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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/events/gdevent_sch.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Guild dungeon event, Schwaltzvalt.
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Guild dungeon event, Schwaltzvalt. Retrieve Morestone's
-//= pickaxe from Kublin.
-//===== Additional Comments: =================================
-//= 1.0 First version
-//= 1.1 Changed spawn timer to 1 hour. [L0ne_w0lf]
-//============================================================
-
-schg_dun01,1,1,1 script Monster Controler#sch_gd 81,{
-OnInit:
- donpcevent "Monster Controler1#sch::OnKill";
- initnpctimer;
- end;
-
-OnTimer3600000:
- donpcevent "Monster Controler1#sch::OnEnable";
- mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
- mapannounce "schg_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
- stopnpctimer;
- end;
-}
-
-schg_dun01,1,2,1 script Monster Controler1#sch 81,{
-OnEnable:
- set .@callwhere,rand(1,4);
- if (.@callwhere == 1) {
- monster "schg_dun01",164,236,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
- }
- else if (.@callwhere == 2) {
- monster "schg_dun01",172,122,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
- }
- else if (.@callwhere == 3) {
- monster "schg_dun01",247,159,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
- }
- else {
- monster "schg_dun01",250,224,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
- }
- end;
-
-Onkill:
- killmonster "schg_dun01","Monster Controler1#sch::OnMyMObDead";
- end;
-
-OnMyMobDead:
- if (mobcount("schg_dun01","Monster Controler1#sch::OnMyMObDead") == 0) {
- mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
- mapannounce "schg_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00";
- donpcevent "Dwarf#sch_gd::OnEnable";
- }
- end;
-}
-
-schg_dun01,194,148,5 script Dwarf#sch_gd 826,{
- if (getcharid(2) == 0) {
- mes "[Dwarf]";
- mes "Hey did you see an ugly Goblin come by? He stole something from me!";
- close;
- }
- set .@chk_urquest,checkquest(2143,PLAYTIME);
- set .@chk_yourgdname$,getguildname(getcharid(2));
- if ($@gdeventv_s1 == 0) {
- if ($@gdevents_s$ == "") {
- set $@gdeventv_s1,1;
- set $@gdevents_s$,.@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?:Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(6010) > 0) {
- mes "[" + strcharinfo(0) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.:Let's go!")) {
- case 1:
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather your friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem 6010,1; //Pickaxe
- set $@gdeventv_s1,1;
- set $@gdevents_s$,.@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "schg_que01",103,133;
- end;
- }
- }
- else {
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ahhh...";
- close;
- }
- }
- else if ($@gdevents_s$ == .@chk_yourgdname$) {
- set .@chk_urquest1,checkquest(2144);
- if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
- mes "Oh, you are a member.";
- mes "Would you like to go to the mysterious area?";
- next;
- switch(select("Let's go.:No, thanks.")) {
- case 1:
- mes "[Morestone]";
- mes "I hope you enjoy yourself, my friend.";
- close2;
- warp "schg_que01",103,133;
- end;
- case 2:
- mes "[Morestone]";
- mes "If you need my assistance, just ask.";
- mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
- close;
- }
- }
- else {
- set $@gdeventv_s1,1;
- set $@gdevents_s$,.@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?:Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(6010) > 0) {
- mes "[" + strcharinfo(0) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.:Let's go!")) {
- case 1:
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather your friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem 6010,1; //Pickaxe
- set $@gdeventv_s1,1;
- set $@gdevents_s$,.@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "schg_que01",103,133;
- end;
- }
- }
- else {
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ah....";
- close;
- }
- }
- }
- else {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
- mes "Hm, you're not a member.";
- mes "Could you please give them my greetings?";
- close;
- }
- }
- else {
- if ($@gdevents_s$ == .@chk_yourgdname$) {
- set .@chk_urquest1,checkquest(2144);
- if ((.@chk_urquest1 == 0) || (.@chk_urquest1 == 1)) {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
- mes "Oh, you are a member.";
- mes "Would you like to go to the mysterious area?";
- next;
- switch(select("Let's go.:No, thanks.")) {
- case 1:
- mes "[Morestone]";
- mes "I hope you enjoy yourself, my friend.";
- close2;
- warp "schg_que01",103,133;
- end;
- case 2:
- mes "[Morestone]";
- mes "If you need my assistance, just ask.";
- mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
- close;
- }
- }
- else {
- set $@gdeventv_s1,1;
- set $@gdevents_s$,.@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?:Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(6010) > 0) {
- mes "[" + strcharinfo(0) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.:Let's go!")) {
- case 1:
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather you friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem 6010,1; //Pickaxe
- set $@gdeventv_s1,1;
- set $@gdevents_s$,.@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "schg_que01",103,133;
- end;
- }
- }
- else {
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ah....";
- close;
- }
- }
- }
- else {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
- mes "Hm, you're not a member.";
- mes "Could you please give them my greetings?";
- close;
- }
- }
- end;
-
-OnInit:
- disablenpc "Dwarf#sch_gd";
- set $@gdeventv_s1,0;
- set $@gdevents_s$,"";
- end;
-
-OnEnable:
- enablenpc "Dwarf#sch_gd";
- end;
-}
-
-schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{
- specialeffect EF_POISONHIT;
- set .@sprchg_gd,rand(1,5);
- if (.@sprchg_gd == 1) {
- setnpcdisplay "Pierrot Pier#sch_gd",950;
- }
- else if (.@sprchg_gd == 2) {
- setnpcdisplay "Pierrot Pier#sch_gd",715;
- }
- else if (.@sprchg_gd == 3) {
- setnpcdisplay "Pierrot Pier#sch_gd",714;
- }
- else if (.@sprchg_gd == 4) {
- setnpcdisplay "Pierrot Pier#sch_gd",785;
- }
- else {
- setnpcdisplay "Pierrot Pier#sch_gd",876;
- }
- if (checkweight(1201,1) == 0) {
- mes "- Wait!! -";
- mes "- You're carrying too many items, -";
- mes "- you can't receive the materials. -";
- mes "- Please use the Kafra Services, -";
- mes "- and come back later. -";
- close;
- }
- if (strcharinfo(0) == getguildmaster(getcharid(2))) {
- if ($@gdeventv_s2 == 0) {
- set .@que_2143,checkquest(2143,PLAYTIME);
- if (.@que_2143 == -1) {
- setnpcdisplay "Pierrot Pier#sch_gd",715;
- mes "A lonely clown is juggling.";
- next;
- mes "When looked at closely, the clown is just a puppet that looks like a human.";
- next;
- mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
- next;
- mes "[Pierrot Pier]";
- mes "Beep beep beep.";
- mes "Hello, my friends!";
- mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "I am the loyal servant of Gergath, and I have finally received my orders.";
- mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
- mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Did you get permission from Gergath?";
- mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
- next;
- switch(select("I need to check that.:No.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Please give me the palm of your hand.";
- mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Hm...";
- mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Okay, I see...";
- mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Indeed...";
- mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
- next;
- emotion e_bzz;
- mes "[Pierrot Pier]";
- mes "Verification completed!";
- mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Hm? that's right.";
- mes "When is that person coming? I am very bored~!";
- close;
- }
- mes "[Pierrot Pier]";
- mes "^3131FF<You're someone who can only think about nonsense everyday, you have no focus at all.>^000000";
- mapannounce "schg_que01", "Pierrot Pier: <You're someone who can only think about nonsense everyday, you have no focus at all.>",bc_map,"0x99CC00";
- next;
- emotion e_ho;
- mes "[Pierrot Pier]";
- mes "Hm? You don't think so?";
- mapannounce "schg_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00";
- next;
- emotion e_heh;
- mes "[Pierrot Pier]";
- mes "Haha, I'm just kidding. Beep beep.";
- mes "Ah, you are the one my master speaks of.";
- mapannounce "schg_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Come, the Gergath has left a message for you.";
- mes "It's a bit old, but it should still be legible.";
- next;
- mes "[Pierrot Pier]";
- mes "Alright, let's begin!";
- setquest 2143;
- donpcevent "Gergath#sch_gd::OnEnable";
- close;
- }
- else if ((.@que_2143 == 0) || (.@que_2143 == 1)) {
- mes "[Pierrot Pier]";
- mes "Let's talk after I finished reading my master's message. Beep beep.";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "My master Gergath sincerely wishes you joy for you and your family everyday.";
- next;
- mes "[Pierrot Pier]";
- mes "Alright, would you like to play the game Gergath has prepared for you?";
- next;
- switch(select("Game instructions.:Skip instructions.:Refuse game.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "The game prepared by my master is very unique, yet simple and fun!";
- mapannounce "schg_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "It's called \"Find the Treasure Map\"!!";
- mapannounce "schg_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Do you see this large and green field? Beep, beep?";
- mes "I will show you the most incredible magic here.";
- mes "I will turn this place very white. Veeery white!";
- mapannounce "schg_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "The game instruction is just to find the treasure map within the time limit.";
- mes "Sounds easy, right?";
- mapannounce "schg_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- break;
- case 3:
- emotion e_sob;
- mes "[Pierrot Pier]";
- mes "Oh, you don't want to play?";
- close;
- }
- mes "[Pierrot Pier]";
- mes "Okay, I'm ready to begin.";
- mes "Shall we start? Beep, beep?";
- next;
- switch(select("No.:Start.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Let me know when you are ready.";
- close;
- case 2:
- mes "[Pierrot Pier]";
- mes "Alright! Let us begin!";
- next;
- mes "[Pierrot Pier]";
- mes "Ladies, and gentlemen.";
- mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Who will find the treasure map in this white world?";
- mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Amongst all of you, who shall be the lucky one?";
- mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let the game.. Begin!";
- mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
- set $@gdeventv_s2,1;
- donpcevent "Controller#gdevent_s::Ongame_start";
- erasequest 2143;
- close;
- }
- }
- }
- else if ($@gdeventv_s2 == 1) {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_s::Onstop";
- set $@gdeventv_s2,3;
- donpcevent "eff_mvp#sch_gd::Onmvp";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
- delitem 6031,1; //Glitering_PaperB
- close;
- }
- else {
- if (countitem(6030) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- else if ($@gdeventv_s2 == 2) {
- mes "[Pierrot Pier]";
- mes "Wah, why is it like this~!!";
- mes "Not enough? But this makes the game fun, no? Hahaha!";
- next;
- mes "[Pierrot Pier]";
- mes "What did you think?";
- next;
- switch(select("It was pretty hard.:I should've been successful...")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "It's like trying to find a needle in a haystack!";
- mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep.";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Aaah~! Time is gold.";
- mes "Precious time goes by so fast.";
- next;
- break;
- }
- mes "[Pierrot Pier]";
- mes "I, Pierrot Piere, am not a heartless clown! Beep beep.";
- mapannounce "schg_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Your success is my happiness!";
- mes "I'll give you one more chance. How's that? Beep?";
- mapannounce "schg_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Okay, I'm ready to begin.";
- mes "Shall we start? Beep, beep?";
- mapannounce "schg_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
- next;
- switch(select("No.:Start.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Let me know when you are ready.";
- close;
- case 2:
- mes "[Pierrot Pier]";
- mes "Alright! Let us begin!";
- next;
- mes "[Pierrot Pier]";
- mes "Ladies, and gentlemen.";
- mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Who will find the treasure map in this white world?";
- mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Amongst all of you, who shall be the lucky one?";
- mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let the game.. Begin!";
- mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
- set $@gdeventv_s2,10;
- donpcevent "Controller#gdevent_s::Ongame_start";
- close;
- }
- }
- else if ($@gdeventv_s2 == 3) {
- set .@que_2143,checkquest(2143);
- if (.@que_2143 == 3) {
- erasequest 2143;
- }
- mes "[Pierrot Pier]";
- mes "How did you do it?";
- mapannounce "schg_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "You managed to find a needle in a haystack!";
- mes "Amazing!";
- mapannounce "schg_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
- mapannounce "schg_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
- mapannounce "schg_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
- donpcevent "eff_mvp#sch_gd::Onmvp";
- set $@gdeventv_s2,5;
- getitem 14596,10; //Pierre_Treasurebox
- close;
- }
- else if ($@gdeventv_s2 == 4) {
- mes "[Pierrot Pier]";
- mes "Incredible! Unbelievable! Beep beep!";
- close;
- }
- else if ($@gdeventv_s2 == 5) {
- mapannounce "schg_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00";
- mes "[Pierrot Pier]";
- mes "Did you have fun?";
- next;
- mes "[Pierrot Pier]";
- mes "Seeing your smiles, makes Pierrot feel very happy~";
- next;
- mes "[Pierrot Pier]";
- mes "I hope to see you again very soon, I must go back to being a doll now.";
- mes "See you next time!";
- erasequest 2144;
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see.";
- next;
- if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_s::Onstop";
- set $@gdeventv_s2,3;
- donpcevent "eff_mvp#sch_gd::Onmvp";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- delitem 6031,1; //Glitering_PaperB
- close;
- }
- else {
- if (countitem(6030) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- }
- else {
- if ($@gdeventv_s2 == 0) {
- setnpcdisplay "Pierrot Pier#sch_gd",715;
- mes "A lonely clown is juggling.";
- next;
- mes "When looked at closely, the clown is just a puppet that looks like a human.";
- next;
- mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
- next;
- mes "[Pierrot Pier]";
- mes "Beep beep beep.";
- mes "Hello, my friends!";
- mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "I am the loyal servant of Gergath, and I have finally received my orders.";
- mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
- mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Did you get permission from the Gergath?";
- mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
- next;
- switch(select("I need to check that.:No.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Please give me the palm of your hand.";
- mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Hm...";
- mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Okay, I see...";
- mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Indeed...";
- mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
- next;
- emotion e_bzz;
- mes "[Pierrot Pier]";
- mes "Verification completed!";
- mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Hm? that's right.";
- mes "When is that person coming? I am very bored~!";
- close;
- }
- emotion 18;
- mes "[Pierrot Pier]";
- mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
- next;
- emotion e_swt2;
- mes "[Pierrot Pier]";
- mes "Hm? You don't think so?";
- next;
- mes "[Pierrot Pier]";
- mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep.";
- next;
- mes "[Pierrot Pier]";
- mes "Pierrot wants to be someone like that, too. Beep.";
- close;
- }
- else if ($@gdeventv_s2 == 1) {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_s::Onstop";
- set $@gdeventv_s2,3;
- donpcevent "eff_mvp#sch_gd::Onmvp";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
- delitem 6031,1; //Glitering_PaperB
- close;
- }
- else {
- if (countitem(6030) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- else if ($@gdeventv_s2 == 2) {
- mes "[Pierrot Pier]";
- mes "Wah, why is it like this~!!";
- mes "Not enough? But this makes the game fun, no? Hahaha!";
- close;
- }
- else if ($@gdeventv_s2 == 3) {
- mes "[Pierrot Pier]";
- mes "Congratulations, you have succeeded!";
- mes "I will talk to your leader about other details.";
- close;
- }
- else if ($@gdeventv_s2 == 4) {
- mes "[Pierrot Pier]";
- mes "Incredible! Unbelievable! Beep beep!";
- close;
- }
- else if ($@gdeventv_s2 == 5) {
- mes "[Pierrot Pier]";
- mes "Did you have fun?";
- next;
- mes "[Pierrot Pier]";
- mes "Seeing your smiles, makes Pierrot feel very happy~";
- next;
- mes "[Pierrot Pier]";
- mes "I hope to see you again very soon, I must go back to being a doll now.";
- mes "See you next time!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "Voc� encontrou o tesouro?";
- mes "Mostre-me o que voc� tem nas m�os agora.";
- next;
- mes "[Pierrot Pier]";
- mes "Deixe-me ver...";
- next;
- if (countitem(6031) > 0) {
- donpcevent "Controller#gdevent_s::Onstop";
- set $@gdeventv_s2,3;
- donpcevent "eff_mvp#sch_gd::Onmvp";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- delitem 6031,1; //Glitering_PaperB
- close;
- }
- else {
- if (countitem(6030) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- }
-}
-
-schg_que01,10,10,3 script Controller#gdevent_s 81,{
-OnInit:
- set $@gdeventv_s2,0;
- end;
-
-Onwin:
- donpcevent "treg#sch_gd::OnEnable";
- end;
-
-Ongame_start:
- initnpctimer;
- donpcevent "paper_sp_1_s::OnEnable";
- donpcevent "paper_sp_2_s::OnEnable";
- donpcevent "paper_sp_3_s::OnEnable";
- donpcevent "paper_sp_4_s::OnEnable";
- donpcevent "paper_sp_5_s::OnEnable";
- donpcevent "paper_sp_6_s::OnEnable";
- donpcevent "paper_sp_7_s::OnEnable";
- donpcevent "paper_sp_8_s::OnEnable";
- donpcevent "paper_sp_9_s::OnEnable";
- set .@roulette_where,rand(1,9);
- if (.@roulette_where == 1) {
- donpcevent "paper_sp_1_s::Onbingo";
- }
- else if (.@roulette_where == 2) {
- donpcevent "paper_sp_2_s::Onbingo";
- }
- else if (.@roulette_where == 3) {
- donpcevent "paper_sp_3_s::Onbingo";
- }
- else if (.@roulette_where == 4) {
- donpcevent "paper_sp_4_s::Onbingo";
- }
- else if (.@roulette_where == 5) {
- donpcevent "paper_sp_5_s::Onbingo";
- }
- else if (.@roulette_where == 6) {
- donpcevent "paper_sp_6_s::Onbingo";
- }
- else if (.@roulette_where == 7) {
- donpcevent "paper_sp_7_s::Onbingo";
- }
- else if (.@roulette_where == 8) {
- donpcevent "paper_sp_8_s::Onbingo";
- }
- else {
- donpcevent "paper_sp_9_s::Onbingo";
- }
- end;
-
-Onstop:
- stopnpctimer;
- end;
-
-OnTimer40000:
- mapannounce "schg_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00";
- end;
-
-OnTimer60000:
- mapannounce "schg_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00";
- mapwarp "schg_que01","schg_que01",100,79;
- enablenpc "removepp_sch_gd";
- set $@gdeventv_s2,2;
- end;
-
-OnTimer63000:
- stopnpctimer;
- end;
-}
-
-schg_que01,87,93,0 script paper_sp_1_s 139,{
- end;
-
-OnEnable:
- set .@paper_while1,0;
- while(1) {
- if (.@paper_while1 == 100) {
- break;
- }
- else {
- set .@paper_while1,.@paper_while1+1;
- set .@paper_x1,rand(81,95);
- set .@paper_y1,rand(87,100);
- makeitem 6030,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA
- }
- }
- end;
-
-Onbingo:
- set .@paper_x1,rand(81,95);
- set .@paper_y1,rand(87,100);
- makeitem 6031,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
- end;
-}
-
-schg_que01,102,93,0 script paper_sp_2_s 139,{
- end;
-
-OnEnable:
- set .@paper_while2,0;
- while(1) {
- if (.@paper_while2 == 100) {
- break;
- }
- else {
- set .@paper_while2,.@paper_while2+1;
- set .@paper_x2,rand(96,110);
- set .@paper_y2,rand(87,100);
- makeitem 6030,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA
- }
- }
- end;
-
-Onbingo:
- set .@paper_x2,rand(96,110);
- set .@paper_y2,rand(87,100);
- makeitem 6031,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
- end;
-}
-
-schg_que01,117,93,0 script paper_sp_3_s 139,{
- end;
-
-OnEnable:
- set .@paper_while3,0;
- while(1) {
- if (.@paper_while3 == 100) {
- break;
- }
- else {
- set .@paper_while3,.@paper_while3+1;
- set .@paper_x3,rand(111,124);
- set .@paper_y3,rand(87,100);
- makeitem 6030,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA
- }
- }
- end;
-
-Onbingo:
- set .@paper_x3,rand(111,124);
- set .@paper_y3,rand(87,100);
- makeitem 6031,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
- end;
-}
-
-schg_que01,87,80,0 script paper_sp_4_s 139,{
- end;
-
-OnEnable:
- set .@paper_while4,0;
- while(1) {
- if (.@paper_while4 == 100) {
- break;
- }
- else {
- set .@paper_while4,.@paper_while4+1;
- set .@paper_x4,rand(81,95);
- set .@paper_y4,rand(73,86);
- makeitem 6030,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA
- }
- }
- end;
-
-Onbingo:
- set .@paper_x4,rand(81,95);
- set .@paper_y4,rand(73,86);
- makeitem 6031,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
- end;
-}
-
-schg_que01,102,80,0 script paper_sp_5_s 139,{
- end;
-
-OnEnable:
- set .@paper_while5,0;
- while(1) {
- if (.@paper_while5 == 100) {
- break;
- }
- else {
- set .@paper_while5,.@paper_while5+1;
- set .@paper_x5,rand(96,110);
- set .@paper_y5,rand(73,86);
- makeitem 6030,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA
- }
- }
- end;
-
-Onbingo:
- set .@paper_x5,rand(96,110);
- set .@paper_y5,rand(73,86);
- makeitem 6031,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
- end;
-}
-
-schg_que01,117,80,0 script paper_sp_6_s 139,{
- end;
-
-OnEnable:
- set .@paper_while6,0;
- while(1) {
- if (.@paper_while6 == 100) {
- break;
- }
- else {
- set .@paper_while6,.@paper_while6+1;
- set .@paper_x6,rand(111,124);
- set .@paper_y6,rand(73,86);
- makeitem 6030,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA
- }
- }
- end;
-
-Onbingo:
- set .@paper_x6,rand(111,124);
- set .@paper_y6,rand(73,86);
- makeitem 6031,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
- end;
-}
-
-schg_que01,87,65,0 script paper_sp_7_s 139,{
- end;
-
-OnEnable:
- set .@paper_while7,0;
- while(1) {
- if (.@paper_while7 == 100) {
- break;
- }
- else {
- set .@paper_while7,.@paper_while7+1;
- set .@paper_x7,rand(81,95);
- set .@paper_y7,rand(59,72);
- makeitem 6030,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA
- }
- }
- end;
-
-Onbingo:
- set .@paper_x7,rand(81,95);
- set .@paper_y7,rand(59,72);
- makeitem 6031,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
- end;
-}
-
-schg_que01,102,65,0 script paper_sp_8_s 139,{
- end;
-
-OnEnable:
- set .@paper_while8,0;
- while(1) {
- if (.@paper_while8 == 100) {
- break;
- }
- else {
- set .@paper_while8,.@paper_while8+1;
- set .@paper_x8,rand(96,110);
- set .@paper_y8,rand(59,72);
- makeitem 6030,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA
- }
- }
- end;
-
-Onbingo:
- set .@paper_x8,rand(96,110);
- set .@paper_y8,rand(59,72);
- makeitem 6031,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
- end;
-}
-
-schg_que01,117,65,0 script paper_sp_9_s 139,{
- end;
-
-OnEnable:
- set .@paper_while9,0;
- while(1) {
- if (.@paper_while9 == 100) {
- break;
- }
- else {
- set .@paper_while9,.@paper_while9+1;
- set .@paper_x9,rand(111,124);
- set .@paper_y9,rand(59,72);
- makeitem 6030,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA
- }
- }
- end;
-
-Onbingo:
- set .@paper_x9,rand(111,124);
- set .@paper_y9,rand(59,72);
- makeitem 6031,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
- end;
-}
-
-schg_que01,100,80,0 script removepp_sch_gd -1,5,5,{
- end;
-
-OnInit:
- disablenpc "removepp_sch_gd";
- end;
-
-OnTouch2:
- set .@paper_sch_gd,countitem(6030);
- set .@spaper_sch_gd,countitem(6031);
- if ((.@paper_sch_gd > 0) || (.@spaper_sch_gd > 0)) {
- delitem 6030,.@paper_sch_gd; //Glitering_PaperA
- delitem 6031,.@spaper_sch_gd; //Glitering_PaperB
- }
- end;
-}
-
-schg_que01,6,6,1 script eff_mvp#sch_gd 844,{
- end;
-
-Onmvp:
- initnpctimer;
- end;
-
-OnTimer1000:
- specialeffect EF_MVP,AREA,"paper_sp_1_s";
- specialeffect EF_MVP,AREA,"paper_sp_3_s";
- specialeffect EF_MVP,AREA,"paper_sp_5_s";
- specialeffect EF_MVP,AREA,"paper_sp_7_s";
- specialeffect EF_MVP,AREA,"paper_sp_9_s";
- end;
-
-OnTimer2000:
- specialeffect EF_MVP,AREA,"paper_sp_2_s";
- specialeffect EF_MVP,AREA,"paper_sp_4_s";
- specialeffect EF_MVP,AREA,"paper_sp_6_s";
- specialeffect EF_MVP,AREA,"paper_sp_8_s";
- end;
-
-OnTimer3000:
- specialeffect EF_MVP,AREA,"paper_sp_1_s";
- specialeffect EF_MVP,AREA,"paper_sp_3_s";
- specialeffect EF_MVP,AREA,"paper_sp_5_s";
- specialeffect EF_MVP,AREA,"paper_sp_7_s";
- specialeffect EF_MVP,AREA,"paper_sp_9_s";
- end;
-
-OnTimer4000:
- specialeffect EF_MVP,AREA,"paper_sp_2_s";
- specialeffect EF_MVP,AREA,"paper_sp_4_s";
- specialeffect EF_MVP,AREA,"paper_sp_6_s";
- specialeffect EF_MVP,AREA,"paper_sp_8_s";
- stopnpctimer;
- end;
-}
-
-schg_que01,100,75,5 script Gergath#sch_gd 412,{
- end;
-
-OnInit:
- disablenpc "Gergath#sch_gd";
- end;
-
-OnEnable:
- enablenpc "Gergath#sch_gd";
- specialeffect EF_FORESTLIGHT;
- initnpctimer;
- end;
-
-OnTimer5000:
- mapannounce "schg_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer10000:
- mapannounce "schg_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00";
- end;
-
-OnTimer15000:
- mapannounce "schg_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00";
- end;
-
-OnTimer20000:
- mapannounce "schg_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00";
- end;
-
-OnTimer25000:
- mapannounce "schg_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00";
- end;
-
-OnTimer30000:
- mapannounce "schg_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer35000:
- mapannounce "schg_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00";
- end;
-
-OnTimer40000:
- mapannounce "schg_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00";
- end;
-
-OnTimer45000:
- mapannounce "schg_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00";
- end;
-
-OnTimer50000:
- mapannounce "schg_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00";
- disablenpc "Gergath#sch_gd";
- stopnpctimer;
- end;
-}
-
-schg_que01,104,140,0 warp back#sch_gd 1,1,schg_dun01,199,192
-
-/*
-schg_que01,104,140,1 script treg#sch_gd 844,{
- end;
-
-OnEnable:
- monster "schg_que01",87,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",102,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",117,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",87,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",102,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",117,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",87,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",102,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",117,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("schg_que01","treg#sch_gd::OnMyMobDead") == 0) {
- mapannounce "schg_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00";
- set $@gdeventv_s2,5;
- }
- end;
-}
-*/
-
-schg_que01,98,105,3 script #sch_flower_01::GD_Ev_Flower2 978,{
- end;
-}
-
-schg_que01,94,105,3 duplicate(GD_Ev_Flower2) #sch_flower_02 977
-schg_que01,90,105,3 duplicate(GD_Ev_Flower2) #sch_flower_03 978
-schg_que01,86,105,3 duplicate(GD_Ev_Flower2) #sch_flower_04 977
-schg_que01,82,105,3 duplicate(GD_Ev_Flower2) #sch_flower_05 978
-schg_que01,79,103,3 duplicate(GD_Ev_Flower2) #sch_flower_06 977
-schg_que01,79,100,3 duplicate(GD_Ev_Flower2) #sch_flower_07 978
-schg_que01,79,97,3 duplicate(GD_Ev_Flower2) #sch_flower_08 977
-schg_que01,79,97,3 duplicate(GD_Ev_Flower2) #sch_flower_09 978
-schg_que01,79,94,3 duplicate(GD_Ev_Flower2) #sch_flower_10 977
-schg_que01,79,91,3 duplicate(GD_Ev_Flower2) #sch_flower_11 978
-schg_que01,79,88,3 duplicate(GD_Ev_Flower2) #sch_flower_12 977
-schg_que01,79,85,3 duplicate(GD_Ev_Flower2) #sch_flower_13 978
-schg_que01,79,82,3 duplicate(GD_Ev_Flower2) #sch_flower_14 977
-schg_que01,79,79,3 duplicate(GD_Ev_Flower2) #sch_flower_15 978
-schg_que01,79,76,3 duplicate(GD_Ev_Flower2) #sch_flower_16 977
-schg_que01,79,73,3 duplicate(GD_Ev_Flower2) #sch_flower_17 978
-schg_que01,79,70,3 duplicate(GD_Ev_Flower2) #sch_flower_18 977
-schg_que01,79,67,3 duplicate(GD_Ev_Flower2) #sch_flower_19 978
-schg_que01,79,64,3 duplicate(GD_Ev_Flower2) #sch_flower_20 977
-schg_que01,79,61,3 duplicate(GD_Ev_Flower2) #sch_flower_21 978
-schg_que01,79,58,3 duplicate(GD_Ev_Flower2) #sch_flower_22 977
-schg_que01,84,58,3 duplicate(GD_Ev_Flower2) #sch_flower_23 978
-schg_que01,89,58,3 duplicate(GD_Ev_Flower2) #sch_flower_24 977
-schg_que01,94,58,3 duplicate(GD_Ev_Flower2) #sch_flower_25 978
-schg_que01,99,58,3 duplicate(GD_Ev_Flower2) #sch_flower_26 977
-schg_que01,104,58,3 duplicate(GD_Ev_Flower2) #sch_flower_27 978
-schg_que01,109,58,3 duplicate(GD_Ev_Flower2) #sch_flower_28 977
-schg_que01,114,58,3 duplicate(GD_Ev_Flower2) #sch_flower_29 978
-schg_que01,119,58,3 duplicate(GD_Ev_Flower2) #sch_flower_30 977
-schg_que01,124,58,3 duplicate(GD_Ev_Flower2) #sch_flower_31 978
-schg_que01,129,58,3 duplicate(GD_Ev_Flower2) #sch_flower_32 977
-schg_que01,129,105,3 duplicate(GD_Ev_Flower2) #sch_flower_33 978
-schg_que01,129,103,3 duplicate(GD_Ev_Flower2) #sch_flower_34 977
-schg_que01,129,100,3 duplicate(GD_Ev_Flower2) #sch_flower_35 978
-schg_que01,129,97,3 duplicate(GD_Ev_Flower2) #sch_flower_36 977
-schg_que01,129,97,3 duplicate(GD_Ev_Flower2) #sch_flower_37 978
-schg_que01,129,94,3 duplicate(GD_Ev_Flower2) #sch_flower_38 977
-schg_que01,129,91,3 duplicate(GD_Ev_Flower2) #sch_flower_39 978
-schg_que01,129,88,3 duplicate(GD_Ev_Flower2) #sch_flower_40 977
-schg_que01,129,85,3 duplicate(GD_Ev_Flower2) #sch_flower_41 978
-schg_que01,129,82,3 duplicate(GD_Ev_Flower2) #sch_flower_42 977
-schg_que01,129,79,3 duplicate(GD_Ev_Flower2) #sch_flower_43 978
-schg_que01,129,76,3 duplicate(GD_Ev_Flower2) #sch_flower_44 977
-schg_que01,129,73,3 duplicate(GD_Ev_Flower2) #sch_flower_45 978
-schg_que01,129,70,3 duplicate(GD_Ev_Flower2) #sch_flower_46 977
-schg_que01,129,67,3 duplicate(GD_Ev_Flower2) #sch_flower_47 978
-schg_que01,129,64,3 duplicate(GD_Ev_Flower2) #sch_flower_48 977
-schg_que01,129,61,3 duplicate(GD_Ev_Flower2) #sch_flower_49 978
-schg_que01,129,58,3 duplicate(GD_Ev_Flower2) #sch_flower_50 977
-schg_que01,124,105,3 duplicate(GD_Ev_Flower2) #sch_flower_51 978
-schg_que01,119,105,3 duplicate(GD_Ev_Flower2) #sch_flower_52 977
-schg_que01,114,105,3 duplicate(GD_Ev_Flower2) #sch_flower_53 978
-schg_que01,109,105,3 duplicate(GD_Ev_Flower2) #sch_flower_54 977
-schg_que01,104,105,3 duplicate(GD_Ev_Flower2) #sch_flower_55 976
-
-/*
-schg_dun01,5,5,1 script Event controller#sch_gd 81,{
- input .@input; //,0,9999;
- if (input == 1854) {
- mes "How can I help you?";
- next;
- switch(select("Reset.:No, thanks.")) {
- case 1:
- mes "Completed.";
- donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
- donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
- disablenpc "Dwarf#sch_gd";
- set $@gdeventv_s1,0;
- set $@gdeventv_s2,0;
- set $@gdevents_s$,"";
- close;
- case 2:
- mes "Good bye~";
- close;
- }
- }
- else {
- mes "Incorrect password.";
- close;
- }
-}
-*/