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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/quests/skills/priest_skills.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
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-//===== rAthena Script =======================================
-//= Priest Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.5
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Quests for skills: Redempito
-//===== Additional Comments: =================================
-//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
-//============================================================
-
-prt_church,111,112,1 script Sister Linus 79,{
- if (BaseJob == Job_Priest) {
- if (PRIEST_SK == 100) {
- if (getskilllv("PR_REDEMPTIO") == 0) {
- mes "[Sister Linus]";
- mes "Hm? We've met before,";
- mes "haven't we? Then again,";
- mes "all Priests begin to look";
- mes "the same after a while. Ah,";
- mes "were you one of the ones";
- mes "to whom I taught Redemptio?";
- next;
- mes "[Sister Linus]";
- mes "Ah, you've forgotten, have";
- mes "you? Well, it's no problem for";
- mes "me to teach you again. This skill enables you to revive your fallen";
- mes "Party Members by sacrificing";
- mes "your own life for them.";
- next;
- mes "[Sister Linus]";
- mes "^3131FFOh holy and venerable one,";
- mes "we pray to you. Please show";
- mes "us your mercy and guide us";
- mes "with your light. Give us the";
- mes "strength to walk the path of";
- mes "love and sacrifice. Redemptio!^000000";
- skill "PR_REDEMPTIO",1,0;
- next;
- mes "[Sister Linus]";
- mes "There...";
- mes "You should be able";
- mes "to perform Redemptio";
- mes "now. I hope you use it";
- mes "well on your adventures~";
- close;
- }
- else {
- mes "[Sister Linus]";
- mes "I'll always be praying";
- mes "for your safety. Be careful,";
- mes "and I hope that you can bring";
- mes "love and compassion to all";
- mes "whom you meet in your travels.";
- close;
- }
- }
- else if (PRIEST_SK == 0) {
- set redemp,1014;
- if (getskilllv("PR_REDEMPTIO")) {
- mes "[Sister Linus]";
- mes "I'll always be praying";
- mes "for your safety. Be careful,";
- mes "and I hope that you can bring";
- mes "love and compassion to all";
- mes "whom you meet in your travels.";
- set PRIEST_SK,100;
- close;
- }
- mes "[Sister Linus]";
- mes "Please have mercy and";
- mes "spread your light through";
- mes "the world. Guide her with";
- mes "your benevolent wisdom...";
- mes "Bless her, and may she";
- mes "be protected by your grace.";
- next;
- select("Whom are you praying for, sister?");
- mes "[Sister Linus]";
- mes "Oh! You startled me!";
- mes "Whom am I praying for?";
- mes "Well, I once knew a young,";
- mes "playful and merry nun who was";
- mes "also a bit brazen. But I have";
- mes "many joyful memories of her.";
- next;
- mes "[Sister Linus]";
- mes "One day, a group of adventurers";
- mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany";
- mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
- mes "Priest that was available.";
- next;
- mes "[Sister Linus]";
- mes "I remember that she was";
- mes "so determined to join those";
- mes "adventurers, and we had no";
- mes "choice but to let her go.";
- mes "Still, many of us believed";
- mes "that it was too dangerous...";
- next;
- mes "[Sister Linus]";
- mes "I hear that, at first, their";
- mes "ragtag team was able to";
- mes "successfully exterminate";
- mes "a great number of monsters.";
- mes "But supporting them as a Priest";
- mes "must have been tough for her...";
- next;
- mes "[Sister Linus]";
- mes "Then, tragedy struck.";
- mes "Surrounded by Wanderers,";
- mes "the adventurers quickly fell";
- mes "in defeat, one by one. Soon,";
- mes "the young nun was the only^FFFFFF ^000000 one of the group still standing.";
- next;
- mes "[Sister Linus]";
- mes "Alone against impossible";
- mes "odds, that poor girl had no";
- mes "choice but to try a desperate";
- mes "gamble. She began to chant";
- mes "the ancient holy spell...";
- next;
- select("Ancient spell...?");
- mes "[Sister Linus]";
- mes "Yes! ^FF0000Redemptio^000000!";
- mes "A skill that only the";
- mes "most talented Priests";
- mes "can perform! And here she";
- mes "was, a young nun with very";
- mes "little experience, trying it!";
- next;
- mes "[Sister Linus]";
- mes "Redemptio is the last";
- mes "resort skill that can be";
- mes "used to nobly save the";
- mes "lives of others at the cost";
- mes "of ^3131FFsacrificing your own life^000000.";
- next;
- mes "[Sister Linus]";
- mes "Yes, I remember the days";
- mes "she wasn't very interested";
- mes "in studying the Priest and";
- mes "Acolyte skills. Surprisingly,";
- mes "she had learned enough to";
- mes "attempt to cast Redemptio...";
- next;
- mes "[Sister Linus]";
- mes "Miraculously, she succeeded";
- mes "in reviving her party members.";
- mes "They quickly used a Yggdrasil";
- mes "Leaf to restore her life, and they defeated the Wanderers and";
- mes "returned home safely.";
- next;
- mes "[Sister Linus]";
- mes "Because of this success, she";
- mes "was promoted to High Priest";
- mes "despite the many mistakes she";
- mes "made in the past. Now she travels the world, helping adventurers";
- mes "in any way that she can.";
- next;
- mes "[Sister Linus]";
- mes "But, well, she'll";
- mes "always be that spunky";
- mes "and joyful girl to me.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Wait, you still haven't";
- mes "answered my question.";
- mes "Are you praying for this";
- mes "nun? And if so, is she";
- mes "in some kind of danger?";
- next;
- mes "[Sister Linus]";
- mes "Well, a few months ago,";
- mes "she went on a mission to";
- mes "^3131FFLighthalzen^000000, a city in the";
- mes "Schwaltzvalt Republic. I was";
- mes "just worried since I haven't";
- mes "heard from her in a while.";
- next;
- mes "[Sister Linus]";
- mes "I come here to pray for";
- mes "her everyday, and hope that";
- mes "she'll come back safely and";
- mes "share stories of her adventures";
- mes "with me. Ooh, we'll talk all night long! It'll be so much fun!";
- next;
- mes "[Sister Linus]";
- mes "Goodness, I've been";
- mes "running my mouth! I'm";
- mes "sorry to keep you, did you";
- mes "have somewhere to go? Well,";
- mes "I'll be praying for your safety~ ^FFFFFF ^000000";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Before I go, would you";
- mes "please tell me the name";
- mes "of that High Priest you were";
- mes "talking about? If I see her,";
- mes "I'll ask her to contact you.";
- next;
- mes "[Sister Linus]";
- mes "Oh, thank you! Her name";
- mes "is High Priest Sorin. Um,";
- mes "^3131FFMargaretha Sorin^000000. If you";
- mes "happen to find her, please";
- mes "let her know that I am";
- mes "praying for her safety.";
- set PRIEST_SK,1;
- close;
- }
- else if (PRIEST_SK == 1) {
- mes "[Sister Linus]";
- mes "Oh, hello~";
- mes "How are you";
- mes "doing today?";
- next;
- if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) {
- mes "[Sister Linus]";
- mes "Ooh, Redemptio would be";
- mes "a good skill for you to learn~";
- mes "It's difficult to cast, but when you succeed, you can revive all";
- mes "of your defeated Party Members.";
- next;
- mes "[Sister Linus]";
- mes "Of course, the drawback";
- mes "is that you must ^3131FFsacrifice";
- mes "your own life^000000 in order to";
- mes "use the skill. Now, to learn";
- mes "Redemptio, you must first";
- mes "learn ^3131FFLevel 1 Resurrection^000000.";
- next;
- mes "[Sister Linus]";
- mes "Ah, you must";
- mes "also bring me";
- mes "^3131FF30 Holy Waters and";
- mes "20 Blue Gemstones^000000";
- mes "so you can attempt";
- mes "to learn the skill.";
- set PRIEST_SK,2;
- next;
- mes "[Sister Linus]";
- mes "Um, but if you fail to";
- mes "learn Redemptio, you'll";
- mes "lose 1 Holy Water and";
- mes "1 Blue Gemstone and";
- mes "you'll have to try it again...";
- close;
- }
- mes "[Sister Linus]";
- mes "Praying gives me a";
- mes "sense of peace and";
- mes "comfort. Perhaps that";
- mes "is one of the reasons";
- mes "why I chose this job...";
- close;
- }
- else if (PRIEST_SK == 2) {
- if (getskilllv("ALL_RESURRECTION") > 0) {
- if (countitem(523) > 29 && countitem(717) > 19) {
- mes "[Sister Linus]";
- mes "Ooh, it seems like you've";
- mes "brought everything that you";
- mes "need to learn Redemptio.";
- mes "Are you ready to try it? If you";
- mes "fail, you'll lose 1 Holy Water";
- mes "and 1 Blue Gemstone, okay?";
- next;
- mes "[Sister Linus]";
- mes "Now, please";
- mes "concentrate and";
- mes "repeat this special";
- mes "prayer after me.";
- next;
- mes "[Sister Linus]";
- mes "^3131FFOh holy and venerable one,";
- mes "we pray to you. Please show";
- mes "us your mercy and guide us";
- mes "with your light. Give us the";
- mes "strength to walk the path of";
- mes "love and sacrifice. Redemptio!^000000";
- next;
- set .@redem_s,JobLevel+getskilllv("ALL_RESURRECTION");
- set .@red_suc,rand(1,100);
- if( .@redem_s < 31 ) {
- if( .@red_suc > 20 && .@red_suc < 41 )
- set .@success,1;
- } else if( .@redem_s < 41 ) {
- if( .@red_suc > 10 && .@red_suc < 41 )
- set .@success,1;
- } else {
- if( .@red_suc > 10 && .@red_suc < 51 )
- set .@success,1;
- }
-
- if (.@success) {
- specialeffect2 EF_HEALSP;
- mes "[Sister Linus]";
- mes "Congratulations!";
- mes "You successfully";
- mes "learned Redemptio!";
- mes "Please remember to only";
- mes "use this skill in the most";
- mes "critical situations.";
- delitem 717,20; //Blue_Gemstone
- delitem 523,30; //Holy_Water
- set PRIEST_SK,100;
- skill "PR_REDEMPTIO",1,0;
- close;
- }
- else {
- specialeffect2 EF_POISONHIT;
- mes "[Sister Linus]";
- mes "Oh no! I'm sorry,";
- mes "but you failed to";
- mes "learn Redemptio. Well,";
- mes "I'll be waiting right here,";
- mes "so we can try again when";
- mes "you're ready, okay?";
- delitem 717,1; //Blue_Gemstone
- delitem 523,1; //Holy_Water
- close;
- }
-
- }
- else {
- mes "[Sister Linus]";
- mes "If you want to try to learn";
- mes "Redemptio, please bring";
- mes "^3131FF20 Blue Gemstones^000000 and";
- mes "^3131FF30 Holy Waters^000000. Ah, and";
- mes "you need to learn ^3131FFLevel 1";
- mes "Resurrection^000000 beforehand.";
- close;
- }
- }
- else {
- mes "[Sister Linus]";
- mes "If you want to try to learn";
- mes "Redemptio, please bring";
- mes "^3131FF20 Blue Gemstones^000000 and";
- mes "^3131FF30 Holy Waters^000000. Ah, and";
- mes "you need to learn ^3131FFLevel 1";
- mes "Resurrection^000000 beforehand.";
- close;
- }
- }
- }
- else {
- mes "[Sister Linus]";
- mes "Please have mercy and";
- mes "spread your light through";
- mes "the world. Guide her with";
- mes "your benevolent wisdom...";
- mes "Bless her, and may she";
- mes "be protected by your grace.";
- close;
- }
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================