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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-07-04 02:32:28 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-07-04 02:32:28 +0000
commit9c100697bf79604fcef8b7eedbadeed45c63b41b (patch)
treec721652bde274ac22a67685a65af2d42d9245c7f /npc/quests/first_class/tu_archer.txt
parent6d0a690e53ddd3ffe8470d15a6ae925fd70b653e (diff)
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Updated Tutorial quests, and added back NPCs needed for Priest quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14884 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_archer.txt')
-rw-r--r--npc/quests/first_class/tu_archer.txt233
1 files changed, 104 insertions, 129 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index e443f99c1..581850632 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
-//= 1.8
+//= 1.9
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@@ -19,6 +19,7 @@
//= 1.6 Fixed infinate loop. (bugreport:2393) [L0ne_W0lf]
//= 1.7 Added 10.3 dialog and moved Arpesto to hunter skill quest. [Kisuka]
//= 1.8 Updated slightly, removed additional emotions from Reiden. [L0ne_W0lf]
+//= 1.9 Misc. updates. [L0ne_W0lf]
//============================================================
@@ -167,7 +168,7 @@ pay_arche,127,154,4 script Sign#arc 835,{
}
//=================================================Master Kavaruk====================================================
-payon_in02,47,13,3 script Master Kavaruk 55,{
+payon_in02,54,13,3 script Master Kavaruk 55,{
mes "[Master Kavaruk]";
mes "Hello, young one.";
mes "I am Master Kavaruk";
@@ -259,8 +260,8 @@ payon_in02,47,13,3 script Master Kavaruk 55,{
mes "their Flora.";
next;
mes "[Master Kavaruk]";
- mes "If you're interested, it would probably be best to speak to the Alchemist Guild member who is waiting to hear from us at the ^3131FFshop next to road south of Icarus^000000.";
- set tu_archer02, 1;
+ mes "If you're interested, it would probably be best to speak to the Alchemist Guild member who is waiting to hear from us at the ^3131FFshop next to the road south of Icarus^000000.";
+ set tu_archer02,1;
close;
} else if(tu_archer02 == 1){
@@ -274,7 +275,7 @@ payon_in02,47,13,3 script Master Kavaruk 55,{
next;
mes "[Master Kavaruk]";
mes "I asked a member of Icarus to";
- mes "wander about the Rune Midgarts kingdom and gather news and information about what has been going on recenty.";
+ mes "wander about the Rune-Midgarts Kingdom and gather news and information about what has been going on recenty.";
next;
mes "[Master Kavaruk]";
mes "He has been sending me letters containing detailed information, but all of a sudden, I've lost contact with him. I'm concerned over what may have happened.";
@@ -537,12 +538,12 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
mes "if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!";
next;
mes "[Reidin Corse]";
- set @skill_owl, getskilllv("AC_OWL");
- if(@skill_owl < 3){
+ set .@skill_owl, getskilllv("AC_OWL");
+ if(.@skill_owl < 3){
set tu_archer01, 6;
mes "Now, your first assignment";
mes "is to learn ^3131FFLevel 3 Owl's Eye^000000!";
- mes "From Prontera, if you travel south, south and then west, you can fight Condors for your training.";
+ mes "From Morroc, if you travel south, you can fight Condors for your training.";
next;
mes "[Reidin Corse]";
mes "You can head somewhere";
@@ -553,11 +554,10 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
case 1:
mes "[Reidin Corse]";
mes "I'll send you to";
- mes "Prontera for now,";
+ mes "Morroc for now,";
mes "so don't forget the";
mes "directions I gave you.";
- mes "Travel ^3131FFsouth^000000, ^3131FFsouth^000000,";
- mes "and then ^3131FFwest^000000.";
+ mes "Travel ^3131FFsouth^000000.";
next;
switch(select("Leave right away~:W-wait, let me get ready!")) {
case 1:
@@ -573,9 +573,9 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
mes "[Reidin Corse]";
mes "Okay...!";
mes "Off you go!";
- mes "To Prontera!";
+ mes "To Morroc!";
close2;
- warp "prontera",116,72;
+ warp "morocc",156,46;
end;
break;
case 2:
@@ -620,8 +620,8 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
break;
}
} else if(tu_archer01 == 6){
- set @owl, getskilllv(43);
- if(@owl > 2){
+ set .@owl, getskilllv(43);
+ if(.@owl > 2){
mes "Ah, you're";
mes "finally back.";
mes "You've kept me";
@@ -712,9 +712,9 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
mes "practice from a distance!";
next;
- set @eagle, getskilllv("AC_VULTURE");
- if(@eagle < 3){
- mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find";
+ set .@eagle, getskilllv("AC_VULTURE");
+ if(.@eagle < 3){
+ mes "Alright, Mandagora usually live around Geffen. I can send you to Geffen, so just travel north from there to find";
mes "some of them.";
next;
mes "[Reidin Corse]";
@@ -729,8 +729,8 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
next;
mes "[Reidin Corse]";
mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well.";
- set tu_archer01, 8;
- getitem 1752, 300;
+ set tu_archer01,8;
+ getitem 1752,300; //Fire_Arrow
next;
}
mes "[Reidin Corse]";
@@ -743,7 +743,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
mes "Alright...!";
mes "Get a move on!";
close2;
- warp "prontera",116,72;
+ warp "geffen",120,39;
end;
break;
case 2:
@@ -763,14 +763,14 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
mes "You already";
mes "learned Vulture's Eye!";
mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson...";
- set tu_archer01, 9;
- getitem 1752, 500;
- next;
+ set tu_archer01,9;
+ getitem 1752,500; //Fire_Arrow
+ close;
}
} else if(tu_archer01 == 8){
- set @eagle, getskilllv("AC_VULTURE");
- if(@eagle < 3){
- mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
+ set .@eagle, getskilllv("AC_VULTURE");
+ if(.@eagle < 3){
+ mes "Mandagora lives in the area north of Geffen. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
next;
mes "[Reidin Corse]";
mes "Okay...";
@@ -783,7 +783,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
mes "Alright...!";
mes "Get a move on!";
close2;
- warp "prontera",116,72;
+ warp "geffen",120,39;
end;
break;
case 2:
@@ -797,8 +797,8 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
} else {
mes "Ah, so you've learned";
mes "a little something about Vulture's Eye! What do you think about it now? Ah, and here's a little reward for you before I start the next lesson~";
- set tu_archer01, 9;
- getitem 1752, 500;
+ set tu_archer01,9;
+ getitem 1752,500; //Fire_Arrow
close;
}
} else if(tu_archer01 == 9){
@@ -819,8 +819,8 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
mes "Whaddya think?";
mes "Exciting, yes?";
next;
- set @eagle, getskilllv("AC_DOUBLE");
- if(@eagle > 2){
+ set .@eagle, getskilllv("AC_DOUBLE");
+ if(.@eagle > 2){
mes "["+strcharinfo(0)+"]";
mes "I...";
mes "I already know";
@@ -849,7 +849,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
mes "might! Practice Double Strafe";
mes "enough and you'll get used to it!";
next;
- if(@eagle == 0){
+ if(.@eagle == 0){
specialeffect2 EF_WIND;
set tu_archer01, 10;
getexp 0,500;
@@ -866,27 +866,25 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
close;
}
} else if(tu_archer01 == 10){
- mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Hydras^000000!";
+ mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!";
emotion e_no1;
next;
mes "[Reidin Corse]";
- mes "There's a ship that";
- mes "leads to Byalan Island in Izlude, Prontera's satellite city. Ride that ship to Byalan Island.";
+ mes "Rockers live just southwest of Prontera.";
next;
mes "[Reidin Corse]";
- mes "In the center of that island is the entrance to a dungeon where a lot of Hydras live. Remember that it's a water dungeon, and that ^3131FFWater resists Fire^000000, ^3131FFbut is weak against Wind^000000.";
+ mes "Be aware that Rockers are earth element monsters!! ^3131FFSo they should be weak against fire^000000.";
next;
mes "[Reidin Corse]";
- mes "Now go and bring ^3131FF10 Tentacles^000000";
- mes "from hunting Hydra and ^3131FF1 Crystal Blue^000000, which you can get from hunting the Mushrooms there.";
+ mes "Now go and bring ^3131FF10 Grasshopper's Leg^000000 from hunting Rockers.";
mes "Bring all of that and you pass~";
next;
mes "[Reidin Corse]";
- mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~";
- set tu_archer01, 11;
+ mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(0) + "~";
+ set tu_archer01,11;
close;
} else if(tu_archer01 == 11){
- if((countitem(962) > 9) && (countitem(991) > 0)){
+ if(countitem(940) > 9){
if(MaxWeight - Weight < 1000){
mes "Why are you carrying";
mes "so much stuff? You better put everything you don't need into Kafra Storage.";
@@ -908,8 +906,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
} else {
mes "Hey...";
mes "You gotta bring";
- mes "^3131FF10 Tentacles^000000 and";
- mes "^3131FF1 Crystal Blue^000000 to pass my midterm! Go back to the dungeon on Byalan Island and get them!";
+ mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!";
close;
}
} else if(tu_archer01 == 12){
@@ -952,8 +949,8 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
mes "no need for you to fret.";
next;
mes "[Reidin Corse]";
- mes "Now, go to Mt. Mjolnir and hunt Floras. Your test will be to bring back ^3131FF5 Maneater Blossoms^000000 and";
- mes "^3131FF20 Stems^000000.";
+ mes "Now, go into the forest east of Payon and hunt Spores and Wormtails. Your test will be to bring back ^3131FF10 Mushroom Spores^000000 and";
+ mes "^3131FF10 Pointed Scales^000000.";
next;
mes "[Reidin Corse]";
mes "I know it's a little dangerous,";
@@ -980,7 +977,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
close;
}
} else if((tu_archer01 == 14) || (tu_archer01 == 15)){
- if((countitem(1032) > 4) && (countitem(905) > 19)){ // Blossom Of Maneater & Stem
+ if((countitem(906) > 9) && (countitem(921) > 9)){
mes "Ha-ha~!";
mes "You look more like";
mes "a veteran than a rookie";
@@ -1017,36 +1014,11 @@ pay_arche,103,165,5 script Reidin Corse#tu 832,{
close;
} else {
mes "Remember, you";
- mes "need to head over to";
- mes "Mt. Mjolnir and get me";
- mes "^3131FF5 Maneater Blossoms^000000";
- mes "and ^3131FF20 Stems^000000.";
- next;
- mes "[Reidin Corse]";
- mes "From Prontera, you'd get to Mt. Mjolnir by traveling ^3131FFnorth^000000, ^3131FFnorth^000000 and then ^3131FFeast^000000. But if you want,";
- mes "I can just send you there.";
- next;
- switch(select("Go!:W-Wait!")) {
- case 1:
- mes "[Reidin Corse]";
- mes "Alright!";
- mes "Oh, and if you get";
- mes "the chance, give a hello to my Acolyte pal over there for me~";
- emotion e_heh;
- close2;
- warp "mjolnir_11",25,221;
- end;
- break;
- case 2:
- mes "[Reidin Corse]";
- mes "Huh?";
- mes "Um, sure. But";
- mes "there's no reason to";
- mes "get so nervous, even if";
- mes "this my final exam for you.";
- close;
- break;
- }
+ mes "need to head into";
+ mes "the forest east of Payon and get me";
+ mes "^3131FF10 Mushroom Spores^000000";
+ mes "and ^3131FF10 Pointed Scales^000000.";
+ close;
}
} else if(tu_archer01 == 16){
mes "I really like this town.";
@@ -1299,7 +1271,7 @@ pay_arche,84,139,3 script Seisner 727,{
mes "he can't stop its flight or change his target. That's why Archers need to be level headed and really careful in battle.";
next;
mes "[Seisner]";
- mes "Someday, I'd like to become a great Archer and use my skills for the good of Rune Midgard.";
+ mes "Someday, I'd like to become a great Archer and use my skills for the good of Rune-Midgard.";
close;
break;
}
@@ -1334,7 +1306,7 @@ pay_arche,84,139,3 script Seisner 727,{
pay_arche,76,135,3 script Target#Target 111,{ end; } // empty NPC?? [Jukka]
//=================================================Acolyte====================================================
-mjolnir_11,27,223,3 script Acolyte#tu 95,{
+pay_fild08,40,83,5 script Acolyte#tu 95,{
mes "[Acolyte]";
if(tu_archer01 == 14){
if(gettime(3) >= 18 && gettime(3) < 22){
@@ -1421,37 +1393,37 @@ mjolnir_11,27,223,3 script Acolyte#tu 95,{
mes "Wait, I know...";
mes "Y-you're... ^666666*Yawn*^000000";
mes "So sleepy. Take this for now...";
- set @kurae_heal, rand(1,4);
- if(@kurae_heal == 1){
+ set .@kurae_heal, rand(1,4);
+ if(.@kurae_heal == 1){
unitskilluseid getcharid(3),28,3;
- } else if(@kurae_heal == 2){
+ } else if(.@kurae_heal == 2){
unitskilluseid getcharid(3),28,9;
- } else if(@kurae_heal == 3){
+ } else if(.@kurae_heal == 3){
unitskilluseid getcharid(3),28,10;
- } else if(@kurae_heal == 4){
+ } else if(.@kurae_heal == 4){
}
- set @kurae_agi, rand(1,3);
- if(@kurae_agi == 1){
+ set .@kurae_agi, rand(1,3);
+ if(.@kurae_agi == 1){
unitskilluseid getcharid(3),29,0;
- } else if(@kurae_agi == 2){
+ } else if(.@kurae_agi == 2){
unitskilluseid getcharid(3),29,5;
- } else if(@kurae_agi == 3){
+ } else if(.@kurae_agi == 3){
unitskilluseid getcharid(3),29,10;
}
- set @kurae_bls, rand(1,3);
- if(@kurae_bls == 1){
+ set .@kurae_bls, rand(1,3);
+ if(.@kurae_bls == 1){
unitskilluseid getcharid(3),34,0;
- } else if(@kurae_bls == 2){
+ } else if(.@kurae_bls == 2){
unitskilluseid getcharid(3),34,5;
- } else if(@kurae_bls == 3){
+ } else if(.@kurae_bls == 3){
unitskilluseid getcharid(3),34,10;
}
close;
}
} else if(tu_archer01 == 15){
- if((gettime(3) >= 18) && (gettime(3) < 22)){ //CHECK
+ if((gettime(3) >= 18) && (gettime(3) < 22)){
mes "^666666Zzzzz...^000000";
mes "Wh-wha...?";
mes "Who are you?";
@@ -1468,30 +1440,30 @@ mjolnir_11,27,223,3 script Acolyte#tu 95,{
mes "J-just take this before";
mes "I fall asleep again~! ^666666*Yawn*^000000";
- set @kurae_heal, rand(1,4);
- if(@kurae_heal == 1){
+ set .@kurae_heal, rand(1,4);
+ if(.@kurae_heal == 1){
unitskilluseid getcharid(3),28,3;
- } else if(@kurae_heal == 2){
+ } else if(.@kurae_heal == 2){
unitskilluseid getcharid(3),28,10;
- } else if(@kurae_heal == 3){
+ } else if(.@kurae_heal == 3){
unitskilluseid getcharid(3),28,8;
}
- set @kurae_agi, rand(1,3);
- if(@kurae_agi == 1){
+ set .@kurae_agi, rand(1,3);
+ if(.@kurae_agi == 1){
unitskilluseid getcharid(3),29,0;
- } else if(@kurae_agi == 2){
+ } else if(.@kurae_agi == 2){
unitskilluseid getcharid(3),29,5;
- } else if(@kurae_agi == 3){
+ } else if(.@kurae_agi == 3){
unitskilluseid getcharid(3),29,10;
}
- set @kurae_bls, rand(1,3);
- if(@kurae_bls == 1){
+ set .@kurae_bls, rand(1,3);
+ if(.@kurae_bls == 1){
unitskilluseid getcharid(3),34,0;
- } else if(@kurae_bls == 2){
+ } else if(.@kurae_bls == 2){
unitskilluseid getcharid(3),34,5;
- } else if(@kurae_bls == 3){
+ } else if(.@kurae_bls == 3){
unitskilluseid getcharid(3),34,10;
}
close;
@@ -1501,26 +1473,26 @@ mjolnir_11,27,223,3 script Acolyte#tu 95,{
mes "casting a spell";
mes "to help you! Yaa~p!";
- set @kurae_heal, rand(1,3);
- if(@kurae_heal == 1){
+ set .@kurae_heal, rand(1,3);
+ if(.@kurae_heal == 1){
unitskilluseid getcharid(3),28,3;
- } else if(@kurae_heal == 2){
+ } else if(.@kurae_heal == 2){
unitskilluseid getcharid(3),28,10;
- } else if(@kurae_heal == 3){
+ } else if(.@kurae_heal == 3){
unitskilluseid getcharid(3),28,8;
}
- set @kurae_agi, rand(1,2);
- if(@kurae_agi == 1){
+ set .@kurae_agi, rand(1,2);
+ if(.@kurae_agi == 1){
unitskilluseid getcharid(3),29,10;
- } else if(@kurae_agi == 2){
+ } else if(.@kurae_agi == 2){
unitskilluseid getcharid(3),29,5;
}
- set @kurae_bls, rand(1,2);
- if(@kurae_bls == 1){
+ set .@kurae_bls, rand(1,2);
+ if(.@kurae_bls == 1){
unitskilluseid getcharid(3),34,10;
- } else if(@kurae_bls == 2){
+ } else if(.@kurae_bls == 2){
unitskilluseid getcharid(3),34,5;
}
close;
@@ -1563,20 +1535,20 @@ pay_arche,130,113,3 script Alchemist Guildmember#tu 740,{
mes "Flora field! I really";
mes "appreciate your help~";
- set @alche_f,countitem(1032);// Blossom_Of_Maneater
- set @alche_s,countitem(905);// Stem
- set @f_zeny, @alche_f * 130;
- set @s_zeny, @alche_s * 30;
- set @total_zeny, @f_zeny + @s_zeny;
+ set .@alche_f,countitem(1032); // Blossom_Of_Maneater
+ set .@alche_s,countitem(905); // Stem
+ set .@f_zeny, .@alche_f * 130;
+ set .@s_zeny, .@alche_s * 30;
+ set .@total_zeny, .@f_zeny + .@s_zeny;
if(countitem(1032) == 0){
- delitem 905, @alche_s;
+ delitem 905, .@alche_s; //Stem
} else if(countitem(905) == 0){
- delitem 1032, @alche_f;
+ delitem 1032, .@alche_f; //Blossom_Of_Maneater
} else {
- delitem 1032, @alche_f;
- delitem 905, @alche_s;
+ delitem 1032, .@alche_f; //Blossom_Of_Maneater
+ delitem 905, .@alche_s; //Stem
}
- set Zeny,Zeny+@total_zeny;
+ set Zeny,Zeny+.@total_zeny;
close;
break;
case 2:
@@ -1656,7 +1628,7 @@ prontera,126,335,5 script Arthail 51,{
next;
mes "[Arthail]";
mes "Here in the capital of the";
- mes "Rune Midgarts Kingdom, there's supposed to be a fountain in the central plaza. Everyone seems to stop and chat over there.";
+ mes "Rune-Midgarts Kingdom, there's supposed to be a fountain in the central plaza. Everyone seems to stop and chat over there.";
next;
mes "[Arthail]";
mes "However, I have a fear of other people and I can't bring myself to go near the crowds of people there. It's embarassing for me to admit this as a Bard...";
@@ -1781,8 +1753,8 @@ prontera,126,335,5 script Arthail 51,{
mes "[Arthail]";
mes "And one day...";
mes "I guess I'll finally";
- mes "have a song that I can";
- mes "share with you.";
+ mes "have a song that";
+ mes "I can share with you.";
set tu_archer02, 9;
close2;
end;
@@ -1954,6 +1926,9 @@ monk_in,19,43,1 script Bishop Maugins 60,{
unitskilluseid getcharid(3),34,10;
close;
}
- mes "...Now, I have something to think about. Please visit me later, young sheep..";
+ mes "I'm sorry, but I have";
+ mes "some pressing matter";
+ mes "to think about right now.";
+ mes "Would you come back later?";
close;
}