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author(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
committer(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
commit195dffc20af1fb32c7e4119988911b72955aeabc (patch)
treeb60d2a5e72d64dc5fc21eb9ce0962631e774a4c9 /npc/guild/old/prtg_cas02.txt
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= War of Emperium - prtg_cas02 script
+//===== By: ==================================================
+//= jAthena - kalen (1.0)
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Guild Flags, Kafra and Guild Manager scripts in prtg_cas02
+//===== Additional Comments: =================================
+//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//============================================================
+
+prtg_cas02.gat,40,227,4 script Sbanhealt#p2-7::SbanhealtNW 722,{
+ set @GIDp2,GetCastleData("prtg_cas02.gat",1);
+ if (@GIDp2 != 0) goto LStartg;
+ mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]";
+ mes " ";
+ mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,";
+ mes " this guild base has not been taken by any guild yet";
+ mes " ";
+ mes "2. In order to take this guild base, you must defeat all the guardians";
+ mes " that are protecting the guild base and eliminate the Emperium";
+ close;
+LStartg:
+ mes "[ Edict of the Divine Rune Midgard Kingdom of Prontera ]";
+ mes " ";
+ mes "1. Honoring the ordinance of the Divine Rune Midgard Kingdom of Prontera,";
+ mes " we approve that this base is in the private possession of ^ff0000" + GetGuildName(@GIDp2) + "^000000 guild";
+ mes " ";
+ mes "2. The guild master of ^ff0000" + GetGuildName(@GIDp2) + "^000000 is";
+ mes " ^ff0000" + GetGuildMaster(@GIDp2) + "^000000. If anyone who objects to that,";
+ mes " raise your sword to honor yourself.";
+ close;
+OnRecvCastleP02:
+ FlagEmblem GetCastleData("prtg_cas02.gat",1);
+ break;
+}
+
+prtg_cas02.gat,46,227,4 duplicate(SbanhealtNW) Sbanhealt#p2-8 722
+prtg_cas02.gat,11,219,4 duplicate(SbanhealtNW) Sbanhealt#p2-9 722
+prtg_cas02.gat,11,214,4 duplicate(SbanhealtNW) Sbanhealt#p2-10 722
+prtg_cas02.gat,20,219,4 duplicate(SbanhealtNW) Sbanhealt#p2-11 722
+prtg_cas02.gat,20,214,4 duplicate(SbanhealtNW) Sbanhealt#p2-12 722
+prtg_cas02.gat,79,227,8 duplicate(SbanhealtNW) Sbanhealt#p2-13 722
+prtg_cas02.gat,70,227,8 duplicate(SbanhealtNW) Sbanhealt#p2-14 722
+prtg_cas02.gat,38,189,8 duplicate(SbanhealtNW) Sbanhealt#p2-15 722
+prtg_cas02.gat,34,189,8 duplicate(SbanhealtNW) Sbanhealt#p2-16 722
+prtg_cas02.gat,153,161,4 duplicate(SbanhealtNW) Sbanhealt#p2-17 722
+prtg_cas02.gat,162,161,4 duplicate(SbanhealtNW) Sbanhealt#p2-18 722
+
+//================================================
+// Kafra Service
+//================================================
+prtg_cas02.gat,71,36,4 script Kafra Service#prt2 117,{
+ cutin "kafra_01",2;
+ set @GIDp2,GetCastleData("prtg_cas02.gat",1);
+ if (getcharid(2) == @GIDp2) goto LStartg;
+ mes "[Kafra Service]";
+ mes "I am here to serve only ^ff0000" + GetGuildName(@GIDp2) + "^000000 members. Please use different Kafra Service. Thank you.";
+ goto L_EXIT;
+LStartg:
+ mes "[Kafra Service]";
+ mes "Welcome, ^ff0000" + GetGuildName(@GIDp2) + "^000000 members";
+ mes "We will stay with you wherever you go";
+ next;
+ menu "Open Storage",L2,"Teleport Service",L3,"Use Cart Service",L4,"Cancel",L7;
+//================================================
+// Storage
+//================================================
+L2:
+ if(getskilllv(1) < 6) goto Lerror2_1;
+ openstorage;
+ goto L_EXIT;
+ Lerror2_1:
+ mes "[Kafra Service]";
+ mes "You must have lvl 6 or higher novice skill.";
+ goto L_EXIT;
+//================================================
+// Teleport Service
+//================================================
+L3:
+ mes "[Kafra Service]";
+ mes "Please confirm your destination.";
+ next;
+ menu "Prontera -> 200 z",L3_1,"Cancel",L3_2;
+ L3_1:
+ if (Zeny < 200) goto Lerror3;
+ set Zeny,Zeny-200;
+ warp "prontera.gat",278,211;
+break;
+ L3_2:
+ mes "[Kafra Service]";
+ mes "Kafra Service always trying to offer best service for you.";
+ mes "Thank you for using our service.";
+ goto L_EXIT;
+ Lerror3:
+ mes "[Kafra Service]";
+ mes "Sorry, you don't have enough Zeny to use the teleport service.";
+ goto L_EXIT;
+//================================================
+// Cart Rental
+//================================================
+L4:
+ if (!((Class == 5) || (Class == 10) || (Class == 18) || (Class == 4006) || (Class == 4011) || (Class == 4019))) goto Lerror4_1;
+ if (checkcart(0) == 1) goto Lerror4_3;
+ mes "[Kafra Service]";
+ mes "The cart rental fee is 800 Zeny.";
+ mes "Would you like to rent a cart?";
+ next;
+ menu "Rent a Cart",L4_1,"Cancel",-;
+ mes "[Kafra Service]";
+ mes "We always try to serve you better.";
+ mes "Thank you for using our service.";
+ goto L_EXIT;
+ L4_1:
+ If(getskilllv(39) == 0) goto Lerror4_4;
+ if (Zeny < 800) goto Lerror4_2;
+ set Zeny,Zeny-800;
+ setcart;
+ goto L_EXIT;
+ //Not a merchant class
+ Lerror4_1:
+ mes "[Kafra Service]";
+ mes "Sorry, the cart rental service is only for the merchant class.";
+ goto L_EXIT;
+ //Not enough zenny
+ Lerror4_2:
+ mes "[Kafra Service]";
+ mes "Sorry, you don't have enough zeny. You need 800 Zeny.";
+ goto L_EXIT;
+ //Already have cart
+ Lerror4_3:
+ mes "[Kafra Service]";
+ mes "Sorry, you already have a cart now.";
+ mes "Return when you dont have one and are in need of our service.";
+ goto L_EXIT;
+ //No Pushcart Skill
+ Lerror4_4:
+ mes "[Kafra Service]";
+ mes "Sorry, you need to learn the skill [Pushcart] first";
+ goto L_EXIT;
+//================================================
+// Cancel
+//================================================
+L7:
+ mes "[Kafra Service]";
+ mes "We will always try to serve you better.";
+ mes "Thank you for using our service.";
+ goto L_EXIT;
+L_EXIT:
+ cutin "kafra_01",255;
+ close;
+OnInit:
+ if (GetCastleData("prtg_cas02.gat",9) == 1) break;
+ disablenpc "Kafra Service#prt2";
+ break;
+}
+
+//================================================
+// Guild Dungeon Switch
+//================================================
+prtg_cas02.gat,84,72,0 script Switch 111,{
+ mes "[ Vibration of Man's Voice ]";
+ mes " ' Only brave man get to lead the guild base.. '";
+ next;
+ mes " ";
+ mes "There is little switch over here";
+ mes "Would you like to pull the switch down?";
+ next;
+ menu "Yes",-,"No",L2;
+ set @GIDp2,GetCastleData("prtg_cas02.gat",1);
+ if (getcharid(2) != @GIDp2) goto L1n;
+ warp "gld_dun03.gat",164,268;
+ break;
+L1n:
+ mes "[ Vibration of Man's Voice ]";
+ mes " ' ... ' ";
+L2:
+ close;
+}
+//================================================
+// Guild Castle Manager
+//================================================
+
+prtg_cas02.gat,94,61,0 script Rhay 55,{
+ set @GIDp2,GetCastleData("prtg_cas02.gat",1);
+ if (@GIDp2 == 0) goto LStart;
+ if (getcharid(2) != @GIDp2) goto LStart2;
+ if (strcharinfo(0) == getguildmaster(@GIDp2)) goto LStart3;
+ goto LStart1;
+
+//================================================
+// Guild Members
+//================================================
+LStart1:
+ mes "[ Rhay ]";
+ mes "You're not ^ff0000" + getguildmaster(@GIDp2) + "^000000 ! I am here to follow ^ff0000" + getguildmaster(@GIDp2) + "^000000 's command only";
+ close;
+//================================================
+// Castle not owned
+//================================================
+LStart:
+ mes "[ Rhay ]";
+ mes "I am waiting for my master.";
+ mes "Brave Player! follow your destiny!...";
+ close;
+//================================================
+// Non-Guild Members
+//================================================
+LStart2:
+ mes "[ Rhay ]";
+ mes "I am here to follow ^ff0000" + getguildmaster(@GIDp2) + "^000000 's command! Where are the guardians? Destroy these bastards!";
+ close;
+//================================================
+// Guild Leader
+//================================================
+LStart3:
+ mes "[ Rhay ]";
+ mes "Welcome Master ^ff0000" + getguildmaster(@GIDp2) + "^000000 !";
+ mes "I'll do anything you tell me to do sir!.";
+ next;
+ menu "Guild Base Briefing",L1,"Commerce Investment",L2,"Defence Investment",L3,"Guardian Installation",L4,"Kafra Service Employement / Dismissal",L5,"Enter Master's Room",L6,"Empty Guild Base",L7;
+//-----------------------------------------------------------
+//================================================
+// Guild Base Briefing
+//================================================
+L1:
+ mes "[ Rhay ]";
+ mes "Guild Base Investment Information.";
+ mes " ";
+ mes "Current Commerce Investment is : " + GetCastleData("prtg_cas02.gat",2) + " points.";
+ mes "^0000ff - You have invested " + GetCastleData("prtg_cas02.gat",4) + "times today.^000000";
+ mes " ";
+ mes "Current Defence Investment is : " + GetCastleData("prtg_cas02.gat",3) + "points.";
+ mes "^0000ff- You have invested" + GetCastleData("prtg_cas02.gat",5) + "times today.^000000";
+ mes " ";
+ mes "That is about it.";
+ close;
+//================================================
+// Commerce Investment
+//================================================
+L2:
+ set @TriggerE,GetCastleData("prtg_cas02.gat",4);
+ set @Economy,GetCastleData("prtg_cas02.gat",2);
+ if(@Economy < 8) set $eco_invest,10000;
+ if(@Economy >= 8) set $eco_invest,20000;
+ if(@Economy >= 16) set $eco_invest,40000;
+ if(@Economy >= 25) set $eco_invest,80000;
+ if(@Economy >= 34) set $eco_invest,160000;
+ if(@Economy >= 44) set $eco_invest,320000;
+ if(@Economy >= 54) set $eco_invest,640000;
+ if(@Economy >= 65) set $eco_invest,1280000;
+ if(@Economy >= 76) set $eco_invest,2560000;
+ if(@Economy >= 88) set $eco_invest,5120000;
+ if(@TriggerE == 0) goto L2_1;
+ if(@TriggerE == 1) goto L2_1_2;
+ if(@Economy >= 100) goto L2_2;
+ mes "[ Rhay ]";
+ mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level.";
+ close;
+L2_1:
+ if(@TriggerE == 1) goto L2_1_2;
+ mes "[ Rhay ]";
+ mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "The needed investment amount is ^ff0000" + $eco_invest + "^000000 zeny. Would you like to invest?";
+ next;
+ menu "Invest Commerce.",L2_1_1,"Cancel.",-;
+ mes "[ Rhay ]";
+ mes "As you wish, master.";
+ close;
+ L2_1_1:
+ if(Zeny < $eco_invest) goto L2_error;
+ set Zeny,Zeny-$eco_invest;
+ SetCastleData "prtg_cas02.gat",4,@TriggerE+1;
+ SetCastleData "prtg_cas02.gat",2,@Economy+1;
+ mes "[ Rhay ]";
+ mes "You have invested successfully.";
+ close;
+
+L2_1_2:
+ set $eco_invest,$eco_invest*4;
+ mes "[ Rhay ]";
+ mes "If you improve your Commerce Investment, the guild's productive power increases to produce more goods. So an investment will be required if you consider the future";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?";
+ next;
+ menu "Invest Commerce.",L2_1_3,"Cancel.",-;
+ mes "[ Rhay ]";
+ mes "As you wish, master.";
+ close;
+ L2_1_3:
+ if(Zeny < $eco_invest) goto L2_error;
+ set Zeny,Zeny-$eco_invest;
+ SetCastleData "prtg_cas02.gat",4,@TriggerE+1;
+ SetCastleData "prtg_cas02.gat",2,@Economy+1;
+ mes "[ Rhay ]";
+ mes "You have invested successfully";
+ close;
+
+L2_2:
+ mes "[ Rhay ]";
+ mes " ";
+ mes "^ff0000This Castle's Commerce Investment is already maxed at 100 points. You don't have to invest any further.^000000";
+ close;
+
+L2_error:
+ mes "[ Rhay ]";
+ mes "Master, you do not have enough money to invest, investment has been cancelled.";
+ close;
+//================================================
+// Defence Investment
+//================================================
+L3:
+ set @TriggerD,GetCastleData("prtg_cas02.gat",5);
+ set @Defence,GetCastleData("prtg_cas02.gat",3);
+ if(@Defence < 8) set $def_invest,20000;
+ if(@Defence >= 8) set $def_invest,40000;
+ if(@Defence >= 16) set $def_invest,80000;
+ if(@Defence >= 25) set $def_invest,160000;
+ if(@Defence >= 34) set $def_invest,320000;
+ if(@Defence >= 44) set $def_invest,640000;
+ if(@Defence >= 54) set $def_invest,1280000;
+ if(@Defence >= 65) set $def_invest,2560000;
+ if(@Defence >= 76) set $def_invest,5120000;
+ if(@Defence >= 88) set $def_invest,10240000;
+ if(@TriggerD == 0) goto L3_1;
+ if(@TriggerD == 1) goto L3_1_2;
+ if(@Defence >= 100) goto L3_2;
+ mes "[ Rhay ]";
+ mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "^ff0000You have already invested twice today, and that's the limit.^000000 I'm expecting to see our riches grow at a high level.";
+ close;
+
+L3_1:
+ if(@TriggerD == 1) goto L3_1_2;
+ mes "[ Rhay ]";
+ mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "The needed investment amount is ^ff0000" + $def_invest + "^000000 zeny. Would you like to invest?";
+ next;
+ menu "Invest Defence.",L3_1_1,"Cancel",-;
+ mes "[ Rhay ]";
+ mes "As you wish, master.";
+ close;
+ L3_1_1:
+ if(Zeny < $def_invest) goto L3_error;
+ set Zeny,Zeny-$def_invest;
+ SetCastleData "prtg_cas02.gat",5,@TriggerD+1;
+ SetCastleData "prtg_cas02.gat",3,@Deffence+1;
+ mes "[ Rhay ]";
+ mes "You have invested successfully.";
+ close;
+L3_1_2:
+ set $def_invest,$def_invest*4;
+ mes "[ Rhay ]";
+ mes "If you improve investment of defence, the durability of our guardians and the emperium will increase. So if you consider our future battles, an investment will be required.";
+ mes " ";
+ mes "You can invest up to two times a day, but the second time costs more";
+ mes " ";
+ mes "You've already invested once today, but you can invest again at ^ff0000" + $eco_invest + "^000000 Zeny. Would you like to invest again?";
+ next;
+ menu "Invest Defence.",L3_1_3,"Cancel",-;
+ mes "[ Rhay ]";
+ mes "As you wish, master.";
+ close;
+
+ L3_1_3:
+ if(Zeny < $def_invest) goto L3_error;
+ set Zeny,Zeny-$def_invest;
+ SetCastleData "prtg_cas02.gat",5,@TriggerD+1;
+ SetCastleData "prtg_cas02.gat",3,@Defence+1;
+ mes "[ Rhay ]";
+ mes "You have invested successfully.";
+ close;
+L3_2:
+ mes "[ Rhay ]";
+ mes " ";
+ mes "^ff0000This Castle's Defence Investment is already maxed at 100 points. You don't have to invest any further.^000000";
+ close;
+L3_error:
+ mes "[ Rhay ]";
+ mes "Master, you do not have enough money to invest, investment has been cancelled.";
+ close;
+//================================================
+// Guardian Installation
+//================================================
+L4:
+ If(getskilllv(10002) == 0) goto L4Error;
+ set @Defence,GetCastleData("prtg_cas02.gat",3);
+ set @Guardian0,guardianinfo(0);
+ set @Guardian1,guardianinfo(1);
+ set @Guardian2,guardianinfo(2);
+ set @Guardian3,guardianinfo(3);
+ set @Guardian4,guardianinfo(4);
+ set @Guardian5,guardianinfo(5);
+ set @Guardian6,guardianinfo(6);
+ set @Guardian7,guardianinfo(7);
+ set @SGuardian,strmobinfo(4,1287)+2000*@Defence;
+ set @AGuardian,strmobinfo(4,1286)+2000*@Defence;
+ set @KGuardian,strmobinfo(4,1285)+2000*@Defence;
+ mes "[ Rhay ]";
+ mes "Would you like to install a guardian? Guardian will protect guild base from enemies.";
+ mes "Please choose guardian.";
+ next;
+ menu "Soldier Guardian (" + @Guardian0 + "/" + @SGuardian + ")",L4_1,
+ "Soldier Guardian (" + @Guardian1 + "/" + @SGuardian + ")",L4_2,
+ "Soldier Guardian (" + @Guardian2 + "/" + @SGuardian + ")",L4_3,
+ "Archer Guardian (" + @Guardian3 + "/" + @AGuardian + ")",L4_4,
+ "Archer Guardian (" + @Guardian4 +"/" + @AGuardian + ")",L4_5,
+ "Knight Guardian (" + @Guardian5 +"/" + @KGuardian + ")",L4_6,
+ "Knight Guardian (" + @Guardian6 + "/" + @KGuardian + ")",L4_7,
+ "Knight Guardian (" + @Guardian7 + "/" + @KGuardian + ")",L4_8;
+
+ L4_1:
+ if (GetCastleData("prtg_cas02.gat",10) == 1) goto L4Error2;
+ set @GDnum,10;
+ set @GDnum2,18;
+ set @GuardianHP,@SGuardian;
+ goto L4_9;
+ L4_2:
+ if (GetCastleData("prtg_cas02.gat",11) == 1) goto L4Error2;
+ set @GDnum,11;
+ set @GDnum2,19;
+ set @GuardianHP,@SGuardian;
+ goto L4_9;
+ L4_3:
+ if (GetCastleData("prtg_cas02.gat",12) == 1) goto L4Error2;
+ set @GDnum,12;
+ set @GDnum2,20;
+ set @GuardianHP,@SGuardian;
+ goto L4_9;
+ L4_4:
+ if (GetCastleData("prtg_cas02.gat",13) == 1) goto L4Error2;
+ set @GDnum,13;
+ set @GDnum2,21;
+ set @GuardianHP,@AGuardian;
+ goto L4_9;
+ L4_5:
+ if (GetCastleData("prtg_cas02.gat",14) == 1) goto L4Error2;
+ set @GDnum,14;
+ set @GDnum2,22;
+ set @GuardianHP,@AGuardian;
+ goto L4_9;
+ L4_6:
+ if (GetCastleData("prtg_cas02.gat",15) == 1) goto L4Error2;
+ set @GDnum,15;
+ set @GDnum2,23;
+ set @GuardianHP,@KGuardian;
+ goto L4_9;
+ L4_7:
+ if (GetCastleData("prtg_cas02.gat",16) == 1) goto L4Error2;
+ set @GDnum,16;
+ set @GDnum2,24;
+ set @GuardianHP,@KGuardian;
+ goto L4_9;
+ L4_8:
+ if (GetCastleData("prtg_cas02.gat",17) == 1) goto L4Error2;
+ set @GDnum,17;
+ set @GDnum2,25;
+ set @GuardianHP,@KGuardian;
+ goto L4_9;
+ L4_9:
+ mes "[ Rhay ]";
+ mes "Would you really like to install guardian? You need 10000 zeny to install.";
+ next;
+ menu "Install",L4_9_1,"Cancel",-;
+ mes "[ Rhay ]";
+ mes "I'll follow your order sir, but it is worth to have a guardian soon or later.";
+ close;
+ L4_9_1:
+ if (Zeny < 10000) goto L4Error3;
+ set Zeny,Zeny-10000;
+ SetCastleData "prtg_cas02.gat",@GDnum,1;
+SetCastleData "prtg_cas01.gat",@GDnum2,@GuardianHP;
+ if(@GDnum==10) guardian "prtg_cas02.gat",75,71,"Soldier Guardian",1287,1,"Guardian_D02::GuardianDied",0;
+ if(@GDnum==11) guardian "prtg_cas02.gat",56,31,"Soldier Guardian",1287,1,"Guardian_D02::OnGuardianDied",1;
+ if(@GDnum==12) guardian "prtg_cas02.gat",42,223,"Soldier Guardian",1287,1,"Guardian_D02::OnGuardianDied",2;
+ if(@GDnum==13) guardian "prtg_cas02.gat",44,195,"Archer Guardian",1285,1,"Guardian_D02::OnGuardianDied",3;
+ if(@GDnum==14) guardian "prtg_cas02.gat",197,22,"Archer Guardian",1285,1,"Guardian_D02::OnGuardianDied",4;
+ if(@GDnum==15) guardian "prtg_cas02.gat",68,71,"Knight Guardian",1286,1,"Guardian_D02::OnGuardianDied",5;
+ if(@GDnum==16) guardian "prtg_cas02.gat",202,27,"Knight Guardian",1286,1,"Guardian_D02::OnGuardianDied",6;
+ if(@GDnum==17) guardian "prtg_cas02.gat",59,24,"Knight Guardian",1286,1,"Guardian_D02::OnGuardianDied",7;
+ mes "[ Rhay ]";
+ mes "Guardian has been installed, guardian will protect our guild base against enemies.";
+ close;
+L4Error:
+ mes "[ Rhay ]";
+ mes "Master, you cannot install guardians because the guild had not learnt the ^ff0000Guardian Research^000000 skill. Guardian Installation has been cancelled.";
+ close;
+L4Error2:
+ mes "[ Rhay ]";
+ mes "Master, that guardian has already been installed..";
+ close;
+L4Error3:
+ mes "[ Rhay ]";
+ mes "Master, you do not have enough money to invest, investment has been cancelled.";
+ close;
+
+//================================================
+// Kafra Employment
+//================================================
+L5:
+ if (GetCastleData("prtg_cas02.gat",9) == 1) goto Lkafra_dimi;
+//================================================
+//(When Kafra is off) Employment
+//================================================
+ If(getskilllv(10001) == 0) goto L_k_a;
+ mes "[ Rhay ]";
+ mes "Would you like to employ the services of a Kafra Service?";
+ mes "^ff0000 You need 10,000 Zeny to employ... ";
+ next;
+ menu "Employ Kafra.",L_k_0,"Cancel",L_k_E;
+
+ L_k_a:
+ mes "[ Rhay ]";
+ mes "Master, you don't have a contract with the Kafra Service Company. In order to hire, a kafra, it is important to be contracted with the Kafra Service by having Guild Skill ^ff0000Contract With Kafra^000000. Employment has been cancelled .";
+ close;
+ L_k_0:
+ if (Zeny > 10000) goto L_k_1;
+ mes "[ Rhay ]";
+ mes "Master, you do not have enough money to employ Kafra. Employment has been cancelled.";
+ close;
+ L_k_1:
+ set Zeny,Zeny-10000;
+ enablenpc "Kafra Service#prt2";
+ SetCastleData "prtg_cas02.gat",9,1;
+ mes "[ Rhay ]";
+ mes "You have been contracted with Kafra Service Company.";
+ next;
+ cutin "kafra_01",2;
+ mes "[ Kafra Service ]";
+ mes "How do you do? I came here to follow your orders!.";
+ mes "I'll do the best I can to serve you better.";
+ next;
+ cutin "kafra_01",255;
+ mes "[ Rhay ]";
+ mes "Your employment contract lasts one month.";
+ mes "After this term, you'll have to pay again.";
+ mes "I think the Kafra Service will benefit our guild members.";
+ close;
+L_k_e:
+ mes "[ Rhay ]";
+ mes "Yes, Master. But we should really get a Kafra as soon as possible!";
+ close;
+//=========================
+//(When Kafra is on) Dismissal
+//=========================
+Lkafra_dimi:
+ mes "[ Rhay ]";
+ mes "Would you like to dismiss the current Kafra Service?";
+ next;
+ menu "Dismissal",-,"Cancel",L_D_1;
+ cutin "kafra_01",2;
+ mes "[ Kafra Service ]";
+ mes "Have I did anything wrong? If yes, would you please forgive me?";
+ next;
+ menu "Dismiss",-,"Cancel",L_D_2;
+ mes "[ Kafra Service ]";
+ mes "It's such unfortunate that I'm unable to serve master anymore";
+ next;
+ disablenpc "Kafra Service#prt2";
+ SetCastleData "prtg_cas02.gat",9,0;
+ cutin "kafra_01",255;
+ mes "[ Rhay ]";
+mes "The Kafra Service had been dismissed";
+ mes "But... we should really get a Kafra as soon as possible!";
+ close;
+ L_D_2:
+ mes "[ Kafra Service ]";
+ mes "Thank you master, I'll do my best! ^^.";
+ cutin "kafra_01",255;
+ close;
+ L_D_1:
+ mes "[ Rhay ]";
+ mes "Master, I think you should keep the current Kafra Service because she is already trying her best to serve us";
+ close;
+L5_1:
+//================================================
+// Guild Treasure Room
+//================================================
+L6:
+ mes "[ Rhay ]";
+ mes "Would you like to get into our treasure room?";
+ mes "That place is only for guild master, which means you are the only one who has access to enter.";
+ next;
+ menu "Enter Master's room.",-,"Cancel",L6_1;
+ mes "[ Rhay ]";
+ mes "Please follow me through the secret way.";
+ mes "You must push down the secret switch in order to get out.";
+ next;
+ warp "prtg_cas02",15,209;
+ L6_1:
+ mes "[ Rhay ]";
+ mes "The goods are produced everyday.";
+ mes "You should get them whenever you can because they might dissapear if you take them at the wrong time.";
+ close;
+//================================================
+// Surrender Castle
+//================================================
+L7:
+ mes "[ Rhay ]";
+ mes "Master!!";
+ mes "Do you really want to give up this guild base?";
+ mes "It is not worth it to give up this guild base, master!!!";
+ mes "Please reconsider, master!!";
+ next;
+ menu "Empty Guild Base",L7_1,"Cancel",L7_2;
+ L7_1:
+ mes "[ Rhay ]";
+ mes "Master, please reconsider...!!";
+ next;
+ menu "Cancel",L7_2,"Empty Guild Base",-;
+ mes "[ Rhay ]";
+ mes "Master!!.....";
+ mes "Oh well..";
+ next;
+ SetCastleData "prtg_cas02.gat",1,0;
+ SetCastleData "prtg_cas02.gat",2,0;
+ SetCastleData "prtg_cas02.gat",3,0;
+ SetCastleData "prtg_cas02.gat",4,0;
+ SetCastleData "prtg_cas02.gat",5,0;
+ SetCastleData "prtg_cas02.gat",6,0;
+ SetCastleData "prtg_cas02.gat",7,0;
+ SetCastleData "prtg_cas02.gat",8,0;
+ SetCastleData "prtg_cas02.gat",9,0;
+ SetCastleData "prtg_cas02.gat",10,0;
+ SetCastleData "prtg_cas02.gat",11,0;
+ SetCastleData "prtg_cas02.gat",12,0;
+ SetCastleData "prtg_cas02.gat",13,0;
+ SetCastleData "prtg_cas02.gat",14,0;
+ SetCastleData "prtg_cas02.gat",15,0;
+ SetCastleData "prtg_cas02.gat",16,0;
+ SetCastleData "prtg_cas02.gat",17,0;
+ SetCastleData "prtg_cas02.gat",18,0;
+ SetCastleData "prtg_cas02.gat",19,0;
+ SetCastleData "prtg_cas02.gat",20,0;
+ SetCastleData "prtg_cas02.gat",21,0;
+ SetCastleData "prtg_cas02.gat",22,0;
+ SetCastleData "prtg_cas02.gat",23,0;
+ SetCastleData "prtg_cas02.gat",24,0;
+ SetCastleData "prtg_cas02.gat",25,0;
+ Announce "[" + GetGuildName(@GIDp2) + "] has surrendered Agit [" + GetCastleName("prtg_cas02.gat") + "]",0;
+ MapRespawnGuildID "prtg_cas02.gat",GetCastleData("prtg_cas02.gat",1),7;
+ break;
+ L7_2:
+ mes "[ Rhay ]";
+ mes "I knew it master!!";
+ mes "Please, don't freak me out like that again.";
+ close;
+
+}