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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-09 09:09:35 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-09 09:09:35 +0000
commit1260d294ed795011b5b73284e308a6a01d9eef9e (patch)
tree6663a0ae44f8ac7d830598311411843401f129a1 /npc/quests/quests_13_1.txt
parent28532995686a5315ddf0ad6557ae00cb2fe76206 (diff)
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* Merged changes from trunk [14742:14782/trunk].
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14783 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_13_1.txt')
-rw-r--r--npc/quests/quests_13_1.txt525
1 files changed, 452 insertions, 73 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index a85c3173d..eeba75889 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -34,6 +34,8 @@
//= 1.5 Removed a 'close;' which should have been 'close2'. (bugreport:4276)
//= 1.6 Fixed check in cat hand agent.
//= 1.7 Moved the close in Cat Hand Service Warps. (bugreport:4079) [L0ne_W0lf]
+//= 1.8 Added 13.2 Additions to Report from the New World NPCs
+//= Upped success rates for Report from the New World drops.
//============================================================
// Onward to the New World
@@ -11474,12 +11476,308 @@ mid_campin,90,121,5 script Hibba Agip 459,{
cutin "ep13_captin_edq",255;
close;
}
- else if (ep13_1_edq > 13) {
+ else if (ep13_1_edq == 14) {
mes "[Hibba Agip]";
mes "Hey, how have you been? It's too early to say that we've figured out who's the mastermind.";
next;
mes "[Hibba Agip]";
mes "Please be patient, I'll contact you when the time is right.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Wait, have you explored this area yet? I mean the wide tundra and fields around the camp.";
+ next;
+ mes "[Hibba Agip]";
+ mes "There are many fun things outside. If you are an adventurer, go explore for yourself. Come back after you've explored the areas around the camp.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if ((ep13_1_edq == 15) && (ins_nyd == 1)) {
+ mes "[Hibba Agip]";
+ mes "Ah, it's you again. So, are you accustomed to this area now?";
+ next;
+ mes "[Hibba Agip]";
+ mes "What brings you here again? You seem to have something to say to me.";
+ next;
+ switch(select("I just want to say hello.:I found a weird portal below the mine cave.")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Well hello then...";
+ next;
+ mes "[Hibba Agip]";
+ mes "Please be patient. I'll contact you when the time is right.";
+ cutin "ep13_captin_edq",255;
+ break;
+ case 2:
+ mes "[Hibba Agip]";
+ mes "What portal? I've never heard about it.";
+ next;
+ mes "[Hibba Agip]";
+ mes "That place must be where both races fight against each other. It might be dangerous there.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I have no idea of what it is like. It is not in my field of expertise.";
+ next;
+ mes "[Hibba Agip]";
+ mes "There is someone here who can help you. He is a historian from Rune-Midgarts. He may be aware of some relics or something that could help.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Find the historian and see if he has any useful information for you.";
+ set ins_nyd,2;
+ cutin "ep13_captin_edq",255;
+ break;
+ }
+ close;
+ }
+ else if ((ins_nyd > 1) && (ins_nyd < 7)) {
+ mes "[Hibba Agip]";
+ mes "He's at his post, you can't find him?";
+ next;
+ mes "[Hibba Agip]";
+ mes "His name is Magniffer... look for him.. he's somewhere around here...";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if (ins_nyd == 7) {
+ // 13.2 Addon
+ mes "[Hibba Agip]";
+ mes "Did you talk with the scholar? Thesedays, I haven't seen him for a while.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "That's because you don't like talking to him.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Hey, don't judge me like that...the problem is only that I can't see him often.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Whatever. Did something happen because he showed up to me? Tell me more.";
+ next;
+ switch(select("Tell the story.")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Hmmm... umm... so...";
+ next;
+ mes "[Hibba Agip]";
+ mes "So, that's why that happened like that... It's so complicated...";
+ next;
+ mes "[Hibba Agip]";
+ mes "And you guys...you just take a task that you start up at first.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "You sent him to Doctor Magnifer first....";
+ next;
+ mes "[Hibba Agip]";
+ mes "I just thought that he needed someone to talk to.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Ah yeah... you're right.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Hmm... for example, you want to investigate a cave that you found, but you got on the Laphine and Sapha's nerves. right?";
+ next;
+ mes "[Hibba Agip]";
+ mes "And that two guys pay attention and stay quiet, but they are doing it for themselves..";
+ next;
+ mes "[Hibba Agip]";
+ mes "The most important thing is that this place is the ground that the Yggdrasilberry takes root acording to Magnifer.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Abidal, do you have anything to say about this?";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Our object is to make contact with one tribe and investgate this world and how adaptable it can be.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Actually, we don't have to make this situation bigger than it already is.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Yeah right. I don't want to extend this thing anymore...";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "But the two tribes have remained neutral towards us up until now.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "We don't really know what attitude they have towards us.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Yeah.. that makes sense... If they made a general attack, we would probably fail.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "We should map out a strategy. There is a method that uses Laphine and Sapha's together.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "We send this guy to one of the tribes and ask for cooperation in our investgation.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Will they help us? They have already said threatening words...";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Of course they will help us. if they reject our demand, we just say that we'll ask for help from the other tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Right, if we do that, they will have no other choice.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "In this situation, they want to avoid showing that place to the other tribe.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "So, they have to cooperate with us.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Oh, you have a malicious idea.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "That's called that Kuhotanrangjigea from east. I didn't make that by myself.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Whatever.. Hey, you there... your name is " + name + " right? Do you know what to do?";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to one of the tribes and ask for help officially. I'll send someone to the other tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm going to give you a choice. Which tribe do you want to go to?";
+ next;
+ switch(select("Laphine:Sapha")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Laphine.";
+ next;
+ mes "[Hibba Agip]";
+ mes "It won't be easy to get a good impression from the Sapha again.";
+ next;
+ mes "[Hibba Agip]";
+ mes "So you must earn us a good reputation from the Laphine.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Will you choose the Laphine?";
+ next;
+ switch(select("Choose Laphine.:Think again.")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Good. You are now responsible with building our relationship with the Laphine tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha.";
+ next;
+ mes "[Hibba Agip]";
+ mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Sapha.";
+ set ins_nyd,81;
+ cutin "ep13_captin_edq",255;
+ break;
+ case 2:
+ mes "[Hibba Agip]";
+ mes "Yeah? Then think again and decide.";
+ cutin "ep13_captin_edq",255;
+ break;
+ }
+ break;
+ case 2:
+ mes "[Hibba Agip]";
+ mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Sapha.";
+ next;
+ mes "[Hibba Agip]";
+ mes "It won't be easy to get a good impression from the Laphine again.";
+ next;
+ mes "[Hibba Agip]";
+ mes "So you must earn us a good reputation from the Sapha.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Will you choose the Sapha?";
+ next;
+ switch(select("Choose Sapha.:Think again.")) {
+ case 1:
+ mes "[Hibba Agip]";
+ mes "Good. You are now responsible with building our relationship with the Sapha tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine.";
+ next;
+ mes "[Hibba Agip]";
+ mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine.";
+ set ins_nyd,82;
+ cutin "ep13_captin_edq",255;
+ break;
+ case 2:
+ mes "[Hibba Agip]";
+ mes "Yeah? then think again and decide.";
+ cutin "ep13_captin_edq",255;
+ break;
+ }
+ break;
+ }
+ break;
+ }
+ close;
+ }
+ else if (ins_nyd == 81) {
+ mes "[Hibba Agip]";
+ mes "Good. You are now responsible with building our relationship with the Laphine tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm going to look for an adventurer who is willing to be sent to the Sapha.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if (ins_nyd == 82) {
+ mes "[Hibba Agip]";
+ mes "Good. You are now responsible with building our relationship with the Sapha tribe.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine.";
+ next;
+ mes "[Hibba Agip]";
+ mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if ((ins_nyd == 91) || (ins_nyd == 101) || (ins_nyd == 111)) {
+ mes "[Hibba Agip]";
+ mes "How's the activity in Laphine? They have a stern character.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm not cut out for matching with them...ew...";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm going to send a few able men to the Sapha, you don't have to worry about it.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if ((ins_nyd == 92) || (ins_nyd == 102) || (ins_nyd == 112)) {
+ mes "[Hibba Agip]";
+ mes "How's the activity Sapha? They have a stern character.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm not cut out for matching with them...ew...";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm going to send a few able men to the Laphine, you don't have to worry about it.";
+ cutin "ep13_captin_edq",255;
+ close;
+ }
+ else if ((ins_nyd == 121) || (ins_nyd == 131) || (ins_nyd == 132)) {
+ mes "[Hibba Agip]";
+ mes "You've come back alive? Let us celebrate your immunity!";
+ next;
+ mes "[Hibba Agip]";
+ mes "Who would have thought that that outsiders would be treated so vulgar by the leaders of the other tribes?";
+ next;
+ mes "[Hibba Agip]";
+ mes "I have said before this thing is not the last, and certainly there is something waiting for us.";
+ next;
+ mes "[Hibba Agip]";
+ mes "It is time for us to head out, is it not, instructor?";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "Right... It's time...";
+ next;
+ mes "[Instructor Igrid]";
+ mes "I'm ready.";
+ next;
+ mes "[Hibba Agip]";
+ mes "I am looking forward to what will happen... Whew...";
cutin "ep13_captin_edq",255;
close;
}
@@ -11704,8 +12002,8 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "[Staff Officer Abidal]";
mes "Umm... This page should go here and..";
next;
- set .@ep13_edq_wrong,rand(1,12);
- if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 4)) {
+ set .@ep13_edq_wrong,rand(1,7);
+ if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11718,7 +12016,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 4)) {
+ else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11727,7 +12025,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 6)) {
+ else if ((countitem(11014) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11740,7 +12038,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 6)) {
+ else if ((countitem(11014) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11749,7 +12047,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11015) == 0) && (.@ep13_edq_wrong == 8)) {
+ else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11762,7 +12060,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11015) == 1) && (.@ep13_edq_wrong == 8)) {
+ else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11771,7 +12069,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 10)) {
+ else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 7)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11784,7 +12082,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 10)) {
+ else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 7)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11807,8 +12105,8 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "[Staff Officer Abidal]";
mes "Umm... This page should go here and..";
next;
- set .@ep13_edq_wrong,rand(1,10);
- if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 4)) {
+ set .@ep13_edq_wrong,rand(1,5);
+ if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11821,7 +12119,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 4)) {
+ else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11830,7 +12128,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 6)) {
+ else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 2)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11843,7 +12141,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 6)) {
+ else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 2)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11852,7 +12150,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11015) == 0) && (.@ep13_edq_wrong == 8)) {
+ else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11865,7 +12163,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11015) == 1) && (.@ep13_edq_wrong == 8)) {
+ else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11874,7 +12172,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
delitem 6040,10; //Some_Of_Report
close;
}
- else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 10)) {
+ else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 5)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -11887,7 +12185,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 10)) {
+ else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 5)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -12006,7 +12304,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
close;
}
}
- else if ((ep13_1_edq > 8) && (ep13_1_edq < 13)) {
+ else if ((ep13_1_edq == 8) || ((ep13_1_edq > 8) && (ep13_1_edq < 13))) {
mes "[Staff Officer Abidal]";
mes "Phew, I'm glad we can resume the mission again.";
next;
@@ -12014,7 +12312,18 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{
mes "...Aren't you leaving? I think you should.";
close;
}
+ else if (ins_nyd > 0) {
+ // 13.2 addon
+ mes "[Staff Officer Abidal]";
+ mes "I heard that you got a new duty from Commander Agip.";
+ next;
+ mes "[Staff Officer Abidal]";
+ mes "...Aren't you leaving? I think you should.";
+ close;
+ }
else {
+ mes "[Staff Officer Abidal]";
+ mes "Hello, I'm Staff Officer Abidal. Safe travels, Adventurer.";
close;
}
}
@@ -12063,6 +12372,12 @@ mid_campin,85,118,7 script Instructor Igrid 751,{
mes "What are you looking at? Go mind your own business!";
close;
}
+ else {
+ // 13.2 addon
+ mes "[Instructor Igrid]";
+ mes "I am Expedition Training Instructor Igrid, and the commander responsible for training soldiers. ";
+ close;
+ }
}
mid_camp,206,286,3 script Expedition Messenger 997,{
@@ -12335,9 +12650,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12350,9 +12665,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12365,9 +12680,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12405,9 +12720,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12419,9 +12734,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12433,9 +12748,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12510,9 +12825,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12525,9 +12840,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12540,9 +12855,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12580,9 +12895,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12594,9 +12909,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12608,9 +12923,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12675,9 +12990,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12690,9 +13005,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12705,9 +13020,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12745,9 +13060,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12759,9 +13074,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 piece of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12773,9 +13088,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12850,9 +13165,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12865,9 +13180,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12880,9 +13195,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
changequest 3090,3091;
erasequest 3090;
setquest 3091;
@@ -12920,9 +13235,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 5 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,3; //Some_Of_Report
+ getitem 6040,5; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12934,9 +13249,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 1 piece of paper that appear to be part of the report.";
+ mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,1; //Some_Of_Report
+ getitem 6040,2; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -12948,9 +13263,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{
mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report.";
next;
mes "[Expedition Scout]";
- mes "Good news! I've found 2 pieces of paper that appear to be part of the report.";
+ mes "Good news! I've found 3 pieces of paper that appear to be part of the report.";
next;
- getitem 6040,2; //Some_Of_Report
+ getitem 6040,3; //Some_Of_Report
erasequest 3091;
setquest 3091;
mes "[Expedition Scout]";
@@ -13502,6 +13817,10 @@ OnEnable:
monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
+ monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
+ monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
+ monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
+ monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead";
@@ -13524,7 +13843,19 @@ OnTimer600000:
OnMyMobDead:
set .@spl_fild02_mob_dead,mobcount("spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead");
- if (.@spl_fild02_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ if (.@spl_fild02_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild02_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild02_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild02_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild02_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
getitem 6040,1; //Some_Of_Report
}
else if (.@spl_fild02_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
@@ -13570,9 +13901,13 @@ OnEnable:
monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
+ monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
+ monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
+ monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
+ monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead";
@@ -13594,7 +13929,19 @@ OnTimer600000:
OnMyMobDead:
set .@spl_fild03_mob_dead,mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead");
- if (.@spl_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ if (.@spl_fild03_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild03_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild03_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild03_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@spl_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
getitem 6040,1; //Some_Of_Report
}
else if (.@spl_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
@@ -13642,6 +13989,10 @@ OnEnable:
monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
+ monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
+ monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
+ monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
+ monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead";
@@ -13664,7 +14015,19 @@ OnTimer600000:
OnMyMobDead:
set .@man_fild01_mob_dead,mobcount("man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead");
- if (.@man_fild01_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ if (.@man_fild01_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild01_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild01_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild01_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild01_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
getitem 6040,1; //Some_Of_Report
}
else if (.@man_fild01_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
@@ -13712,6 +14075,10 @@ OnEnable:
monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
+ monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
+ monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
+ monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
+ monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead";
@@ -13734,7 +14101,19 @@ OnTimer600000:
OnMyMobDead:
set .@man_fild03_mob_dead,mobcount("man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead");
- if (.@man_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ if (.@man_fild03_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild03_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild03_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild03_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
+ getitem 6040,1; //Some_Of_Report
+ }
+ else if (.@man_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {
getitem 6040,1; //Some_Of_Report
}
else if (.@man_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) {