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authorHaru <haru@dotalux.com>2014-10-20 04:20:29 +0200
committerHaru <haru@dotalux.com>2014-10-28 00:27:54 +0100
commit32169c383f2658192b6b8cb02d7f818a361dda03 (patch)
treeff1f1d902920d922b74eb879070e8c9973daa0dd /npc/quests/quests_morocc.txt
parent3e395756f10befe9aa0707169d8af7897706eb93 (diff)
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Removed use of 'checkquest' from scripts (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_morocc.txt')
-rw-r--r--npc/quests/quests_morocc.txt216
1 files changed, 62 insertions, 154 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 45ed535f8..b4e788568 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -4453,7 +4453,7 @@ prontera,153,353,4 script Messenger#prince1 8W_SOLDIER,{
}
prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
- if (checkquest(10004) == 0 || checkquest(10004) == 1) {
+ if (questprogress(10004) == 1) {
mes "[Inspector]";
mes "Judge!";
mes "How goes it? I don't think it is easy to meet seven candidates and appraise them.";
@@ -5243,7 +5243,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
mes "How is it going?";
mes "Grading someone is not a piece of cake. It's real hard work indeed. You do the hard work for our country.";
next;
- if ((nkprince_eisen == 15) && (checkquest(10025) == 0 || checkquest(10025) == 1)) {
+ if (nkprince_eisen == 15 && questprogress(10025) == 1) {
mes "-I tell him about the Ahrum and Ernst accident.-";
next;
mes "[Inspector]";
@@ -5308,14 +5308,8 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
next;
switch(select("Yes.:No.")) {
case 1:
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if (.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7 == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
mes "[Inspector]";
mes "Very well.";
mes "I like hearing about the princes.";
@@ -5328,14 +5322,8 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
}
close;
case 2:
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if (.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7 == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
mes "[Inspector]";
mes "Don't be coy. I'm sure you have done it already.";
completequest 10004;
@@ -5355,13 +5343,13 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
mes "lock and key.-";
close;
}
- if (checkquest(10020) == 2) {
+ if (questprogress(10020) == 2) {
mes "[Erich]";
mes "...What bad luck I have!";
mes "But he insists me to be corrupted, knowing how it would be...";
close;
}
- else if (checkquest(10020) == 0 || checkquest(10020) == 1) {
+ else if (questprogress(10020) == 1) {
mes "[Erich]";
mes "These days, I have bad luck... Only harrassments happen to me...";
close;
@@ -5394,14 +5382,8 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
mes "You can ask information about me to my servant. I will take a rest.";
set nk_prince,6;
completequest 10011;
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -5417,7 +5399,7 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{
}
prt_castle,274,372,4 script Servant#hans 1_M_02,{
- if (checkquest(10020) == 2) {
+ if (questprogress(10020) == 2) {
mes "[Hans]";
mes "Ahh... mmm... I...";
mes "I... am so, sorry!";
@@ -5427,7 +5409,7 @@ prt_castle,274,372,4 script Servant#hans 1_M_02,{
mes "My prince didn't do anything wrong but, anyways, I apologize for anything to you!";
close;
}
- else if (checkquest(10020) == 0 || checkquest(10020) == 1) {
+ else if (questprogress(10020) == 1) {
mes "Incessantly...-";
mes "-He has jitters whenever I react to him. His actions give me a feeling of pity.-";
close;
@@ -5507,7 +5489,7 @@ prt_castle,339,202,3 script Prince#urgen 4_M_4THPRIN1,{
mes "It discomforts me...";
close;
}
- if (checkquest(10021) == 2) {
+ if (questprogress(10021) == 2) {
mes "[Urugen]";
mes " feel very much displeased. Hey, what are you looking at? Get out!";
next;
@@ -5515,7 +5497,7 @@ prt_castle,339,202,3 script Prince#urgen 4_M_4THPRIN1,{
mes "My beautiful body isn't in perfect condition right now. I don't want to show it to anyone today.";
close;
}
- else if (checkquest(10021) == 0 || checkquest(10021) == 1) {
+ else if (questprogress(10021) == 1) {
mes "[Urugen]";
mes "...What? What did you...";
mes "just say to me?... Huh?";
@@ -5587,14 +5569,8 @@ prt_castle,339,202,3 script Prince#urgen 4_M_4THPRIN1,{
completequest 10009;
}
completequest 10011;
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -5609,14 +5585,14 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "Such an idiot. I should have killed him earlier. Now I feel relieved.";
close;
}
- if (checkquest(10022) == 2) {
+ if (questprogress(10022) == 2) {
mes "[Helmut]";
mes "Damn... Damn it!";
mes "Novice of Walter!!";
mes "How can I deal with this stress? Damn! Hell!";
close;
}
- else if (checkquest(10022) == 0 || checkquest(10022) == 1) {
+ else if (questprogress(10022) == 1) {
mes "-He is so blushed,";
mes "evidently shown on his face.-";
close;
@@ -5668,14 +5644,8 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "[" + strcharinfo(0) + "]";
mes "......";
completequest 10010;
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -5713,14 +5683,8 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "[" + strcharinfo(0) + "]";
mes "......";
completequest 10010;
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -5758,14 +5722,8 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{
mes "[" + strcharinfo(0) + "]";
mes "......";
completequest 10010;
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -5806,12 +5764,12 @@ prt_castle,391,205,3 script Prince#poe 4_M_6THPRIN1,{
mes "Whatever the condition is, he is just a loser in the match of life.";
close;
}
- if (checkquest(10018) == 2) {
+ if (questprogress(10018) == 2) {
mes "[Poe]";
mes "He gave up without any challenge. That's not what the man has to do. He is not as good as me. But okay. I am disappointed in him. Eigen Ahrum.";
close;
}
- else if (checkquest(10018) == 0 || checkquest(10018) == 1) {
+ else if (questprogress(10018) == 1) {
mes "[Poe]";
mes "......";
close;
@@ -6008,14 +5966,8 @@ prt_castle,391,205,3 script Prince#poe 4_M_6THPRIN1,{
if (.@p_a + .@p_b + .@p_c == 3) {
completequest 10007;
}
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -6032,7 +5984,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
next;
switch(select("Yes, I saw her for you.:No, I don't want to.")) {
case 1:
- if (checkquest(10014) == 0 || checkquest(10014) == 1) {
+ if (questprogress(10014) == 1) {
mes "[Peter]";
mes "I am glad that the girl liked it. Once I got cured, I wanted to go meet with her.";
next;
@@ -6046,7 +5998,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
mes "Thinking about the little girl calms me. I still can't believe my eyes. My prince Ahrum who just passed away...~";
close;
case 2:
- if (checkquest(10014) == 0 || checkquest(10014) == 1) {
+ if (questprogress(10014) == 1) {
mes "[Peter]";
mes "As you said.";
mes "I've heard that her life is like a flower when I lost it.";
@@ -6064,25 +6016,25 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
close;
}
}
- if (checkquest(10019) == 2) {
+ if (questprogress(10019) == 2) {
mes "[Peter]";
mes "Child... What the heck happened to you?...";
close;
}
- else if (checkquest(10019) == 0 || checkquest(10019) == 1) {
+ else if (questprogress(10019) == 1) {
mes "[Peter]";
mes "......";
close;
}
- if (checkquest(10008) == 2) {
- set .@quest, checkquest(10014);
+ if (questprogress(10008) == 2) {
+ .@quest = questprogress(10014);
if (.@quest == 2) {
mes "[Peter]";
mes "I really appreciate it.";
mes "You are so kind.";
close;
}
- else if (.@quest == 0 || .@quest == 1) {
+ else if (.@quest == 1) {
mes "[Peter]";
mes "I am glad that the girl liked it. Once I got cured, I wanted to go meet with her.";
next;
@@ -6172,14 +6124,8 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
mes "Please take care.";
getitem 744,1; //Bunch_Of_Flowers
setquest 10013;
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -6189,14 +6135,8 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
mes "I know you have your";
mes "own business.";
setquest 10013;
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -6208,7 +6148,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
}
aldebaran,132,184,3 script Girl#prince 4W_KID,{
- if (checkquest(10013) == 0 || checkquest(10013) == 1) {
+ if (questprogress(10013) == 1) {
if (countitem(744) > 0) {
mes "[Girl]";
mes "Wooah, Uncle Peter sent these flowers";
@@ -6681,14 +6621,8 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
set nkprince_eisen,1;
}
completequest 10005;
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -6698,14 +6632,14 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{
}
prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{
- if (checkquest(10024) == 2) {
+ if (questprogress(10024) == 2) {
mes "[Ernst]";
mes "...brother, if you want...";
mes "...Ah, please leave here.";
mes "I don't want to see anyone.";
close;
}
- else if (checkquest(10024) == 0 || checkquest(10024) == 1) {
+ else if (questprogress(10024) == 1) {
mes "[Ernst]";
mes "...Brother Ahrum...";
close;
@@ -6874,14 +6808,8 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{
set nkprince_eisen,2;
}
completequest 10006;
- set .@prin1,checkquest(10005);
- set .@prin2,checkquest(10006);
- set .@prin3,checkquest(10007);
- set .@prin4,checkquest(10008);
- set .@prin5,checkquest(10009);
- set .@prin6,checkquest(10010);
- set .@prin7,checkquest(10011);
- if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) {
+ if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
+ && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
setquest 10012;
}
close;
@@ -7290,12 +7218,8 @@ prt_castle,272,372,1 script Prince#eisen1 4_M_1STPRIN1,{
mes "[Erich]";
mes "...Nuts.";
completequest 10020;
- set .@er1,checkquest(10018);
- set .@er2,checkquest(10019);
- set .@er3,checkquest(10020);
- set .@er4,checkquest(10021);
- set .@er5,checkquest(10022);
- if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) {
+ if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2
+ && questprogress(10021) == 2 && questprogress(10022) == 2) {
setquest 10023;
set nkprince_eisen,11;
}
@@ -7348,12 +7272,8 @@ prt_castle,336,202,7 script Prince#eisen2 4_M_1STPRIN1,{
mes "[Urugen]";
mes "...You are so low. I misjudged you. You are not of the few that have an artistic view. I totally saw you the wrong way.";
completequest 10021;
- set .@er1,checkquest(10018);
- set .@er2,checkquest(10019);
- set .@er3,checkquest(10020);
- set .@er4,checkquest(10021);
- set .@er5,checkquest(10022);
- if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) {
+ if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2
+ && questprogress(10021) == 2 && questprogress(10022) == 2) {
setquest 10023;
set nkprince_eisen,11;
}
@@ -7403,12 +7323,8 @@ prt_castle,286,201,7 script Prince#eisen3 4_M_1STPRIN1,{
mes "[Helmut]";
mes "That is... such a villain!!!";
completequest 10022;
- set .@er1,checkquest(10018);
- set .@er2,checkquest(10019);
- set .@er3,checkquest(10020);
- set .@er4,checkquest(10021);
- set .@er5,checkquest(10022);
- if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) {
+ if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2
+ && questprogress(10021) == 2 && questprogress(10022) == 2) {
setquest 10023;
set nkprince_eisen,11;
}
@@ -7467,12 +7383,8 @@ prt_castle,388,205,6 script Prince#eisen4 4_M_1STPRIN1,{
mes "What... What. It's not fun.";
mes "I totally couldn't get him.";
completequest 10018;
- set .@er1,checkquest(10018);
- set .@er2,checkquest(10019);
- set .@er3,checkquest(10020);
- set .@er4,checkquest(10021);
- set .@er5,checkquest(10022);
- if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) {
+ if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2
+ && questprogress(10021) == 2 && questprogress(10022) == 2) {
setquest 10023;
set nkprince_eisen,11;
}
@@ -7531,12 +7443,8 @@ prt_castle,364,372,1 script Prince#eisen5 4_M_1STPRIN1,{
mes "[Peter]";
mes "......";
completequest 10019;
- set .@er1,checkquest(10018);
- set .@er2,checkquest(10019);
- set .@er3,checkquest(10020);
- set .@er4,checkquest(10021);
- set .@er5,checkquest(10022);
- if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) {
+ if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2
+ && questprogress(10021) == 2 && questprogress(10022) == 2) {
setquest 10023;
set nkprince_eisen,11;
}
@@ -7737,7 +7645,7 @@ OnTouch:
prt_castle,336,276,0 script #ern WARPNPC,1,1,{
OnTouch:
- if (checkquest(10023) == 0 || checkquest(10023) == 1) {
+ if (questprogress(10023) == 1) {
donpcevent "Prince#eisen6::OnEnable";
}
warp "prt_castle",368,308;
@@ -7746,7 +7654,7 @@ OnTouch:
prt_castle,300,276,0 script #erich WARPNPC,1,1,{
OnTouch:
- if (checkquest(10020) == 0 || checkquest(10020) == 1) {
+ if (questprogress(10020) == 1) {
donpcevent "Prince#eisen1::OnEnable";
}
warp "prt_castle",274,368;
@@ -7755,7 +7663,7 @@ OnTouch:
prt_castle,330,271,0 script #helmut WARPNPC,1,1,{
OnTouch:
- if (checkquest(10022) == 0 || checkquest(10022) == 1) {
+ if (questprogress(10022) == 1) {
donpcevent "Prince#eisen3::OnEnable";
}
warp "prt_castle",290,208;
@@ -7764,7 +7672,7 @@ OnTouch:
prt_castle,348,271,0 script #poe WARPNPC,1,1,{
OnTouch:
- if (checkquest(10018) == 0 || checkquest(10018) == 1) {
+ if (questprogress(10018) == 1) {
donpcevent "Prince#eisen4::OnEnable";
}
warp "prt_castle",390,208;
@@ -7773,7 +7681,7 @@ OnTouch:
prt_castle,354,276,0 script #peter WARPNPC,1,1,{
OnTouch:
- if (checkquest(10019) == 0 || checkquest(10019) == 1) {
+ if (questprogress(10019) == 1) {
donpcevent "Prince#eisen5::OnEnable";
}
warp "prt_castle",366,368;
@@ -7782,7 +7690,7 @@ OnTouch:
prt_castle,310,271,0 script #urgen WARPNPC,1,1,{
OnTouch:
- if (checkquest(10021) == 0 || checkquest(10021) == 1) {
+ if (questprogress(10021) == 1) {
donpcevent "Prince#eisen2::OnEnable";
}
warp "prt_castle",340,208;