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authorHaru <haru@dotalux.com>2017-09-10 21:40:03 +0200
committerHaru <haru@dotalux.com>2017-09-12 05:11:07 +0200
commit0ee299ed65590059ac43c5fe09e4bc80c15d564f (patch)
tree9ea7e07a27d14d774e5f31522687e14be8a7a7ca /npc/pre-re
parent762e458d893220176a1415df8fcb5cd56c7a9996 (diff)
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Fix several typos and grammar mistakes
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/pre-re')
-rw-r--r--npc/pre-re/guides/guides_ayothaya.txt8
-rw-r--r--npc/pre-re/guides/guides_veins.txt2
-rw-r--r--npc/pre-re/jobs/1-1/acolyte.txt2
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt14
-rw-r--r--npc/pre-re/jobs/novice/novice.txt16
-rw-r--r--npc/pre-re/quests/skills/novice_skills.txt4
6 files changed, 23 insertions, 23 deletions
diff --git a/npc/pre-re/guides/guides_ayothaya.txt b/npc/pre-re/guides/guides_ayothaya.txt
index ed9656f7e..ace3a84bf 100644
--- a/npc/pre-re/guides/guides_ayothaya.txt
+++ b/npc/pre-re/guides/guides_ayothaya.txt
@@ -35,13 +35,13 @@
ayothaya,203,169,3 script Noi#ayo 4_F_THAIGIRL,{
mes "[Noi]";
- mes "Welcome to Ayotaya.";
+ mes "Welcome to Ayothaya.";
mes "Our beautiful village is built";
mes "above the water, surrounded";
mes "by a dense forest.";
next;
mes "[Noi]";
- mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayotaya.";
+ mes "There are many tourist attractions in this village that you won't be able to find anywhere else. Our fish markets and the the unique architecture of our buildings is enough reason to visit Ayothaya.";
next;
mes "[Noi]";
mes "Please feel free";
@@ -58,7 +58,7 @@ ayothaya,203,169,3 script Noi#ayo 4_F_THAIGIRL,{
mes "[Noi]";
mes "At our Weapon Shop,";
mes "you will find great weapons";
- mes "favored by brave Ayotayan seafarers.";
+ mes "favored by brave Ayothayan seafarers.";
next;
mes "[Noi]";
mes "Our Weapon Shop";
@@ -67,7 +67,7 @@ ayothaya,203,169,3 script Noi#ayo 4_F_THAIGIRL,{
close;
case 2:
mes "[Noi]";
- mes "We Ayotayans always make sure we have everything we need before we go traveling. It never hurts to be prepared, doesn't it?";
+ mes "We Ayothayans always make sure we have everything we need before we go traveling. It never hurts to be prepared, doesn't it?";
next;
mes "[Noi]";
mes "Our Tool Shop";
diff --git a/npc/pre-re/guides/guides_veins.txt b/npc/pre-re/guides/guides_veins.txt
index aa0f712ae..120519f1c 100644
--- a/npc/pre-re/guides/guides_veins.txt
+++ b/npc/pre-re/guides/guides_veins.txt
@@ -78,7 +78,7 @@ veins,210,345,5 script Veins Guide#1::ve_guide 4_M_RASWORD,{
break;
case 4:
mes "[Veins Guide]";
- mes "Have you packed enough necessities for your adventure?";
+ mes "Have you packed enough necessities for your adventure?";
mes "If not, I suggest you check what the Veins in the Center can offer you.";
if (.@compass_check == 1) viewpoint 1,230,161,4,0x0000FF;
break;
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt
index e6ad187e5..a796763bb 100644
--- a/npc/pre-re/jobs/1-1/acolyte.txt
+++ b/npc/pre-re/jobs/1-1/acolyte.txt
@@ -88,7 +88,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{
mes "[Father Mareusis]";
mes "What is it that you seek?";
next;
- switch(select("Father, I want to be a Acolyte.", "Acolyte Requirements.", "Just looking around.")) {
+ switch(select("Father, I want to be an Acolyte.", "Acolyte Requirements.", "Just looking around.")) {
case 1:
mes "[Father Mareusis]";
if (BaseJob == Job_Acolyte) {
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 1acad9ea3..2d1cd9ba3 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -542,7 +542,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
close;
}
else if (job_merchant_q == 6 || job_merchant_q == 5) {
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay] ";
mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(PC_NAME) + "? Alright, your destination was...";
next;
mes "[Union Staff Kay]";
@@ -574,17 +574,17 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
else {
next;
job_merchant_q = 9;
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay]";
mes "Wait a sec.";
mes "Where's the receipt?";
mes "What happened?";
next;
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay] ";
mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!";
close;
}
next;
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay] ";
mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?";
close2;
if (job_merchant_q == 6)
@@ -594,7 +594,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
end;
}
else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_Etc) == 0) {
- mes " [Union Staff Kay] ";
+ mes "[Union Staff Kay] ";
mes "Huh?";
mes "You're back?";
mes "So how did";
@@ -694,7 +694,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "[Union Staff Kay]";
mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery.";
next;
- switch(select("Prontera.", "Geffen.", "Morocc.", "Byalan Island.")) {
+ switch(select("Prontera.", "Geffen.", "Morroc.", "Byalan Island.")) {
case 1: .@where_village = 1; break;
case 2: .@where_village = 2; break;
case 3: .@where_village = 3; break;
@@ -729,7 +729,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
else if (.@where_village == 2)
mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?";
else if (.@where_village == 3)
- mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?";
+ mes "Destination is Morroc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?";
else
mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?";
next;
diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt
index ab7714c41..356eaae7d 100644
--- a/npc/pre-re/jobs/novice/novice.txt
+++ b/npc/pre-re/jobs/novice/novice.txt
@@ -43,7 +43,7 @@
//== Bulletin Board ========================================
new_1-1,66,114,4 script Bulletin Board#nv HIDDEN_NPC,{
mes "^FF0000=================================^000000";
- mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000";
+ mes "^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^000000";
mes "^FF0000=================================^000000";
close;
}
@@ -1442,7 +1442,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{
mes "Your Respawn Point is always the last place where you have saved. Using a Butterfly Wing will return you to the place where you";
mes "last saved.";
next;
- mes "[Kafra Employoee]";
+ mes "[Kafra Employee]";
mes "The Save Service";
mes "is also provided by";
mes "the Kafra Corporation";
@@ -2037,7 +2037,7 @@ new_1-2,184,172,1 script Understandings of Skills 1_M_01,{
mes "You can organize";
mes "a party by typing";
mes "the command:";
- mes "^4F4FFF//organize ''Party Name''^000000";
+ mes "^4F4FFF/organize ''Party Name''^000000";
mes "in your Chat Window.";
next;
mes "[Leo Handerson]";
@@ -2148,10 +2148,10 @@ new_1-2,184,172,1 script Understandings of Skills 1_M_01,{
mes "by pressing the '^4D4DFFCtrl^000000' and the '^4D4DFF - ^000000,' '^4D4DFF = ^000000,' or '^4D4DFF \\ ^000000' keys.";
next;
mes "[Leo Handerson]";
- mes "Of course, you can type ^4D4DFF//bawi^000000, ^4D4DFF//bo^000000 and ^4D4DFF//gawi^000000, which mean rock, paper, scissors in Korean, into your Chat Window.";
+ mes "Of course, you can type ^4D4DFF/bawi^000000, ^4D4DFF/bo^000000 and ^4D4DFF/gawi^000000, which mean rock, paper, scissors in Korean, into your Chat Window.";
next;
mes "[Leo Handerson]";
- mes "To check out the commands for even more emoticons, type the command ^4d4dff//emotion^000000 into your Chat Window to see the list~";
+ mes "To check out the commands for even more emoticons, type the command ^4d4dff/emotion^000000 into your Chat Window to see the list~";
emotion e_lv;
next;
break;
@@ -2205,7 +2205,7 @@ new_1-2,17,182,5 script Helper#nv 4_M_02,{
mes "You can also just hold down the left mouse button while the cursor is on the monster. Still, there are some people who are even too lazy to use the '^4D4DFFCtrl^000000' key every time they attack a monster.";
next;
mes "[Elmeen]";
- mes "If you're one of them, type the command ^E79E29//nc^000000 in your Chat Window. Then, when you left click";
+ mes "If you're one of them, type the command ^E79E29/nc^000000 in your Chat Window. Then, when you left click";
mes "a monster, you'll just continuously attack it!";
next;
mes "[Elmeen]";
@@ -2215,7 +2215,7 @@ new_1-2,17,182,5 script Helper#nv 4_M_02,{
mes "When you use the Heal skill while holding down the '^4D4DFFShift^000000' key, you can target the monster with the Heal skill to damage it.";
next;
mes "[Elmeen]";
- mes "Of course for this skill, we do have a very convenient option for lazy people too. Type the command ^E79E29//ns^000000 in your Chat Window.";
+ mes "Of course for this skill, we do have a very convenient option for lazy people too. Type the command ^E79E29/ns^000000 in your Chat Window.";
next;
mes "[Elmeen]";
mes "This will allow you to attack monsters by using the Heal skill without holding the shift key. Handy, huh?";
@@ -2324,7 +2324,7 @@ new_1-2,17,182,5 script Helper#nv 4_M_02,{
mes "For instance, somebody does damage to a monster while you're already hitting it, and he did the same amount of damage you did.";
next;
mes "[Elmeen]";
- mes "In this case, you will receive 2//3 of the whole experience points that monster can give you, the other one will receive 1//3.";
+ mes "In this case, you will receive 2/3 of the whole experience points that monster can give you, the other one will receive 1/3.";
next;
mes "[Elmeen]";
mes "However, attacking a monster that somebody already started to hit is not suggested in Ragnarok Online. That action is regarded as ill-mannered behavior.";
diff --git a/npc/pre-re/quests/skills/novice_skills.txt b/npc/pre-re/quests/skills/novice_skills.txt
index 7a4f85396..b15dd3d93 100644
--- a/npc/pre-re/quests/skills/novice_skills.txt
+++ b/npc/pre-re/quests/skills/novice_skills.txt
@@ -215,7 +215,7 @@ prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
mes "[Bulma]";
mes "Yeah. . . I look great. . .";
- mes "I am a knight in the knight's";
+ mes "I am a knight in the knights'";
mes "guild of Prontera! Kuhahhahhahah !!";
mes "It hasn't been long since I became a";
mes " knight, but I still look great huh?";
@@ -442,7 +442,7 @@ prt_castle,175,146,4 script Nursing Instructor 1_M_04,{
case 2:
mes "[Dread Lord]";
mes "Look, if your business is done";
- mes "get out of my site! ! !";
+ mes "get out of my sight! ! !";
mes "I have no time for this nonsense ..";
mes ". . . . .";
mes "- Click Click *Walks away* . . . . . -";