From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/priest_skills.txt | 378 ++++++++++++++++++++++++++++++++++++ 1 file changed, 378 insertions(+) create mode 100644 npc/quests/skills/priest_skills.txt (limited to 'npc/quests/skills/priest_skills.txt') diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt new file mode 100644 index 000000000..3b44e4de3 --- /dev/null +++ b/npc/quests/skills/priest_skills.txt @@ -0,0 +1,378 @@ +//===== rAthena Script ======================================= +//= Priest Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.5 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Quests for skills: Redempito +//===== Additional Comments: ================================= +//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] +//============================================================ + +prt_church,111,112,1 script Sister Linus 79,{ + if (BaseJob == Job_Priest) { + if (PRIEST_SK == 100) { + if (getskilllv("PR_REDEMPTIO") == 0) { + mes "[Sister Linus]"; + mes "Hm? We've met before,"; + mes "haven't we? Then again,"; + mes "all Priests begin to look"; + mes "the same after a while. Ah,"; + mes "were you one of the ones"; + mes "to whom I taught Redemptio?"; + next; + mes "[Sister Linus]"; + mes "Ah, you've forgotten, have"; + mes "you? Well, it's no problem for"; + mes "me to teach you again. This skill enables you to revive your fallen"; + mes "Party Members by sacrificing"; + mes "your own life for them."; + next; + mes "[Sister Linus]"; + mes "^3131FFOh holy and venerable one,"; + mes "we pray to you. Please show"; + mes "us your mercy and guide us"; + mes "with your light. Give us the"; + mes "strength to walk the path of"; + mes "love and sacrifice. Redemptio!^000000"; + skill "PR_REDEMPTIO",1,0; + next; + mes "[Sister Linus]"; + mes "There..."; + mes "You should be able"; + mes "to perform Redemptio"; + mes "now. I hope you use it"; + mes "well on your adventures~"; + close; + } + else { + mes "[Sister Linus]"; + mes "I'll always be praying"; + mes "for your safety. Be careful,"; + mes "and I hope that you can bring"; + mes "love and compassion to all"; + mes "whom you meet in your travels."; + close; + } + } + else if (PRIEST_SK == 0) { + set redemp,1014; + if (getskilllv("PR_REDEMPTIO")) { + mes "[Sister Linus]"; + mes "I'll always be praying"; + mes "for your safety. Be careful,"; + mes "and I hope that you can bring"; + mes "love and compassion to all"; + mes "whom you meet in your travels."; + set PRIEST_SK,100; + close; + } + mes "[Sister Linus]"; + mes "Please have mercy and"; + mes "spread your light through"; + mes "the world. Guide her with"; + mes "your benevolent wisdom..."; + mes "Bless her, and may she"; + mes "be protected by your grace."; + next; + select("Whom are you praying for, sister?"); + mes "[Sister Linus]"; + mes "Oh! You startled me!"; + mes "Whom am I praying for?"; + mes "Well, I once knew a young,"; + mes "playful and merry nun who was"; + mes "also a bit brazen. But I have"; + mes "many joyful memories of her."; + next; + mes "[Sister Linus]"; + mes "One day, a group of adventurers"; + mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany"; + mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only"; + mes "Priest that was available."; + next; + mes "[Sister Linus]"; + mes "I remember that she was"; + mes "so determined to join those"; + mes "adventurers, and we had no"; + mes "choice but to let her go."; + mes "Still, many of us believed"; + mes "that it was too dangerous..."; + next; + mes "[Sister Linus]"; + mes "I hear that, at first, their"; + mes "ragtag team was able to"; + mes "successfully exterminate"; + mes "a great number of monsters."; + mes "But supporting them as a Priest"; + mes "must have been tough for her..."; + next; + mes "[Sister Linus]"; + mes "Then, tragedy struck."; + mes "Surrounded by Wanderers,"; + mes "the adventurers quickly fell"; + mes "in defeat, one by one. Soon,"; + mes "the young nun was the only^FFFFFF ^000000 one of the group still standing."; + next; + mes "[Sister Linus]"; + mes "Alone against impossible"; + mes "odds, that poor girl had no"; + mes "choice but to try a desperate"; + mes "gamble. She began to chant"; + mes "the ancient holy spell..."; + next; + select("Ancient spell...?"); + mes "[Sister Linus]"; + mes "Yes! ^FF0000Redemptio^000000!"; + mes "A skill that only the"; + mes "most talented Priests"; + mes "can perform! And here she"; + mes "was, a young nun with very"; + mes "little experience, trying it!"; + next; + mes "[Sister Linus]"; + mes "Redemptio is the last"; + mes "resort skill that can be"; + mes "used to nobly save the"; + mes "lives of others at the cost"; + mes "of ^3131FFsacrificing your own life^000000."; + next; + mes "[Sister Linus]"; + mes "Yes, I remember the days"; + mes "she wasn't very interested"; + mes "in studying the Priest and"; + mes "Acolyte skills. Surprisingly,"; + mes "she had learned enough to"; + mes "attempt to cast Redemptio..."; + next; + mes "[Sister Linus]"; + mes "Miraculously, she succeeded"; + mes "in reviving her party members."; + mes "They quickly used a Yggdrasil"; + mes "Leaf to restore her life, and they defeated the Wanderers and"; + mes "returned home safely."; + next; + mes "[Sister Linus]"; + mes "Because of this success, she"; + mes "was promoted to High Priest"; + mes "despite the many mistakes she"; + mes "made in the past. Now she travels the world, helping adventurers"; + mes "in any way that she can."; + next; + mes "[Sister Linus]"; + mes "But, well, she'll"; + mes "always be that spunky"; + mes "and joyful girl to me."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wait, you still haven't"; + mes "answered my question."; + mes "Are you praying for this"; + mes "nun? And if so, is she"; + mes "in some kind of danger?"; + next; + mes "[Sister Linus]"; + mes "Well, a few months ago,"; + mes "she went on a mission to"; + mes "^3131FFLighthalzen^000000, a city in the"; + mes "Schwaltzvalt Republic. I was"; + mes "just worried since I haven't"; + mes "heard from her in a while."; + next; + mes "[Sister Linus]"; + mes "I come here to pray for"; + mes "her everyday, and hope that"; + mes "she'll come back safely and"; + mes "share stories of her adventures"; + mes "with me. Ooh, we'll talk all night long! It'll be so much fun!"; + next; + mes "[Sister Linus]"; + mes "Goodness, I've been"; + mes "running my mouth! I'm"; + mes "sorry to keep you, did you"; + mes "have somewhere to go? Well,"; + mes "I'll be praying for your safety~ ^FFFFFF ^000000"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Before I go, would you"; + mes "please tell me the name"; + mes "of that High Priest you were"; + mes "talking about? If I see her,"; + mes "I'll ask her to contact you."; + next; + mes "[Sister Linus]"; + mes "Oh, thank you! Her name"; + mes "is High Priest Sorin. Um,"; + mes "^3131FFMargaretha Sorin^000000. If you"; + mes "happen to find her, please"; + mes "let her know that I am"; + mes "praying for her safety."; + set PRIEST_SK,1; + close; + } + else if (PRIEST_SK == 1) { + mes "[Sister Linus]"; + mes "Oh, hello~"; + mes "How are you"; + mes "doing today?"; + next; + if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) { + mes "[Sister Linus]"; + mes "Ooh, Redemptio would be"; + mes "a good skill for you to learn~"; + mes "It's difficult to cast, but when you succeed, you can revive all"; + mes "of your defeated Party Members."; + next; + mes "[Sister Linus]"; + mes "Of course, the drawback"; + mes "is that you must ^3131FFsacrifice"; + mes "your own life^000000 in order to"; + mes "use the skill. Now, to learn"; + mes "Redemptio, you must first"; + mes "learn ^3131FFLevel 1 Resurrection^000000."; + next; + mes "[Sister Linus]"; + mes "Ah, you must"; + mes "also bring me"; + mes "^3131FF30 Holy Waters and"; + mes "20 Blue Gemstones^000000"; + mes "so you can attempt"; + mes "to learn the skill."; + set PRIEST_SK,2; + next; + mes "[Sister Linus]"; + mes "Um, but if you fail to"; + mes "learn Redemptio, you'll"; + mes "lose 1 Holy Water and"; + mes "1 Blue Gemstone and"; + mes "you'll have to try it again..."; + close; + } + mes "[Sister Linus]"; + mes "Praying gives me a"; + mes "sense of peace and"; + mes "comfort. Perhaps that"; + mes "is one of the reasons"; + mes "why I chose this job..."; + close; + } + else if (PRIEST_SK == 2) { + if (getskilllv("ALL_RESURRECTION") > 0) { + if (countitem(523) > 29 && countitem(717) > 19) { + mes "[Sister Linus]"; + mes "Ooh, it seems like you've"; + mes "brought everything that you"; + mes "need to learn Redemptio."; + mes "Are you ready to try it? If you"; + mes "fail, you'll lose 1 Holy Water"; + mes "and 1 Blue Gemstone, okay?"; + next; + mes "[Sister Linus]"; + mes "Now, please"; + mes "concentrate and"; + mes "repeat this special"; + mes "prayer after me."; + next; + mes "[Sister Linus]"; + mes "^3131FFOh holy and venerable one,"; + mes "we pray to you. Please show"; + mes "us your mercy and guide us"; + mes "with your light. Give us the"; + mes "strength to walk the path of"; + mes "love and sacrifice. Redemptio!^000000"; + next; + set .@redem_s,JobLevel+getskilllv("ALL_RESURRECTION"); + set .@red_suc,rand(1,100); + if( .@redem_s < 31 ) { + if( .@red_suc > 20 && .@red_suc < 41 ) + set .@success,1; + } else if( .@redem_s < 41 ) { + if( .@red_suc > 10 && .@red_suc < 41 ) + set .@success,1; + } else { + if( .@red_suc > 10 && .@red_suc < 51 ) + set .@success,1; + } + + if (.@success) { + specialeffect2 EF_HEALSP; + mes "[Sister Linus]"; + mes "Congratulations!"; + mes "You successfully"; + mes "learned Redemptio!"; + mes "Please remember to only"; + mes "use this skill in the most"; + mes "critical situations."; + delitem 717,20; //Blue_Gemstone + delitem 523,30; //Holy_Water + set PRIEST_SK,100; + skill "PR_REDEMPTIO",1,0; + close; + } + else { + specialeffect2 EF_POISONHIT; + mes "[Sister Linus]"; + mes "Oh no! I'm sorry,"; + mes "but you failed to"; + mes "learn Redemptio. Well,"; + mes "I'll be waiting right here,"; + mes "so we can try again when"; + mes "you're ready, okay?"; + delitem 717,1; //Blue_Gemstone + delitem 523,1; //Holy_Water + close; + } + + } + else { + mes "[Sister Linus]"; + mes "If you want to try to learn"; + mes "Redemptio, please bring"; + mes "^3131FF20 Blue Gemstones^000000 and"; + mes "^3131FF30 Holy Waters^000000. Ah, and"; + mes "you need to learn ^3131FFLevel 1"; + mes "Resurrection^000000 beforehand."; + close; + } + } + else { + mes "[Sister Linus]"; + mes "If you want to try to learn"; + mes "Redemptio, please bring"; + mes "^3131FF20 Blue Gemstones^000000 and"; + mes "^3131FF30 Holy Waters^000000. Ah, and"; + mes "you need to learn ^3131FFLevel 1"; + mes "Resurrection^000000 beforehand."; + close; + } + } + } + else { + mes "[Sister Linus]"; + mes "Please have mercy and"; + mes "spread your light through"; + mes "the world. Guide her with"; + mes "your benevolent wisdom..."; + mes "Bless her, and may she"; + mes "be protected by your grace."; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ -- cgit v1.2.3-60-g2f50