From eafe35a5fe75ddef4ac085c6296721fd3377c080 Mon Sep 17 00:00:00 2001 From: Lupus Date: Mon, 31 Jul 2006 09:27:15 +0000 Subject: updated gunslinger quest/ updated 2006 headgears. fixed lighthalzen quest git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7996 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/newgears/2006_headgear.txt | 241 ++++++++++++++++++---------------- 1 file changed, 129 insertions(+), 112 deletions(-) (limited to 'npc/quests/newgears') diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt index bb5dcbf34..e331957c7 100644 --- a/npc/quests/newgears/2006_headgear.txt +++ b/npc/quests/newgears/2006_headgear.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= DiviniaRO members, cleaned by reddozen //===== Current Version: ===================================== -//= 1.0 +//= 1.0a //===== Compatible With: ===================================== //= SVN eA //===== Description: ========================================= @@ -11,31 +11,38 @@ //= Lion Mask, Bride Mask, Judge Hat and A-yam Hat //===== Additional Comments: ================================= //= NPC id's and dialog are custom, please replace +//= 1.0a fixed typos, added missing names, more cleaned and +//= standartized stuff a bit [Lupus] //============================================================ //===================== Anonymous Mask ===================================================== rachel.gat,91,273,4 script Masked Man 880,{ + set @npcname$,"[Masked Man]"; + mes @npcname$; mes "Psssst...."; next; + mes @npcname$; mes "Shhhh..."; mes "Come here, but keep quiet"; next; + mes @npcname$; mes "I have something that might intrest you"; - switch(select("I think you know what i want...","Huh? Sorry, I'm Just looking around.")) + switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around.")) { case 1: + mes @npcname$; mes "I only need a few things in return"; - mes "100 Slick paper"; - mes "99 Sticky Mucus"; - mes "1 Black Dysetuff"; - mes "100,000 zeny"; + mes "100 Slick Paper,"; + mes "99 Sticky Mucus,"; + mes "1 Black Dysetuff and"; + mes "100,000 Zeny."; next; - + mes @npcname$; if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) { mes "Come back when you have what I need..."; close; @@ -46,14 +53,15 @@ rachel.gat,91,273,4 script Masked Man 880,{ delitem 938,99; delitem 983,1; set Zeny, Zeny-100000; - + next; getitem 5175,1; - + mes @npcname$; mes "You didnt get this from me by the way..."; close; case 2: + mes @npcname$; mes "Yeah... I knew that."; close; } @@ -65,27 +73,31 @@ rachel.gat,91,273,4 script Masked Man 880,{ //======================== Feather Beret ================================================ rachel.gat,135,121,4 script Sakyul 933,{ + set @npcname$,"[Sakyul]"; + mes @npcname$; mes "Mumble mumble.."; mes "Stupid Arunafelz Military!"; mes "I lost the use of my legs during the Rune-Midgard!"; mes "I was in a special unit.. we even had our own beret!"; mes "Wingmen, they called us.."; next; + mes @npcname$; mes "If you really want one, I can make a replica for you."; - switch(select("Of course i do!","No way man, you creep me out!")) + switch(select("Of course I do!","No way man, you creep me out!")) { case 1: + mes @npcname$; mes "Alright then, I just need a few things:"; - mes "1 Beret"; - mes "100 Soft Feathers"; - mes "1 White Dyestuff"; + mes "1 Beret,"; + mes "100 Soft Feathers and"; + mes "1 White Dyestuff."; next; - + mes @npcname$; if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) { - mes "Eh.. I'm old, not Senile..Bring me the rest of the stuff I asked for!"; + mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!"; close; } @@ -96,12 +108,13 @@ rachel.gat,135,121,4 script Sakyul 933,{ delitem 982,1; getitem 5170,1; - + mes @npcname$; mes "Here.. This takes me back.. Have fun with it!"; close; case 2: + mes @npcname$; mes "Fine then! Leave an old man at peace! Git! Go!"; close; } @@ -113,48 +126,54 @@ rachel.gat,135,121,4 script Sakyul 933,{ //============================ Valkyrie Helm ===================================================== hugel.gat,146,105,4 script Genirhimin 897,{ + set @npcname$,"[Genirhimin]"; + mes @npcname$; mes "Eh?"; - if (Zeny < 10000000) goto poor; + if (Zeny < 10000000) goto L_POOR; next; + mes @npcname$; mes "In days long past us mortals were permitted"; mes "to serve Odin and the Valkyries in battle.."; mes "So that maybe we would have the cahnce to die"; mes "honorably in battle and return to Val Halla"; next; + mes @npcname$; mes "The bravest of Warriors were rewarded with"; mes "the Heml of the Valkyries"; mes "But.. those days are long since passed.."; - mes "I suppose i could make you one, if you can"; - mes "gather what i need."; + mes "I suppose I could make you one, if you can"; + mes "gather what I need."; next; switch(select("Really? I'd love one.","I'm not one for fairy tales old man.")) { case 1: - mes "Here is what i need:"; - mes "1 sageworm card"; - mes "1 argiope card"; - mes "1 dryad card"; - mes "1 wooden golem card"; - mes "1 bongun card"; - mes "1 pirate skel card"; - mes "1 marduk card"; + mes @npcname$; + mes "Here is what I need:"; + mes "1 Sageworm Card,"; + mes "1 Argiope Card,"; + mes "1 Dryad Card,"; + mes "1 Wooden Golem Card,"; + mes "1 Bongun Card,"; + mes "1 Pirate Skel Card,"; + mes "1 Marduk Card and..."; next; - mes "1 hode card"; - mes "1 elder card"; - mes "1 nightmare terror card"; - mes "1000 rune of darkness"; - mes "1000 rune of bloody color"; + mes @npcname$; + mes "1 Hode Card,"; + mes "1 Elder Card,"; + mes "1 Nightmare Terror Card,"; + mes "1000 Runes of Darkness and"; + mes "1000 Runes of Bloody Color."; next; - + mes @npcname$; if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4711)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) { mes "I'm sorry, but I need more to make the helm."; close; } - mes "Give me a minute and i'll work my magic..."; + mes "Give me a minute and I'll work my magic..."; next; delitem 4219,1; delitem 4114,1; @@ -170,20 +189,20 @@ hugel.gat,146,105,4 script Genirhimin 897,{ delitem 7563,1000; getitem 5171,1; - + mes @npcname$; mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride"; close; case 2: + mes @npcname$; mes "So be it, suit yourself.."; close; } - poor: + L_POOR: mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined.."; close; - } @@ -191,7 +210,6 @@ hugel.gat,146,105,4 script Genirhimin 897,{ //======================= Smiling Mask / Lion Mask / Bride Mask =============================== payon.gat,135,231,5 script Chung-Wol-Mang 907,{ - set @npcname$,"[Chung-Wol-Mang]"; mes @npcname$; @@ -206,13 +224,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{ case 1: mes @npcname$; mes "Okay, for the Smiling Mask I need:"; - mes "1 Four-Leaf Clover"; - mes "500 Trunks"; - mes "10 Elastic Band"; - mes "20 Memory Bookmark"; - mes "1 Cigarette"; - mes "100 Cactus Needle"; - mes "100 Mane"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "20 Memory Bookmarks,"; + mes "1 Cigarette,"; + mes "100 Cactus Needles and"; + mes "100 Manes."; next; if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){ @@ -239,12 +257,12 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{ case 2: mes @npcname$; mes "Okay, for the Lion Mask I need:"; - mes "1 Four-Leaf Clover"; - mes "500 Trunks"; - mes "10 Elastic Band"; - mes "500 Horrendous Hair"; - mes "2 Ancient Tooth"; - mes "1 Orange Dyestuff"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "500 Horrendous Hairs,"; + mes "2 Ancient Teeth and"; + mes "1 Orange Dyestuff."; next; if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) { @@ -271,13 +289,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{ case 3: mes @npcname$; mes "Okay, for the Bride Mask I need:"; - mes "1 Four-Leaf Clover"; - mes "500 Trunks"; - mes "10 Elastic Band"; - mes "20 Skirt of Virgin"; - mes "500 Transparent Cloth"; - mes "2 Ancient Lips"; - mes "100 Squid Ink"; + mes "1 Four-Leaf Clover,"; + mes "500 Trunks,"; + mes "10 Elastic Bands,"; + mes "20 Skirts of Virgin,"; + mes "500 Transparent Clothes,"; + mes "2 Ancient Lips and"; + mes "100 Squid Inks."; next; if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) { @@ -316,18 +334,19 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{ //====================== Judge Hat / A-yam Hat ============================================= payon.gat,137,123,5 script Hangaram 740,{ + set @npcname$,"[Hangaram]"; - mes "[Hangaram]"; + mes "@npcname$"; mes "Hello adventurer!"; - mes "Our life is complicated"; + mes "Our life is complicated."; next; - mes "[Hangaram Quest]"; + mes "@npcname$"; mes "But if you want I can help you by making 2 Hats."; next; - mes "[Hangaram]"; - mes "My creations are the Judge Hat and the A-Yam Hat"; + mes "@npcname$"; + mes "My creations are the Judge Hat and the A-Yam Hat."; mes "Which Hat do you want?"; next; @@ -335,58 +354,56 @@ payon.gat,137,123,5 script Hangaram 740,{ { case 1: - mes "[Hangaram]"; + mes "@npcname$"; mes "^3355FFJudge Hat^000000"; - mes "7 Red Orb"; - mes "7 Blue Orb"; - mes "7 Yellow Orb"; - mes "7 Green Orb"; - mes "300 Shining Scale"; + mes "7 Red Orbs,"; + mes "7 Blue Orbs,"; + mes "7 Yellow Orbs,"; + mes "7 Green Orbs,"; + mes "300 Shining Scales,"; next; - mes "1 Black Dyestuff"; - mes "5 Cracked Diamond"; - mes "1 Slotted Hat"; + mes "1 Black Dyestuff,"; + mes "5 Cracked Diamond and"; + mes "1 Slotted Hat."; next; if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){ - mes "please return when you have everythin I need"; + mes "Please, return when you have everything I need."; close; } - - - mes "[Hangaram]"; - mes "Ok you seem to have all the items"; + mes "@npcname$"; + mes "Ok you seem to have all the items."; next; - mes "[Hangaram]"; - mes "Hmmm.. We now make this... mm "; + mes "@npcname$"; + mes "Hmmm.. We now make this... Mmm."; emotion 9; next; - mes "[Hangaram]"; - mes "Now we use the Dyestuff like this"; + mes "@npcname$"; + mes "Now we use the Dyestuff like this."; emotion 23; next; - mes "[Hangaram]"; - mes "OMG!!! this is'nt meant to be like this"; + mes "@npcname$"; + mes "OMG!!! this isn't meant to be like this."; emotion 28; next; - mes "[Hangaram]"; + mes "@npcname$"; mes "...."; next; - mes "[Hangaram]"; - mes "Sorry, it did'nt work."; + mes "@npcname$"; + mes "Sorry, it didn't work."; next; - mes "[Hangaram]"; - mes "Well that's the way life is"; + mes "@npcname$"; + mes "Well that's the way life is."; next; - mes "[Hangaram]"; + mes "@npcname$"; mes "JAJAJAJA... I was just kidding here is your item !!"; emotion 29; next; @@ -402,50 +419,50 @@ payon.gat,137,123,5 script Hangaram 740,{ getitem 5173,1; - mes "[Hangaram Quest]"; - mes "Good Work"; + mes "@npcname$"; + mes "Good Work."; close; case 2: - mes "[Hangaram]"; + mes "@npcname$"; mes "^3355FFA-Yam Hat^000000"; - mes "7 Red Orb"; - mes "7 Blue Orb"; - mes "7 Yellow Orb"; - mes "7 Green Orb"; - mes "300 Shining Scale"; + mes "7 Red Orbs,"; + mes "7 Blue Orbs,"; + mes "7 Yellow Orbs,"; + mes "7 Green Orbs,"; + mes "300 Shining Scales,"; next; - mes "1 Scarlet Dyestuff"; - mes "5 Cracked Diamond"; - mes "50 Soft Silk"; + mes "1 Scarlet Dyestuff,"; + mes "5 Cracked Diamonds and"; + mes "50 Soft Silks."; next; if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){ - mes "please return when you have everythin I need"; + mes "Please return when you have everything I need"; close; } - mes "[Hangaram]"; - mes "Well, you have everything"; + mes "@npcname$"; + mes "Well, you have everything."; next; - mes "[Hangaram]"; + mes "@npcname$"; mes "Mmm now we just split this part..."; emotion 9; next; - mes "[Hangaram]"; - mes "We throw this ... mmm"; + mes "@npcname$"; + mes "We throw this ... Mmm.."; emotion 23; next; - mes "[Hangaram]"; - mes "this is'nt meant to be like this"; + mes "@npcname$"; + mes "This isn't meant to be like this.."; emotion 28; next; - mes "[Hangaram]"; + mes "@npcname$"; mes "... ready!!!"; emotion 21; next; @@ -461,14 +478,14 @@ payon.gat,137,123,5 script Hangaram 740,{ getitem 5174,1; - mes "[Hangaram]"; + mes "@npcname$"; mes "Here you have my young fella !"; close; case 3: - mes "[Hangaram Quest]"; - mes "Good bye then."; + mes "@npcname$"; + mes "Goodbye then."; close; } -- cgit v1.2.3-60-g2f50