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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1/blacksmith.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r--npc/jobs/2-1/blacksmith.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt
index f58158be3..c8cfd8a2d 100644
--- a/npc/jobs/2-1/blacksmith.txt
+++ b/npc/jobs/2-1/blacksmith.txt
@@ -40,7 +40,7 @@
//= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf]
//==============================================================
-ein_in01,18,28,4 script Guildsman#BLS 731,{
+ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{
if (Upper == 1) {
mes "[Altiregen]";
mes "Hey hey. I don't have time for chit-chat, I'm a pretty busy guy. There's all these Merchants working hard to become Blacksmiths.";
@@ -276,7 +276,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
}
}
-ein_in01,201,27,3 script Guildsman#alberta 63,{
+ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{
mes "[Geschupenschte]";
mes "Hello there!";
mes "I'm ^8E6B23Geschupenschte^000000,";
@@ -931,7 +931,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
}
}
-geffen,46,164,1 script Baisulist#BLS 69,{
+geffen,46,164,1 script Baisulist#BLS 1_F_04,{
if (BSMITH_Q == 9 && countitem(1610) > 0) {
mes "[Baisulist]";
mes "Oh, hello!";
@@ -1006,7 +1006,7 @@ geffen,46,164,1 script Baisulist#BLS 69,{
}
}
-morocc,27,112,4 script Wickebine#BLS 725,{
+morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{
if (BSMITH_Q == 10 && countitem(1219) > 0) {
cutin "Job_Black_hucke01",2;
mes "[Wickebine]";
@@ -1107,7 +1107,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{
}
}
-lighthalzen,209,80,4 script Krongast#BLS 734,{
+lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{
if (BSMITH_Q == 11 && countitem(1119) > 0) {
mes "[Krongast]";
mes "Ohhhhhh~";
@@ -1185,7 +1185,7 @@ lighthalzen,209,80,4 script Krongast#BLS 734,{
}
}
-payon,214,79,4 script Talpiz#BLS 59,{
+payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{
if (BSMITH_Q == 12 && countitem(1713) > 0) {
mes "[Talpiz]";
mes "Oh~";
@@ -1259,7 +1259,7 @@ payon,214,79,4 script Talpiz#BLS 59,{
}
}
-hugel,168,183,1 script Bismarc#BLS 118,{
+hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{
if (BSMITH_Q == 13 && countitem(1122) > 0) {
mes "[Bismarc]";
mes "Sweet God...";
@@ -1356,7 +1356,7 @@ hugel,168,183,1 script Bismarc#BLS 118,{
}
}
-ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
+ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{
if (BSMITH_Q == 16) {
emotion e_hmm;
mes "[Mitehmaeeuh]";
@@ -1578,7 +1578,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
}
}
-geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{
+geffen_in,109,170,3 script Blacksmith Guildsman#gef 4_F_JOB_BLACKSMITH,{
mes "[Blacksmith Guildsman]";
mes "Good day, are you here to visit Blacksmith Guild?";
next;