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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-17 05:31:49 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-05-17 05:31:49 +0000
commitd07e61fc333613cb44a97403442f5d2f329cca1c (patch)
tree9804c13dcee3b62fa26ed2af0e0ed93de43f4cc8 /npc/quests/okolnir/godse_sch01.txt
parent04fb9fa69e23939b66f3fca4093014365e87640b (diff)
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* First round of bug fixes for the Okolnir scripts. (bugreport:3085)
- Fixed two spawn locations of the key stones in Piamete's room. - Fixed calling an event that doesn't exist when killing Piamete. - Fixed the Wish Maiden not enabling when the boss is killed. - Fixed two NPC named that were missed when translating. - Fixed Dialog that was overlooked in some files and not others. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13782 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/okolnir/godse_sch01.txt')
-rw-r--r--npc/quests/okolnir/godse_sch01.txt46
1 files changed, 26 insertions, 20 deletions
diff --git a/npc/quests/okolnir/godse_sch01.txt b/npc/quests/okolnir/godse_sch01.txt
index 3d5773ee5..8f5d09623 100644
--- a/npc/quests/okolnir/godse_sch01.txt
+++ b/npc/quests/okolnir/godse_sch01.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,12 @@
//= God Item SE Creation scipt (Brynhild)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
+//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
+//= Fixed two spawn locations of the key stones in Piamete's room.
+//= Fixed calling an event that doesn't exist when killing Piamete.
+//= Fixed the Wish Maiden not enabling when the boss is killed.
+//= fixed two NPC named that were missed when translating.
+//= Fixed Dialog that was overlooked in some files and not others.
//============================================================
schg_cas01,376,307,3 script Guide#gq_sch01 899,{
@@ -209,8 +215,8 @@ que_qsch01,345,82,3 script Wish Maiden#gq_sch01 403,{
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
- mes "¿ÀÄݴϸ£ÀÇ ¹®À» ¿­ ÀÚ´Â ¿­´Ù¼¸À» ³Ñ¾î¾ß ÇÏ°í ½º¹°À» ³Ñ¾î¼± ¾ÈµÈ´Ù.";
- mes "ÇÔ²² ÇÒ À̵éÀ» ´Ù½Ã µ¥·Á¿À¶ó.";
+ mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
+ mes "Come back when you are ready.";
close2;
}
break;
@@ -998,8 +1004,8 @@ OnDisable:
disablenpc "#sch01_cage04";
disablenpc "#sch01_cage05";
disablenpc "#sch01_cage06";
- donpcevent "windpath03_sch01::OnDisable";
- donpcevent "windpath04_sch01::OnDisable";
+ disablenpc "windpath03_sch01";
+ disablenpc "windpath04_sch01";
set $gqse_sch01_miro,0;
set $gqse_sch01_pcc,0;
set $gqse_sch01_gd,0;
@@ -1085,8 +1091,8 @@ OnTimer3600000:
disablenpc "#sch01_cage04";
disablenpc "#sch01_cage05";
disablenpc "#sch01_cage06";
- donpcevent "windpath03_sch01::OnDisable";
- donpcevent "windpath04_sch01::OnDisable";
+ disablenpc "windpath03_sch01";
+ disablenpc "windpath04_sch01";
end;
OnTimer3605000:
@@ -1769,8 +1775,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qsch01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qsch01",108,151,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
- monster "que_qsch01",107,135,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
- monster "que_qsch01",113,114,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
+ monster "que_qsch01",109,135,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
+ monster "que_qsch01",115,116,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",158,106,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",163,133,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",150,154,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
@@ -1840,8 +1846,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qsch01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
- donpcevent "windpath03_sch01::OnEnable";
- donpcevent "windpath04_sch01::OnEnable";
+ enablenpc "windpath03_sch01";
+ enablenpc "windpath04_sch01";
donpcevent "#nm_switch_sch01::OnEnable";
end;
}
@@ -2996,9 +3002,9 @@ OnMyMobDead:
end;
}
-que_qsch01,247,330,5 script ½ÅÀü¼öÈ£ÀÚ#sch01_ac01 1933,4,4,{
+que_qsch01,247,330,5 script Temple Keeper#sch01_ac01 1933,4,4,{
OnInit:
- disablenpc "½ÅÀü¼öÈ£ÀÚ#sch01_ac01";
+ disablenpc "Temple Keeper#sch01_ac01";
end;
OnDisable:
@@ -3017,9 +3023,9 @@ OnMyMobDead:
end;
}
-que_qsch01,255,330,3 script ½ÅÀü¼öÈ£ÀÚ#sch01_ac02 1933,4,4,{
+que_qsch01,255,330,3 script Temple Keeper#sch01_ac02 1933,4,4,{
OnInit:
- disablenpc "½ÅÀü¼öÈ£ÀÚ#sch01_ac02";
+ disablenpc "Temple Keeper#sch01_ac02";
end;
OnDisable:
@@ -3040,12 +3046,12 @@ OnMyMobDead:
que_qsch01,251,255,3 script Wish Maiden#sch01_boss 1931,{
OnInit:
- disablenpc "Wish Maiden#sch01_boss";
+ hideonnpc "Wish Maiden#sch01_boss";
end;
OnDisable:
killmonster "que_qsch01","Wish Maiden#sch01_boss::OnMyMobDead";
- disablenpc "Wish Maiden#sch01_boss";
+ hideonnpc "Wish Maiden#sch01_boss";
stopnpctimer;
end;
@@ -3063,7 +3069,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
- disablenpc "Wish Maiden#sch01_boss";
+ hideonnpc "Wish Maiden#sch01_boss";
specialeffect EF_SPHERE;
monster "que_qsch01",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch01_boss::OnMyMobDead";
stopnpctimer;
@@ -3117,7 +3123,7 @@ que_qsch01,252,340,3 script Wish Maiden#sch01_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#sch01_gift";
- donpcevent "#to_agit_sch01_gate::OnEnable";
+ enablenpc "#to_agit_sch01_gate";
end;
}
else {
@@ -3223,7 +3229,7 @@ OnTimer3600000:
set $gqse_sch01_time,0;
enablenpc "Wish Maiden#gq_sch01";
enablenpc "Piamette#sch01";
- donpcevent "Wish Maiden#sch01_boss::OnEnable";
+ hideoffnpc "Wish Maiden#sch01_boss";
stopnpctimer;
}
end;