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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/merchants/ammo_boxes.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/merchants/ammo_boxes.txt b/npc/merchants/ammo_boxes.txt
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-//===== rAthena Script =======================================
-//= Magazine Dealer Kenny
-//===== By: ==================================================
-//= rAthena dev team
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Turns bullets into magazines/packs.
-//===== Additional Comments: =================================
-//= 1.0 First version. [SinSloth]
-//= 1.1 Optimized version - Reduced to only one function [SinSloth]
-//= 1.2 Optimized^2, corrected npc's name [ultramage]
-//= 1.2a Optimized. Please, ommit extra NPC names [Lupus]
-//= 1.3 Updated to match AEGIS script. [Kisuka]
-//= 1.4 Updated to match AEGIS script again. [Masao]
-//============================================================
-
-izlude,171,127,3 script Magazine Dealer Kenny::mdk 83,{
- if(BaseJob == Job_Gunslinger) {
- mes "[Kenny]";
- mes "Welcome to my Magazine Shop.";
- mes "As you may know, large numbers";
- mes "of bullets can be carried more";
- mes "easily when they're in Magazines. Now, can I interest you in";
- mes "anything in particular?";
- next;
- switch(select("Wind Sphere Pack:Shadow Sphere Pack:Poison Sphere Pack:Water Sphere Pack:Fire Sphere Pack:Cartridge:Blood Cartridge:Silver Cartridge:Cancel")) {
- case 1: callfunc "Func_Casing",13204,12144; break;
- case 2: callfunc "Func_Casing",13206,12145; break;
- case 3: callfunc "Func_Casing",13205,12146; break;
- case 4: callfunc "Func_Casing",13207,12147; break;
- case 5: callfunc "Func_Casing",13203,12148; break;
- case 6: callfunc "Func_Casing",13200,12149; break;
- case 7: callfunc "Func_Casing",13202,12150; break;
- case 8: callfunc "Func_Casing",13201,12151; break;
- case 9:
- mes "[Kenny]";
- mes "Well, if you ever find";
- mes "that you have too many";
- mes "bullets, come and see me.";
- mes "It's a smart idea to store";
- mes "bullets with my Magazines.";
- close;
- }
- }
- mes "[Kenny]";
- mes "Welcome to my shop.";
- mes "Here, I provide Magazines";
- mes "and Cartridges for Gunslingers.";
- mes "Sorry, but it doesn't look like";
- mes "my services would be of any";
- mes "use to you, adventurer.";
- next;
- mes "[Kenny]";
- mes "Eh, but if you happen to";
- mes "know any Gunslingers, send";
- mes "them my way. You can never";
- mes "have too many bullets.";
- close;
-}
-
-function script Func_Casing {
- mes "[Kenny]";
- mes "Now, you can trade";
- mes "500 "+getitemname(getarg(0))+"s";
- mes "and 500 zeny for 1 "+getitemname(getarg(1))+", so make sure";
- mes "you have sufficient bullets";
- mes "and zeny for this exchange.";
- next;
- mes "[Kenny]";
- mes "You can exchange 500 "+getitemname(getarg(0))+"s and 500 zeny";
- mes "with 1 "+getitemname(getarg(1))+".";
- next;
- mes "[Kenny]";
- mes "Remember that I can't give";
- mes "you more than 50 Magazines";
- mes "at a time. Now please enter";
- mes "the number of Magazines you";
- mes "want to receive. If you want to cancel, then just enter ''0.''";
- next;
- input .@amount;
- if(.@amount > 50 || .@amount == 0) {
- mes "[Kenny]";
- mes "Hey, I can't give you";
- mes "that many Magazines.";
- mes "Please try again, and";
- mes "enter a number no";
- mes "greater than 50.";
- close;
- }
- if (countitem(getarg(0)) >= (500*.@amount)) {
- if (Zeny >= (500*.@amount)) {
- if (checkweight(getarg(1),.@amount) == 0) {
- mes "[Kenny]";
- mes "Hey, you've got a lot";
- mes "of junk crammed in your";
- mes "Inventory. Free up some";
- mes "space, and then come back";
- mes "and trade your bullets for";
- mes "some Magazines later, okay?";
- close;
- }else{
- mes "[Kenny]";
- mes "Alright, here are";
- mes "your Magazines. Thanks";
- mes "for visiting my shop, and";
- mes "I hope that you use all";
- mes "of your ammo wisely.";
- set Zeny,Zeny-500*.@amount;
- delitem getarg(0),500*.@amount;
- getitem getarg(1),.@amount;
- close;
- }
- }else{
- mes "[Kenny]";
- mes "Sorry, but you don't";
- mes "have enough zeny for";
- mes "this Magazine exchange.";
- mes "Come back to my shop";
- mes "after you've saved up";
- mes "some more money.";
- close;
- }
- }else{
- mes "[Kenny]";
- mes "Sorry, but you don't";
- mes "have enough bullets for";
- mes "this Magazine exchange.";
- mes "Maybe you should double";
- mes "check your Inventory, and";
- mes "then come back to me later.";
- close;
- }
-}
-
-alberta,118,157,3 duplicate(mdk) Magazine Dealer Tonny 83