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authorHaru <haru@dotalux.com>2014-10-26 07:16:21 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:52 +0100
commitc62b4c3e8e178f8ba1de240b9d67a664ef128ace (patch)
treede36f22718fe4533ea81e1d02093263005a30224 /npc/quests/ninja_quests.txt
parent54604096ac53398778a5481613061216fe47e5bc (diff)
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Replaced 'set' with direct assignment where applicable (quests folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/ninja_quests.txt')
-rw-r--r--npc/quests/ninja_quests.txt33
1 files changed, 16 insertions, 17 deletions
diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt
index 6e7531e0e..b9d9acd59 100644
--- a/npc/quests/ninja_quests.txt
+++ b/npc/quests/ninja_quests.txt
@@ -92,7 +92,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Oh, Very well.";
mes "Get a move on.";
mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me.";
- set ninbo,1;
+ ninbo = 1;
close;
}
}
@@ -119,7 +119,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Hmm, Ok.";
mes "I'm so grateful that I was able to see such a rare thing from overseas.";
mes "Thanks for everything.";
- set ninbo,0;
+ ninbo = 0;
close;
}else{
mes "[Boshuu]";
@@ -132,7 +132,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "[Boshuu]";
mes "Then I'll slot your slotless Arm Guard.";
mes "Come back when you have all the required materials.";
- set ninbo,2;
+ ninbo = 2;
close;
}
}
@@ -182,14 +182,14 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
delitem 2102,1;
delitem 2117,1;
Zeny -= 10000;
- set ninbo,0;
- set MISC_QUEST,MISC_QUEST | 2048;
+ ninbo = 0;
+ MISC_QUEST |= 2048;
getitem 2118,1;
close;
}
}
else if (MISC_QUEST & 2048){
- set ninbo,0;
+ ninbo = 0;
mes "[Boshuu]";
mes "Oh~ I see you've come back.";
mes "Is it because you need another slotted Arm Guard?";
@@ -256,7 +256,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
}
}
else{
- set ninbo,0;
+ ninbo = 0;
mes "[Boshuu]";
mes "Oh~ You~!";
mes "Is what you have there the shield from overseas called a Guard? Let me take a look.";
@@ -352,7 +352,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
delitem 2102,1;
delitem 2117,1;
Zeny -= 10000;
- set MISC_QUEST,MISC_QUEST | 2048;
+ MISC_QUEST |= 2048;
getitem 2118,1;
close;
}
@@ -415,7 +415,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "[Basshu]";
mes "Oh, thank you.";
mes "If you could really find me a Mirror Shield, I might get some really good ideas.";
- set ninbot,1;
+ ninbot = 1;
close;
}
}
@@ -447,7 +447,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
next;
mes "[Basshu]";
mes "Thanks for everything.";
- set ninbot,0;
+ ninbot = 0;
close;
}else{
mes "[Basshu]";
@@ -462,7 +462,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
next;
mes "[Basshu]";
mes "Come and see me when you have everything ready.";
- set ninbot,2;
+ ninbot = 2;
close;
}
}
@@ -522,14 +522,14 @@ que_ng,28,45,3 script Basshu 4_M_04,{
delitem 2107,1;
delitem 2117,1;
Zeny -= 20000;
- set ninbot,0;
- set MISC_QUEST,MISC_QUEST | 4096;
+ ninbot = 0;
+ MISC_QUEST |= 4096;
getitem 2119,1;
close;
}
}
else if (MISC_QUEST & 4096){
- set ninbot,0;
+ ninbot = 0;
mes "[Basshu]";
mes "Oh~ I see you've come back.";
mes "Are you here because you need an Improved Arm Guard?";
@@ -601,7 +601,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
}
}
else{
- set ninbot,0;
+ ninbot = 0;
mes "[Basshu]";
mes "Why~ That's~!";
mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?";
@@ -703,7 +703,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
delitem 2107,1;
delitem 2117,1;
Zeny -= 20000;
- set MISC_QUEST,MISC_QUEST | 4096;
+ MISC_QUEST |= 4096;
getitem 2119,1;
close;
}
@@ -712,7 +712,6 @@ que_ng,28,45,3 script Basshu 4_M_04,{
}
que_ng,27,18,3 script Toshu 4_M_SEAMAN,{
-
if(BaseClass != Job_Ninja){
mes "[Toshu]";
mes "How are you~";