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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-23 14:14:20 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-23 14:14:20 +0000
commit8aa157a569a76cef851fcc43eb17f41948c4360f (patch)
treea5f931721d504709c07cdae42c2692a7f323c7b7 /npc/quests/skills/novice_skills.txt
parent2e3d951c7a966dca662c34dd6c1d5bd4a4a83984 (diff)
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- Updated 1st class platinum skill NPC's.
- Fixed [bugreport:5606] . git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15949 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/novice_skills.txt')
-rw-r--r--npc/quests/skills/novice_skills.txt221
1 files changed, 103 insertions, 118 deletions
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index 6f4cb8ffb..92cc797e6 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -3,19 +3,19 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quest for skills: First Aid, Trick Dead
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.7 Updated to latest available official file. [Masao]
//============================================================
-prt_in,234,133,4 script Nami#qsk_nv 66,{
- if ((BaseClass == Job_Novice && JobLevel > 3) || (BaseLevel > 11 && NOV_SK < 3)) {
+prt_in,234,133,4 script Nami 66,{
+ if ((Class == Job_Novice) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
mes "[Nami]";
mes "Hello!";
mes "I want to be a nurse so bad!";
@@ -23,9 +23,10 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "Actually, I'm really good.";
mes "Do you want me to try on you? ? ? . .";
next;
- if (select("Continue conversation:Slowly slink away. . . .") == 1) {
- if (NOV_SK >= 0 && NOV_SK <= 2) {
- switch(NOV_SK) {
+ switch (select("Continue conversation:Slowly slink away. . . .")) {
+ case 1:
+ if ((skill_nov >= 0) && (skill_nov <= 2)) {
+ switch (skill_nov) {
case 0:
mes "[Nami]";
mes "Thank you for giving me this chance!";
@@ -76,7 +77,7 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "If you go and find these items, ";
mes "I will be happy to teach you this skill.";
mes "Well, I will be awaiting your return.";
- set NOV_SK,1;
+ set skill_nov,1;
close;
case 1:
mes "[Nami]";
@@ -103,7 +104,7 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "this item. . . ";
close;
case 2:
- if (countitem(507) > 2 && countitem(705) > 2) {
+ if ((countitem(507) > 2) && (countitem(705) > 2)) {
delitem 507,3; //Red_Herb
delitem 705,3; //Clover
mes "[Nami]";
@@ -135,8 +136,8 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "and combine them together and. . .";
mes "Presto !!";
next;
- skill 142,1,0;
- set NOV_SK,3;
+ skill "NV_FIRSTAID",1,0;
+ set skill_nov,3;
mes "[Nami]";
mes "Yes yes, that's right!";
mes "Now that you have this";
@@ -145,29 +146,24 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "Thank you and have a great day !~~~";
close;
}
- else {
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red_Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- close;
- }
+ mes "[Nami]";
+ mes "First aid does require";
+ mes "some small preparations. . .";
+ mes "Some simple items you should have on hand are";
+ mes "^3355FF' 3 Red_Herb '^000000 ";
+ mes "^3355FF' 3 Clover '^000000 ";
+ mes "^3355FF' 1 Sterilized Bandages '^000000 ";
+ close;
}
}
- else {
- mes "[Nami]";
- mes ". . . . . Z z z";
- mes "I am so sorry!!!...I know I did it wrong...!!";
- mes "Wahhhh ..";
- mes "!! *sigh* !!";
- mes "- *rolls her eyes* -";
- close;
- }
- }
- else {
+ mes "[Nami]";
+ mes ". . . . . Z z z";
+ mes "I am so sorry!!!...I know I did it wrong...!!";
+ mes "Wahhhh ..";
+ mes "!! *sigh* !!";
+ mes "- *rolls her eyes* -";
+ close;
+ case 2:
mes "[Nami]";
mes "Hey! .. Where are you going? !";
mes "Come over here and have a shot !";
@@ -176,26 +172,24 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
close;
}
}
- else {
- mes "[Nami]";
- mes "I am working hard to receive";
- mes "my nursing license . . .";
- mes "I don't think that I lack anything";
- mes "to become a nurse . .";
- mes "It must be because of my lack of my experience ?";
- next;
- mes "[Nami]";
- mes "If only you had at least";
- mes "a first job . .";
- mes "or maybe be over ^3355FF novice job level 4^000000";
- mes "I could have talked to";
- mes "you a little longer. . . . . . .";
- close;
- }
+ mes "[Nami]";
+ mes "I am working hard to receive";
+ mes "my nursing license . . .";
+ mes "I don't think that I lack anything";
+ mes "to become a nurse . .";
+ mes "It must be because of my lack of my experience ?";
+ next;
+ mes "[Nami]";
+ mes "If only you had at least";
+ mes "a first job . .";
+ mes "or maybe be over ^3355FF novice job level 4^000000";
+ mes "I could have talked to";
+ mes "you a little longer. . . . . . .";
+ close;
}
-prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
- if ((BaseJob == Job_Novice && Upper != 1 && JobLevel > 6) && NOV_SK >= 3 && NOV_SK <= 5) {
+prt_in,73,87,4 script Chivalry Member 65,{
+ if ((Class == Job_Novice) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
mes "[Bulma]";
mes "Yeah. . . I look great. . .";
mes "I am a knight in the knight's";
@@ -204,7 +198,7 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
mes " knight, but I still look great huh?";
mes "What do you think? ? ?";
next;
- switch(NOV_SK) {
+ switch (skill_nov) {
case 3:
mes "[Bulma]";
mes "Hello my young friend -";
@@ -289,7 +283,7 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
mes "If you are late, you have to do it again! !";
mes "Now GO ! GO ! GO !";
mes "Run ~~~~~!!!!";
- set NOV_SK,4;
+ set skill_nov, 4;
close;
case 4:
mes "[Bulma]";
@@ -317,65 +311,61 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
mes "use this skill as you see fit.";
mes " ' Play Dead ' ";
mes "Okay okay, See you around ! ! !";
- set NOV_SK,6;
+ set skill_nov,6;
delitem 7039,1; //Novice_Nametag
- skill 143,1,0;
- close;
- }
- else {
- mes "[Bulma]";
- mes "What? -";
- mes "Why haven't you finished your quest?";
- mes " *Tsk* *Tsk* You must have lost the pass . . .";
- mes "Such irresponsibility is not acceptable.";
- mes "I can't accept you into training until";
- mes "I know you are capable. Go and try again.";
- next;
- mes "[Bulma]";
- mes "Don't take me lightly. . .";
- mes "If I tell you to come in 10 minutes,";
- mes "I expect that of you.";
- mes "In order for you to have another chance,";
- mes "you must start from the beginning. . .";
- mes "Do it right this time ! ! ! !";
- set NOV_SK,4;
+ skill "NV_TRICKDEAD",1,0;
close;
}
+ mes "[Bulma]";
+ mes "What? -";
+ mes "Why haven't you finished your quest?";
+ mes " *Tsk* *Tsk* You must have lost the pass . . .";
+ mes "Such irresponsibility is not acceptable.";
+ mes "I can't accept you into training until";
+ mes "I know you are capable. Go and try again.";
+ next;
+ mes "[Bulma]";
+ mes "Don't take me lightly. . .";
+ mes "If I tell you to come in 10 minutes,";
+ mes "I expect that of you.";
+ mes "In order for you to have another chance,";
+ mes "you must start from the beginning. . .";
+ mes "Do it right this time ! ! ! !";
+ set skill_nov,4;
+ close;
}
}
- else {
- mes "[Bulma]";
- mes "Yeah... I remember back to long ago !";
- mes "Especially those embarrassing Novice years.";
- mes "Wow... It is funny to think about those years now.";
- mes "Those years were difficult. . .";
- mes "Thankfully you can use the First Aid";
- mes "skill when you reach novice job level 7.";
- next;
- mes "[Bulma]";
- mes "That saved me many times in the past. . .";
- mes "I am sure it will help you much as well.";
- mes "Hopefully, it will be something you use well . .";
- next;
- mes "[Bulma]";
- mes "If you have any friends who are novices,";
- mes "tell them about me.";
- mes "If I can, I will help them out";
- mes "as best as I can . . . .";
- close;
- }
+ mes "[Bulma]";
+ mes "Yeah... I remember back to long ago !";
+ mes "Especially those embarrassing Novice years.";
+ mes "Wow... It is funny to think about those years now.";
+ mes "Those years were difficult. . .";
+ mes "Thankfully you can use the First Aid";
+ mes "skill when you reach novice job level 7.";
+ next;
+ mes "[Bulma]";
+ mes "That saved me many times in the past. . .";
+ mes "I am sure it will help you much as well.";
+ mes "Hopefully, it will be something you use well . .";
+ next;
+ mes "[Bulma]";
+ mes "If you have any friends who are novices,";
+ mes "tell them about me.";
+ mes "If I can, I will help them out";
+ mes "as best as I can . . . .";
+ close;
}
-prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
+prt_castle,175,146,4 script Nursing Instructor 50,{
mes "[Dread Lord]";
mes ". . . . . . . . . .";
mes ". . . . . . . . . .";
mes "Stop pestering me! ! !";
mes "I am very busy ! ! !";
mes "Would you just bug off ? ! ? !";
- next;
- if (NOV_SK == 0 || NOV_SK == 1 || NOV_SK == 2 || NOV_SK == 4 || NOV_SK == 5) {
- switch(NOV_SK) {
+ close2;
+ if ((skill_nov >= 0) && (skill_nov <= 5)) {
+ switch (skill_nov) {
case 0:
mes "[Dread Lord]";
mes "The people who work here at";
@@ -397,7 +387,7 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
mes "Do you even know how we get these";
mes "precious bandages ?";
mes "They come from a powerful monster";
- mes "that is found in the pyramids of Moroc.";
+ mes "that is found in the pyramids of Morroc.";
next;
mes "[Dread Lord]";
mes "The monster is some sort of mummy.";
@@ -424,7 +414,7 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
mes "go and get killed, be careful. -";
next;
mes "^3355FF- Got 1 Sterilized Bandages -^000000";
- set NOV_SK,2;
+ set skill_nov,2;
close;
case 2:
mes "[Dread Lord]";
@@ -452,20 +442,17 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
mes "-woosh - *storms away*";
next;
mes "^3355FF- Got 1 Newbie Tag -^000000";
- set NOV_SK,5;
+ set skill_nov,5;
getitem 7039,1; //Novice_Nametag
close;
}
- else {
- mes "[Dread Lord]";
- mes "What ! !";
- mes "I'm only going to give you one!";
- mes "You don't need any more for the test !";
- mes "Do you want to stay a novice forever???";
- mes "I would be happy to arrange that !";
- close;
- }
- break;
+ mes "[Dread Lord]";
+ mes "What ! !";
+ mes "I'm only going to give you one!";
+ mes "You don't need any more for the test !";
+ mes "Do you want to stay a novice forever???";
+ mes "I would be happy to arrange that !";
+ close;
case 5:
mes "[Dread Lord]";
mes "What more do you want !";
@@ -474,13 +461,11 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
close;
}
}
- else {
- mes "[Dread Lord]";
- mes "Argh, Get out of here !!";
- mes "I don't like shouting but ..";
- mes "GET OUT OF HERE! ! ! ! ! !";
- close;
- }
+ mes "[Dread Lord]";
+ mes "Argh, Get out of here !!";
+ mes "I don't like shouting but ..";
+ mes "GET OUT OF HERE! ! ! ! ! !";
+ close;
}
//============================================================