From d07e61fc333613cb44a97403442f5d2f329cca1c Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Sun, 17 May 2009 05:31:49 +0000 Subject: * First round of bug fixes for the Okolnir scripts. (bugreport:3085) - Fixed two spawn locations of the key stones in Piamete's room. - Fixed calling an event that doesn't exist when killing Piamete. - Fixed the Wish Maiden not enabling when the boss is killed. - Fixed two NPC named that were missed when translating. - Fixed Dialog that was overlooked in some files and not others. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13782 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/okolnir/godse_sch01.txt | 46 +++++++++++++++++++++----------------- 1 file changed, 26 insertions(+), 20 deletions(-) (limited to 'npc/quests/okolnir/godse_sch01.txt') diff --git a/npc/quests/okolnir/godse_sch01.txt b/npc/quests/okolnir/godse_sch01.txt index 3d5773ee5..8f5d09623 100644 --- a/npc/quests/okolnir/godse_sch01.txt +++ b/npc/quests/okolnir/godse_sch01.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,12 @@ //= God Item SE Creation scipt (Brynhild) //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] +//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf] +//= Fixed two spawn locations of the key stones in Piamete's room. +//= Fixed calling an event that doesn't exist when killing Piamete. +//= Fixed the Wish Maiden not enabling when the boss is killed. +//= fixed two NPC named that were missed when translating. +//= Fixed Dialog that was overlooked in some files and not others. //============================================================ schg_cas01,376,307,3 script Guide#gq_sch01 899,{ @@ -209,8 +215,8 @@ que_qsch01,345,82,3 script Wish Maiden#gq_sch01 403,{ else { cutin "wish_maiden13",1; mes "[Wish Maiden]"; - mes "¿ÀÄݴϸ£ÀÇ ¹®À» ¿­ ÀÚ´Â ¿­´Ù¼¸À» ³Ñ¾î¾ß ÇÏ°í ½º¹°À» ³Ñ¾î¼± ¾ÈµÈ´Ù."; - mes "ÇÔ²² ÇÒ À̵éÀ» ´Ù½Ã µ¥·Á¿À¶ó."; + mes "You need to have 16 to 20 members present to open the gate of Okolnir."; + mes "Come back when you are ready."; close2; } break; @@ -998,8 +1004,8 @@ OnDisable: disablenpc "#sch01_cage04"; disablenpc "#sch01_cage05"; disablenpc "#sch01_cage06"; - donpcevent "windpath03_sch01::OnDisable"; - donpcevent "windpath04_sch01::OnDisable"; + disablenpc "windpath03_sch01"; + disablenpc "windpath04_sch01"; set $gqse_sch01_miro,0; set $gqse_sch01_pcc,0; set $gqse_sch01_gd,0; @@ -1085,8 +1091,8 @@ OnTimer3600000: disablenpc "#sch01_cage04"; disablenpc "#sch01_cage05"; disablenpc "#sch01_cage06"; - donpcevent "windpath03_sch01::OnDisable"; - donpcevent "windpath04_sch01::OnDisable"; + disablenpc "windpath03_sch01"; + disablenpc "windpath04_sch01"; end; OnTimer3605000: @@ -1769,8 +1775,8 @@ OnTimer8000: OnTimer12000: mapannounce "que_qsch01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093"; monster "que_qsch01",108,151,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; - monster "que_qsch01",107,135,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; - monster "que_qsch01",113,114,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; + monster "que_qsch01",109,135,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; + monster "que_qsch01",115,116,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; monster "que_qsch01",158,106,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; monster "que_qsch01",163,133,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; monster "que_qsch01",150,154,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead"; @@ -1840,8 +1846,8 @@ OnTimer5000: OnMyMobDead: mapannounce "que_qsch01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00"; - donpcevent "windpath03_sch01::OnEnable"; - donpcevent "windpath04_sch01::OnEnable"; + enablenpc "windpath03_sch01"; + enablenpc "windpath04_sch01"; donpcevent "#nm_switch_sch01::OnEnable"; end; } @@ -2996,9 +3002,9 @@ OnMyMobDead: end; } -que_qsch01,247,330,5 script ½ÅÀü¼öÈ£ÀÚ#sch01_ac01 1933,4,4,{ +que_qsch01,247,330,5 script Temple Keeper#sch01_ac01 1933,4,4,{ OnInit: - disablenpc "½ÅÀü¼öÈ£ÀÚ#sch01_ac01"; + disablenpc "Temple Keeper#sch01_ac01"; end; OnDisable: @@ -3017,9 +3023,9 @@ OnMyMobDead: end; } -que_qsch01,255,330,3 script ½ÅÀü¼öÈ£ÀÚ#sch01_ac02 1933,4,4,{ +que_qsch01,255,330,3 script Temple Keeper#sch01_ac02 1933,4,4,{ OnInit: - disablenpc "½ÅÀü¼öÈ£ÀÚ#sch01_ac02"; + disablenpc "Temple Keeper#sch01_ac02"; end; OnDisable: @@ -3040,12 +3046,12 @@ OnMyMobDead: que_qsch01,251,255,3 script Wish Maiden#sch01_boss 1931,{ OnInit: - disablenpc "Wish Maiden#sch01_boss"; + hideonnpc "Wish Maiden#sch01_boss"; end; OnDisable: killmonster "que_qsch01","Wish Maiden#sch01_boss::OnMyMobDead"; - disablenpc "Wish Maiden#sch01_boss"; + hideonnpc "Wish Maiden#sch01_boss"; stopnpctimer; end; @@ -3063,7 +3069,7 @@ OnTimer4000: OnTimer5000: specialeffect EF_ICECRASH; - disablenpc "Wish Maiden#sch01_boss"; + hideonnpc "Wish Maiden#sch01_boss"; specialeffect EF_SPHERE; monster "que_qsch01",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch01_boss::OnMyMobDead"; stopnpctimer; @@ -3117,7 +3123,7 @@ que_qsch01,252,340,3 script Wish Maiden#sch01_gift 403,{ close2; cutin "wish_maiden11",255; disablenpc "Wish Maiden#sch01_gift"; - donpcevent "#to_agit_sch01_gate::OnEnable"; + enablenpc "#to_agit_sch01_gate"; end; } else { @@ -3223,7 +3229,7 @@ OnTimer3600000: set $gqse_sch01_time,0; enablenpc "Wish Maiden#gq_sch01"; enablenpc "Piamette#sch01"; - donpcevent "Wish Maiden#sch01_boss::OnEnable"; + hideoffnpc "Wish Maiden#sch01_boss"; stopnpctimer; } end; -- cgit v1.2.3-60-g2f50