From 34d97ad8e590d40c8cd90aeb6caa0936b84885a6 Mon Sep 17 00:00:00 2001 From: MasterOfMuppets Date: Wed, 12 Apr 2006 16:40:45 +0000 Subject: Some typo fixes by IVBela. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6015 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/merchant_skills.txt | 39 ++++++++++++++++++----------------- 1 file changed, 20 insertions(+), 19 deletions(-) (limited to 'npc/quests/skills/merchant_skills.txt') diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index a5a4780e5..534bba9c5 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -16,6 +16,7 @@ //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] //============================================================ @@ -40,7 +41,7 @@ L_Start: if (getskilllv(155)>0) goto L_GotSkill; if (CRAZYROAR == 1) goto L_GetSkill; mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?"; - mes "Afterall you did hear it from a far off distance."; + mes "After all you heared it from a far off distance."; emotion e_what; next; mes "[Necko]"; @@ -53,22 +54,22 @@ L_Start: next; mes "[Necko]"; mes "Crazy Uproar uses your loud voice to boost your battle spirit!"; - mes "The skill requires ^FF55338 sp^000000 to use and inturn you will recieve an additional ^3355FF4 STR for 5 min^000000!!"; + mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!"; next; mes "[Necko]"; - mes "This skill is very usefull. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory......."; + mes "This skill is very useful. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory......."; next; mes "[Necko]"; mes "Unfortunately that person passed away so you can no longer learn those essentials.............."; mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??"; next; mes "[Necko]"; - mes "Hmm..... I will teach you then, that is, if you trully wish to learn. You will have to train your vocal cords."; + mes "Hmm..... I will teach you then, that is, if you truly wish to learn. You will have to train your vocal cords."; mes "You will also need to gather these items:"; next; mes "[Necko]"; mes "- ^3355FF7 Pearls,"; - mes "- 1Banana juice,"; + mes "- 1 Banana juice,"; mes "- 50 Mushroom spores^000000."; next; mes "[Necko]"; @@ -78,7 +79,7 @@ L_Start: close; L_JobLvl: - mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secrect to my voice....."; + mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secret to my voice....."; next; mes "[Necko]"; mes "Uahahahahahahhahahahahahaha!"; @@ -98,7 +99,7 @@ L_GetSkill: mes "~several hours later~"; next; mes "[Necko]"; - mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Execellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job."; + mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job."; skill 155,1,0; set CRAZYROAR, 0; emotion e_no1; @@ -107,7 +108,7 @@ L_GetSkill: L_Items: mes "You need to get these items for Crazy Uproar:"; mes "- ^3355FF7 Pearls,"; - mes "- 1Banana juice,"; + mes "- 1 Banana juice,"; mes "- 50 Mushroom spores^000000."; close; @@ -122,7 +123,7 @@ alberta.gat,119,221,6 script Charlron 107,{ mes "[Charlron]"; if (baseClass == Job_Merchant) goto L_Start; L_Other: - mes "I am a merchant that deals in many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me."; + mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me."; close; L_Start: if (getskilllv(154)>0) goto L_GotSkill; @@ -155,7 +156,7 @@ L_Start: L_GetSkill: if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items; mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart."; - mes "Now that you have the proper materials, just follow these guides to make your cart look spectactular."; + mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular."; // Note: It is not supposed to take these items, just check you have collected them skill 154,1,0; set CHANGECART, 0; @@ -191,7 +192,7 @@ L_Start: if (getskilllv(153)>0) goto L_GotSkill; if (CARTREVO == 1) goto L_GetSkill; mes "[Gershaun]"; - mes "Hmm... a young merchant. You must use carts too right? Since to have to do all of that vending..... But is that all you use your cart for?"; + mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?"; emotion e_hmm; next; mes "[Gershaun]"; @@ -211,7 +212,7 @@ L_Start: next; mes "[Gershuan]"; mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!"; - mes "I thought to myself, 'Why me! A weaponless, amorless merchant!?'"; + mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'"; emotion e_gasp; next; mes "[Gershuan]"; @@ -223,10 +224,10 @@ L_Start: emotion e_gasp; next; mes "[Gershuan]"; - mes "Just like that the monster was defeated!! Finally I had found another exellent use for the cart! A WEAPON!!!"; + mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!"; next; mes "[Gershuan]"; - mes "I called my new found discovery ^3355FF'Cart Revolution'^000000!"; + mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!"; mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!"; emotion e_ic; next; @@ -238,7 +239,7 @@ L_Start: sM_0: mes "[Gershuan]"; if (BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl; - mes "Ok! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:"; + mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:"; mes "^3355FF30 Sticky Mucus,"; mes "20 Fly wings,"; mes "15 Iron,"; @@ -252,7 +253,7 @@ L_Start: ssL_LowLvl: mes "[Gershuan]"; - mes "Ok! I will give you the special training for Cart Revolution."; + mes "OK! I will give you the special training for Cart Revolution."; mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk."; close; @@ -270,7 +271,7 @@ L_GetSkill: delitem 601,20; delitem 962,5; mes "[Gershaun]"; - mes "It's Good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place...."; + mes "It's good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place...."; next; mes "[Gershuan]"; mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight..."; @@ -286,7 +287,7 @@ L_GetSkill: next; mes "[Gershuan]"; mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!"; - mes "Give yourself a good pat on the back becuase you have just mastered Cart Revolution!"; + mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!"; emotion e_no1; next; skill 153,1,0; @@ -298,7 +299,7 @@ L_GetSkill: L_GotSkill: mes "[Gershaun]"; - mes "So how do you like cart revolution? Remeber, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damge."; + mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage."; close; } -- cgit v1.2.3-60-g2f50