From 31825ccc2dde034a218d9ad466dd721c40b5651d Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 8 Jul 2012 19:30:07 +0000 Subject: Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them. Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/priest_skills.txt | 378 ------------------------------------ 1 file changed, 378 deletions(-) delete mode 100644 npc/quests/skills/priest_skills.txt (limited to 'npc/quests/skills/priest_skills.txt') diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt deleted file mode 100644 index 3b44e4de3..000000000 --- a/npc/quests/skills/priest_skills.txt +++ /dev/null @@ -1,378 +0,0 @@ -//===== rAthena Script ======================================= -//= Priest Skills Quests -//===== By: ================================================== -//= Lupus, Reddozen -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Quests for skills: Redempito -//===== Additional Comments: ================================= -//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] -//============================================================ - -prt_church,111,112,1 script Sister Linus 79,{ - if (BaseJob == Job_Priest) { - if (PRIEST_SK == 100) { - if (getskilllv("PR_REDEMPTIO") == 0) { - mes "[Sister Linus]"; - mes "Hm? We've met before,"; - mes "haven't we? Then again,"; - mes "all Priests begin to look"; - mes "the same after a while. Ah,"; - mes "were you one of the ones"; - mes "to whom I taught Redemptio?"; - next; - mes "[Sister Linus]"; - mes "Ah, you've forgotten, have"; - mes "you? Well, it's no problem for"; - mes "me to teach you again. This skill enables you to revive your fallen"; - mes "Party Members by sacrificing"; - mes "your own life for them."; - next; - mes "[Sister Linus]"; - mes "^3131FFOh holy and venerable one,"; - mes "we pray to you. Please show"; - mes "us your mercy and guide us"; - mes "with your light. Give us the"; - mes "strength to walk the path of"; - mes "love and sacrifice. Redemptio!^000000"; - skill "PR_REDEMPTIO",1,0; - next; - mes "[Sister Linus]"; - mes "There..."; - mes "You should be able"; - mes "to perform Redemptio"; - mes "now. I hope you use it"; - mes "well on your adventures~"; - close; - } - else { - mes "[Sister Linus]"; - mes "I'll always be praying"; - mes "for your safety. Be careful,"; - mes "and I hope that you can bring"; - mes "love and compassion to all"; - mes "whom you meet in your travels."; - close; - } - } - else if (PRIEST_SK == 0) { - set redemp,1014; - if (getskilllv("PR_REDEMPTIO")) { - mes "[Sister Linus]"; - mes "I'll always be praying"; - mes "for your safety. Be careful,"; - mes "and I hope that you can bring"; - mes "love and compassion to all"; - mes "whom you meet in your travels."; - set PRIEST_SK,100; - close; - } - mes "[Sister Linus]"; - mes "Please have mercy and"; - mes "spread your light through"; - mes "the world. Guide her with"; - mes "your benevolent wisdom..."; - mes "Bless her, and may she"; - mes "be protected by your grace."; - next; - select("Whom are you praying for, sister?"); - mes "[Sister Linus]"; - mes "Oh! You startled me!"; - mes "Whom am I praying for?"; - mes "Well, I once knew a young,"; - mes "playful and merry nun who was"; - mes "also a bit brazen. But I have"; - mes "many joyful memories of her."; - next; - mes "[Sister Linus]"; - mes "One day, a group of adventurers"; - mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany"; - mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only"; - mes "Priest that was available."; - next; - mes "[Sister Linus]"; - mes "I remember that she was"; - mes "so determined to join those"; - mes "adventurers, and we had no"; - mes "choice but to let her go."; - mes "Still, many of us believed"; - mes "that it was too dangerous..."; - next; - mes "[Sister Linus]"; - mes "I hear that, at first, their"; - mes "ragtag team was able to"; - mes "successfully exterminate"; - mes "a great number of monsters."; - mes "But supporting them as a Priest"; - mes "must have been tough for her..."; - next; - mes "[Sister Linus]"; - mes "Then, tragedy struck."; - mes "Surrounded by Wanderers,"; - mes "the adventurers quickly fell"; - mes "in defeat, one by one. Soon,"; - mes "the young nun was the only^FFFFFF ^000000 one of the group still standing."; - next; - mes "[Sister Linus]"; - mes "Alone against impossible"; - mes "odds, that poor girl had no"; - mes "choice but to try a desperate"; - mes "gamble. She began to chant"; - mes "the ancient holy spell..."; - next; - select("Ancient spell...?"); - mes "[Sister Linus]"; - mes "Yes! ^FF0000Redemptio^000000!"; - mes "A skill that only the"; - mes "most talented Priests"; - mes "can perform! And here she"; - mes "was, a young nun with very"; - mes "little experience, trying it!"; - next; - mes "[Sister Linus]"; - mes "Redemptio is the last"; - mes "resort skill that can be"; - mes "used to nobly save the"; - mes "lives of others at the cost"; - mes "of ^3131FFsacrificing your own life^000000."; - next; - mes "[Sister Linus]"; - mes "Yes, I remember the days"; - mes "she wasn't very interested"; - mes "in studying the Priest and"; - mes "Acolyte skills. Surprisingly,"; - mes "she had learned enough to"; - mes "attempt to cast Redemptio..."; - next; - mes "[Sister Linus]"; - mes "Miraculously, she succeeded"; - mes "in reviving her party members."; - mes "They quickly used a Yggdrasil"; - mes "Leaf to restore her life, and they defeated the Wanderers and"; - mes "returned home safely."; - next; - mes "[Sister Linus]"; - mes "Because of this success, she"; - mes "was promoted to High Priest"; - mes "despite the many mistakes she"; - mes "made in the past. Now she travels the world, helping adventurers"; - mes "in any way that she can."; - next; - mes "[Sister Linus]"; - mes "But, well, she'll"; - mes "always be that spunky"; - mes "and joyful girl to me."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Wait, you still haven't"; - mes "answered my question."; - mes "Are you praying for this"; - mes "nun? And if so, is she"; - mes "in some kind of danger?"; - next; - mes "[Sister Linus]"; - mes "Well, a few months ago,"; - mes "she went on a mission to"; - mes "^3131FFLighthalzen^000000, a city in the"; - mes "Schwaltzvalt Republic. I was"; - mes "just worried since I haven't"; - mes "heard from her in a while."; - next; - mes "[Sister Linus]"; - mes "I come here to pray for"; - mes "her everyday, and hope that"; - mes "she'll come back safely and"; - mes "share stories of her adventures"; - mes "with me. Ooh, we'll talk all night long! It'll be so much fun!"; - next; - mes "[Sister Linus]"; - mes "Goodness, I've been"; - mes "running my mouth! I'm"; - mes "sorry to keep you, did you"; - mes "have somewhere to go? Well,"; - mes "I'll be praying for your safety~ ^FFFFFF ^000000"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Before I go, would you"; - mes "please tell me the name"; - mes "of that High Priest you were"; - mes "talking about? If I see her,"; - mes "I'll ask her to contact you."; - next; - mes "[Sister Linus]"; - mes "Oh, thank you! Her name"; - mes "is High Priest Sorin. Um,"; - mes "^3131FFMargaretha Sorin^000000. If you"; - mes "happen to find her, please"; - mes "let her know that I am"; - mes "praying for her safety."; - set PRIEST_SK,1; - close; - } - else if (PRIEST_SK == 1) { - mes "[Sister Linus]"; - mes "Oh, hello~"; - mes "How are you"; - mes "doing today?"; - next; - if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) { - mes "[Sister Linus]"; - mes "Ooh, Redemptio would be"; - mes "a good skill for you to learn~"; - mes "It's difficult to cast, but when you succeed, you can revive all"; - mes "of your defeated Party Members."; - next; - mes "[Sister Linus]"; - mes "Of course, the drawback"; - mes "is that you must ^3131FFsacrifice"; - mes "your own life^000000 in order to"; - mes "use the skill. Now, to learn"; - mes "Redemptio, you must first"; - mes "learn ^3131FFLevel 1 Resurrection^000000."; - next; - mes "[Sister Linus]"; - mes "Ah, you must"; - mes "also bring me"; - mes "^3131FF30 Holy Waters and"; - mes "20 Blue Gemstones^000000"; - mes "so you can attempt"; - mes "to learn the skill."; - set PRIEST_SK,2; - next; - mes "[Sister Linus]"; - mes "Um, but if you fail to"; - mes "learn Redemptio, you'll"; - mes "lose 1 Holy Water and"; - mes "1 Blue Gemstone and"; - mes "you'll have to try it again..."; - close; - } - mes "[Sister Linus]"; - mes "Praying gives me a"; - mes "sense of peace and"; - mes "comfort. Perhaps that"; - mes "is one of the reasons"; - mes "why I chose this job..."; - close; - } - else if (PRIEST_SK == 2) { - if (getskilllv("ALL_RESURRECTION") > 0) { - if (countitem(523) > 29 && countitem(717) > 19) { - mes "[Sister Linus]"; - mes "Ooh, it seems like you've"; - mes "brought everything that you"; - mes "need to learn Redemptio."; - mes "Are you ready to try it? If you"; - mes "fail, you'll lose 1 Holy Water"; - mes "and 1 Blue Gemstone, okay?"; - next; - mes "[Sister Linus]"; - mes "Now, please"; - mes "concentrate and"; - mes "repeat this special"; - mes "prayer after me."; - next; - mes "[Sister Linus]"; - mes "^3131FFOh holy and venerable one,"; - mes "we pray to you. Please show"; - mes "us your mercy and guide us"; - mes "with your light. Give us the"; - mes "strength to walk the path of"; - mes "love and sacrifice. Redemptio!^000000"; - next; - set .@redem_s,JobLevel+getskilllv("ALL_RESURRECTION"); - set .@red_suc,rand(1,100); - if( .@redem_s < 31 ) { - if( .@red_suc > 20 && .@red_suc < 41 ) - set .@success,1; - } else if( .@redem_s < 41 ) { - if( .@red_suc > 10 && .@red_suc < 41 ) - set .@success,1; - } else { - if( .@red_suc > 10 && .@red_suc < 51 ) - set .@success,1; - } - - if (.@success) { - specialeffect2 EF_HEALSP; - mes "[Sister Linus]"; - mes "Congratulations!"; - mes "You successfully"; - mes "learned Redemptio!"; - mes "Please remember to only"; - mes "use this skill in the most"; - mes "critical situations."; - delitem 717,20; //Blue_Gemstone - delitem 523,30; //Holy_Water - set PRIEST_SK,100; - skill "PR_REDEMPTIO",1,0; - close; - } - else { - specialeffect2 EF_POISONHIT; - mes "[Sister Linus]"; - mes "Oh no! I'm sorry,"; - mes "but you failed to"; - mes "learn Redemptio. Well,"; - mes "I'll be waiting right here,"; - mes "so we can try again when"; - mes "you're ready, okay?"; - delitem 717,1; //Blue_Gemstone - delitem 523,1; //Holy_Water - close; - } - - } - else { - mes "[Sister Linus]"; - mes "If you want to try to learn"; - mes "Redemptio, please bring"; - mes "^3131FF20 Blue Gemstones^000000 and"; - mes "^3131FF30 Holy Waters^000000. Ah, and"; - mes "you need to learn ^3131FFLevel 1"; - mes "Resurrection^000000 beforehand."; - close; - } - } - else { - mes "[Sister Linus]"; - mes "If you want to try to learn"; - mes "Redemptio, please bring"; - mes "^3131FF20 Blue Gemstones^000000 and"; - mes "^3131FF30 Holy Waters^000000. Ah, and"; - mes "you need to learn ^3131FFLevel 1"; - mes "Resurrection^000000 beforehand."; - close; - } - } - } - else { - mes "[Sister Linus]"; - mes "Please have mercy and"; - mes "spread your light through"; - mes "the world. Guide her with"; - mes "your benevolent wisdom..."; - mes "Bless her, and may she"; - mes "be protected by your grace."; - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//============================================================ -- cgit v1.2.3-60-g2f50