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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-31 09:27:15 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-31 09:27:15 +0000
commiteafe35a5fe75ddef4ac085c6296721fd3377c080 (patch)
tree6167ceda1ad355ec9e33dd22a35335ed8b97986f /npc/quests/newgears
parentf4e6b07bfcbaaf93f15e606ce1a64acf50d14c1b (diff)
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updated gunslinger quest/ updated 2006 headgears. fixed lighthalzen quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7996 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/newgears')
-rw-r--r--npc/quests/newgears/2006_headgear.txt241
1 files changed, 129 insertions, 112 deletions
diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt
index bb5dcbf34..e331957c7 100644
--- a/npc/quests/newgears/2006_headgear.txt
+++ b/npc/quests/newgears/2006_headgear.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= DiviniaRO members, cleaned by reddozen
//===== Current Version: =====================================
-//= 1.0
+//= 1.0a
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
@@ -11,31 +11,38 @@
//= Lion Mask, Bride Mask, Judge Hat and A-yam Hat
//===== Additional Comments: =================================
//= NPC id's and dialog are custom, please replace
+//= 1.0a fixed typos, added missing names, more cleaned and
+//= standartized stuff a bit [Lupus]
//============================================================
//===================== Anonymous Mask =====================================================
rachel.gat,91,273,4 script Masked Man 880,{
+ set @npcname$,"[Masked Man]";
+ mes @npcname$;
mes "Psssst....";
next;
+ mes @npcname$;
mes "Shhhh...";
mes "Come here, but keep quiet";
next;
+ mes @npcname$;
mes "I have something that might intrest you";
- switch(select("I think you know what i want...","Huh? Sorry, I'm Just looking around."))
+ switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around."))
{
case 1:
+ mes @npcname$;
mes "I only need a few things in return";
- mes "100 Slick paper";
- mes "99 Sticky Mucus";
- mes "1 Black Dysetuff";
- mes "100,000 zeny";
+ mes "100 Slick Paper,";
+ mes "99 Sticky Mucus,";
+ mes "1 Black Dysetuff and";
+ mes "100,000 Zeny.";
next;
-
+ mes @npcname$;
if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
mes "Come back when you have what I need...";
close;
@@ -46,14 +53,15 @@ rachel.gat,91,273,4 script Masked Man 880,{
delitem 938,99;
delitem 983,1;
set Zeny, Zeny-100000;
-
+ next;
getitem 5175,1;
-
+ mes @npcname$;
mes "You didnt get this from me by the way...";
close;
case 2:
+ mes @npcname$;
mes "Yeah... I knew that.";
close;
}
@@ -65,27 +73,31 @@ rachel.gat,91,273,4 script Masked Man 880,{
//======================== Feather Beret ================================================
rachel.gat,135,121,4 script Sakyul 933,{
+ set @npcname$,"[Sakyul]";
+ mes @npcname$;
mes "Mumble mumble..";
mes "Stupid Arunafelz Military!";
mes "I lost the use of my legs during the Rune-Midgard!";
mes "I was in a special unit.. we even had our own beret!";
mes "Wingmen, they called us..";
next;
+ mes @npcname$;
mes "If you really want one, I can make a replica for you.";
- switch(select("Of course i do!","No way man, you creep me out!"))
+ switch(select("Of course I do!","No way man, you creep me out!"))
{
case 1:
+ mes @npcname$;
mes "Alright then, I just need a few things:";
- mes "1 Beret";
- mes "100 Soft Feathers";
- mes "1 White Dyestuff";
+ mes "1 Beret,";
+ mes "100 Soft Feathers and";
+ mes "1 White Dyestuff.";
next;
-
+ mes @npcname$;
if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
- mes "Eh.. I'm old, not Senile..Bring me the rest of the stuff I asked for!";
+ mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
close;
}
@@ -96,12 +108,13 @@ rachel.gat,135,121,4 script Sakyul 933,{
delitem 982,1;
getitem 5170,1;
-
+ mes @npcname$;
mes "Here.. This takes me back.. Have fun with it!";
close;
case 2:
+ mes @npcname$;
mes "Fine then! Leave an old man at peace! Git! Go!";
close;
}
@@ -113,48 +126,54 @@ rachel.gat,135,121,4 script Sakyul 933,{
//============================ Valkyrie Helm =====================================================
hugel.gat,146,105,4 script Genirhimin 897,{
+ set @npcname$,"[Genirhimin]";
+ mes @npcname$;
mes "Eh?";
- if (Zeny < 10000000) goto poor;
+ if (Zeny < 10000000) goto L_POOR;
next;
+ mes @npcname$;
mes "In days long past us mortals were permitted";
mes "to serve Odin and the Valkyries in battle..";
mes "So that maybe we would have the cahnce to die";
mes "honorably in battle and return to Val Halla";
next;
+ mes @npcname$;
mes "The bravest of Warriors were rewarded with";
mes "the Heml of the Valkyries";
mes "But.. those days are long since passed..";
- mes "I suppose i could make you one, if you can";
- mes "gather what i need.";
+ mes "I suppose I could make you one, if you can";
+ mes "gather what I need.";
next;
switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
{
case 1:
- mes "Here is what i need:";
- mes "1 sageworm card";
- mes "1 argiope card";
- mes "1 dryad card";
- mes "1 wooden golem card";
- mes "1 bongun card";
- mes "1 pirate skel card";
- mes "1 marduk card";
+ mes @npcname$;
+ mes "Here is what I need:";
+ mes "1 Sageworm Card,";
+ mes "1 Argiope Card,";
+ mes "1 Dryad Card,";
+ mes "1 Wooden Golem Card,";
+ mes "1 Bongun Card,";
+ mes "1 Pirate Skel Card,";
+ mes "1 Marduk Card and...";
next;
- mes "1 hode card";
- mes "1 elder card";
- mes "1 nightmare terror card";
- mes "1000 rune of darkness";
- mes "1000 rune of bloody color";
+ mes @npcname$;
+ mes "1 Hode Card,";
+ mes "1 Elder Card,";
+ mes "1 Nightmare Terror Card,";
+ mes "1000 Runes of Darkness and";
+ mes "1000 Runes of Bloody Color.";
next;
-
+ mes @npcname$;
if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4711)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
mes "I'm sorry, but I need more to make the helm.";
close;
}
- mes "Give me a minute and i'll work my magic...";
+ mes "Give me a minute and I'll work my magic...";
next;
delitem 4219,1;
delitem 4114,1;
@@ -170,20 +189,20 @@ hugel.gat,146,105,4 script Genirhimin 897,{
delitem 7563,1000;
getitem 5171,1;
-
+ mes @npcname$;
mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride";
close;
case 2:
+ mes @npcname$;
mes "So be it, suit yourself..";
close;
}
- poor:
+ L_POOR:
mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..";
close;
-
}
@@ -191,7 +210,6 @@ hugel.gat,146,105,4 script Genirhimin 897,{
//======================= Smiling Mask / Lion Mask / Bride Mask ===============================
payon.gat,135,231,5 script Chung-Wol-Mang 907,{
-
set @npcname$,"[Chung-Wol-Mang]";
mes @npcname$;
@@ -206,13 +224,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
case 1:
mes @npcname$;
mes "Okay, for the Smiling Mask I need:";
- mes "1 Four-Leaf Clover";
- mes "500 Trunks";
- mes "10 Elastic Band";
- mes "20 Memory Bookmark";
- mes "1 Cigarette";
- mes "100 Cactus Needle";
- mes "100 Mane";
+ mes "1 Four-Leaf Clover,";
+ mes "500 Trunks,";
+ mes "10 Elastic Bands,";
+ mes "20 Memory Bookmarks,";
+ mes "1 Cigarette,";
+ mes "100 Cactus Needles and";
+ mes "100 Manes.";
next;
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
@@ -239,12 +257,12 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
case 2:
mes @npcname$;
mes "Okay, for the Lion Mask I need:";
- mes "1 Four-Leaf Clover";
- mes "500 Trunks";
- mes "10 Elastic Band";
- mes "500 Horrendous Hair";
- mes "2 Ancient Tooth";
- mes "1 Orange Dyestuff";
+ mes "1 Four-Leaf Clover,";
+ mes "500 Trunks,";
+ mes "10 Elastic Bands,";
+ mes "500 Horrendous Hairs,";
+ mes "2 Ancient Teeth and";
+ mes "1 Orange Dyestuff.";
next;
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
@@ -271,13 +289,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
case 3:
mes @npcname$;
mes "Okay, for the Bride Mask I need:";
- mes "1 Four-Leaf Clover";
- mes "500 Trunks";
- mes "10 Elastic Band";
- mes "20 Skirt of Virgin";
- mes "500 Transparent Cloth";
- mes "2 Ancient Lips";
- mes "100 Squid Ink";
+ mes "1 Four-Leaf Clover,";
+ mes "500 Trunks,";
+ mes "10 Elastic Bands,";
+ mes "20 Skirts of Virgin,";
+ mes "500 Transparent Clothes,";
+ mes "2 Ancient Lips and";
+ mes "100 Squid Inks.";
next;
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
@@ -316,18 +334,19 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
//====================== Judge Hat / A-yam Hat =============================================
payon.gat,137,123,5 script Hangaram 740,{
+ set @npcname$,"[Hangaram]";
- mes "[Hangaram]";
+ mes "@npcname$";
mes "Hello adventurer!";
- mes "Our life is complicated";
+ mes "Our life is complicated.";
next;
- mes "[Hangaram Quest]";
+ mes "@npcname$";
mes "But if you want I can help you by making 2 Hats.";
next;
- mes "[Hangaram]";
- mes "My creations are the Judge Hat and the A-Yam Hat";
+ mes "@npcname$";
+ mes "My creations are the Judge Hat and the A-Yam Hat.";
mes "Which Hat do you want?";
next;
@@ -335,58 +354,56 @@ payon.gat,137,123,5 script Hangaram 740,{
{
case 1:
- mes "[Hangaram]";
+ mes "@npcname$";
mes "^3355FFJudge Hat^000000";
- mes "7 Red Orb";
- mes "7 Blue Orb";
- mes "7 Yellow Orb";
- mes "7 Green Orb";
- mes "300 Shining Scale";
+ mes "7 Red Orbs,";
+ mes "7 Blue Orbs,";
+ mes "7 Yellow Orbs,";
+ mes "7 Green Orbs,";
+ mes "300 Shining Scales,";
next;
- mes "1 Black Dyestuff";
- mes "5 Cracked Diamond";
- mes "1 Slotted Hat";
+ mes "1 Black Dyestuff,";
+ mes "5 Cracked Diamond and";
+ mes "1 Slotted Hat.";
next;
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
- mes "please return when you have everythin I need";
+ mes "Please, return when you have everything I need.";
close;
}
-
-
- mes "[Hangaram]";
- mes "Ok you seem to have all the items";
+ mes "@npcname$";
+ mes "Ok you seem to have all the items.";
next;
- mes "[Hangaram]";
- mes "Hmmm.. We now make this... mm ";
+ mes "@npcname$";
+ mes "Hmmm.. We now make this... Mmm.";
emotion 9;
next;
- mes "[Hangaram]";
- mes "Now we use the Dyestuff like this";
+ mes "@npcname$";
+ mes "Now we use the Dyestuff like this.";
emotion 23;
next;
- mes "[Hangaram]";
- mes "OMG!!! this is'nt meant to be like this";
+ mes "@npcname$";
+ mes "OMG!!! this isn't meant to be like this.";
emotion 28;
next;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "....";
next;
- mes "[Hangaram]";
- mes "Sorry, it did'nt work.";
+ mes "@npcname$";
+ mes "Sorry, it didn't work.";
next;
- mes "[Hangaram]";
- mes "Well that's the way life is";
+ mes "@npcname$";
+ mes "Well that's the way life is.";
next;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "JAJAJAJA... I was just kidding here is your item !!";
emotion 29;
next;
@@ -402,50 +419,50 @@ payon.gat,137,123,5 script Hangaram 740,{
getitem 5173,1;
- mes "[Hangaram Quest]";
- mes "Good Work";
+ mes "@npcname$";
+ mes "Good Work.";
close;
case 2:
- mes "[Hangaram]";
+ mes "@npcname$";
mes "^3355FFA-Yam Hat^000000";
- mes "7 Red Orb";
- mes "7 Blue Orb";
- mes "7 Yellow Orb";
- mes "7 Green Orb";
- mes "300 Shining Scale";
+ mes "7 Red Orbs,";
+ mes "7 Blue Orbs,";
+ mes "7 Yellow Orbs,";
+ mes "7 Green Orbs,";
+ mes "300 Shining Scales,";
next;
- mes "1 Scarlet Dyestuff";
- mes "5 Cracked Diamond";
- mes "50 Soft Silk";
+ mes "1 Scarlet Dyestuff,";
+ mes "5 Cracked Diamonds and";
+ mes "50 Soft Silks.";
next;
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
- mes "please return when you have everythin I need";
+ mes "Please return when you have everything I need";
close;
}
- mes "[Hangaram]";
- mes "Well, you have everything";
+ mes "@npcname$";
+ mes "Well, you have everything.";
next;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "Mmm now we just split this part...";
emotion 9;
next;
- mes "[Hangaram]";
- mes "We throw this ... mmm";
+ mes "@npcname$";
+ mes "We throw this ... Mmm..";
emotion 23;
next;
- mes "[Hangaram]";
- mes "this is'nt meant to be like this";
+ mes "@npcname$";
+ mes "This isn't meant to be like this..";
emotion 28;
next;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "... ready!!!";
emotion 21;
next;
@@ -461,14 +478,14 @@ payon.gat,137,123,5 script Hangaram 740,{
getitem 5174,1;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "Here you have my young fella !";
close;
case 3:
- mes "[Hangaram Quest]";
- mes "Good bye then.";
+ mes "@npcname$";
+ mes "Goodbye then.";
close;
}