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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/skills/novice_skills.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/skills/novice_skills.txt')
-rw-r--r--npc/quests/skills/novice_skills.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index a3028bc93..c7512b38b 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -13,7 +13,7 @@
//= 1.8 Added Baby support. [Zopokx]
//============================================================
-prt_in,234,133,4 script Nami 66,{
+prt_in,234,133,4 script Nami 1_F_01,{
if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
mes "[Nami]";
mes "Hello!";
@@ -187,7 +187,7 @@ prt_in,234,133,4 script Nami 66,{
close;
}
-prt_in,73,87,4 script Chivalry Member 65,{
+prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
mes "[Bulma]";
mes "Yeah. . . I look great. . .";
@@ -355,7 +355,7 @@ prt_in,73,87,4 script Chivalry Member 65,{
close;
}
-prt_castle,175,146,4 script Nursing Instructor 50,{
+prt_castle,175,146,4 script Nursing Instructor 1_M_04,{
mes "[Dread Lord]";
mes ". . . . . . . . . .";
mes ". . . . . . . . . .";