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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-12 08:44:52 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-12 08:44:52 +0000
commitcd8d31c794d26483d7c28c651e0e19cc4b27f617 (patch)
tree7e1d3e7cef0317fe2a21e8e4d93d4fb4fd4ad2df /npc/quests/gunslinger_quests.txt
parent0d8ea8e9069b6156741327a96a5b20401c4964a4 (diff)
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* Added Violin[3] to the Comodo Weapon seller
* Optimized a warp near Gunslinger weapon shop * Extended the Garrison quest to slot the Garrison git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8247 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/gunslinger_quests.txt')
-rw-r--r--npc/quests/gunslinger_quests.txt78
1 files changed, 76 insertions, 2 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index 00eb89e4b..7fbcc4ada 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -1,13 +1,14 @@
//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
//= Gunslinger guns and bullet quests
//===== Additional Comments: =================================
//= 1.0 Only Garrison Gun done yet [Playtester]
+//= 1.1 Added Garrison[2]
//============================================================
@@ -17,6 +18,8 @@ que_ng.gat,182,85,3 script Mr.Garrison 109,{
set @npcname$,"[Mr.Garrison]";
mes @npcname$;
+ if(countitem(13105)>0) goto L_Already;
+ if(countitem(13104)>0) goto L_Slot;
mes "I have invented a new Revolver!";
mes "I think I call it... Garrison.";
next;
@@ -66,13 +69,13 @@ que_ng.gat,182,85,3 script Mr.Garrison 109,{
close;
}
mes "I see you came prepared.";
+ next;
delitem 999,50;
delitem 985,3;
delitem 984,1;
delitem 1003,50;
delitem 7317,20;
set Zeny,Zeny-30000;
- next;
mes @npcname$;
mes "Give me just a minute...";
mes "...";
@@ -91,4 +94,75 @@ que_ng.gat,182,85,3 script Mr.Garrison 109,{
mes "favorite gun, heh.";
close;
}
+
+L_Slot:
+ mes "Oh, I see you have one of";
+ mes "my high-quality guns.";
+ next;
+ mes @npcname$;
+ mes "Now that I look at it, I";
+ mes "think I could improve it";
+ mes "some more.";
+ next;
+ mes @npcname$;
+ mes "How about I add a ^0000FFslot^000000";
+ mes "to it? Be careful, though.";
+ mes "If you put a card into it";
+ mes "already, it will be lost";
+ mes "in the process.";
+ next;
+ switch(select("Yes, please add a slot.","Nah, I keep it as it is now."))
+ {
+
+ case 1:
+ mes @npcname$;
+ mes "Great! But first you need to";
+ mes "bring me the materials I need";
+ mes "to improve it.";
+ next;
+ mes @npcname$;
+ mes "This is what I need:";
+ mes "^FF000010 Steels^000000,";
+ mes "^FF00001 Eluniums^000000,";
+ mes "^FF000010 Emveretarcon^000000,";
+ mes "^FF000030 Coals^000000,";
+ mes "^FF000010 Rusty Screws^000000 and";
+ mes "of course your ^FF0000Garrison^000000.";
+ next;
+ mes @npcname$;
+ if ( (countitem(999)<10) || (countitem(985)<1) || (countitem(1011)<10) ||(countitem(1003)<30) || (countitem(7317)<10) || (countitem(13104)<1) ) {
+ mes "Come back when you have the materials.";
+ close;
+ }
+ mes "I see you came prepared.";
+ next;
+ delitem 999,10;
+ delitem 985,1;
+ delitem 1011,10;
+ delitem 1003,30;
+ delitem 7317,10;
+ delitem 13104,1;
+ mes @npcname$;
+ mes "Give me just a minute...";
+ mes "...";
+ mes "...";
+ next;
+ getitem 13105,1;
+ mes @npcname$;
+ mes "It's done. Now it is";
+ mes "even better than before.";
+ mes "Put it to good use.";
+ close;
+
+ case 2:
+ mes @npcname$;
+ mes "Okay, come back when you";
+ mes "changed your mind.";
+ close;
+ }
+
+L_Already:
+ mes "So how do you like";
+ mes "my gun?";
+ close;
} \ No newline at end of file