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authorMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-12 16:40:45 +0000
committerMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-12 16:40:45 +0000
commit34d97ad8e590d40c8cd90aeb6caa0936b84885a6 (patch)
tree4f0cb1523ce7392994f4ecb92b2b77174d627a31 /npc/quests/skills/merchant_skills.txt
parent1b28f3cc0bc670b82e71d12ad67e263f4e04d1f3 (diff)
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Some typo fixes by IVBela.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6015 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/merchant_skills.txt')
-rw-r--r--npc/quests/skills/merchant_skills.txt39
1 files changed, 20 insertions, 19 deletions
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index a5a4780e5..534bba9c5 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -16,6 +16,7 @@
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
+//= 1.4a Fixed some typos [IVBela]
//============================================================
@@ -40,7 +41,7 @@ L_Start:
if (getskilllv(155)>0) goto L_GotSkill;
if (CRAZYROAR == 1) goto L_GetSkill;
mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
- mes "Afterall you did hear it from a far off distance.";
+ mes "After all you heared it from a far off distance.";
emotion e_what;
next;
mes "[Necko]";
@@ -53,22 +54,22 @@ L_Start:
next;
mes "[Necko]";
mes "Crazy Uproar uses your loud voice to boost your battle spirit!";
- mes "The skill requires ^FF55338 sp^000000 to use and inturn you will recieve an additional ^3355FF4 STR for 5 min^000000!!";
+ mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!";
next;
mes "[Necko]";
- mes "This skill is very usefull. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory.......";
+ mes "This skill is very useful. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory.......";
next;
mes "[Necko]";
mes "Unfortunately that person passed away so you can no longer learn those essentials..............";
mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??";
next;
mes "[Necko]";
- mes "Hmm..... I will teach you then, that is, if you trully wish to learn. You will have to train your vocal cords.";
+ mes "Hmm..... I will teach you then, that is, if you truly wish to learn. You will have to train your vocal cords.";
mes "You will also need to gather these items:";
next;
mes "[Necko]";
mes "- ^3355FF7 Pearls,";
- mes "- 1Banana juice,";
+ mes "- 1 Banana juice,";
mes "- 50 Mushroom spores^000000.";
next;
mes "[Necko]";
@@ -78,7 +79,7 @@ L_Start:
close;
L_JobLvl:
- mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secrect to my voice.....";
+ mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secret to my voice.....";
next;
mes "[Necko]";
mes "Uahahahahahahhahahahahahaha!";
@@ -98,7 +99,7 @@ L_GetSkill:
mes "~several hours later~";
next;
mes "[Necko]";
- mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Execellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
+ mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
skill 155,1,0;
set CRAZYROAR, 0;
emotion e_no1;
@@ -107,7 +108,7 @@ L_GetSkill:
L_Items:
mes "You need to get these items for Crazy Uproar:";
mes "- ^3355FF7 Pearls,";
- mes "- 1Banana juice,";
+ mes "- 1 Banana juice,";
mes "- 50 Mushroom spores^000000.";
close;
@@ -122,7 +123,7 @@ alberta.gat,119,221,6 script Charlron 107,{
mes "[Charlron]";
if (baseClass == Job_Merchant) goto L_Start;
L_Other:
- mes "I am a merchant that deals in many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
+ mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
close;
L_Start:
if (getskilllv(154)>0) goto L_GotSkill;
@@ -155,7 +156,7 @@ L_Start:
L_GetSkill:
if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
- mes "Now that you have the proper materials, just follow these guides to make your cart look spectactular.";
+ mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular.";
// Note: It is not supposed to take these items, just check you have collected them
skill 154,1,0;
set CHANGECART, 0;
@@ -191,7 +192,7 @@ L_Start:
if (getskilllv(153)>0) goto L_GotSkill;
if (CARTREVO == 1) goto L_GetSkill;
mes "[Gershaun]";
- mes "Hmm... a young merchant. You must use carts too right? Since to have to do all of that vending..... But is that all you use your cart for?";
+ mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?";
emotion e_hmm;
next;
mes "[Gershaun]";
@@ -211,7 +212,7 @@ L_Start:
next;
mes "[Gershuan]";
mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!";
- mes "I thought to myself, 'Why me! A weaponless, amorless merchant!?'";
+ mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'";
emotion e_gasp;
next;
mes "[Gershuan]";
@@ -223,10 +224,10 @@ L_Start:
emotion e_gasp;
next;
mes "[Gershuan]";
- mes "Just like that the monster was defeated!! Finally I had found another exellent use for the cart! A WEAPON!!!";
+ mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!";
next;
mes "[Gershuan]";
- mes "I called my new found discovery ^3355FF'Cart Revolution'^000000!";
+ mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!";
mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!";
emotion e_ic;
next;
@@ -238,7 +239,7 @@ L_Start:
sM_0:
mes "[Gershuan]";
if (BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
- mes "Ok! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
+ mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
mes "^3355FF30 Sticky Mucus,";
mes "20 Fly wings,";
mes "15 Iron,";
@@ -252,7 +253,7 @@ L_Start:
ssL_LowLvl:
mes "[Gershuan]";
- mes "Ok! I will give you the special training for Cart Revolution.";
+ mes "OK! I will give you the special training for Cart Revolution.";
mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk.";
close;
@@ -270,7 +271,7 @@ L_GetSkill:
delitem 601,20;
delitem 962,5;
mes "[Gershaun]";
- mes "It's Good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place....";
+ mes "It's good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place....";
next;
mes "[Gershuan]";
mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight...";
@@ -286,7 +287,7 @@ L_GetSkill:
next;
mes "[Gershuan]";
mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!";
- mes "Give yourself a good pat on the back becuase you have just mastered Cart Revolution!";
+ mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!";
emotion e_no1;
next;
skill 153,1,0;
@@ -298,7 +299,7 @@ L_GetSkill:
L_GotSkill:
mes "[Gershaun]";
- mes "So how do you like cart revolution? Remeber, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damge.";
+ mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage.";
close;
}