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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/gunslinger_quests.txt
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Gunslinger quests
+//===== By: ==================================================
+//= Playtester
+//===== Current Version: =====================================
+//= 1.6c
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Gunslinger guns and bullet quests
+//===== Additional Comments: =================================
+//= 1.0 Only Garrison Gun done yet [Playtester]
+//= 1.1 Added Garrison[2] [Playtester]
+//= 1.2 Added Drifter, Destroyer and Inferno [Playtester]
+//= 1.3 Added official Gatling quests [Playtester]
+//= 1.4 Updated Destroyer Quest - Credits to Sinoco for first
+//= official version. [SinSloth]
+//= 1.5 Updated Inferno Quest to official version [SinSloth]
+//= 1.6 Updated Garrison Quest - Credits to Lazarus^ for
+//= making the first official version. [SinSloth]
+//= 1.6a Removed .GATs [Lupus]
+//= 1.6b Changed item names to item IDs on some scripts. [Samuray22]
+//= 1.6c Corrected a bad delitem. (bugreport:763) [Samuray22]
+//============================================================
+
+
+//===================== Garrison =====================================================
+
+que_ng,182,85,3 script Garrison 109,{
+
+ if(BaseJob != Job_Gunslinger)
+ {
+ mes "[Garrison]";
+ mes "You're not a gunslinger.";
+ mes "You're distracting me from my work. Go on.";
+ close;
+ }
+ else if(BaseLevel < 55)
+ {
+ mes "[Garrison]";
+ mes "My name is Garrison. I'm a master in crafting guns.";
+ mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself.";
+ next;
+ mes "[Garrison]";
+ mes "Why don't you commission a Garrison from me?";
+ next;
+ callsub SubGarrison;
+ }
+ switch(gun_gs)
+ {
+ case 0:
+ if(countitem(13104) < 1)
+ {
+ mes "[Garrison]";
+ mes "My name is Garrison. I'm a master in crafting guns.";
+ mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself.";
+ next;
+ mes "[Garrison]";
+ mes "Are you here to commission a Garrison from me?";
+ next;
+ callsub SubGarrison;
+ }
+ mes "[Garrison]";
+ mes "Hmm~ What's going on?";
+ mes "Are you here because you need a weapon?";
+ next;
+ switch( select( "I need a Garrison.","Not really.","Cancel") )
+ {
+ case 1:
+ mes "[Garrison]";
+ mes "Oh~ Welcome";
+ mes "Everyone needs me~!";
+ mes "It just proves that my gun, the Garrison, is the best of the best.";
+ mes "So, are you going to ask me to make one now?";
+ next;
+ callsub SubGarrison;
+
+ case 2:
+ mes "[Garrison]";
+ mes "Hmm~ You look like you're wandering around without a mission.";
+ mes "If you've got the time, will you do me a favor?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What is it?";
+ next;
+ mes "[Garrison]";
+ mes "Mmm~ Well, I had actually received a letter recently stating that there are many defective makes of a gun I created called the Six Shooter.";
+ next;
+ mes "[Garrison]";
+ mes "I'm a perfectionist, but due to my old age, my eyes are growing dark, and I think I may have sold defective Six Shooters.";
+ next;
+ mes "[Garrison]";
+ mes "So what I'm trying to say is, I'm hoping someone will find me spare parts which I can use to replace defective parts in the detective Six Shooters.";
+ next;
+ mes "[Garrison]";
+ mes "If you help me, I'll put a slot in that Garrison you're holding right now.";
+ mes "What do you say?";
+ next;
+ mes "[Garrison]";
+ mes "Just so you know, if I slot your Garrison, any current refine points or slotted cards will disappear. Decide carefully.";
+ next;
+ switch( select( "I don't like the sound of this.","Ok, I'll try it out.") )
+ {
+ case 1:
+ mes "[Garrison]";
+ mes "Hmm, I see.";
+ mes "I understand.";
+ mes "I guess I'll look for a different man.";
+ close;
+
+ case 2:
+ mes "[Garrison]";
+ mes "Oh, would you?";
+ mes "I'm so thankful.";
+ mes "These are the materials I need to make spare parts...";
+ next;
+ mes "[Garrison]";
+ mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws.";
+ mes "I need this exact amount. Don't forget.";
+ set gun_gs,1;
+ close;
+ }
+
+ case 3:
+ mes "[Garrison]";
+ mes "Hmm... Come and see me later.";
+ close;
+ }
+
+ case 1:
+ if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1))
+ {
+ mes "[Garrison]";
+ mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws.";
+ mes "Don't forget -- the amount has to be exact.";
+ close;
+ }
+ mes "[Garrison]";
+ mes "Oh~ You're back with what I need~";
+ mes "I'm so grateful.";
+ mes "Oh.. there's another favor I need to have done. Err...";
+ next;
+ mes "[Garrison]";
+ mes "I need to deliver the spare parts once I make them to another person, but I've got so much work to do around here.";
+ next;
+ mes "[Garrison]";
+ mes "Sorry to ask, but I was hoping you can deliver what I make out of these materials to the next person.";
+ next;
+ mes "[Garrison]";
+ mes "While you are on delivery, I will make preparations to slot your Garrison, as promised.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "-Hmm, I don't want to do it, but I'll do it anyway.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok.";
+ next;
+ mes "[Garrison]";
+ mes "Oh, thanks a lot.";
+ mes "Then deliver this to a person called Ravey. He lives in the slums of Lighthalzen.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You receive the delivery goods from Garrison.";
+ mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
+ delitem 999,10;
+ delitem 1011,10;
+ delitem 7317,10;
+ delitem 985,1;
+ delitem 1003,30;
+ set gun_gs,2;
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "You receive the delivery goods from Garrison.";
+ mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
+ close;
+
+ case 3:
+ mes "[Garrison]";
+ mes "Oh~ How was your trip?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Gyah~";
+ mes "I nearly died!!!";
+ mes "That man tried to attack me when he saw me. I barely escaped death!";
+ next;
+ mes "[Garrison]";
+ mes "Ahh~ Oh no.";
+ mes "I had no idea the person who sent the letter was actually plotting to assassinate me. He was probably sent by one of our enemy guilds...";
+ next;
+ mes "[Garrison]";
+ mes "It looks like I've sent you unintentionally on a very dangerous mission.";
+ next;
+ mes "[Garrison]";
+ mes "I'm so sorry.";
+ mes "You may also know, but there's bad guys plotting to attack the Professor and the Gunslinger Guild all over the place.";
+ next;
+ mes "[Garrison]";
+ mes "Consider this a part of your training as an Gunslinger.";
+ next;
+ mes "[Garrison]";
+ mes "I'm sorry about what happened.";
+ mes "But, as promised, I will slot your Garrison ...";
+ next;
+ if(countitem(13104) < 1)
+ {
+ mes "[Garrison]";
+ mes "Huh? Sigh.";
+ mes "Did you sell off your gun while you were gone?";
+ mes "I said I'd slot your gun, but I never said I'd slot a gun that isn't here.";
+ mes "Go and get your Garrison and then get back to me.";
+ set gun_gs,4;
+ close;
+ }
+ mes "[Garrison]";
+ mes "Let's see~";
+ mes "*tonk* *tonk* *thump* *whump*";
+ mes "Here is your modified";
+ mes "Garrison.";
+ mes "Please use it well.";
+ delitem 13104,1;
+ getitem 13105,1;
+ set gun_gs, 5;
+ close;
+ case 4:
+ if(countitem(13104) < 1)
+ {
+ mes "[Garrison]";
+ mes "Go and get your Garrison and then get back to me.";
+ close;
+ }
+ mes "[Garrison]";
+ mes "Ah, there it is.";
+ mes "Here is your modified";
+ mes "Garrison.";
+ mes "Do use it well.";
+ delitem 13104, 1;
+ getitem 13105, 1;
+ set gun_gs,5;
+ close;
+ case 5:
+ mes "[Garrison]";
+ mes "Hmm~ You're back again~";
+ mes "What's the matter?";
+ mes "Did you come back because you need a weapon?";
+ mes "What do you need?";
+ next;
+ switch( select( "Garrison","Slot a Garrison","Cancel"))
+ {
+ case 1:
+ callsub SubGarrison;
+ case 2:
+ callsub SubGarrison_;
+ case 3:
+ mes "[Garrison]";
+ mes "I'll see you when I see you~";
+ close;
+ }
+ }
+
+SubGarrison:
+ mes "[Garrison]";
+ mes "To create a Garrison, I need...";
+ mes "50 Steel, 3 Eluniums,";
+ mes "1 Oridecon, 50 Coal,";
+ mes "20 Rusty Screws, and";
+ mes "there's a fee of 30,000 Zeny.";
+ mes "Well, do you want one?.";
+ next;
+ switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel") )
+ {
+ case 1:
+ mes "[Garrison]";
+ mes "Hmmm~ I got worked up for nothing~";
+ mes "Think about it. Come see me if you decide.";
+ close;
+
+ case 2:
+ if((countitem(999) < 50) || (countitem(7317) < 20) || (countitem(984) < 1) || (countitem(1003) < 50) ||(countitem(985) < 3) )
+ {
+ mes "[Garrison]";
+ mes "You didn't bring enough materials";
+ mes "To create a Garrison, I need...";
+ mes "50 Steel, 3 Eluniums,";
+ mes "1 Oridecon, 50 Coal,";
+ mes "50 Rusty Screws,";
+ mes "and there's a fee of 30,000 Zeny";
+ mes "Don't forget.";
+ close;
+ }
+ else if(Zeny < 30000)
+ {
+ mes "[Garrison]";
+ mes "You need more Zeny~!";
+ mes "More Zeny!!";
+ close;
+ }
+ else if(checkweight(13104,1) == 0)
+ {
+ mes "[Garrison]";
+ mes "There's no room in your inventory";
+ mes "for my creation.";
+ mes "Make some room";
+ mes "in your inventory, and then";
+ mes "Come and see me.";
+ close;
+ }
+ mes "[Garrison]";
+ mes "Hmm, looks like the correct amount of materials and Zeny.";
+ mes "Here's a Garrison~";
+ mes "If you need one again, come and see me~";
+ delitem 984,1; //Oridecon
+ delitem 985,3; //Elunium
+ delitem 999,50; //Steel
+ delitem 1003,50; //Coal
+ delitem 7317,20; //Rusty Screw
+ set Zeny,Zeny-30000;
+ getitem 13104,1; //Garrison
+ close;
+
+ case 3:
+ mes "[Garrison]";
+ mes "I'll see you when I see you~";
+ close;
+ }
+
+SubGarrison_:
+ mes "[Garrison]";
+ mes "In order to slot a Garrison, I need";
+ mes "10 Steel, 1 Elunium,";
+ mes "10 Emveretarcon, 30 Coal,";
+ mes "10 Rusty Screws, and";
+ mes "1 Garrison.";
+ mes "Well, do you want one?.";
+ next;
+ switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel" ))
+ {
+ case 1:
+ mes "[Garrison]";
+ mes "You've got me worked up for nothing~";
+ mes "Get back to me when you've made up your mind.";
+ close;
+
+ case 2:
+ if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1) || (countitem(13104) < 1))
+ {
+ mes "[Garrison]";
+ mes "You didn't bring enough materials";
+ mes "In order to slot a Garrison, I need";
+ mes "10 Steel, 1 Elunium,";
+ mes "10 Emveretarcon, 30 Coal,";
+ mes "10 Rusty Screws, and";
+ mes "1 Garrison.";
+ mes "Don't forget.";
+ close;
+ }
+ else if(checkweight(13105,1) != 1)
+ {
+ mes "[Garrison]";
+ mes "There's no room in your inventory";
+ mes "for my creation.";
+ mes "Make some room";
+ mes "in your inventory, and then";
+ mes "Come and see me.";
+ close;
+ }
+ mes "[Garrison]";
+ mes "Hmm, looks like the correct amount of materials and Zeny.";
+ mes "Here's a modified Garrison with a slot.";
+ mes "If you need one again, come and see me~";
+ delitem 999, 10;
+ delitem 1011, 10;
+ delitem 7317, 10;
+ delitem 985, 1;
+ delitem 1003, 30;
+ delitem 13104, 1;
+ getitem 13105, 1;
+ close;
+
+ case 3:
+ mes "[Garrison]";
+ mes "I'll see you when I see you~";
+ close;
+ }
+}
+
+lighthalzen,322,247,6 script Ravey 86,{
+
+ if(gun_gs == 2)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me. Hello.";
+ mes "I'm here to give you replacement parts for defective Gunslin...";
+ next;
+ mes "[Ravey]";
+ mes "You!!!";
+ mes "Huuut~!!";
+ mes "Die!!!";
+ set gun_gs,3;
+ percentheal 100,0;
+ percentheal -90,0;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
+ mes "You nearly died.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You run away without looking back.";
+ mes "Let's hurry back to Garrison.-";
+ close;
+ }
+ if(gun_gs == 3)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
+ mes "You nearly died.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's hurry back to Garrison.-";
+ close;
+ }
+ mes "[Ravey]";
+ mes "Ugh...";
+ mes "Err.. Err..";
+ mes "......";
+ close;
+}
+
+
+que_ng,187,163,3 script Ingrid 744,{
+
+ if(BaseJob != Job_Gunslinger)
+ {
+ mes "[Ingrid]";
+ mes "How are you!";
+ mes "I've been appointed the new Gunslinger Weapons Creator. The name is Ingrid.";
+ next;
+ mes "[Ingrid]";
+ mes "However, you don't seem to be a member of the Gunslinger Guild, so I can't help you with anything. Sorry.";
+ close;
+ }
+ switch(gun_inf)
+ {
+ case 0:
+ mes "[Ingrid]";
+ mes "How are you!";
+ mes "I've been appointed the new Gunslinger";
+ mes "Weapons Creator. The name is Ingrid.";
+ mes "A pleasure to serve you!";
+ next;
+ mes "[Ingrid]";
+ mes "It's only been a short while";
+ mes "since I've started working,";
+ mes "But I'll try my best to";
+ mes "assist you.";
+ next;
+ mes "[Ingrid]";
+ mes "Ahh ... I feel so anxious.";
+ mes "As of now, I'm doing the job of creating a weapon called the Inferno for customers.";
+ next;
+ mes "[Ingrid]";
+ mes "The Inferno is the most advanced weapon made in our Guild laboratory.";
+ next;
+ mes "[Ingrid]";
+ mes "It features incredible power and range, and an ergonomic design so that it can be held well and significantly minimize kickback when fired.";
+ mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger.";
+ mes "huff huff...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You know quite a lot about it";
+ mes ".....";
+ next;
+ mes "[Ingrid]";
+ mes "Ah. Of course~";
+ mes "I am the person who designed this weapon..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wooow~ That's incredible~";
+ next;
+ mes "[Ingrid]";
+ mes "Ah Oops...";
+ mes "Did I end up bragging?";
+ mes "I'm still nothing compared to Professor Serena.";
+ next;
+ mes "[Ingrid]";
+ mes "Actually, I wanted to become a gunslinger too, but because of my physical shortcomings weak determination, I had to give up.";
+ next;
+ mes "[Ingrid]";
+ mes "While I was applying to become a gunslinger, I was lucky enough to have Professor Serena see my talents, and with her help, I'm where I am now helping with the manufacturing and sales of Gunslinger Weapons";
+ next;
+ mes "[Ingrid]";
+ mes "I'm still remorseful that I wasn't able to become a Gunslinger, but at least my brother, who took the Gunslinger test with me, passed and become one.";
+ next;
+ mes "[Ingrid]";
+ mes "I'm glad that even though I fell, my brother was able to fulfill our dream.";
+ next;
+ mes "[Ingrid]";
+ mes "Haha~ Look at me telling you all these things when you didn't even ask.";
+ mes "Sorry.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, it's ok.";
+ mes "You may not have become a Gunslinger, but I think you've become a great person.";
+ next;
+ mes "[Ingrid]";
+ mes "Really? Thank you~";
+ mes "I'll try my best.";
+ next;
+ mes "[Ingrid]";
+ mes "To produce an Inferno,";
+ mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Old Rusty Screws, 100 Burning Hearts, and 200,000 Zeny.";
+ mes "Would you like to produce it for you?";
+ next;
+ switch( select( "I'll think about it.", "Yes, please." ) )
+ {
+ case 1:
+ mes "[Ingrid]";
+ mes "Ah~ I see.";
+ mes "I understand.";
+ mes "Ok, well, think about it.";
+ mes "Come back when you've made up your mind.";
+ close;
+
+ case 2:
+ mes "[Ingrid]";
+ mes "I understand.";
+ mes "Here are the materials again.";
+ next;
+ mes "[Inferno]";
+ mes "To produce an Inferno,";
+ mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny.";
+ mes "You must bring me the correct number of materials.";
+ mes "Please don't forget that.";
+ set gun_inf,1;
+ close;
+ }
+
+ case 1:
+ callsub SubInferno;
+
+ case 2:
+ mes "[Ingrid]";
+ mes "Hello~ You're back~";
+ mes "Are you back because you need an Inferno?";
+ next;
+ switch( select( "Nah, I'm back just because..","Yes, make me an Inferno." ) )
+ {
+ case 1:
+ mes "[Ingrid]";
+ mes "Ah~ I see.";
+ mes "I understand.";
+ mes "Ok, well, think about it.";
+ mes "Come back when you've made up your mind.";
+ close;
+
+ case 2:
+ callsub SubInferno;
+ }
+ }
+
+SubInferno:
+ if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100)
+ {
+ mes "[Ingrid]";
+ mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny";
+ mes "You must bring me the correct number of materials.";
+ mes "Please don't forget that.";
+ close;
+ }
+ else if(Zeny < 200000)
+ {
+ mes "[Ingrid]";
+ mes "You've brought plenty of material,";
+ mes "but did you bring enough Zeny?";
+ mes "The price of creating an Inferno is 200,000 Zeny.";
+ mes "Please don't forget that.";
+ close;
+ }
+ else if(checkweight(13162,1) != 1)
+ {
+ mes "[Ingrid]";
+ mes "It looks like you have too many items to carry my creation, so I can't give it to you.";
+ mes "Why don't you come and see me again when you're ready to receive it?";
+ close;
+ }
+ else
+ {
+ mes "[Ingrid]";
+ mes "I see you have the proper amount of materials and Zeny.";
+ mes "Here is the Inferno I've created for you.";
+ mes "Use it well.";
+ set Zeny,Zeny-200000;
+ delitem 7319,100;
+ delitem 984,10;
+ delitem 7317,50;
+ delitem 7097,100;
+ getitem 13162,1;
+ if(gun_inf == 1) set gun_inf,2;
+ close;
+ }
+}
+
+que_ng,185,180,3 script Vanessa 726,{
+
+ if(BaseJob != Job_Gunslinger)
+ {
+ mes "[Vanessa]";
+ mes "Hah !Hah !!";
+ mes "Ballitude! Commander Sambo!";
+ mes "Wrestling!, Muye Tai!";
+ mes "Pancracion!,Lucharibre!";
+ mes "I'm going to master all the bare hand weapons in this world!!";
+ next;
+ mes "[Vanessa]";
+ mes "Hmm?!";
+ mes "Who are you? You're inturrupting my practice!";
+ mes "Get lost!";
+ close;
+ }
+ switch(gunst)
+ {
+ case 0:
+ mes "[Vanessa]";
+ mes "Ha!Hyaa!!";
+ mes "Vale Tudo!Commando Sambo!";
+ mes "Wrestling!,Muay Thai!";
+ mes "Pankration!,Mucho Libre!";
+ mes "I will master all fighting styles";
+ mes "in this world!!";
+ next;
+ mes "[Vanessa]";
+ mes "Mm?";
+ mes "You are a Gunslinger, huh?";
+ mes "Why are you disturbing";
+ mes "my exercises and me";
+ mes "standing beside me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It's just watching exercise";
+ mes "looks good...";
+ mes ".............";
+ next;
+ mes "[Vanessa]";
+ mes "Oh! You like martial arts?";
+ mes "Come here~ I'll lock";
+ mes "you in an arm-bar~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "N~ No thanks~";
+ mes "it's okay~";
+ next;
+ mes "[Vanessa]";
+ mes "What's okay~";
+ mes "Come here~!";
+ mes "-Bam!Bam!-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Aah~Ugh~ Don't do that~";
+ mes "Aa..Aaaahhhh~~!!";
+ mes "Argh~";
+ mes "-Sound of something broken-";
+ mes "Owww~~";
+ mes "*Sobs*~~";
+ next;
+ mes "[Vanessa]";
+ mes "Hmm...Did I do it too strong.";
+ mes "Mm~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well obviously!";
+ mes "Idiot!Idiot!!";
+ mes "*sobs*~";
+ next;
+ mes "[Vanessa]";
+ mes "Umm~umm~";
+ mes "Sorry~";
+ mes "Okay, okay,";
+ mes "Don't cry.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "*sob*~";
+ next;
+ mes "[Vanessa]";
+ mes "Okay~ okay..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "*sob*~";
+ next;
+ mes "[Vanessa]";
+ mes "Stop! Arrgh!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "........";
+ next;
+ mes "[Vanessa]";
+ mes "Fine, okay.";
+ mes "I'm sorry what happened";
+ mes "I'll make a weapon for you";
+ mes "if you gather some";
+ mes "materials...";
+ next;
+ mes "[Vanessa]";
+ mes "I'm Vanessa Louise.";
+ mes "Originally a Martial Artist Applicant";
+ mes "but I took a wrong turn";
+ mes "and I'm stuck making weapons.";
+ mes "Oh my god~oh my~ my miserable life~";
+ next;
+ mes "[Vanessa]";
+ mes "Now onto the subject.";
+ mes "The weapon I can create is";
+ mes "called the Destroyer.";
+ next;
+ mes "[Vanessa]";
+ mes "I especially named it";
+ mes "after a technique I used in an arena";
+ mes "Hehe~";
+ mes "Take this~!Destroyer~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "*sob*~ Please~Stop~";
+ next;
+ mes "[Vanessa]";
+ mes "Ah uh..Sorry...";
+ mes "First Destroyer needs";
+ mes "materials before creating it.";
+ next;
+ mes "[Vanessa]";
+ mes "A considerable amount of items is needed";
+ mes "so think carefully.";
+ next;
+ mes "[Vanessa]";
+ mes "How about it? This kind of";
+ mes "opportunity is not common.";
+ mes "Want to make a request?";
+ next;
+ switch( select( "Maybe next time.","Okay.") )
+ {
+ case 1:
+ mes "[Vanessa]";
+ mes "Mm~ Is that so~";
+ mes "It will be an opportunity for you.";
+ mes "You'll regret it~";
+ mes "Then see you next time~";
+ mes "Bye~Bye~";
+ close;
+
+ case 2:
+ mes "[Vanessa]";
+ mes "Mm, Okay.";
+ mes "To make a Destroyer,";
+ mes "You need 50 Used Iron Plates";
+ mes "5 Oridecons, 70 Rusty Old Screws";
+ mes "and a fee of 100,000 zeny.";
+ mes "You must bring me these exact materials. Understood?";
+ set gunst,1;
+ close;
+ }
+
+ case 1:
+ callsub SubDestroyer;
+
+ case 2:
+ mes "[Vanessa]";
+ mes "Oh~ You're back.?";
+ mes "How are you nowadays?";
+ mes "There's a new item in the store.";
+ mes "Go ahead and choose.";
+ next;
+ switch(select( "Destroyer","Slotted Destroyer","Cancel") )
+ {
+ case 1:
+ mes "[Vanessa]";
+ mes "Yeah, that's nice";
+ mes "That's a normal Destroyer.";
+ mes "It takes 50 Used Iron Plates,";
+ mes "5 Oridecons, 70 Rusty Old Screws,";
+ mes "and 100,000 Zeny to make it.";
+ mes "You have to bring me the correct amount of materials.";
+ mes "Do you want it?";
+ next;
+ switch( select( "Maybe next time.","Okay.") )
+ {
+ case 1:
+ mes "[Vanessa]";
+ mes "What~ C'mon";
+ mes "What's there to think about?";
+ mes "Ok, well, think about it";
+ mes "and come back...";
+ close;
+ case 2:
+ callsub SubDestroyer;
+ }
+
+ case 2:
+ mes "[Vanessa]";
+ mes "Oh~ The Slotted Destroyer~";
+ mes "Unlike the normal Destroyer,";
+ mes "I want you to find me one of the rare items I'm collecting.";
+ mes "Then I'll give it to you.";
+ next;
+ mes "[Vanessa]";
+ mes "I'm looking for a Finger[2].";
+ mes "I want 5 Oridecons too.";
+ mes "You have to bring me the correct amount of materials.";
+ mes "Do you still want a Slotted Destroyer?";
+ next;
+ switch( select( "I'll think about it.","OK! I do!") )
+ {
+ case 1:
+ mes "[Vanessa]";
+ mes "What~ C'mon";
+ mes "What's there to think about?";
+ mes "Ok, well, think about it";
+ mes "and come back...";
+ close;
+
+ case 2:
+ callsub SubDestroyer_;
+
+ }
+
+ case 3:
+ mes "[Vanessa]";
+ mes "Hmm~ Yeah~";
+ mes "Take your time.";
+ mes "Maybe you'd like to spar with me?";
+ close;
+ }
+ }
+
+SubDestroyer:
+
+ if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5))
+ {
+ mes "[Vanessa]";
+ mes "Yeah, the required materials are 50 Used Iron Plates,";
+ mes "5 Oridecons, 70 Rusty Old Screws, and 100,000 Zeny.";
+ mes "Keep in mind that you have to bring the correct amount.";
+ close;
+ }
+ else if(Zeny < 100000)
+ {
+ mes "[Vanessa]";
+ mes "You've brought plenty of material,";
+ mes "But the fee is 100,000.";
+ mes "Keep that in mind.";
+ close;
+ }
+ else if(checkweight(13160,1) != 1)
+ {
+ mes "[Vanessa]";
+ mes "It looks like you wouldn't be able to carry my creation with you even if I made it.";
+ mes "Go and empty your inventory a bit.";
+ close;
+ }
+ else
+ {
+ mes "[Vanessa]";
+ mes "Okay~ Very well~";
+ mes "All Checked~";
+ mes "You've got the perfect materials and Zeny~";
+ mes "Here's the Destroyer I made ahead of time for you.";
+ mes "Use it well.";
+ set Zeny,Zeny-100000;
+ delitem 7319,50;
+ delitem 984,5;
+ delitem 7317,70;
+ getitem 13160,1;
+ if(gunst == 1) set gunst,2;
+ next;
+ mes "[Vanessa]";
+ mes "If you ever need one again later,";
+ mes "Come and fine me anytime~";
+ mes "Next time I'll cast a different kind of bare hand technique.";
+ close;
+ }
+
+SubDestroyer_:
+
+ if ((countitem(1812) < 1) || (countitem(984) < 5))
+ {
+ mes "[Vanessa]";
+ mes "Yeah, the required materials are 1 Finger[2]";
+ mes "and 5 Oridecons.";
+ mes "Keep in mind that the materials need to be exact.";
+ close;
+ }
+ else if(checkweight(13161,1) != 1)
+ {
+ mes "[Vanessa]";
+ mes "There's no space in your inventory.";
+ mes "Even if I made you one,";
+ mes "You wouldn't be able to carry it";
+ mes "Come back after you've cleared out your inventory.";
+ close;
+ }
+ else
+ {
+ mes "[Vanessa]";
+ mes "Okay~ Very well~";
+ mes "All Checked~";
+ mes "You've got the perfect materials and Zeny~";
+ mes "Here's the Slotted Destroyer I made ahead of time for you.";
+ mes "Use it well.";
+ delitem 1812,1;
+ delitem 984,5;
+ getitem 13161,1;
+ next;
+ mes "[Vanessa]";
+ mes "If you ever need one again later,";
+ mes "Come and fine me anytime~";
+ mes "Next time I'll cast a different kind of bare hand technique.";
+ close;
+ }
+}
+
+que_ng,149,178,4 script Lab Director 744,{
+
+ if(gun_na == 1){
+ if(countitem(1043) > 999 && countitem(932) > 999){
+ delitem 1043,1000;
+ delitem 932,1000;
+ set gun_na,2;
+ mes "[N. A]";
+ mes "Ahh, it's all here! Ahh, and I";
+ mes "was worried about that no one";
+ mes "would be able to handle my ^ff0000Butcher^000000";
+ mes "when I've finished creating it!";
+ next;
+ mes "[N. A]";
+ mes "Alright, I'll give the ^ff0000Butcher^000000 to you.";
+ mes "However, we don't do work for";
+ mes "free, so we need to charge you";
+ mes "for it. Also, you need to obtain";
+ mes "permission to use the Butcher from";
+ mes "Lady Celena.";
+ next;
+ mes "[N. A]";
+ mes "Once you get the permission, I will";
+ mes "give the Butcher to you, after paying";
+ mes "the fee of 100000 zeny.";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "Have you found ^ff00001000 Orc Claw^000000 and ^ff00001000 Skel Bone^000000 yet?";
+ mes "If you think it's too difficult,";
+ mes "you can choose to give up.";
+ next;
+ if(select("I'm not giving up!:I give up...") == 1){
+ mes "[N. A]";
+ mes "Alright, I trust you.";
+ mes "Good luck.";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "You're giving up huh?";
+ mes "Well, I'll admit that the";
+ mes "test is quite difficult, but";
+ mes "you can't handle this weapon";
+ mes "if you can't handle the test.";
+ mes "You may come back later to";
+ mes "take the challenge again.";
+ set gun_na,0;
+ close;
+ }
+ }
+ }
+ else if(gun_na == 2){
+ mes "[N. A]";
+ mes "I already got Lady Celena's";
+ mes "permission to let you use the";
+ mes "Butcher. You can use it once";
+ mes "you've paid me 100000 zeny.";
+ mes "Do you want to pay now?";
+ next;
+ if(select("Nope.:Yeah.") == 1){
+ mes "[N. A]";
+ mes "Alright. I await you to return";
+ mes "with the money.";
+ close;
+ }else{
+ if(Zeny < 100000){
+ mes "[N. A]";
+ mes "Huh, I don't think you have";
+ mes "enough money on you.";
+ mes "Come back with the money,";
+ mes "alright?";
+ close;
+ }
+ if(checkweight(13158,1) == 0){
+ mes "[N. A]";
+ mes "You are overweight.";
+ mes "Even if I give you the";
+ mes "weapon, you cannot carry it.";
+ mes "Please clear your inventory.";
+ close;
+ }
+ set Zeny,Zeny-100000;
+ set gun_na,0;
+ getitem 13158,1;
+ mes "[N. A]";
+ mes "One, two, three, four, five,";
+ mes "six... 99997, 99998, 99999...";
+ mes "100000. *ding~!* Very well!";
+ mes "The fee is clear now. You may";
+ mes "take the ^ff0000Butcher^000000 now!";
+ next;
+ mes "[N. A]";
+ mes "Mr. F. Harrison from Lighthalzen";
+ mes "is quite interested in your new";
+ mes "toy there. Show it to him some";
+ mes "time. He'll be glad.";
+ next;
+ mes "[N. A]";
+ mes "Make good use of it!";
+ mes "See ya!";
+ close;
+ }
+ }
+ else if(gun_na == 10){
+ if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){
+ delitem 999,70;
+ delitem 985,5;
+ delitem 984,3;
+ delitem 1003,70;
+ delitem 7317,50;
+ set Zeny,Zeny-50000;
+ set gun_na,11;
+ mes "[N. A]";
+ mes "Aha, you got me all the";
+ mes "materials. Here, let me get down";
+ mes "to it right away! It'll take";
+ mes "some time, so wait up...";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "Eh? You don't have the materials";
+ mes "with you yet?";
+ next;
+ mes "[N. A]";
+ mes "To make Drifter, I will need";
+ mes "70 Steel, 5 Elunium,";
+ mes "3 Oridecon, 70 Coal, 50 Rusty";
+ mes "Screws, and also a fee of";
+ mes "50000 zeny.";
+ mes "Come back to me once you have";
+ mes "everything ready.";
+ next;
+ mes "[N. A]";
+ mes "If you don't want it anymore,";
+ mes "you can cancel the request.";
+ next;
+ if(select("Don't cancel.:Cancel it.") == 1){
+ mes "[N. A]";
+ mes "Well, please come back with the";
+ mes "materials. I'll be waiting.";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "Alright, request to make";
+ mes "a Drifter for you is cancelled.";
+ mes "I wish you good luck";
+ mes "in your future.";
+ set gun_na,0;
+ close;
+ }
+ }
+ }
+ else if(gun_na == 11){
+ if(checkweight(13157,1) == 0){
+ mes "[N. A]";
+ mes "You are overweight.";
+ mes "Even if I made you the";
+ mes "weapon, you cannot carry it.";
+ mes "Please clear your inventory.";
+ close;
+ }
+ set gun_na,0;
+ getitem 13157,1;
+ mes "[N. A]";
+ mes "Ahh, here's the completed";
+ mes "Drifter for you.";
+ next;
+ mes "[N. A]";
+ mes "Please learn to use the";
+ mes "Gatlings well. The crazy";
+ mes "destruction will definitely";
+ mes "be mentally helpful to you.";
+ close;
+ }
+ else if(gun_na == 101){
+ mes "[N. A]";
+ mes "Ah, hello?";
+ mes "I'm the Coordinator of";
+ mes "Einbroch Weapon Development.";
+ mes "My name is 'Lab Director'.";
+ mes "Do you need something?";
+ next;
+ menu "I need a Special Metal Rod.",-;
+ mes "[N. A]";
+ mes "Huh...? Hey, weren't you that guy";
+ mes "who walked out of here with a";
+ mes "Butcher a while ago? How was the";
+ mes "Butcher?";
+ next;
+ mes "[N. A]";
+ mes "...... WHAT!? YOU BROKE IT!?";
+ mes "I thought you would be able to";
+ mes "use it well... You disappoint me!!!";
+ next;
+ mes "[N. A]";
+ mes "You betrayed my faith in you!";
+ mes "You traitor! Traitor!! TRAITOR!!!!";
+ next;
+ menu "Explain everything.",-;
+ mes "[N. A]";
+ mes "...... Whew.";
+ mes "So it was Mr. F. Harrison who";
+ mes "broke it, huh? I'm sorry, I should";
+ mes "not have suspected you.";
+ next;
+ mes "[N. A]";
+ mes "Lady Celena has the special metal";
+ mes "rod that you want, but the doc is";
+ mes "not in right now, and no one else";
+ mes "knows where it is...";
+ next;
+ mes "[N. A]";
+ mes "I have other research right now";
+ mes "so I can't waste my time looking";
+ mes "for that... Grr... I need the";
+ mes "Elemental Spheres to keep going";
+ mes "with my research...";
+ next;
+ menu "Make him an offer.",-;
+ mes "[N. A]";
+ mes "An offer? Like what?";
+ next;
+ menu "We find things for each other.",-;
+ mes "[N. A]";
+ mes "Hmm... That sounds good.";
+ mes "Well, according to the offer,";
+ mes "I'll look for the rod for you,";
+ mes "while you find me those";
+ mes "Elemental Spheres.";
+ next;
+ mes "[N. A]";
+ mes "30 Poison Sphere, 30 Flare Sphere,";
+ mes "30 Lightning Sphere, 30 Blind";
+ mes "Sphere, or 30 Freezing Sphere.";
+ mes "Find me 30 of each Element.";
+ set gun_na,102;
+ close;
+ }
+ else if(gun_na == 102){
+ mes "[N. A]";
+ mes "30 Poison Sphere, 30 Flare Sphere,";
+ mes "30 Lightning Sphere, 30 Blind";
+ mes "Sphere, or 30 Freezing Sphere.";
+ mes "Find me 30 of each Element.";
+ mes "Did you find them?";
+ next;
+
+ switch(select("Nope.:I found 30 Poison Spheres.:I found 30 Flare Spheres.:I found 30 Lightning Spheres.:I found 30 Blind Spheres.:I found 30 Freezing Spheres.")){
+
+ case 1:
+ mes "[N. A]";
+ mes "Just bring me whatever type";
+ mes "you could find.";
+ close;
+ break;
+ case 2:
+ if(countitem(13205) >= 30){
+ delitem 13205,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ case 3:
+ if(countitem(13203) >= 30){
+ delitem 13203,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ case 4:
+ if(countitem(13204) >= 30){
+ delitem 13204,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ case 5:
+ if(countitem(13206) >= 30){
+ delitem 13206,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ case 6:
+ if(countitem(13207) >= 30){
+ delitem 13207,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ }
+ mes "[N. A]";
+ mes "Wow, you found them all for me!";
+ mes "I had to turn Lady Celena's lab";
+ mes "over to find this rod too.";
+ mes "Let's trade then!";
+ next;
+ mes "-You gave the Elemental";
+ mes "Spheres to Research Coordinator and got";
+ mes "the Metal Rod in return.-";
+ next;
+ mes "[N. A]";
+ mes "Mr. F. Harrison is very good.";
+ mes "I'm sure he can fix your";
+ mes "Butcher for you.";
+ mes "Well, see you later!";
+ close;
+ }
+ else if(gun_na == 103 || gun_na == 104){
+ mes "[N. A]";
+ mes "Mr. F. Harrison is very good.";
+ mes "I'm sure he can fix your";
+ mes "Butcher for you.";
+ mes "Well, see you later!";
+ close;
+ }
+ mes "[N. A]";
+ mes "Ah, hello?";
+ mes "I'm the Coordinator of";
+ mes "Einbroch Weapon Development.";
+ mes "My name is 'Lab Director'.";
+ mes "Do you need something?";
+ next;
+ if (BaseJob != Job_Gunslinger){
+ menu "Talk to him.",-;
+ mes "[N. A]";
+ mes "If you see Gunslingers around,";
+ mes "please tell them that I have";
+ mes "the latest news on weapons.";
+ mes "If necessary, please send them";
+ mes "here. Heheheheh...";
+ close;
+ }
+ if (BaseLevel > 67){
+ menu "Ask about 'Butcher'.",L_BUTCHER,"Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
+ }
+ else if(BaseLevel > 54){
+ menu "Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
+ }
+ else{
+ menu "Talk.",-;
+ mes "[N. A]";
+ mes "... Destruction... Madness...";
+ mes "Hmm... Attack speed over 180...";
+ next;
+ mes "[N. A]";
+ mes "Ah, sorry, I'm developing some";
+ mes "new weapons. Please don't";
+ mes "disturb me.";
+ close;
+ }
+
+L_CANCEL:
+ mes "[N. A]";
+ mes "I have news on the latest";
+ mes "weapons but... I guess you're";
+ mes "too busy to hear them.";
+ mes "Maybe next time I guess.";
+ close;
+
+L_BUTCHER:
+ mes "[N. A]";
+ mes "Ah, you heard the news";
+ mes "shortly after the end";
+ mes "of the development eh?";
+ next;
+ mes "[N. A]";
+ mes "^ff0000Butcher^000000 is the newest development";
+ mes "by us, the Einbroch Firearm Lab.";
+ mes "It is the newest type of Gatling";
+ mes "we have developed. While";
+ mes "^ff0000Drifter^000000 is a good weapon";
+ mes "as well, the ^ff0000Butcher^000000 definitely has";
+ mes "a much stronger firepower!";
+ next;
+ mes "[N. A]";
+ mes "Due to its strong firepower,";
+ mes "the Butcher was also dubbed";
+ mes "as the 'Murderer'.";
+ next;
+ mes "[N. A]";
+ mes "However, even Gunslingers could";
+ mes "have troubles controlling such";
+ mes "a powerful weapon.";
+ next;
+ mes "[N. A]";
+ mes "Do you think you can handle it?";
+ next;
+ if(select("I'm not sure...:Of course I can!!") == 1){
+ mes "[N. A]";
+ mes "The ^ff0000Butcher^000000 is a weapon that you";
+ mes "can't handle without a strong";
+ mes "will. I'll see you again when";
+ mes "you have enough confidence to";
+ mes "handle this monster.";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "Aha, how self-confident you";
+ mes "are! However, I see people with";
+ mes "such self-confidence everywhere.";
+ mes "You'll need to prove it...";
+ mes "But how... Hmm...";
+ next;
+ mes "[N. A]";
+ mes "Hmmm......";
+ next;
+ mes "[N. A]";
+ mes "Aha! I got it!";
+ next;
+ mes "[N. A]";
+ mes "Here, bring me ^ff00001000 Orc Claws^000000 and ^ff00001000 Skel Bone^000000.";
+ mes "If you can bring me these items,";
+ mes "I'll let you use the Butcher.";
+ next;
+ mes "[N. A]";
+ mes "Easy, ain't it? Go and prove";
+ mes "your ability then! Heheheh...";
+ set gun_na,1;
+ close;
+ }
+
+L_DRIFTER:
+ mes "[N. A]";
+ mes "Ah, you're here to learn about";
+ mes "the ^ff0000Drifter^000000 eh?";
+ next;
+ mes "[N. A]";
+ mes "The ^ff0000Drifter^000000 is one of the many";
+ mes "highest-classed weapons developed";
+ mes "by Lady Celena. It's an automatic";
+ mes "Gatling which boasts very high";
+ mes "rate of fire, which is the highest";
+ mes "among all Gunslinger weapons.";
+ next;
+ mes "[N. A]";
+ mes "Of course, you will need the Skill";
+ mes "to allow you to control Gatlings,";
+ mes "but he who contorls Gatlings well";
+ mes "will receive full aid from the";
+ mes "^ff0000Drifter^000000.";
+ next;
+ mes "[N. A]";
+ mes "Do you want to try using the ^ff0000Drifter^000000?";
+ next;
+ if(select("Um, no.:Yeah!") == 1){
+ mes "[N. A]";
+ mes "If you want to try it out";
+ mes "some time, come back here.";
+ close;
+ }else{
+ set gun_na,10;
+ mes "[N. A]";
+ mes "Since it's really hard to find";
+ mes "the materials for constructing";
+ mes "the ^ff0000Drifter^000000, we only make them";
+ mes "on requests, and we require those";
+ mes "who want to use the ^ff0000Drifter^000000 to bring";
+ mes "us the materials.";
+ next;
+ mes "[N. A]";
+ mes "I'll tell you the materials";
+ mes "needed, just bring them and";
+ mes "we'll construct it for you.";
+ next;
+ mes "[N. A]";
+ mes "To make a Drifter, we need";
+ mes "70 Steel, 5 Eluniums, 3";
+ mes "Oridecons, 70 Coal, 50 Rusty";
+ mes "Screws, and a fee of";
+ mes "50,000 zeny.";
+ mes "Come back after you found";
+ mes "them all.";
+ close;
+ }
+
+L_MORE:
+ mes "[N. A]";
+ mes "Eh? What? Am I the only";
+ mes "person who can't see them?";
+ mes "Bring me more!";
+ close;
+}
+
+lighthalzen,205,284,6 script F. Harrison 85,{
+
+ if (gun_na == 100){
+ if(checkweight(13102,1) == 0){
+ mes "[F. Harrison]";
+ mes "You are overweight.";
+ mes "Even if I gave you the";
+ mes "weapon, you cannot carry it.";
+ mes "Please clear your inventory.";
+ close;
+ }
+ mes "[F. Harrison]";
+ mes "Hmm... Oh?";
+ mes "Ahh...... Eh?";
+ next;
+ mes "[F. Harrison]";
+ mes "Heheh... Hmm... Huh...?";
+ next;
+ menu "May I have my Butcher back now?",-;
+ mes "[F. Harrison]";
+ mes "Uh? Oh, umm... Heheh...";
+ next;
+ mes "[F. Harrison]";
+ mes "Th-that, huh? Eh... Heheh...";
+ next;
+ mes "[F. Harrison]";
+ mes "Ahahahah! I uh...";
+ next;
+ mes "[F. Harrison]";
+ mes "That thing! BOOM!";
+ next;
+ mes "[F. Harrison]";
+ mes "Bam bam! I was gonna fire it!";
+ mes "Yeah!";
+ next;
+ mes "[F. Harrison]";
+ mes "But it resisted! So I went 'BAM!' with";
+ mes "my hand! MUAHAHAHAH!!";
+ next;
+ mes "[F. Harrison]";
+ mes "And it broke...... *sob sob*";
+ next;
+ mes "[F. Harrison]";
+ mes "I call myself 'Dr. Everything' and";
+ mes "I wanted to fix it myself, but I";
+ mes "don't seem to have the materials";
+ mes "to fix it... And the materials are";
+ mes "so rare too... *sob sob*";
+ next;
+ mes "[F. Harrison]";
+ mes "Umm... I'm sorry for breaking";
+ mes "it but... Could you get me the";
+ mes "materials I need for fixing it?";
+ mes "Bring me those items, and I can";
+ mes "fix it, plus I'll modify it for";
+ mes "you! I promise!!";
+ next;
+ mes "So please bring me the materials...";
+ mes "*sob sob sob*";
+ next;
+ mes "[F. Harrison]";
+ mes "The materials I need are";
+ mes "10 Steel, 2 Eluniums,";
+ mes "1 Oridecon, 20 Coal...";
+ mes "And a Special Metal Rod";
+ mes "used in the Butcher...";
+ mes "I think only Lady Celena can";
+ mes "make those rods......";
+ next;
+ mes "[F. Harrison]";
+ mes "But first, you'll need to talk";
+ mes "to Lady Celena's assistant, the 'Lab Director',";
+ mes "and ask for his help.";
+ mes "That kid's a bit hysterical, but";
+ mes "she'll be nice help if you talk";
+ mes "to her nicely...";
+ next;
+ mes "[F. Harrison]";
+ mes "I'm really sorry... Here, I'll";
+ mes "lend you my prized weapon,";
+ mes "'Crimson Bolt'. But make sure";
+ mes "you bring all those materials";
+ mes "to me once you find them all!";
+ mes "Promise me!!!";
+ set gun_na,101;
+ getitem 13102,1;
+ close;
+ }
+ else if(gun_na == 101 || gun_na == 102){
+ mes "[F. Harrison]";
+ mes "The materials I need are";
+ mes "10 Steel, 2 Eluniums,";
+ mes "1 Oridecon, 20 Coal...";
+ mes "And a Special Metal Rod";
+ mes "used in the Butcher...";
+ mes "Talk to the 'Lab Director' for his";
+ mes "assistance on the Rod.";
+ close;
+ }
+ else if(gun_na == 103){
+ if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){
+ if(countitem(13102) > 0){
+ delitem 999,10;
+ delitem 985,2;
+ delitem 984,1;
+ delitem 1003,20;
+ delitem 13102,1;
+ set gun_na,104;
+ mes "[F. Harrison]";
+ mes "Aha! You got all the materials";
+ mes "for me! I'll get to the repair";
+ mes "right away, please hold on...";
+ close;
+ }
+ else{
+ mes "[F. Harrison]";
+ mes "Aha! You got all the materials";
+ mes "for me!";
+ mes "... But where's my treasured";
+ mes "'Crimson Bolt'!? I will not fix";
+ mes "your Butcher for you if you don't";
+ mes "bring it back to me!!";
+ close;
+ }
+ }
+ else{
+ mes "[F. Harrison]";
+ mes "The materials I need are";
+ mes "10 Steel, 2 Eluniums,";
+ mes "1 Oridecon, 20 Coal...";
+ mes "And a Special Metal Rod";
+ mes "used in the Butcher...";
+ mes "Good thing you found the";
+ mes "Special Metal Rod already.";
+ close;
+ }
+ }
+ else if(gun_na == 104){
+ if(checkweight(13159,1) == 0){
+ mes "-You're overweight already.-";
+ mes "-Come back after dropping some";
+ mes "stuff first.-";
+ close;
+ }
+ set gun_na,0;
+ getitem 13159,1;
+ mes "[F. Harrison]";
+ mes "Whew... Finally it's fixed, thanks";
+ mes "to your effort. I'm very sorry";
+ mes "for breaking it, and thank you";
+ mes "for your effort. I feel guilty";
+ mes "for just fixing it, so I added";
+ mes "some extra power on it. I hope";
+ mes "it'll work nicely for you.";
+ mes "Well, enjoy it.";
+ close;
+ }
+ else if(gun_na == 0){
+ if(BaseJob != Job_Gunslinger) goto L_BORED;
+ if(BaseLevel > 67 && countitem(13158) > 0){
+ mes "[F. Harrison]";
+ mes "Man, I'm so bored...";
+ mes "I wonder if there's anything";
+ mes "interesting...";
+ next;
+ mes "[F. Harrison]";
+ mes "Eh? Are you a Gunslinger?";
+ mes "I haven't seen that weapon";
+ mes "in your hand before...";
+ next;
+ mes "[F. Harrison]";
+ mes "May I take a look? Please?";
+ mes "C'mon, let me take a look!";
+ mes "I'm bored out of my mind here!";
+ mes "Pleeeeeeeeeeeease~?";
+ next;
+ if(select("No way.:Here...") == 1){
+ mes "[F. Harrison]";
+ mes "Hah! You think you're the only";
+ mes "one with a cool weapon!? Well";
+ mes "I got my beautiful Crimson Bolt!";
+ mes "Hmph!!";
+ close;
+ }
+ mes "[F. Harrison]";
+ mes "Heheh... This is the newest";
+ mes "development by Einbroch Firearms";
+ mes "Lab, the so-called uncontrollable";
+ mes "'Destroyer Butcher', eh?";
+ mes "Interesting... VERY interesting...";
+ next;
+ mes "[F. Harrison]";
+ mes "Hey, let me try it out for a";
+ mes "bit, alright? Don't worry, I";
+ mes "know how to handle weapons,";
+ mes "I won't break it!";
+ mes "That's that! Let's go~";
+ delitem 13158,1;
+ set gun_na,100;
+ close;
+ }
+ }
+
+L_BORED:
+ mes "[F. Harrison]";
+ mes "Man, I'm so bored...";
+ mes "I wonder if there's anything";
+ mes "interesting...";
+ next;
+ mes "[F. Harrison]";
+ mes "Oh well... I'll just play with my";
+ mes "beautiful 'Crimson Bolt'.";
+ close;
+}