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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:32:03 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:35 +0100
commita1d160ead032b63a0f696a34961df9e099154402 (patch)
treeff5b9b3eca3753c358667c4089fdb093b42bac28 /npc/jobs/2-1/hunter.txt
parentbfc63570ef3f5c37eab9c84d62a382bd54c66ff4 (diff)
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ItemID to Constant: instances/jobs Folder
Diffstat (limited to 'npc/jobs/2-1/hunter.txt')
-rw-r--r--npc/jobs/2-1/hunter.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index ddbfbbf27..53d273deb 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -145,7 +145,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "You can't apply to change jobs if you still have unused skill points. Use your remaining skill points first.";
close;
}
- else if (HNTR_Q == 17 && countitem(1007) == 0) {
+ else if (HNTR_Q == 17 && countitem(Penetration) == 0) {
mes "[Hunter Sherin]";
mes "Hmm... I've been informed that you passed the test. But you don't have the necessary 'Necklace of Wisdom (Penetration)' that proves your accomplishment.";
next;
@@ -153,7 +153,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "I'll let you change your job, but you must bring back a 'Necklace of Wisdom (Penetration),' no matter what it takes.";
close;
}
- else if (HNTR_Q == 17 && countitem(1007) > 0 && JobLevel > 39) {
+ else if (HNTR_Q == 17 && countitem(Penetration) > 0 && JobLevel > 39) {
mes "[Hunter Sherin]";
mes "Oh...?";
mes "You passed";
@@ -165,7 +165,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "I will now change";
mes "your job to a Hunter~";
next;
- delitem 1007,1; //Penetration
+ delitem Penetration,1;
mes "[Hunter Sherin]";
mes "Tada~ Congratulations!";
mes "You look great as a Hunter!!";
@@ -180,9 +180,9 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
mes "[Hunter Sherin]";
mes "And also, here is a little reward for all the effort you put in. It's from me, of course~";
if (.@joblvl > 49)
- getitem 1718,1; //Hunter_Bow
+ getitem Hunter_Bow,1;
else
- getitem 1710,1; //CrossBow
+ getitem CrossBow,1;
close;
}
else if ((JobLevel > 39) && ((HNTR_Q == 0) || (HNTR_Q == 1))) {
@@ -644,7 +644,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
mes "Well, then. Your arrows are probably still being made, so you can use mine to take the test.";
HNTR_Q = 12;
changequest 4009,4011;
- getitem 1751,200; //Silver_Arrow
+ getitem Silver_Arrow,200;
close2;
warp "job_hunte",176,22;
end;
@@ -729,7 +729,7 @@ payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
mes "I mean, good job. I'll give you the item which proves that you have passed the test.";
HNTR_Q = 17;
savepoint "payon",104,99;
- getitem 1007,1; //Penetration
+ getitem Penetration,1;
changequest 4012,4013;
next;
mes "[Hunter Guildmaster]";
@@ -802,7 +802,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
}
mes "[Hunter Guildmaster]";
mes "Well, your arrows are probably still being made, so you can use mine to take the test.";
- getitem 1751,200; //Silver_Arrow
+ getitem Silver_Arrow,200;
next;
mes "[Hunter Guildmaster]";
mes "Good luck.";
@@ -921,7 +921,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
mes "I mean, good job. Well then, I'll give you the item which serves as proof that you passed the test.";
HNTR_Q = 17;
savepoint "payon",104,99;
- getitem 1007,1; //Penetration
+ getitem Penetration,1;
next;
mes "[Hunter Guildmaster]";
mes "Well...";