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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Juice Maker Quest
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis COnversion]
+//= Learn where to turn apples, bananas, carrots, and grapes
+//= into juice.
+//= Condition if done: (MISC_QUEST & 1)
+//===== Additional Comments: =================================
+//= 1.9 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= Added tracking variables in, which are unset when complete.
+//= 2.0 Added missing checkweight. [L0ne_W0lf]
+//= 2.1 Fixed dialog for if your missing the needed items (He always said the dialog for grape juice). [Kisuka]
+//============================================================
+
+prt_in,49,172,3 script Marianne#juice 53,{
+ if (MISC_QUEST&1 || morison_meat == 15) {
+ mes "[Housewife Marianne]";
+ mes "Whew...!";
+ mes "Still, he won't eat anything unless it's Meat. But maybe he will eat fruit if it was cut so that it was easy to eat. Like, if it was blended into juice...";
+ next;
+ set mother_marienu,0;
+ set morison_meat,0;
+ set MISC_QUEST,MISC_QUEST | 1;
+ mes "[Housewife Marianne]";
+ mes "Ah! Come to think of it, I heard they were making fruit juice somewhere. Now where was it... Payon Village, or Morroc?";
+ close;
+ }
+ if (mother_marienu == 1) {
+ mes "[Housewife Marianne]";
+ mes "Morrison!! Eat some fruits!! You don't want to become a slobby fat pig when you grow up, do you?";
+ next;
+ if (select("Talk:Cancel") == 1) {
+ mes "[Housewife Marianne]";
+ mes "Hm? ...You!";
+ mes "You're the one who gave, my little Morrison that Meat?! Did you come here thinking I wouldn't know about it?!";
+ next;
+ mes "[Housewife Marianne]";
+ mes "Go away, get out of my house NOW!!";
+ close;
+ }
+ mes "[Housewife Marianne]";
+ mes "Morrison!! I'm going to be very very mad if you keep doing this!";
+ close;
+ }
+ if (morison_meat > 0) {
+ set mother_marienu,1;
+ mes "[Housewife Marianne]";
+ mes "Oh!!.... This...";
+ mes "what is this...??";
+ mes "How could you do something like this to my boy?!";
+ next;
+ mes "[Housewife Marianne]";
+ mes "Argh! Get out of my house right this instant!";
+ close;
+ }
+ mes "[Housewife Marianne]";
+ mes "Morrison!! Please eat some fruits!! Please~!";
+ next;
+ mes "[Housewife Marinaa]";
+ mes "Sigh~!! Like father, like son...";
+ next;
+ switch(select("Talk:Cancel")) {
+ mes "[Housewife Marianne]";
+ mes "*Sigh*... This is Morrison...";
+ mes "My one and only son.";
+ next;
+ mes "[Housewife Marianne]";
+ mes "But these days, he just won't eat fruits. His face is so dull because he refuses to eat healthy. He just wants to eat Meat. I need to find a way to feed him fruits or vegetables....";
+ close;
+ }
+ mes "[Housewife Marianne]";
+ mes "Morrison!! You're going to be in big trouble if you keep this up!";
+ close;
+}
+
+prt_in,47,173,3 script Morrison#juice 97,{
+ if (MISC_QUEST&1 || morison_meat == 15) {
+ mes "[Little Morrison]";
+ mes "Bleh... Forget it.";
+ mes "I'm just going to shrivel to death just eating fruits. Don't bother worrying about me .";
+ close;
+ }
+ if (morison_meat > 9) {
+ mes "[Little Morrison]";
+ mes "Ah... so full~";
+ mes "I think I can live now.";
+ mes "You don't have to give me any more Meat. I feel like I'm going to explode if I eat any more.";
+ if (morison_meat == 10) {
+ next;
+ set morison_meat,morison_meat+1;
+ mes "[Little Morrison]";
+ mes "Oh... and... um.";
+ mes "Take this.";
+ next;
+ mes "[Little Morrison]";
+ mes "It's a little something I've been saving to eat for later, but since you gave me Meat, I think I can pass on the sweets.";
+ close;
+ getitem 529,3; //Candy
+ getitem 530,1; //Candy_Striper
+ }
+ close;
+ }
+ mes "[Little Morrison]";
+ mes "Agh....Noooo!!!";
+ mes "No, don't make me eat it! I can't bear to taste fruits!";
+ next;
+ if (countitem(517) > 0) {
+ switch(select("Talk:Show the Meat:Cancel")) {
+ case 1:
+ mes "[Little Morrison]";
+ mes "Aaaagh!! Once or twice is enough!! I refuse to eat any more fruits! You have to peel them and there's so much juice that it makes you feel icky...";
+ next;
+ mes "[Little Morrison]";
+ mes "And they're all slippery and sour... Even if I eat it, I still feel hungry. Aaaah~! Give me Meat!";
+ close;
+ case 2:
+ mes "[Little Morrison]";
+ mes "Ooh! M-Meaaat~";
+ mes "Ah... hu...hungry...";
+ mes "The scent of Meat...";
+ mes "Excuse me...";
+ mes "C-can I please have one?";
+ next;
+ if (select("Give Meat:Don't Give Meat") == 1) {
+ delitem 517,1; //Meat
+ set morison_meat,morison_meat+1;
+ mes "[Little Morrison]";
+ mes "Wow~!!! Meat!!";
+ mes "So yummy!";
+ mes "Thank you,";
+ mes "I think I can";
+ mes "live now.";
+ mes "*Chew chew*";
+ close;
+ }
+ set morison_meat,15;
+ mes "[Little Morrison]";
+ mes "Waah...!";
+ mes "Fine, I get it now.";
+ mes "Adults are all the same!";
+ close;
+ case 3:
+ mes "[Little Morrison]";
+ mes "Aaaaah!!! No matter what, I'm not going to eat fruits and vegetables!";
+ close;
+ }
+ }
+ if (select("Talk:Cancel") == 1) {
+ mes "[Little Morrison]";
+ mes "Aaah!! I can't eat any more fruits!";
+ next;
+ mes "[Little Morrison]";
+ mes "I refuse to eat any more fruits! You have to peel them and there's so much juice that it makes you feel icky...";
+ next;
+ mes "[Little Morrison]";
+ mes "And they're all slippery and sour... Even if I eat it, I still feel hungry.";
+ mes "Aaaah~!";
+ mes "Give me Meat!";
+ close;
+ }
+ mes "[Little Morrison]";
+ mes "Aaaaah!!! No matter what, I'm not going to eat fruits and vegetables!";
+ close;
+}
+
+payon_in03,188,146,5 script Marx Hansen#juice 86,{
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a moment! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please come back later -";
+ mes "- after you put some items into kafra storage. -";
+ close;
+ }
+ if (MISC_QUEST&1) {
+ mes "[Merchant Marx Hansen]";
+ mes "Welcome.";
+ mes "Did you come to";
+ mes "process fruits as well?";
+ next;
+ switch(select("Make Juice.:Talk and get information about fruit processing.:Cancel.")) {
+ case 1:
+ mes "[Merchant Marx Hansen]";
+ mes "What kind of fruit juice would you like to make?";
+ next;
+ switch(select("Apple Juice:Banana Juice:Carrot Juice:Grape Juice:Cancel")) {
+ case 1:
+ set .@fruit,512;
+ set .@juice,531;
+ break;
+ case 2:
+ set .@fruit,513;
+ set .@juice,532;
+ break;
+ case 3:
+ set .@fruit,515;
+ set .@juice,534;
+ break;
+ case 4:
+ set .@fruit,514;
+ set .@juice,533;
+ break;
+ case 5:
+ mes "[Merchant Marx Hansen]";
+ mes "Well then...";
+ mes "See you next time.";
+ close;
+ }
+ if (countitem(.@fruit) == 0 || countitem(713) == 0 || Zeny < 3) {
+ mes "[Merchant Marx Hansen]";
+ mes "Oh no...";
+ mes "You don't have all the necessary materials. To make "+getitemname(.@juice)+", I need 1 "+getitemname(.@fruit)+" and 1 Empty Bottle. I will also need a 3 zeny fee.";
+ next;
+ mes "[Merchant Marx Hansen]";
+ mes "When you have prepared everything, I will blend the fruit to give you delicious juice.";
+ close;
+ }
+
+ mes "[Merchant Marx Hansen]";
+ mes "How many would you like?";
+ next;
+ switch(select("As many as I can.:I want a certain amount.:Cancel.")) {
+ case 1:
+ set .@make,countitem(.@fruit);
+ if (countitem(713) < .@make) set .@make, countitem(713);
+ if (Zeny/3 < .@make) set .@make, Zeny/3;
+ break;
+ case 2:
+ mes "[Merchant Marx Hansen]";
+ mes "Choose a number less than 100. If you don't want to, put '0'. You can make up to " + countitem(.@fruit) + " bottles of juice.";
+ next;
+ while(1) {
+ input .@input;
+ if (.@input == 0) {
+ mes "[Merchant Marx Hansen]";
+ mes "Well then...";
+ mes "Come again.";
+ close;
+ }
+ else if (.@input > 100) {
+ mes "[Merchant Marx Hansen]";
+ mes "More than 100 bottles is impossible. Choose a different amount.";
+ next;
+ }
+ else {
+ break;
+ }
+ }
+ set .@make,.@input;
+ break;
+ case 3:
+ mes "[Merchant Marx Hansen]";
+ mes "Well then...";
+ mes "Come again.";
+ close;
+ }
+
+ set .@total_zeny,3 * .@make;
+
+ if (countitem(.@fruit) < .@make || countitem(713) < .@make || Zeny < .@total_zeny) {
+ mes "[Merchant Marx Hansen]";
+ mes "Oh no...";
+ mes "You don't have all the necessary materials. I can't help a situation like this. I guess you collect what you need.";
+ close;
+ }
+ delitem .@fruit,.@make;
+ delitem 713,.@make;
+ set zeny,zeny-.@total_zeny;
+ getitem .@juice,.@make;
+
+ mes "[Merchant Marx Hansen]";
+ mes "Here you go! Fresh and delicious juice as promised. It should be very refreshing and palatable.";
+ next;
+ mes "[Merchant Marx Hansen]";
+ mes "Well then...";
+ mes "Come again.";
+ close;
+ case 2:
+ mes "[Merchant Marx Hansen]";
+ mes "Before humans were able to develop such vast societies, they gathered fruit from trees to survive. Fruits may have been nature's blessing that allowed us to exist in the world.";
+ next;
+ mes "[Merchant Marx Hansen]";
+ mes "Since life became so prosperous, the younger generation seems not to eat fruit any more. So, I started thinking of ways to make fruit easier to eat.";
+ next;
+ mes "[Merchant Marx Hansen]";
+ mes "I realized that when you make fruit juice, it's more convenient to eat and has a much better taste.";
+ next;
+ mes "# Fruit Juice Information #";
+ mes "^CC4E5C- Apple Juice -^000000";
+ mes "Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
+ mes "";
+ mes "^E3CF57- Banana Juice -^000000";
+ mes "Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
+ mes "";
+ mes "^ED9121- Carrot Juice -^000000";
+ mes "Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
+ mes "";
+ mes "^CC00FF- Grape Juice -^000000";
+ mes "Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
+ close;
+ case 3:
+ mes "[Merchant Marx Hansen]";
+ mes "Hey!";
+ mes "If you visit";
+ mes "somebody, talk to them!";
+ close;
+ }
+ }
+ else {
+ mes "[Merchant Marx Hansen]";
+ mes "Welcome.";
+ mes "How may I help you?";
+ next;
+ if (select("Talk:Cancel") == 1) {
+ mes "[Merchant Marx Hansen]";
+ mes "Before humans were able to develop such vast societies, they gathered fruit from trees to survive. Fruits may have been nature's blessing that allowed us to exist in the world.";
+ next;
+ mes "[Merchant Marx Hansen]";
+ mes "Since life became so prosperous, the younger generation seems not to eat fruit any more. So, I started thinking of ways to make fruit easier to eat.";
+ next;
+ mes "[Merchant Marx Hansen]";
+ mes "I realized that when you make fruit juice, it's more convenient to eat and has a much better taste.";
+ close;
+ }
+ mes "[Merchant Marx Hansen]";
+ mes "Hey!";
+ mes "If you vist";
+ mes "somebody, talk to them!";
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.1 fixed input number check [Lupus]
+//= 1.2 fixed misplaced Grape<->Carrot juices [Lupus]
+//= 1.3 added a loopless menu 'as many as possible' [Lupus]
+//= 1.3a Turned the juice making part of the Juicer npc into a
+//= subfunc. Changed fruit amount needed to 1.[kobra_k88]
+//= Fixed exploits [Lupus]
+//= 1.6 fixed typo (where did @ipnut came from?) [Lance]
+//= 1.8 got rid of vars: 'MEAT',"MARIANNE","MORRISON"
+//= From now, all common quests start using bits of the
+//= same variable MISC_QUEST [Lupus]
+//============================================================