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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-04 01:11:21 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-04 01:11:21 +0000
commitcf3ef84e5e0c09e2ff1f1683d8546a6822ba7693 (patch)
treee858229b6d91af5fee15849e6582d614435e1c3e /npc/guild/aldeg
parent89d430b2c4d770d7d5c073710a21bd24df5f3f0c (diff)
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* Updated 2006 headgear quests to semi-official dialog.
* Various updates to the various guild Castle scripts. - Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room. - Updated Guild Castle Flags again. Updated remaining dialogs to official. - Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO. - Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change. * Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10669 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/aldeg')
-rw-r--r--npc/guild/aldeg/aldeg_treas.txt41
1 files changed, 41 insertions, 0 deletions
diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt
index b3a538792..06e5e70ff 100644
--- a/npc/guild/aldeg/aldeg_treas.txt
+++ b/npc/guild/aldeg/aldeg_treas.txt
@@ -40,6 +40,13 @@ aldeg_cas01,123,223,0 script Switch#TresA01 111,{
end;
}
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas01,118,223,0 script ban_warp#11 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas01", "aldebaran",143,112;
+ end;
+}
+
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------
@@ -63,6 +70,15 @@ OnDied:
// Treasure Room Switch ----------------------
aldeg_cas02,139,235,0 script Switch#TresA02 111,{
callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
+ end;
+}
+
+
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas02,135,230,0 script ban_warp#12 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas02", "aldebaran",143,112;
+ end;
}
//<================================ Castle 3 ================================>\\
@@ -88,6 +104,14 @@ OnDied:
// Treasure Room Switch -----------------------
aldeg_cas03,229,267,0 script Switch#TresA03 111,{
callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
+ end;
+}
+
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas03,225,269,0 script ban_warp#13 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas03", "aldebaran",143,112;
+ end;
}
//<================================ Castle 4 ================================>\\
@@ -113,6 +137,14 @@ OnDied:
// Treasure Room Switch -------------------------
aldeg_cas04,83,17,0 script Switch#TresA04 111,{
callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
+ end;
+}
+
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas04,84,13,0 script ban_warp#14 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas04", "aldebaran",143,112;
+ end;
}
//<================================ Castle 5 ================================>\\
@@ -138,4 +170,13 @@ OnDied:
// Treasure Room Switch ---------------------------------
aldeg_cas05,64,8,0 script Switch#TresA05 111,{
callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
+ end;
+}
+
+
+// Treasure Room Protection ------------------------------------------------
+aldeg_cas05,62,12,0 script ban_warp#15 -1,8,8,{
+OnTouch:
+ callfunc "F_TreasProtect", "aldeg_cas05", "aldebaran",143,112;
+ end;
}