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authorHaru <haru@dotalux.com>2013-11-28 00:42:20 +0100
committerHaru <haru@dotalux.com>2013-11-28 00:43:49 +0100
commit4cc19ba31eaf1cb20f451ff462e1cf9e5ea3def6 (patch)
treee2dd2640adb13411dee1982e3a7d13c12d4e04b3 /npc/quests/quests_louyang.txt
parentc069e2e9b89f712c6ad6ebba983460408f6da198 (diff)
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Revert "Cleaned up Zeny manipulation in scripts."
Reverted due to a serious regression. I'll commit this again once I fixed the issue in the script engine. Sorry for the inconvenience. This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_louyang.txt')
-rw-r--r--npc/quests/quests_louyang.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index 74e670846..b9f086264 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -1885,7 +1885,7 @@ lou_in02,210,47,0 script City Hall Officer#lou 4_M_CHNSOLDIER,{
mes "[Jin Chiyuan]";
mes "^666666*Whispers*^000000";
mes "^333333When you go up stairs, another officer will give you the document you want.^000000 ^666666*Ahem*^000000 Louyang thanks you!";
- Zeny -=.@input;
+ set Zeny, Zeny-.@input;
if (ch_par == 5) {
set ch_par,11;
changequest 11046,11051;
@@ -4124,7 +4124,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{
mes "[Lady]";
mes "Alright, there you go!";
if (Zeny > 99) {
- Zeny -=100;
+ set Zeny, Zeny-100;
}
close2;
specialeffect EF_BLASTMINEBOMB,AREA," #fire";
@@ -4146,7 +4146,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{
mes "Alright,";
mes "there you go!";
if (Zeny > 99) {
- Zeny -=100;
+ set Zeny, Zeny-100;
}
close2;
donpcevent " #fire::OnClaymore";
@@ -4176,7 +4176,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{
mes "delivery fee of 1,000 zeny.";
next;
if (Zeny > 999) {
- Zeny -=1000;
+ set Zeny, Zeny-1000;
getitem 7126,1; //Large_Jellopy
mes "[Lady]";
mes "Thank you~";
@@ -4234,7 +4234,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{
mes "Alright~";
mes "There you go!";
if (Zeny > 99) {
- Zeny -=100;
+ set Zeny, Zeny-100;
}
close2;
donpcevent " #fire::OnClaymore";