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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-20 21:21:00 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-06-20 21:21:00 +0000
commit830076271d4c670008744fa56951818757816a37 (patch)
tree225e897882a7b238af8d04f6343e4e5ac6740511 /npc/merchants/elemental_trader.txt
parent2b83db91561ffe24b75fa66ed9c4e4c9cfbd50f7 (diff)
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* Optimized "Elemental Stone Trader" (merchants\elemental_trader.txt)
* Optimized "Armor Enchanter" (merchants\enchan_arm.txt) * Optimized "Manuk Merchant" (merchants\manuk.txt) * Fixed an incorrect variable in "Thanatos Tower" script, as per bugreport:6073 (quests\thana_quest.txt) * Reverted quests_morocc edit, encoding error? - bugreport:6067 (quests\quests_morocc.txt) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16325 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/merchants/elemental_trader.txt')
-rw-r--r--npc/merchants/elemental_trader.txt359
1 files changed, 62 insertions, 297 deletions
diff --git a/npc/merchants/elemental_trader.txt b/npc/merchants/elemental_trader.txt
index f86ef3c55..3d30b1668 100644
--- a/npc/merchants/elemental_trader.txt
+++ b/npc/merchants/elemental_trader.txt
@@ -1,9 +1,9 @@
//===== rAthena Script =======================================
//= Elemental Stone Trader
//===== By: ==================================================
-//= rAthena team & others? & MasterOfMuppets
+//= rAthena Team & MasterOfMuppets
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,10 +11,9 @@
//= Trade impure types of elemental stones for pure ones.
//===== Additional Comments: =================================
//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= 1.1 Optimized. [Euphy]
//============================================================
-// Elemental Stone Trader
-//============================================================
ama_in02,61,27,7 script Alchemist#ama 749,{
mes "[Laspuchin Gregory]";
mes "KeekeekeeKeheheh.";
@@ -82,314 +81,80 @@ ama_in02,61,27,7 script Alchemist#ama 749,{
mes "[Laspuchin Gregory]";
mes "Uh-huh, what did you bring?";
next;
- switch(select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")) {
- case 1:
- if (countitem(995) > 7) {
- mes "[Laspuchin Gregory]";
- mes "I will take 8 of them and";
- mes "give you an enchant stone.";
- mes "How's that sound?";
- mes "Keheheh.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "HeeHee, what do you want? Choose one!";
- next;
- switch(select("Great Nature:Flame Heart:Rough Wind:Cancel the trade")) {
- case 1:
- delitem 995,8; //Mistic_Frozen
- getitem 997,1; //Great_Nature
- mes "[Laspuchin Gregory]";
- mes "Keheheh! You've chosen a good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have them!";
- close;
- case 2:
- delitem 995,8; //Mistic_Frozen
- getitem 994,1; //Flame_Heart
- mes "[Laspuchin Gregory]";
- mes "Keheheh! You've chosen good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have!";
- close;
- case 3:
- if (countitem(995) > 11) {
- delitem 995,12; //Mistic_Frozen
- getitem 996,1; //Rough_Wind
- mes "[Laspuchin Gregory]";
- mes "Kehhehheh, You know something?";
- mes "I don't have many of those";
- mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
- mes "Of course, it is okay.";
- mes "It is an honor to help Laspuchin!";
- close;
- }
- mes "[Laspuchin Gregory]";
- mes "Keheheh, You know something.";
- mes "I don't have many of these so";
- mes "I can't just get 8 of yours.";
- mes "If you want to change them to Rough Wind,";
- mes "bring me 4 more stones. 8 + 4 = 12...";
- mes "Requires ^0000FF12^000000 stones.";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave~!!";
- mes "And keep your promise! Kehheheheheh...";
- close;
- case 4:
- mes "[Laspuchin Gregory]";
- mes "Oh, well.";
- mes "Don't tell anyone about my location...";
- mes "Keheheh...after all, you did promise~";
- close;
- }
- }
- else if (countitem(995) > 0) {
- mes "[Laspuchin Gregory]";
- mes "You can't help Laspuchin with just a couple";
- mes "of enchant stones... I said 8!";
- mes "Bring me just 8 stones!";
- mes "Keheheh.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave~!!";
- mes "And keep your promise! Keheheheheh...";
- close;
- }
- mes "[Laspuchin Gregory]";
- mes "Keheheh~ Check your pockets";
- mes "before you tell me";
- mes "how foolish you are.....";
+ setarray .@Items[1],995,997,994,996;
+ set .@i, .@Items[select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")];
+ mes "[Laspuchin Gregory]";
+ if (countitem(.@i) > 7) {
+ mes "I will take 8 of them and";
+ mes "give you an enchant stone.";
+ mes "How's that sound?";
+ mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
- mes "Bring me stones! You said you are going to help me!";
- mes "Keep your promises! Kehehehkehkeh...";
- close;
- case 2:
- if (countitem(997) > 7) {
- mes "[Laspuchin Gregory]";
- mes "I will have 8 of them and";
- mes "give you an enchant stone.";
- mes "Hows it sound?";
- mes "Keheheh.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Keekee, what do you want? Choose one!";
- next;
- switch(select("Mystic Frozen:Flame Heart:Rough Wind:Cancel the trade")) {
- case 1:
- delitem 997,8; //Great_Nature
- getitem 995,1; //Mistic_Frozen
- mes "[Laspuchin Gregory]";
- mes "Keheheh! You've chosen a good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have them!";
- close;
- case 2:
- delitem 997,8; //Great_Nature
- getitem 994,1; //Flame_Heart
- mes "[Laspuchin Gregory]";
- mes "Keheheh! You've chosen a good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have them!";
- close;
- case 3:
- if (countitem(997) > 11) {
- delitem 997,12; //Great_Nature
- getitem 996,1; //Rough_Wind
- mes "[Laspuchin Gregory]";
- mes "Keheheh, You know something?";
- mes "I don't have many of these";
- mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
- mes "Of course, it is okay.";
- mes "It is an honor to help Laspuchin!";
- close;
- }
- mes "[Laspuchin Gregory]";
- mes "Keheheh, You know something?";
- mes "I don't have many of these so";
- mes "I can't just get 8 of yours.";
- mes "If you want to change them to Rough Wind,";
- mes "bring me 4 more stones. 8 + 4 = 12...";
- mes "Requires ^0000FF12^000000 stones.";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave~!!";
- mes "And keep your promise! Kehehehkehkeh...";
- close;
- case 4:
- mes "[Laspuchin Gregory]";
- mes "Oh, well.";
- mes "Don't tell anyone about my location...";
- mes "Keheheh...You did promise after all...";
- close;
- }
+ mes "HeeHee, what do you want? Choose one!";
+ next;
+ set .@menu$, "";
+ for(set .@j,1; .@j<5; set .@j,.@j+1) {
+ if (.@Items[.@j] != .@i) set .@menu$, .@menu$+getitemname(.@Items[.@j]);
+ set .@menu$, .@menu$+":";
}
- else if (countitem(997) > 0) {
- mes "[Laspuchin Gregory]";
- mes "You can't help Laspuchin with just a couple";
- mes "of enchant stones... I said 8!";
- mes "Bring me just 8 stones!";
- mes "Keheheh.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave!!";
- mes "And keep your promise! Kehehehkehkeh...";
+ set .@menu$, .@menu$+"Cancel the trade";
+ set .@j, select(.@menu$);
+ mes "[Laspuchin Gregory]";
+ if (.@j == 5) {
+ mes "Oh, well.";
+ mes "Don't tell anyone about my location...";
+ mes "Keheheh...after all, you did promise~";
close;
}
- mes "[Laspuchin Gregory]";
- mes "Keheheh~ Check your pockets";
- mes "before you tell me";
- mes "how stupid you are.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones! You said you are going to help me,";
- mes "so keep your promise! Keheheheheh...";
- close;
- case 3:
- if (countitem(994) > 7) {
- mes "[Laspuchin Gregory]";
- mes "I will take 8 of them and";
- mes "give you an enchant stone.";
- mes "Hows it sound?";
- mes "Keheheh.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Keekee, what do you want? Choose one!";
- next;
- switch(select("Mystic Frozen:Great Nature:Rough Wind:Cancel the trade")) {
- case 1:
- delitem 994,8; //Flame_Heart
- getitem 995,1; //Mistic_Frozen
- mes "[Laspuchin Gregory]";
- mes "Keheheh! You've chosen a good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have them!";
- close;
- case 2:
- delitem 994,8; //Flame_Heart
- getitem 997,1; //Great_Nature
- mes "[Laspuchin Gregory]";
- mes "Keheheh! You've chosen a good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have them!";
- close;
- case 3:
- if (countitem(994) > 11) {
- delitem 994,12; //Flame_Heart
- getitem 996,1; //Rough_Wind
- mes "[Laspuchin Gregory]";
- mes "Keheheh, You know something.";
- mes "I don't have many of these";
- mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
- mes "Of course, it is okay.";
- mes "It is an honor to help Laspuchin!";
- close;
- }
- mes "[Laspuchin Gregory]";
- mes "Keheheh, You know something?";
- mes "I don't have many of these so";
- mes "I can't just get 8 of yours.";
- mes "If you want to change them to Rough Wind,";
- mes "bring me 4 more stones. 8 + 4 = 12...";
- mes "Requires ^0000FF12^000000 stones.";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave~!!";
- mes "Keep your promise! Kehehehkehkeh...";
- close;
- case 4:
- mes "[Laspuchin Gregory]";
- mes "Oh, well.";
- mes "Don't tell anyone about my location...";
- mes "Keheheh...You did promise, after all...";
+ else if (.@j == 4) {
+ if (countitem(.@i) > 11) {
+ delitem .@i,12;
+ getitem 996,1;
+ mes "Kehhehheh, You know something?";
+ mes "I don't have many of those";
+ mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
+ mes "Of course, it is okay.";
+ mes "It is an honor to help Laspuchin!";
close;
}
- }
- else if (countitem(994) > 0) {
- mes "[Laspuchin Gregory]";
- mes "You can't help Laspuchin with just a couple";
- mes "of enchant stones... I said 8!";
- mes "Bring me just 8 stones!";
- mes "Keheheh.....";
+ mes "Keheheh, You know something.";
+ mes "I don't have many of these so";
+ mes "I can't just get 8 of yours.";
+ mes "If you want to change them to Rough Wind,";
+ mes "bring me 4 more stones. 8 + 4 = 12...";
+ mes "Requires ^0000FF12^000000 stones.";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave~!!";
- mes "And keep your promise! Kehehehkehkeh...";
+ mes "And keep your promise! Kehheheheheh...";
close;
}
- mes "[Laspuchin Gregory]";
- mes "Keheheh, Check your pockets";
- mes "before you tell me";
- mes "how foolish you are.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones! You said you are going to help me,";
- mes "so keep your promise! Kehehehkehkeh...";
- close;
- case 4:
- if (countitem(996) > 7) {
- mes "[Laspuchin Gregory]";
- mes "I will take 8 of them and";
- mes "give you an enchant stone.";
- mes "Hows it sound?";
- mes "Keheheh.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Keekee, what do you want? Choose one!";
- next;
- switch(select("Mystic Frozen:Great Nature:Flame Heart:Cancel the trade")) {
- case 1:
- delitem 996,8; //Rough_Wind
- getitem 995,1; //Mistic_Frozen
- mes "[Laspuchin Gregory]";
- mes "Keheheh! You've chosen a good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have them!";
- close;
- case 2:
- delitem 996,8; //Rough_Wind
- getitem 997,1; //Great_Nature
- mes "[Laspuchin Gregory]";
- mes "Keheheh! You've chosen a good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have them!";
- close;
- case 3:
- delitem 996,8; //Rough_Wind
- getitem 994,1; //Flame_Heart
- mes "[Laspuchin Gregory]";
- mes "Keheheh! You've chosen a good one!";
- mes "Use it well...";
- mes "Bring me other stones if you have them!";
- close;
- case 4:
- mes "[Laspuchin Gregory]";
- mes "Oh, well.";
- mes "Don't tell anyone about my location...";
- mes "Keheheh... You did promise, after all...";
- close;
- }
- }
- else if (countitem(996) > 0) {
- mes "[Laspuchin Gregory]";
- mes "You can't help Laspuchin with just a couple";
- mes "of enchant stones... I said 8!";
- mes "Bring me just 8 stones!";
- mes "Keheheh.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave~!!";
- mes "And keep your promise! Kehehehkehkeh...";
+ else {
+ delitem .@i,8;
+ getitem .@Items[.@j],1;
+ mes "Keheheh! You've chosen a good one!";
+ mes "Use it well...";
+ mes "Bring me other stones if you have them!";
close;
}
- mes "[Laspuchin Gregory]";
- mes "Keheheh, Check your pockets";
- mes "before you tell me";
- mes "how stupid you are.....";
+ } else if (countitem(.@i)) {
+ mes "You can't help Laspuchin with just a couple";
+ mes "of enchant stones... I said 8!";
+ mes "Bring me just 8 stones!";
+ mes "Keheheh.....";
next;
mes "[Laspuchin Gregory]";
- mes "Bring me stones! You said you are going to help me,";
- mes "so keep your promise! Kehehehkehkeh...";
+ mes "Bring me stones, slave~!!";
+ mes "And keep your promise! Keheheheheh...";
close;
}
-}
+ mes "Keheheh~ Check your pockets";
+ mes "before you tell me";
+ mes "how foolish you are.....";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones! You said you are going to help me!";
+ mes "Keep your promises! Kehehehkehkeh...";
+ close;
+} \ No newline at end of file