can bring";
+ mes "love and compassion to all";
+ mes "whom you meet in your travels.";
+ close;
+ }
+ }
+ else if (PRIEST_SK == 0) {
+ set redemp,1014;
+ if (getskilllv("PR_REDEMPTIO")) {
+ mes "[Sister Linus]";
+ mes "I'll always be praying";
+ mes "for your safety. Be careful,";
+ mes "and I hope that you can bring";
+ mes "love and compassion to all";
+ mes "whom you meet in your travels.";
+ set PRIEST_SK,100;
+ close;
+ }
+ mes "[Sister Linus]";
+ mes "Please have mercy and";
+ mes "spread your light through";
+ mes "the world. Guide her with";
+ mes "your benevolent wisdom...";
+ mes "Bless her, and may she";
+ mes "be protected by your grace.";
+ next;
+ select("Whom are you praying for, sister?");
+ mes "[Sister Linus]";
+ mes "Oh! You startled me!";
+ mes "Whom am I praying for?";
+ mes "Well, I once knew a young,";
+ mes "playful and merry nun who was";
+ mes "also a bit brazen. But I have";
+ mes "many joyful memories of her.";
+ next;
+ mes "[Sister Linus]";
+ mes "One day, a group of adventurers";
+ mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany";
+ mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
+ mes "Priest that was available.";
+ next;
+ mes "[Sister Linus]";
+ mes "I remember that she was";
+ mes "so determined to join those";
+ mes "adventurers, and we had no";
+ mes "choice but to let her go.";
+ mes "Still, many of us believed";
+ mes "that it was too dangerous...";
+ next;
+ mes "[Sister Linus]";
+ mes "I hear that, at first, their";
+ mes "ragtag team was able to";
+ mes "successfully exterminate";
+ mes "a great number of monsters.";
+ mes "But supporting them as a Priest";
+ mes "must have been tough for her...";
+ next;
+ mes "[Sister Linus]";
+ mes "Then, tragedy struck.";
+ mes "Surrounded by Wanderers,";
+ mes "the adventurers quickly fell";
+ mes "in defeat, one by one. Soon,";
+ mes "the young nun was the only^FFFFFF ^000000 one of the group still standing.";
+ next;
+ mes "[Sister Linus]";
+ mes "Alone against impossible";
+ mes "odds, that poor girl had no";
+ mes "choice but to try a desperate";
+ mes "gamble. She began to chant";
+ mes "the ancient holy spell...";
+ next;
+ select("Ancient spell...?");
+ mes "[Sister Linus]";
+ mes "Yes! ^FF0000Redemptio^000000!";
+ mes "A skill that only the";
+ mes "most talented Priests";
+ mes "can perform! And here she";
+ mes "was, a young nun with very";
+ mes "little experience, trying it!";
+ next;
+ mes "[Sister Linus]";
+ mes "Redemptio is the last";
+ mes "resort skill that can be";
+ mes "used to nobly save the";
+ mes "lives of others at the cost";
+ mes "of ^3131FFsacrificing your own life^000000.";
+ next;
+ mes "[Sister Linus]";
+ mes "Yes, I remember the days";
+ mes "she wasn't very interested";
+ mes "in studying the Priest and";
+ mes "Acolyte skills. Surprisingly,";
+ mes "she had learned enough to";
+ mes "attempt to cast Redemptio...";
+ next;
+ mes "[Sister Linus]";
+ mes "Miraculously, she succeeded";
+ mes "in reviving her party members.";
+ mes "They quickly used a Yggdrasil";
+ mes "Leaf to restore her life, and they defeated the Wanderers and";
+ mes "returned home safely.";
+ next;
+ mes "[Sister Linus]";
+ mes "Because of this success, she";
+ mes "was promoted to High Priest";
+ mes "despite the many mistakes she";
+ mes "made in the past. Now she travels the world, helping adventurers";
+ mes "in any way that she can.";
+ next;
+ mes "[Sister Linus]";
+ mes "But, well, she'll";
+ mes "always be that spunky";
+ mes "and joyful girl to me.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Wait, you still haven't";
+ mes "answered my question.";
+ mes "Are you praying for this";
+ mes "nun? And if so, is she";
+ mes "in some kind of danger?";
+ next;
+ mes "[Sister Linus]";
+ mes "Well, a few months ago,";
+ mes "she went on a mission to";
+ mes "^3131FFLighthalzen^000000, a city in the";
+ mes "Schwaltzvalt Republic. I was";
+ mes "just worried since I haven't";
+ mes "heard from her in a while.";
+ next;
+ mes "[Sister Linus]";
+ mes "I come here to pray for";
+ mes "her everyday, and hope that";
+ mes "she'll come back safely and";
+ mes "share stories of her adventures";
+ mes "with me. Ooh, we'll talk all night long! It'll be so much fun!";
+ next;
+ mes "[Sister Linus]";
+ mes "Goodness, I've been";
+ mes "running my mouth! I'm";
+ mes "sorry to keep you, did you";
+ mes "have somewhere to go? Well,";
+ mes "I'll be praying for your safety~ ^FFFFFF ^000000";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Before I go, would you";
+ mes "please tell me the name";
+ mes "of that High Priest you were";
+ mes "talking about? If I see her,";
+ mes "I'll ask her to contact you.";
+ next;
+ mes "[Sister Linus]";
+ mes "Oh, thank you! Her name";
+ mes "is High Priest Sorin. Um,";
+ mes "^3131FFMargaretha Sorin^000000. If you";
+ mes "happen to find her, please";
+ mes "let her know that I am";
+ mes "praying for her safety.";
+ set PRIEST_SK,1;
+ close;
+ }
+ else if (PRIEST_SK == 1) {
+ mes "[Sister Linus]";
+ mes "Oh, hello~";
+ mes "How are you";
+ mes "doing today?";
+ next;
+ if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) {
+ mes "[Sister Linus]";
+ mes "Ooh, Redemptio would be";
+ mes "a good skill for you to learn~";
+ mes "It's difficult to cast, but when you succeed, you can revive all";
+ mes "of your defeated Party Members.";
+ next;
+ mes "[Sister Linus]";
+ mes "Of course, the drawback";
+ mes "is that you must ^3131FFsacrifice";
+ mes "your own life^000000 in order to";
+ mes "use the skill. Now, to learn";
+ mes "Redemptio, you must first";
+ mes "learn ^3131FFLevel 1 Resurrection^000000.";
+ next;
+ mes "[Sister Linus]";
+ mes "Ah, you must";
+ mes "also bring me";
+ mes "^3131FF30 Holy Waters and";
+ mes "20 Blue Gemstones^000000";
+ mes "so you can attempt";
+ mes "to learn the skill.";
+ set PRIEST_SK,2;
+ next;
+ mes "[Sister Linus]";
+ mes "Um, but if you fail to";
+ mes "learn Redemptio, you'll";
+ mes "lose 1 Holy Water and";
+ mes "1 Blue Gemstone and";
+ mes "you'll have to try it again...";
+ close;
+ }
+ mes "[Sister Linus]";
+ mes "Praying gives me a";
+ mes "sense of peace and";
+ mes "comfort. Perhaps that";
+ mes "is one of the reasons";
+ mes "why I chose this job...";
+ close;
+ }
+ else if (PRIEST_SK == 2) {
+ if (getskilllv("ALL_RESURRECTION") > 0) {
+ if (countitem(523) > 29 && countitem(717) > 19) {
+ mes "[Sister Linus]";
+ mes "Ooh, it seems like you've";
+ mes "brought everything that you";
+ mes "need to learn Redemptio.";
+ mes "Are you ready to try it? If you";
+ mes "fail, you'll lose 1 Holy Water";
+ mes "and 1 Blue Gemstone, okay?";
+ next;
+ mes "[Sister Linus]";
+ mes "Now, please";
+ mes "concentrate and";
+ mes "repeat this special";
+ mes "prayer after me.";
+ next;
+ mes "[Sister Linus]";
+ mes "^3131FFOh holy and venerable one,";
+ mes "we pray to you. Please show";
+ mes "us your mercy and guide us";
+ mes "with your light. Give us the";
+ mes "strength to walk the path of";
+ mes "love and sacrifice. Redemptio!^000000";
+ next;
+ set .@redem_s,JobLevel+getskilllv("ALL_RESURRECTION");
+ set .@red_suc,rand(1,100);
+ if( .@redem_s < 31 ) {
+ if( .@red_suc > 20 && .@red_suc < 41 )
+ set .@success,1;
+ } else if( .@redem_s < 41 ) {
+ if( .@red_suc > 10 && .@red_suc < 41 )
+ set .@success,1;
+ } else {
+ if( .@red_suc > 10 && .@red_suc < 51 )
+ set .@success,1;
+ }
+
+ if (.@success) {
+ specialeffect2 EF_HEALSP;
+ mes "[Sister Linus]";
+ mes "Congratulations!";
+ mes "You successfully";
+ mes "learned Redemptio!";
+ mes "Please remember to only";
+ mes "use this skill in the most";
+ mes "critical situations.";
+ delitem 717,20; //Blue_Gemstone
+ delitem 523,30; //Holy_Water
+ set PRIEST_SK,100;
+ skill "PR_REDEMPTIO",1,0;
+ close;
+ }
+ else {
+ specialeffect2 EF_POISONHIT;
+ mes "[Sister Linus]";
+ mes "Oh no! I'm sorry,";
+ mes "but you failed to";
+ mes "learn Redemptio. Well,";
+ mes "I'll be waiting right here,";
+ mes "so we can try again when";
+ mes "you're ready, okay?";
+ delitem 717,1; //Blue_Gemstone
+ delitem 523,1; //Holy_Water
+ close;
+ }
+
+ }
+ else {
+ mes "[Sister Linus]";
+ mes "If you want to try to learn";
+ mes "Redemptio, please bring";
+ mes "^3131FF20 Blue Gemstones^000000 and";
+ mes "^3131FF30 Holy Waters^000000. Ah, and";
+ mes "you need to learn ^3131FFLevel 1";
+ mes "Resurrection^000000 beforehand.";
+ close;
+ }
+ }
+ else {
+ mes "[Sister Linus]";
+ mes "If you want to try to learn";
+ mes "Redemptio, please bring";
+ mes "^3131FF20 Blue Gemstones^000000 and";
+ mes "^3131FF30 Holy Waters^000000. Ah, and";
+ mes "you need to learn ^3131FFLevel 1";
+ mes "Resurrection^000000 beforehand.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Sister Linus]";
+ mes "Please have mercy and";
+ mes "spread your light through";
+ mes "the world. Guide her with";
+ mes "your benevolent wisdom...";
+ mes "Bless her, and may she";
+ mes "be protected by your grace.";
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================