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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:35:54 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:36 +0100
commit48122727289c06906d8c4e38e183bb0a16ddbb53 (patch)
treedecd7a501b337f730cb2c16285e2d10049a4026e /npc/quests/quests_louyang.txt
parentecb934ebba6ac3fbd35d8816c1802f0d134ef4ac (diff)
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ItemID to Constant: quests/woe Folder
Diffstat (limited to 'npc/quests/quests_louyang.txt')
-rw-r--r--npc/quests/quests_louyang.txt130
1 files changed, 65 insertions, 65 deletions
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index be7a94e25..6fa9a4f30 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -1084,7 +1084,7 @@ louyang,174,150,5 script Jiu Chi Ling#lou 4_F_CHNDRESS1,{
//== Doctor Quest :: dr_china ==============================
lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a minute! Right now, you're over weight, so you cannot receive more items. Please store some of your things in Kafra Storage and try again.^000000";
close;
}
@@ -1232,7 +1232,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
close;
}
else if (ch_par == 9) {
- if (countitem(7252) < 1) {
+ if (countitem(Herb_Medicine) < 1) {
mes "[Hua Tuo]";
mes "Umm.....";
mes "Is that so...?";
@@ -1277,10 +1277,10 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
mes "[Hua Tuo]";
mes "This medicine is not that";
mes "great, but it's an old family secret. I hope it will be useful to you if you find yourself in great danger.";
- delitem 7252,1; //Herb_Medicine
+ delitem Herb_Medicine,1;
ch_par = 10;
completequest 11056;
- getitem 679,2; //Gold_Pill
+ getitem Gold_Pill,2;
getexp RENEWAL_EXP?1000:10000,0;
next;
mes "[Hua Tuo]";
@@ -1359,7 +1359,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
close;
}
else if (ch_par == 16) {
- if (countitem(7252) < 1) {
+ if (countitem(Herb_Medicine) < 1) {
mes "[Hua Tuo]";
mes "Umm.....";
mes "Is that so...?";
@@ -1396,10 +1396,10 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
mes "[Hua Tuo]";
mes "It's not much, but this medicine";
mes "is an old family secret. I hope that it will be of use to you in dangerous situations.";
- delitem 7252,1; //Herb_Medicine
+ delitem Herb_Medicine,1;
ch_par = 10;
completequest 11056;
- getitem 679,2; //Gold_Pill
+ getitem Gold_Pill,2;
getexp RENEWAL_EXP?1000:10000,0;
next;
mes "[Hua Tuo]";
@@ -1432,7 +1432,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
close;
}
else if (ch_par == 17) {
- if (countitem(7172) > 1 && countitem(7164) > 9 && countitem(7155) > 4 && countitem(7188) > 19 && countitem(7193) > 9 && countitem(7121) > 4) {
+ if (countitem(Leopard_Talon) > 1 && countitem(Hard_Peach) > 9 && countitem(Poison_Toad's_Skin) > 4 && countitem(Browny_Root) > 19 && countitem(Germinating_Sprout) > 9 && countitem(Honey_Jar) > 4) {
mes "[Hua Tuo]";
mes "Hm? Ah, you have returned.";
mes "Sorry, I was taking care of my other patients. Have you already gathered the medicines I'll need?";
@@ -1445,16 +1445,16 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
next;
mes "[Hua Tuo]";
mes "Please take this as a token of my appreciation. It's not much, but this medicine is an old family secret. I hope it will be helpful to you in dangerous situations.";
- delitem 7172,2; //Leopard_Talon
- delitem 7164,10; //Hard_Peach
- delitem 7155,5; //Poison_Toad's_Skin
- delitem 7188,20; //Browny_Root
- delitem 7193,10; //Germinating_Sprout
- delitem 7121,5; //Honey_Jar
- delitem 7252,1; //Herb_Medicine
+ delitem Leopard_Talon,2;
+ delitem Hard_Peach,10;
+ delitem Poison_Toad's_Skin,5;
+ delitem Browny_Root,20;
+ delitem Germinating_Sprout,10;
+ delitem Honey_Jar,5;
+ delitem Herb_Medicine,1;
ch_par = 18;
completequest 11057;
- getitem 679,5; //Gold_Pill
+ getitem Gold_Pill,5;
getexp RENEWAL_EXP?10000:30000,0;
next;
mes "[Hua Tuo]";
@@ -1585,7 +1585,7 @@ lou_in02,248,166,2 script Tool Shop Master#lou 4_M_CHNOLD,{
}
lou_in02,201,166,4 script Storage Keeper#lou 4_M_CHN8GUEK,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a moment!! *";
mes "Currently you're over weight, so you cannot receive more items into your inventory. Please store some of your items into Kafra Storage and try again.^000000";
close;
@@ -1808,7 +1808,7 @@ lou_in02,201,166,4 script Storage Keeper#lou 4_M_CHN8GUEK,{
mes "we gotta help each other, right? Alright then, I'll see ya around.";
ch_par = 16;
changequest 11055,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
close;
}
mes "[Jiang Xiayou]";
@@ -2166,7 +2166,7 @@ lou_in02,204,169,0 script Supply Stack#1lou HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "What...!";
@@ -2216,7 +2216,7 @@ lou_in02,207,168,0 script Supply Stack#5lou HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "Err...";
@@ -2268,7 +2268,7 @@ lou_in02,206,163,0 script Supply Stack#4lou HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "Err...";
@@ -2320,7 +2320,7 @@ lou_in02,198,170,0 script Supply Stack#3lou HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "Err...";
@@ -2372,7 +2372,7 @@ lou_in02,192,170,0 script Supply Stack#2 HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "Err...";
@@ -2417,7 +2417,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
// Remove outdated variable.
QL_POISONKING = 0;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a minute! *";
mes "Right now, you are carrying too many items with you. Please place some of your items into Kafra Storage and try again.^000000";
close;
@@ -2451,7 +2451,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
mes "I lower my head";
mes "feeling homesick.";
next;
- if ((countitem(506) > 0 || countitem(511) > 0 || countitem(716) > 0) && (ch_poison > 0 && rand(1,300) > 99)) {
+ if ((countitem(Green_Potion) > 0 || countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0) && (ch_poison > 0 && rand(1,300) > 99)) {
switch(select("Ask about the poem.:Ask about his hometown.:Ask about use of Poison.:Ask about his situation.")) {
case 1:
mes "[Nagash Arses]";
@@ -3155,9 +3155,9 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
mes "Did something happen to him?";
mes "I've been worried since he hasn't come to visit me since you last came to speak with me.";
next;
- if (countitem(678) > 1) {
+ if (countitem(Poison_Bottle) > 1) {
if (select("Give him Poison Bottle.:Cancel and go to 'Song Zhi Du.") == 1) {
- delitem 678,1; //Poison_Bottle
+ delitem Poison_Bottle,1;
mes "[Nagash Arses]";
mes "Huh!?";
mes "Isn't this...!?";
@@ -3401,7 +3401,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
}
lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a minute! *";
mes "You're carrying too many items with you right now. Please put some of your things into Kafra Storage and try again.^000000";
close;
@@ -3657,11 +3657,11 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "I asked of you?";
next;
if (select("Yes.:What do you need again?") == 1) {
- if (countitem(939) > 3 && countitem(937) > 9 && countitem(1093) > 9 && countitem(506) > 29) {
- delitem 939,4; //Bee_Sting
- delitem 937,10; //Posionous_Canine
- delitem 1093,10; //Empty_Potion
- delitem 506,30; //Green_Potion
+ if (countitem(Bee_Sting) > 3 && countitem(Posionous_Canine) > 9 && countitem(Empty_Potion) > 9 && countitem(Green_Potion) > 29) {
+ delitem Bee_Sting,4;
+ delitem Posionous_Canine,10;
+ delitem Empty_Potion,10;
+ delitem Green_Potion,30;
ch_poison = 8;
changequest 11072,11073;
mes "[Song Zhi Du]";
@@ -3722,8 +3722,8 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
close;
}
else if (ch_par > 9 && ch_poison == 9) {
- if (countitem(7126) > 0) {
- delitem 7126,countitem(7126); //Large_Jellopy
+ if (countitem(Large_Jellopy) > 0) {
+ delitem Large_Jellopy,countitem(Large_Jellopy);
mes "[Song Zhi Du]";
mes "Ah. Thank you,";
mes "I needed this. Now,";
@@ -3774,7 +3774,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
close;
}
else if (ch_par > 9 && ch_poison == 10) {
- if (countitem(939) > 3 && countitem(937) > 9 && countitem(1093) > 9 && countitem(506) > 29 && countitem(7126) > 0) {
+ if (countitem(Bee_Sting) > 3 && countitem(Posionous_Canine) > 9 && countitem(Empty_Potion) > 9 && countitem(Green_Potion) > 29 && countitem(Large_Jellopy) > 0) {
mes "[Song Zhi Du]";
mes "Oh! You brought";
mes "me everything I need!";
@@ -3785,11 +3785,11 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "who actually understands how";
mes "I feel. Thank you for gathering all of these ^FF0000materials^000000.";
next;
- delitem 939,countitem(939); //Bee_Sting
- delitem 937,countitem(937); //Posionous_Canine
- delitem 1093,countitem(1093); //Empty_Potion
- delitem 506,countitem(506); //Green_Potion
- delitem 7126,countitem(7126); //Large_Jellopy
+ delitem Bee_Sting,countitem(Bee_Sting);
+ delitem Posionous_Canine,countitem(Posionous_Canine);
+ delitem Empty_Potion,countitem(Empty_Potion);
+ delitem Green_Potion,countitem(Green_Potion);
+ delitem Large_Jellopy,countitem(Large_Jellopy);
mes "[Song Zhi Du]";
mes "Alright, now";
mes "to create the poison.";
@@ -3840,7 +3840,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "Now, revenge will be mine!";
next;
ch_poison = 11;
- getitem 678,2; //Poison_Bottle
+ getitem Poison_Bottle,2;
mes "[Song Zhi Du]";
mes "Hahaha! Now, please";
mes "take this bottle. But be careful. Even if you smell it just a little, it can cause your body to decompose, leading to death.";
@@ -3992,7 +3992,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "But before you go, let me give you some poison and a medicinal pill.";
mes "I made these with the leftover materials and medicine in the storage.";
ch_poison = 14;
- getitem 678,3; //Poison_Bottle
+ getitem Poison_Bottle,3;
next;
mes "[Song Zhi Du]";
mes "Please take the";
@@ -4070,7 +4070,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "need them any longer.";
ch_poison = 21;
completequest 11083;
- getitem 678,5; //Poison_Bottle
+ getitem Poison_Bottle,5;
next;
mes "[Song Zhi Du]";
mes "Thank you";
@@ -4091,7 +4091,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
}
lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a minute! *";
mes "Currently, you're carrying too many items. Please put some of your things into Kafra Storage and try again.^000000";
close;
@@ -4171,7 +4171,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{
next;
if (Zeny > 999) {
Zeny -= 1000;
- getitem 7126,1; //Large_Jellopy
+ getitem Large_Jellopy,1;
mes "[Lady]";
mes "Thank you~";
mes "Now that the fee is paid,";
@@ -4340,7 +4340,7 @@ lou_in01,107,163,0 script #lou_drink1 HIDDEN_NPC,{
mes "^3355FFYou found a drink bottle that's possibly owned by Bai Long, lord of Louyang.^00000";
next;
mes "^3355FFYou put the deadly poison into the bottle.^000000";
- delitem 678,1; //Poison_Bottle
+ delitem Poison_Bottle,1;
ch_poison = 13;
changequest 11076,11077;
close;
@@ -4350,10 +4350,10 @@ lou_in01,107,163,0 script #lou_drink1 HIDDEN_NPC,{
close;
}
else if (ch_poison == 16) {
- if (countitem(938) > 0 && countitem(713) > 0) {
+ if (countitem(Sticky_Mucus) > 0 && countitem(Empty_Bottle) > 0) {
mes "^3355FFYou take the drink bottle and replace it with a bottle filled with Sticky Mucus. Hopefully Bai Long won't notice!^000000";
- delitem 938,1; //Sticky_Mucus
- delitem 713,1; //Empty_Bottle
+ delitem Sticky_Mucus,1;
+ delitem Empty_Bottle,1;
ch_poison = 17;
changequest 11079,11080;
close;
@@ -4384,7 +4384,7 @@ lou_in01,118,167,0 script #lou_drink2 HIDDEN_NPC,{
}
lou_in01,99,158,4 script Lord#bailong 4_M_CHNGENERL,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a minute! *";
mes "Right now you're carrying too many items. Please put some of your things into Kafra Storage and try again.^000000";
close;
@@ -4459,7 +4459,7 @@ lou_in01,99,158,4 script Lord#bailong 4_M_CHNGENERL,{
mes "Please, take this as a token of gratitute. And please deliver this letter to Nagash and Song Zhi Du for me.";
ch_poison = 19;
changequest 11081,11802;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
next;
mes "^3355FFYou obtained ^0000FFBai Long's letter^000000.";
next;
@@ -4743,9 +4743,9 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{
mes "Since flammable chemicals are not allowed inside government offices, you must keep them well hidden. If the chemicals are equally divided among the eight of you, we might succeed!";
next;
QL_REVOL = 8;
- getitem 7068,8; //Burn_Tree
- getitem 7096,8; //Cold_Magma
- getitem 7004,8; //Mud_Lump
+ getitem Burn_Tree,8;
+ getitem Cold_Magma,8;
+ getitem Mud_Lump,8;
mes "[Sun Mao]";
mes "There you go. Now, divide these materials equally among the eight of you. The eight of you must fully cooperate with each other, or our plan will fail. Understood?";
close;
@@ -4806,14 +4806,14 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{
}
} else if (QL_REVOL == 8) {
if (@partymember == 8) {
- if (countitem(7204) > 7) {
+ if (countitem(Gunpowder) > 7) {
mes "[Sun Mao]";
mes "Welcome back! I see that the mission has been successfully accomplished! Great work, men!";
next;
mes "[Sun Mao]";
mes "Finally, we have a weapon to mete out severe retribution to our enemies, the corrupt government officials and the evil martial arts organizations! I appreciate your help, comrades.";
next;
- delitem 7204,countitem(7204);
+ delitem 7204,countitem(Gunpowder);
ch_make = 0;
QL_REVOL = 9;
getitem 668,8;
@@ -4880,7 +4880,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{
mes "Mao's plans are flawless,";
mes "so I'm sticking to the scenario he's drawn up. You're either improvising needlessly, or you're not really my comrade...";
close;
- } else if (countitem(7068) && countitem(7096) && countitem(7004)) {
+ } else if (countitem(Burn_Tree) && countitem(Cold_Magma) && countitem(Mud_Lump)) {
mes "[Hao Chenryu]";
mes "Ah, I see that Mao";
mes "has sent you. I'm sorry";
@@ -4896,13 +4896,13 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{
next;
switch(select("Make Gunpowder.:Cancel.")) {
case 1:
- delitem 7068,1; //Burn_Tree
- delitem 7096,1; //Cold_Magma
- delitem 7004,1; //Mud_Lump
+ delitem Burn_Tree,1;
+ delitem Cold_Magma,1;
+ delitem Mud_Lump,1;
mes "[Hao Chenryu]";
mes "I don't want you to be caught if the soldiers inspect your goods. It will be better if one of you carry a Cart and hide the gunpowder in there.";
ch_make = 1;
- getitem 7204,1; //Gunpowder
+ getitem Gunpowder,1;
close;
case 2:
mes "[Hao Chenryu]";
@@ -4930,7 +4930,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{
mes "from your party leader.";
close;
}
- } else if (countitem(7204)) {
+ } else if (countitem(Gunpowder)) {
mes "[Hao Chenryu]";
mes "Be careful!";
mes "It's easy for";
@@ -4947,7 +4947,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{
}
lou_in01,45,138,3 script Soldier#1 4_M_CHNSOLDIER,{
- if (countitem(7204)) {
+ if (countitem(Gunpowder)) {
mes "[Soldier]";
mes "Hold on there!";
next;
@@ -4965,7 +4965,7 @@ lou_in01,45,138,3 script Soldier#1 4_M_CHNSOLDIER,{
}
lou_in01,82,139,7 script Soldier#2 4_M_CHNSOLDIER,{
- if (countitem(7068) || countitem(7096) || countitem(7004)) {
+ if (countitem(Burn_Tree) || countitem(Cold_Magma) || countitem(Mud_Lump)) {
mes "[Soldier]";
mes "I am sorry, but it is prohibited to enter with some of the products";
mes "you are carrying. I cannot let you in.";