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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/okolnir.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/okolnir.txt')
-rw-r--r--npc/quests/okolnir.txt464
1 files changed, 232 insertions, 232 deletions
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt
index f5821d3dd..2c93ccc9f 100644
--- a/npc/quests/okolnir.txt
+++ b/npc/quests/okolnir.txt
@@ -144,16 +144,16 @@ OnInit:
end;
}
-arug_cas01,161,371,3 duplicate(Guide#gq_main) Guide#gq_aru01 899
-arug_cas02,349,347,3 duplicate(Guide#gq_main) Guide#gq_aru02 899
-arug_cas03,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru03 899
-arug_cas04,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru04 899
-arug_cas05,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru05 899
-schg_cas01,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch01 899
-schg_cas02,181,335,3 duplicate(Guide#gq_main) Guide#gq_sch02 899
-schg_cas03,84,101,3 duplicate(Guide#gq_main) Guide#gq_sch03 899
-schg_cas04,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch04 899
-schg_cas05,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch05 899
+arug_cas01,161,371,3 duplicate(Guide#gq_main) Guide#gq_aru01 4_M_HUMAN_02
+arug_cas02,349,347,3 duplicate(Guide#gq_main) Guide#gq_aru02 4_M_HUMAN_02
+arug_cas03,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru03 4_M_HUMAN_02
+arug_cas04,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru04 4_M_HUMAN_02
+arug_cas05,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru05 4_M_HUMAN_02
+schg_cas01,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch01 4_M_HUMAN_02
+schg_cas02,181,335,3 duplicate(Guide#gq_main) Guide#gq_sch02 4_M_HUMAN_02
+schg_cas03,84,101,3 duplicate(Guide#gq_main) Guide#gq_sch03 4_M_HUMAN_02
+schg_cas04,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch04 4_M_HUMAN_02
+schg_cas05,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch05 4_M_HUMAN_02
que_qaru01,345,23,0 warp Gate02#gq_aru01 1,1,arug_cas01,157,369
que_qaru02,345,23,0 warp Gate02#gq_aru02 1,1,arug_cas02,349,355
@@ -353,16 +353,16 @@ OnInit:
end;
}
-que_qaru01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru01 403
-que_qaru02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru02 403
-que_qaru03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru03 403
-que_qaru04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru04 403
-que_qaru05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru05 403
-que_qsch01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch01 403
-que_qsch02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch02 403
-que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 403
-que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 403
-que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 403
+que_qaru01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru01 4_F_VALKYRIE2
+que_qaru02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru02 4_F_VALKYRIE2
+que_qaru03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru03 4_F_VALKYRIE2
+que_qaru04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru04 4_F_VALKYRIE2
+que_qaru05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru05 4_F_VALKYRIE2
+que_qsch01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch01 4_F_VALKYRIE2
+que_qsch02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch02 4_F_VALKYRIE2
+que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 4_F_VALKYRIE2
+que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 4_F_VALKYRIE2
+que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 4_F_VALKYRIE2
- script Gate01#gq_main -1,{
function SMonster;
@@ -450,16 +450,16 @@ OnInit:
end;
}
-que_qaru01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru01 45,1,1
-que_qaru02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru02 45,1,1
-que_qaru03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru03 45,1,1
-que_qaru04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru04 45,1,1
-que_qaru05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru05 45,1,1
-que_qsch01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch01 45,1,1
-que_qsch02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch02 45,1,1
-que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 45,1,1
-que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 45,1,1
-que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 45,1,1
+que_qaru01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru01 WARPNPC,1,1
+que_qaru02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru02 WARPNPC,1,1
+que_qaru03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru03 WARPNPC,1,1
+que_qaru04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru04 WARPNPC,1,1
+que_qaru05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru05 WARPNPC,1,1
+que_qsch01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch01 WARPNPC,1,1
+que_qsch02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch02 WARPNPC,1,1
+que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 WARPNPC,1,1
+que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 WARPNPC,1,1
+que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 WARPNPC,1,1
- script #Gate_manager_main -1,{
end;
@@ -473,16 +473,16 @@ OnMyMobDead:
}
end;
}
-que_qaru01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru01 844
-que_qaru02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru02 844
-que_qaru03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru03 844
-que_qaru04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru04 844
-que_qaru05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru05 844
-que_qsch01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch01 844
-que_qsch02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch02 844
-que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 844
-que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 844
-que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 844
+que_qaru01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru01 CLEAR_NPC
+que_qaru02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru02 CLEAR_NPC
+que_qaru03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru03 CLEAR_NPC
+que_qaru04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru04 CLEAR_NPC
+que_qaru05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru05 CLEAR_NPC
+que_qsch01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch01 CLEAR_NPC
+que_qsch02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch02 CLEAR_NPC
+que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 CLEAR_NPC
+que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 CLEAR_NPC
+que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 CLEAR_NPC
- script #gq_miromob2_main -1,{
end;
@@ -527,16 +527,16 @@ OnMyMobDead:
}
end;
}
-que_qaru01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru01 844
-que_qaru02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru02 844
-que_qaru03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru03 844
-que_qaru04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru04 844
-que_qaru05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru05 844
-que_qsch01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch01 844
-que_qsch02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch02 844
-que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 844
-que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 844
-que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 844
+que_qaru01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru01 CLEAR_NPC
+que_qaru02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru02 CLEAR_NPC
+que_qaru03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru03 CLEAR_NPC
+que_qaru04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru04 CLEAR_NPC
+que_qaru05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru05 CLEAR_NPC
+que_qsch01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch01 CLEAR_NPC
+que_qsch02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch02 CLEAR_NPC
+que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 CLEAR_NPC
+que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 CLEAR_NPC
+que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 CLEAR_NPC
- script #okolnir_main -1,{
end;
@@ -724,16 +724,16 @@ OnTimer3611000:
stopnpctimer;
end;
}
-que_qaru01,1,1,0 duplicate(#okolnir_main) #okolnir_aru01 844
-que_qaru02,1,1,0 duplicate(#okolnir_main) #okolnir_aru02 844
-que_qaru03,1,1,0 duplicate(#okolnir_main) #okolnir_aru03 844
-que_qaru04,1,1,0 duplicate(#okolnir_main) #okolnir_aru04 844
-que_qaru05,1,1,0 duplicate(#okolnir_main) #okolnir_aru05 844
-que_qsch01,1,1,0 duplicate(#okolnir_main) #okolnir_sch01 844
-que_qsch02,1,1,0 duplicate(#okolnir_main) #okolnir_sch02 844
-que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 844
-que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 844
-que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 844
+que_qaru01,1,1,0 duplicate(#okolnir_main) #okolnir_aru01 CLEAR_NPC
+que_qaru02,1,1,0 duplicate(#okolnir_main) #okolnir_aru02 CLEAR_NPC
+que_qaru03,1,1,0 duplicate(#okolnir_main) #okolnir_aru03 CLEAR_NPC
+que_qaru04,1,1,0 duplicate(#okolnir_main) #okolnir_aru04 CLEAR_NPC
+que_qaru05,1,1,0 duplicate(#okolnir_main) #okolnir_aru05 CLEAR_NPC
+que_qsch01,1,1,0 duplicate(#okolnir_main) #okolnir_sch01 CLEAR_NPC
+que_qsch02,1,1,0 duplicate(#okolnir_main) #okolnir_sch02 CLEAR_NPC
+que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 CLEAR_NPC
+que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 CLEAR_NPC
+que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 CLEAR_NPC
- script #Maze_Manager_main -1,{
end;
@@ -808,16 +808,16 @@ OnInit:
donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
end;
}
-que_qaru01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru01 844
-que_qaru02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru02 844
-que_qaru03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru03 844
-que_qaru04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru04 844
-que_qaru05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru05 844
-que_qsch01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch01 844
-que_qsch02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch02 844
-que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 844
-que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 844
-que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 844
+que_qaru01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru01 CLEAR_NPC
+que_qaru02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru02 CLEAR_NPC
+que_qaru03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru03 CLEAR_NPC
+que_qaru04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru04 CLEAR_NPC
+que_qaru05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru05 CLEAR_NPC
+que_qsch01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch01 CLEAR_NPC
+que_qsch02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch02 CLEAR_NPC
+que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 CLEAR_NPC
+que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 CLEAR_NPC
+que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 CLEAR_NPC
- script #miro_bf_main -1,{
function Cell;
@@ -845,16 +845,16 @@ OnDisable:
OnMyMobDead:
end;
}
-que_qaru01,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru01 844
-que_qaru02,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru02 844
-que_qaru03,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru03 844
-que_qaru04,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru04 844
-que_qaru05,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru05 844
-que_qsch01,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch01 844
-que_qsch02,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch02 844
-que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 844
-que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 844
-que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 844
+que_qaru01,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru01 CLEAR_NPC
+que_qaru02,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru02 CLEAR_NPC
+que_qaru03,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru03 CLEAR_NPC
+que_qaru04,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru04 CLEAR_NPC
+que_qaru05,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru05 CLEAR_NPC
+que_qsch01,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch01 CLEAR_NPC
+que_qsch02,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch02 CLEAR_NPC
+que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 CLEAR_NPC
+que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 CLEAR_NPC
+que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 CLEAR_NPC
- script #miro_rf_main -1,{
function Cell;
@@ -883,16 +883,16 @@ OnMyMobDead:
}
}
}
-que_qaru01,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru01 844
-que_qaru02,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru02 844
-que_qaru03,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru03 844
-que_qaru04,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru04 844
-que_qaru05,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru05 844
-que_qsch01,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch01 844
-que_qsch02,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch02 844
-que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 844
-que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 844
-que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 844
+que_qaru01,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru01 CLEAR_NPC
+que_qaru02,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru02 CLEAR_NPC
+que_qaru03,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru03 CLEAR_NPC
+que_qaru04,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru04 CLEAR_NPC
+que_qaru05,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru05 CLEAR_NPC
+que_qsch01,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch01 CLEAR_NPC
+que_qsch02,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch02 CLEAR_NPC
+que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 CLEAR_NPC
+que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 CLEAR_NPC
+que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 CLEAR_NPC
- script #miro_yf_main -1,{
function Cell;
@@ -921,16 +921,16 @@ OnMyMobDead:
}
}
}
-que_qaru01,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru01 844
-que_qaru02,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru02 844
-que_qaru03,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru03 844
-que_qaru04,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru04 844
-que_qaru05,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru05 844
-que_qsch01,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch01 844
-que_qsch02,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch02 844
-que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 844
-que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 844
-que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 844
+que_qaru01,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru01 CLEAR_NPC
+que_qaru02,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru02 CLEAR_NPC
+que_qaru03,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru03 CLEAR_NPC
+que_qaru04,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru04 CLEAR_NPC
+que_qaru05,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru05 CLEAR_NPC
+que_qsch01,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch01 CLEAR_NPC
+que_qsch02,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch02 CLEAR_NPC
+que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 CLEAR_NPC
+que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 CLEAR_NPC
+que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 CLEAR_NPC
- script windpath01_main -1,{
end;
@@ -947,16 +947,16 @@ OnTouch:
mes "You need the Crystal Key to activate the Warp Gate.";
close;
}
-que_qaru01,132,172,0 duplicate(windpath01_main) windpath01_aru01 45,1,1
-que_qaru02,132,172,0 duplicate(windpath01_main) windpath01_aru02 45,1,1
-que_qaru03,132,172,0 duplicate(windpath01_main) windpath01_aru03 45,1,1
-que_qaru04,132,172,0 duplicate(windpath01_main) windpath01_aru04 45,1,1
-que_qaru05,132,172,0 duplicate(windpath01_main) windpath01_aru05 45,1,1
-que_qsch01,132,172,0 duplicate(windpath01_main) windpath01_sch01 45,1,1
-que_qsch02,132,172,0 duplicate(windpath01_main) windpath01_sch02 45,1,1
-que_qsch03,132,172,0 duplicate(windpath01_main) windpath01_sch03 45,1,1
-que_qsch04,132,172,0 duplicate(windpath01_main) windpath01_sch04 45,1,1
-que_qsch05,132,172,0 duplicate(windpath01_main) windpath01_sch05 45,1,1
+que_qaru01,132,172,0 duplicate(windpath01_main) windpath01_aru01 WARPNPC,1,1
+que_qaru02,132,172,0 duplicate(windpath01_main) windpath01_aru02 WARPNPC,1,1
+que_qaru03,132,172,0 duplicate(windpath01_main) windpath01_aru03 WARPNPC,1,1
+que_qaru04,132,172,0 duplicate(windpath01_main) windpath01_aru04 WARPNPC,1,1
+que_qaru05,132,172,0 duplicate(windpath01_main) windpath01_aru05 WARPNPC,1,1
+que_qsch01,132,172,0 duplicate(windpath01_main) windpath01_sch01 WARPNPC,1,1
+que_qsch02,132,172,0 duplicate(windpath01_main) windpath01_sch02 WARPNPC,1,1
+que_qsch03,132,172,0 duplicate(windpath01_main) windpath01_sch03 WARPNPC,1,1
+que_qsch04,132,172,0 duplicate(windpath01_main) windpath01_sch04 WARPNPC,1,1
+que_qsch05,132,172,0 duplicate(windpath01_main) windpath01_sch05 WARPNPC,1,1
que_qaru01,113,165,0 warp windpath02_aru01 1,1,que_qaru01,139,172
que_qaru02,113,165,0 warp windpath02_aru02 1,1,que_qaru02,139,172
@@ -1130,16 +1130,16 @@ OnTimer80000:
donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
end;
}
-que_qaru01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru01 844
-que_qaru02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru02 844
-que_qaru03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru03 844
-que_qaru04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru04 844
-que_qaru05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru05 844
-que_qsch01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch01 844
-que_qsch02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch02 844
-que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 844
-que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 844
-que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 844
+que_qaru01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru01 CLEAR_NPC
+que_qaru02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru02 CLEAR_NPC
+que_qaru03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru03 CLEAR_NPC
+que_qaru04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru04 CLEAR_NPC
+que_qaru05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru05 CLEAR_NPC
+que_qsch01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch01 CLEAR_NPC
+que_qsch02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch02 CLEAR_NPC
+que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 CLEAR_NPC
+que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 CLEAR_NPC
+que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 CLEAR_NPC
- script #gdtimer02_main -1,{
end;
@@ -1204,16 +1204,16 @@ OnMyMobDead:
}
end;
}
-que_qaru01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru01 844
-que_qaru02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru02 844
-que_qaru03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru03 844
-que_qaru04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru04 844
-que_qaru05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru05 844
-que_qsch01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch01 844
-que_qsch02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch02 844
-que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 844
-que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 844
-que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 844
+que_qaru01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru01 CLEAR_NPC
+que_qaru02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru02 CLEAR_NPC
+que_qaru03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru03 CLEAR_NPC
+que_qaru04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru04 CLEAR_NPC
+que_qaru05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru05 CLEAR_NPC
+que_qsch01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch01 CLEAR_NPC
+que_qsch02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch02 CLEAR_NPC
+que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 CLEAR_NPC
+que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 CLEAR_NPC
+que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 CLEAR_NPC
- script #piamette_main -1,{
OnEnable:
@@ -1247,16 +1247,16 @@ OnMyMobDead:
donpcevent "#nm_switch_"+.@sub$+"::OnEnable";
end;
}
-que_qaru01,1,4,0 duplicate(#piamette_main) #piamette_aru01 844
-que_qaru02,1,4,0 duplicate(#piamette_main) #piamette_aru02 844
-que_qaru03,1,4,0 duplicate(#piamette_main) #piamette_aru03 844
-que_qaru04,1,4,0 duplicate(#piamette_main) #piamette_aru04 844
-que_qaru05,1,4,0 duplicate(#piamette_main) #piamette_aru05 844
-que_qsch01,1,4,0 duplicate(#piamette_main) #piamette_sch01 844
-que_qsch02,1,4,0 duplicate(#piamette_main) #piamette_sch02 844
-que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 844
-que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 844
-que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 844
+que_qaru01,1,4,0 duplicate(#piamette_main) #piamette_aru01 CLEAR_NPC
+que_qaru02,1,4,0 duplicate(#piamette_main) #piamette_aru02 CLEAR_NPC
+que_qaru03,1,4,0 duplicate(#piamette_main) #piamette_aru03 CLEAR_NPC
+que_qaru04,1,4,0 duplicate(#piamette_main) #piamette_aru04 CLEAR_NPC
+que_qaru05,1,4,0 duplicate(#piamette_main) #piamette_aru05 CLEAR_NPC
+que_qsch01,1,4,0 duplicate(#piamette_main) #piamette_sch01 CLEAR_NPC
+que_qsch02,1,4,0 duplicate(#piamette_main) #piamette_sch02 CLEAR_NPC
+que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 CLEAR_NPC
+que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 CLEAR_NPC
+que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 CLEAR_NPC
- script #getspells_main -1,{
end;
@@ -1462,7 +1462,7 @@ que_qsch03,150,159,0 duplicate(#main_cages) #sch03_cage06 -1,1,1
que_qsch04,150,159,0 duplicate(#main_cages) #sch04_cage06 -1,1,1
que_qsch05,150,159,0 duplicate(#main_cages) #sch05_cage06 -1,1,1
-que_qaru01,1,8,0 script #gd_main_mobctrl 844,{
+que_qaru01,1,8,0 script #gd_main_mobctrl CLEAR_NPC,{
end;
OnEnable:
@@ -1497,16 +1497,16 @@ OnMyMobDead:
}
end;
}
-que_qaru01,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru01_mobctrl 844
-que_qaru02,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru02_mobctrl 844
-que_qaru03,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru03_mobctrl 844
-que_qaru04,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru04_mobctrl 844
-que_qaru05,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru05_mobctrl 844
-que_qsch01,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch01_mobctrl 844
-que_qsch02,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch02_mobctrl 844
-que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl 844
-que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl 844
-que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl 844
+que_qaru01,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru01_mobctrl CLEAR_NPC
+que_qaru02,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru02_mobctrl CLEAR_NPC
+que_qaru03,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru03_mobctrl CLEAR_NPC
+que_qaru04,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru04_mobctrl CLEAR_NPC
+que_qaru05,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru05_mobctrl CLEAR_NPC
+que_qsch01,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch01_mobctrl CLEAR_NPC
+que_qsch02,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch02_mobctrl CLEAR_NPC
+que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl CLEAR_NPC
+que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl CLEAR_NPC
+que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl CLEAR_NPC
- script windpaths_main -1,{
end;
@@ -1526,27 +1526,27 @@ OnInit:
disablenpc "windpath04_"+.@sub$;
end;
}
-que_qaru01,149,105,0 duplicate(windpaths_main) windpath03_aru01 45,1,1
-que_qaru02,149,105,0 duplicate(windpaths_main) windpath03_aru02 45,1,1
-que_qaru03,149,105,0 duplicate(windpaths_main) windpath03_aru03 45,1,1
-que_qaru04,149,105,0 duplicate(windpaths_main) windpath03_aru04 45,1,1
-que_qaru05,149,105,0 duplicate(windpaths_main) windpath03_aru05 45,1,1
-que_qsch01,149,105,0 duplicate(windpaths_main) windpath03_sch01 45,1,1
-que_qsch02,149,105,0 duplicate(windpaths_main) windpath03_sch02 45,1,1
-que_qsch03,149,105,0 duplicate(windpaths_main) windpath03_sch03 45,1,1
-que_qsch04,149,105,0 duplicate(windpaths_main) windpath03_sch04 45,1,1
-que_qsch05,149,105,0 duplicate(windpaths_main) windpath03_sch05 45,1,1
-
-que_qaru01,128,104,0 duplicate(windpaths_main) windpath04_aru01 45,1,1
-que_qaru02,128,104,0 duplicate(windpaths_main) windpath04_aru02 45,1,1
-que_qaru03,128,104,0 duplicate(windpaths_main) windpath04_aru03 45,1,1
-que_qaru04,128,104,0 duplicate(windpaths_main) windpath04_aru04 45,1,1
-que_qaru05,128,104,0 duplicate(windpaths_main) windpath04_aru05 45,1,1
-que_qsch01,128,104,0 duplicate(windpaths_main) windpath04_sch01 45,1,1
-que_qsch02,128,104,0 duplicate(windpaths_main) windpath04_sch02 45,1,1
-que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 45,1,1
-que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 45,1,1
-que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 45,1,1
+que_qaru01,149,105,0 duplicate(windpaths_main) windpath03_aru01 WARPNPC,1,1
+que_qaru02,149,105,0 duplicate(windpaths_main) windpath03_aru02 WARPNPC,1,1
+que_qaru03,149,105,0 duplicate(windpaths_main) windpath03_aru03 WARPNPC,1,1
+que_qaru04,149,105,0 duplicate(windpaths_main) windpath03_aru04 WARPNPC,1,1
+que_qaru05,149,105,0 duplicate(windpaths_main) windpath03_aru05 WARPNPC,1,1
+que_qsch01,149,105,0 duplicate(windpaths_main) windpath03_sch01 WARPNPC,1,1
+que_qsch02,149,105,0 duplicate(windpaths_main) windpath03_sch02 WARPNPC,1,1
+que_qsch03,149,105,0 duplicate(windpaths_main) windpath03_sch03 WARPNPC,1,1
+que_qsch04,149,105,0 duplicate(windpaths_main) windpath03_sch04 WARPNPC,1,1
+que_qsch05,149,105,0 duplicate(windpaths_main) windpath03_sch05 WARPNPC,1,1
+
+que_qaru01,128,104,0 duplicate(windpaths_main) windpath04_aru01 WARPNPC,1,1
+que_qaru02,128,104,0 duplicate(windpaths_main) windpath04_aru02 WARPNPC,1,1
+que_qaru03,128,104,0 duplicate(windpaths_main) windpath04_aru03 WARPNPC,1,1
+que_qaru04,128,104,0 duplicate(windpaths_main) windpath04_aru04 WARPNPC,1,1
+que_qaru05,128,104,0 duplicate(windpaths_main) windpath04_aru05 WARPNPC,1,1
+que_qsch01,128,104,0 duplicate(windpaths_main) windpath04_sch01 WARPNPC,1,1
+que_qsch02,128,104,0 duplicate(windpaths_main) windpath04_sch02 WARPNPC,1,1
+que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 WARPNPC,1,1
+que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 WARPNPC,1,1
+que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 WARPNPC,1,1
- script #nm_switch_main -1,{
end;
@@ -1693,16 +1693,16 @@ OnMyMobDead:
}
end;
}
-que_qaru01,2,8,0 duplicate(#main_stone01) #aru01_stone01 844
-que_qaru02,2,8,0 duplicate(#main_stone01) #aru02_stone01 844
-que_qaru03,2,8,0 duplicate(#main_stone01) #aru03_stone01 844
-que_qaru04,2,8,0 duplicate(#main_stone01) #aru04_stone01 844
-que_qaru05,2,8,0 duplicate(#main_stone01) #aru05_stone01 844
-que_qsch01,2,8,0 duplicate(#main_stone01) #sch01_stone01 844
-que_qsch02,2,8,0 duplicate(#main_stone01) #sch02_stone01 844
-que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 844
-que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 844
-que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 844
+que_qaru01,2,8,0 duplicate(#main_stone01) #aru01_stone01 CLEAR_NPC
+que_qaru02,2,8,0 duplicate(#main_stone01) #aru02_stone01 CLEAR_NPC
+que_qaru03,2,8,0 duplicate(#main_stone01) #aru03_stone01 CLEAR_NPC
+que_qaru04,2,8,0 duplicate(#main_stone01) #aru04_stone01 CLEAR_NPC
+que_qaru05,2,8,0 duplicate(#main_stone01) #aru05_stone01 CLEAR_NPC
+que_qsch01,2,8,0 duplicate(#main_stone01) #sch01_stone01 CLEAR_NPC
+que_qsch02,2,8,0 duplicate(#main_stone01) #sch02_stone01 CLEAR_NPC
+que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 CLEAR_NPC
+que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 CLEAR_NPC
+que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 CLEAR_NPC
- script #nmsommain_jin02 -1,{
OnEnable:
@@ -1777,16 +1777,16 @@ OnMyMobDead:
}
end;
}
-que_qaru01,2,9,0 duplicate(#main_stone02) #aru01_stone02 844
-que_qaru02,2,9,0 duplicate(#main_stone02) #aru02_stone02 844
-que_qaru03,2,9,0 duplicate(#main_stone02) #aru03_stone02 844
-que_qaru04,2,9,0 duplicate(#main_stone02) #aru04_stone02 844
-que_qaru05,2,9,0 duplicate(#main_stone02) #aru05_stone02 844
-que_qsch01,2,9,0 duplicate(#main_stone02) #sch01_stone02 844
-que_qsch02,2,9,0 duplicate(#main_stone02) #sch02_stone02 844
-que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 844
-que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 844
-que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 844
+que_qaru01,2,9,0 duplicate(#main_stone02) #aru01_stone02 CLEAR_NPC
+que_qaru02,2,9,0 duplicate(#main_stone02) #aru02_stone02 CLEAR_NPC
+que_qaru03,2,9,0 duplicate(#main_stone02) #aru03_stone02 CLEAR_NPC
+que_qaru04,2,9,0 duplicate(#main_stone02) #aru04_stone02 CLEAR_NPC
+que_qaru05,2,9,0 duplicate(#main_stone02) #aru05_stone02 CLEAR_NPC
+que_qsch01,2,9,0 duplicate(#main_stone02) #sch01_stone02 CLEAR_NPC
+que_qsch02,2,9,0 duplicate(#main_stone02) #sch02_stone02 CLEAR_NPC
+que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 CLEAR_NPC
+que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 CLEAR_NPC
+que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 CLEAR_NPC
- script #nmsommain_jin03 -1,{
OnEnable:
@@ -1870,16 +1870,16 @@ OnMyMobDead:
}
end;
}
-que_qaru01,2,10,0 duplicate(#main_stone03) #aru01_stone03 844
-que_qaru02,2,10,0 duplicate(#main_stone03) #aru02_stone03 844
-que_qaru03,2,10,0 duplicate(#main_stone03) #aru03_stone03 844
-que_qaru04,2,10,0 duplicate(#main_stone03) #aru04_stone03 844
-que_qaru05,2,10,0 duplicate(#main_stone03) #aru05_stone03 844
-que_qsch01,2,10,0 duplicate(#main_stone03) #sch01_stone03 844
-que_qsch02,2,10,0 duplicate(#main_stone03) #sch02_stone03 844
-que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 844
-que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 844
-que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 844
+que_qaru01,2,10,0 duplicate(#main_stone03) #aru01_stone03 CLEAR_NPC
+que_qaru02,2,10,0 duplicate(#main_stone03) #aru02_stone03 CLEAR_NPC
+que_qaru03,2,10,0 duplicate(#main_stone03) #aru03_stone03 CLEAR_NPC
+que_qaru04,2,10,0 duplicate(#main_stone03) #aru04_stone03 CLEAR_NPC
+que_qaru05,2,10,0 duplicate(#main_stone03) #aru05_stone03 CLEAR_NPC
+que_qsch01,2,10,0 duplicate(#main_stone03) #sch01_stone03 CLEAR_NPC
+que_qsch02,2,10,0 duplicate(#main_stone03) #sch02_stone03 CLEAR_NPC
+que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 CLEAR_NPC
+que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 CLEAR_NPC
+que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 CLEAR_NPC
- script Guard of Shadow#main_all -1,{
end;
@@ -2257,16 +2257,16 @@ OnInit:
disablenpc "Wish Maiden#"+.@sub$+"_gift";
end;
}
-que_qaru01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru01_gift 403
-que_qaru02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru02_gift 403
-que_qaru03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru03_gift 403
-que_qaru04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru04_gift 403
-que_qaru05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru05_gift 403
-que_qsch01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch01_gift 403
-que_qsch02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch02_gift 403
-que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 403
-que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 403
-que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 403
+que_qaru01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru01_gift 4_F_VALKYRIE2
+que_qaru02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru02_gift 4_F_VALKYRIE2
+que_qaru03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru03_gift 4_F_VALKYRIE2
+que_qaru04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru04_gift 4_F_VALKYRIE2
+que_qaru05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru05_gift 4_F_VALKYRIE2
+que_qsch01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch01_gift 4_F_VALKYRIE2
+que_qsch02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch02_gift 4_F_VALKYRIE2
+que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 4_F_VALKYRIE2
+que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 4_F_VALKYRIE2
+que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 4_F_VALKYRIE2
- script #to_agit_main_gate -1,{
end;
@@ -2281,16 +2281,16 @@ OnInit:
disablenpc "#to_agit_"+.@sub$+"_gate";
end;
}
-que_qaru01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru01_gate 45,1,1
-que_qaru02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru02_gate 45,1,1
-que_qaru03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru03_gate 45,1,1
-que_qaru04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru04_gate 45,1,1
-que_qaru05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru05_gate 45,1,1
-que_qsch01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch01_gate 45,1,1
-que_qsch02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch02_gate 45,1,1
-que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate 45,1,1
-que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate 45,1,1
-que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate 45,1,1
+que_qaru01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru01_gate WARPNPC,1,1
+que_qaru02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru02_gate WARPNPC,1,1
+que_qaru03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru03_gate WARPNPC,1,1
+que_qaru04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru04_gate WARPNPC,1,1
+que_qaru05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru05_gate WARPNPC,1,1
+que_qsch01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch01_gate WARPNPC,1,1
+que_qsch02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch02_gate WARPNPC,1,1
+que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate WARPNPC,1,1
+que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate WARPNPC,1,1
+que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate WARPNPC,1,1
- script #okolnir_main_time01 -1,{
end;
@@ -2329,16 +2329,16 @@ OnInit:
if (getd("$siz_"+.@sub$+"_on") == 2) initnpctimer;
end;
}
-que_qaru01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru01_time01 844
-que_qaru02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru02_time01 844
-que_qaru03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru03_time01 844
-que_qaru04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru04_time01 844
-que_qaru05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru05_time01 844
-que_qsch01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch01_time01 844
-que_qsch02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch02_time01 844
-que_qsch03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch03_time01 844
-que_qsch04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch04_time01 844
-que_qsch05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch05_time01 844
+que_qaru01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru01_time01 CLEAR_NPC
+que_qaru02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru02_time01 CLEAR_NPC
+que_qaru03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru03_time01 CLEAR_NPC
+que_qaru04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru04_time01 CLEAR_NPC
+que_qaru05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru05_time01 CLEAR_NPC
+que_qsch01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch01_time01 CLEAR_NPC
+que_qsch02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch02_time01 CLEAR_NPC
+que_qsch03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch03_time01 CLEAR_NPC
+que_qsch04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch04_time01 CLEAR_NPC
+que_qsch05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch05_time01 CLEAR_NPC
que_qaru01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
que_qaru01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0