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author(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
committer(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= Izlude Guides
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Fully working
+//============================================================
+
+
+
+
+
+// South ----------------------------------------
+izlude.gat,123,87,6 script Guide 105,{
+ cutin "prt_soldier",2;
+ mes "[Izlude Soldier]";
+ mes "Welcome to Izlude, the satelite city of Prontera and home to the Swordsman Association!.";
+ next;
+ mes "[Izlude Soldier]";
+ mes "We are here to help you find your way. Please feel free to speak to us anytime you need help.";
+M_Menu:
+ next;
+ menu "View Buildings",M_1, "Notice",M_2, "Cancel",M_End;
+
+ M_1:
+ mes "[Izlude Soldier]";
+ mes "Do you want me to leave indications on the Mini-Map?";
+ next;
+ menu "No Thanks",sM_1a,"Yes Please",sM_1b;
+
+ sM_1a:
+ set @COMPASS_CHECK,0;
+ goto L_Cont;
+
+ sM_1b:
+ set @COMPASS_CHECK,1;
+
+ L_Cont:
+ mes "[Izlude Soldier]";
+ mes "Please choose a building to view.";
+ next;
+ sM_Menu:
+ menu "^FF0000Swordsman Association^000000",M_1_1, "Swordsman Hall",M_1_2, "The Arena",M_1_3,
+ "Izlude Marina",M_1_4, "Armory",M_1_5, "Item Shop",M_1_6, "Wipe all Indications on Mini-Map",M_1_7, "Cancel",M_End;
+
+ M_1_1:
+ mes "[Izlude Soldier]";
+ mes "Do you want to be a Swordsman? Then head over to the Swordsman Association in the Western part of town.";
+ viewpoint 1,52,140,1,0xFF0000;
+ goto sL_Wipe;
+ M_1_2:
+ mes "[Izlude Soldier]";
+ mes "Swordman Hall, the official Training Center of the Swordsman Assosiation, is located in the Eastern part of town.";
+ viewpoint 1,214,130,2,0x00FF00;
+ goto sL_Wipe;
+ M_1_3:
+ mes "[Izlude Soldier]";
+ mes "The 'Arena' is a popular place for young warriors to train. Just head north and you'll find it.";
+ mes "You can have fun there, you know.";
+ viewpoint 1,128,225,3,0x00FF00;
+ goto sL_Wipe;
+ M_1_4:
+ mes "[Izlude Soldier]";
+ mes "The beautifull Marina is where you should go if you would like to take a ship to 'Alberta' or 'Byalan Island'. It is in the Northeastern part of town.";
+ viewpoint 1,200,180,4,0xFF0000;
+ goto sL_Wipe;
+ M_1_5:
+ mes "[Izlude Soldier]";
+ mes "The Armory is located NorthWest of the Center Food Court.";
+ viewpoint 1,111,149,5,0xFF00FF;
+ goto sL_Wipe;
+ M_1_6:
+ mes "[Izlude Soldier]";
+ mes "The Item Shop is located NorthEast of the Center Food Court.";
+ viewpoint 1,148,148,6,0xFF00FF;
+ goto sL_Wipe;
+ M_1_7:
+ set @COMPASS_CHECK, 2;
+
+ sL_Wipe:
+ if(@COMPASS_CHECK != 2) next;
+ if(@COMPASS_CHECK == 1) goto sM_Menu;
+ viewpoint 2,52,140,1,0xFF0000;
+ viewpoint 2,214,130,2,0x00FF00;
+ viewpoint 2,128,225,3,0x00FF00;
+ viewpoint 2,200,180,4,0xFF0000;
+ viewpoint 2,111,149,5,0xFF00FF;
+ viewpoint 2,148,148,6,0xFF00FF;
+ if(@COMPASS_CHECK == 0) goto sM_Menu;
+ mes "[Izlude Soldier]";
+ mes "All indications have been removed";
+ cutin "prt_soldier",255;
+ close;
+
+ M_2:
+ mes "[Izlude Soldier]";
+ mes "We upgraded the Location Guide to the Newest Digital Style. We hope you like this gorgeous new system.";
+ next;
+ mes "[Izlude Soldier]";
+ mes "Don't forget to refer to the Mini-Map on the Upper-Right corner of your screen.";
+ next;
+ mes "[Izlude Soldier]";
+ mes "If you can't see the Mini-Map, just hit ^0000ff'ctrl+tab'^000000 or Click the ^0000ff'map'^000000 button in the Basic Information Window";
+ mes "Remeber to use the ^ff0000+,-^000000 buttons to adjust the map to your liking.";
+ goto M_Menu;
+
+ M_End:
+ mes "[Izlude Soldier]";
+ mes "Try not to get lost.";
+ cutin "prt_soldier",255;
+ close;
+}