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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/skills/archer_skills.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/skills/archer_skills.txt')
-rw-r--r--npc/quests/skills/archer_skills.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt
index 63a465e25..b97fb260b 100644
--- a/npc/quests/skills/archer_skills.txt
+++ b/npc/quests/skills/archer_skills.txt
@@ -13,7 +13,7 @@
//= 1.7 Fixed JobLevel requirements. [Euphy]
//============================================================
-moc_ruins,118,99,5 script Roberto 88,{
+moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{
if (BaseClass == Job_Archer) {
if (getskilllv("AC_MAKINGARROW") == 1) {
mes "[Roberto]";
@@ -139,7 +139,7 @@ moc_ruins,118,99,5 script Roberto 88,{
close;
}
-payon,103,63,3 script Jason 88,3,3,{
+payon,103,63,3 script Jason 4_M_ORIENT01,3,3,{
if (BaseClass == Job_Archer) {
if (getskilllv("AC_CHARGEARROW") == 1) {
mes "[Jason]";