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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/custom/shifty_assassin.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/shifty_assassin.txt')
-rw-r--r--npc/custom/shifty_assassin.txt414
1 files changed, 207 insertions, 207 deletions
diff --git a/npc/custom/shifty_assassin.txt b/npc/custom/shifty_assassin.txt
index 9c225e10f..940a7808e 100644
--- a/npc/custom/shifty_assassin.txt
+++ b/npc/custom/shifty_assassin.txt
@@ -1,208 +1,208 @@
-//===== eAthena Script =======================================
-//= Shifty Assassin
-//===== By: ==================================================
-//= acky - god@acky.com
-//===== Current Version: =====================================
-//= 1.1.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= Players buy ninjas to assassinate other players
-//===== Additional Comments: =================================
-//= 1.1.1 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious]
-//============================================================
-
-morocc.gat,148,86,5 script Shifty Assassin 725,{
-set $ninja_price,250000;
-
-// STARTS THE MENU //
-M_Start:
-mes "[Shifty Assassin]";
-mes "What do you want?";
-next;
-if (getgmlevel(3) > 90) goto M_GM;
-menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit;
-M_GM:
-menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit;
-
-// GM MENU TO ADD NINJAS //
-M_Add:
-mes "[Shifty Assassin]";
-mes "How many ninjas do you want to make available?";
-next;
-set @add,0;
-input @add;
-set $ninja_avail,$ninja_avail+@add;
-mes @add + " ninjas added.";
-close;
-
-// BUY NINJAS //
-M_Buy:
-mes "[Shifty Assassin]";
-mes "How many ninjas do you want buy?";
-mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available.";
-mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each.";
-
-set @buy,0;
-input @buy;
-next;
-if ($ninja_avail < 1) goto NoNinjas;
-if ($ninja_avail < @buy) goto NotEnoughNinjas;
-set @price,@buy*$ninja_price;
-if (zeny < @price ) goto NoZeny;
-
-mes "[Shifty Assassin]";
-mes "That will cost you ^0000FF" + @price + " zeny^000000.";
-next;
-menu "Continue",-,"Cancel",M_Exit;
-
-set zeny,zeny-@price;
-set #ninjas,#ninjas+@buy;
-set $ninja_avail,$ninja_avail-@buy;
-
-mes "[Shifty Assassin]";
-mes "Thank you.";
-close;
-
-// ASSASSINATE SOMEBODY //
-M_Kill:
-if ($AgitStarted != 0) goto M_Busy;
-mes "[Shifty Assassin]";
-mes "Enter the name of the target.";
-mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000";
-next;
-menu "Continue",-,"Cancel",M_Exit;
-set @name$,"0";
-input @name$;
-next;
-mes "[Shifty Assassin]";
-mes "Active Ninjas: "+#ninjas;
-mes "Resting Ninjas: "+#ninjasr;
-mes "How many do you want to send?";
-set @number,0;
-input @number;
-if (@number < 1) goto NoNinjasSent;
-if (@number > #ninjas) goto NotEnoughNinjas1;
-if (@number > 10) goto TooManyNinjas;
-set @chance,rand (1,12);
-set #ninjas,#ninjas-@number;
-set #ninjas,#ninjas+#ninjasr;
-set #ninjasr,0;
-if (@number < @chance) goto M_Failure;
-
-// SUCCESSFUL ATTACK //
-mes "Sending ninjas now.";
-next;
-mes "[Shifty Assassin]";
-set @ninjasurvived,rand (1,@number);
-set #ninjasr,@number-@ninjasurvived;
-mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
-
-atcommand strcharinfo(0) + "@kill "+@name$;
-announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",8;
-close;
-
-// FAILED ATTACK //
-M_Failure:
-mes "Sending ninjas now.";
-next;
-mes "[Shifty Assassin]";
-set @ninjasurvived,rand (1,@number);
-set #ninjasr,@number-@ninjasurvived;
-mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
-
-announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
-close;
-
-// NINJAS BUSY FOR WOE //
-M_Busy:
-mes "[Shifty Assassin]";
-mes "Sorry, all my ninjas are busy doing War of Emperium.";
-close;
-
-// CHECK YOUR NINJAS //
-M_Check:
-mes "[Shifty Assassin]";
-mes "You have:";
-mes "^FF0000" + #ninjas + "^000000 Active Ninjas.";
-mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas.";
-next;
-goto M_Start;
-
-
-// LIMIT //
-NoNinjasSent:
-mes "[Shifty Assassin]";
-mes "You can't kill anyone without ninjas.";
-next;
-goto M_Start;
-
-TooManyNinjas:
-mes "[Shifty Assassin]";
-mes "You can only send 10 ninjas max.";
-next;
-goto M_Start;
-
-NoZeny:
-mes "[Shifty Assassin]";
-mes "You do not have enough zeny.";
-close;
-
-NotEnoughNinjas:
-mes "[Shifty Assassin]";
-mes "There aren't that many ninjas to buy.";
-next;
-goto M_Start;
-
-NoNinjas:
-mes "[Shifty Assassin]";
-mes "There are no ninjas left to buy.";
-close;
-
-NotEnoughNinjas1:
-mes "[Shifty Assassin]";
-mes "You do not have that many ninjas.";
-next;
-goto M_Start;
-
-M_Exit:
-mes "[Shifty Assassin]";
-mes "Goodbye.";
-close;
-
-// TIMER DELAY NINJA ADDER //
-
-OnClock0600:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-OnClock1200:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-OnClock1500:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-
-OnClock1800:
-set $ninja_avail,$ninja_avail+3;
-end;
-
-OnClock1900:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-OnClock2000:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-
-OnClock0000:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-OnInit:
-set $ninja_avail,$ninja_avail+1;
-end;
+//===== eAthena Script =======================================
+//= Shifty Assassin
+//===== By: ==================================================
+//= acky - god@acky.com
+//===== Current Version: =====================================
+//= 1.1.1
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= Players buy ninjas to assassinate other players
+//===== Additional Comments: =================================
+//= 1.1.1 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious]
+//============================================================
+
+morocc.gat,148,86,5 script Shifty Assassin 725,{
+set $ninja_price,250000;
+
+// STARTS THE MENU //
+M_Start:
+mes "[Shifty Assassin]";
+mes "What do you want?";
+next;
+if (getgmlevel(3) > 90) goto M_GM;
+menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit;
+M_GM:
+menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit;
+
+// GM MENU TO ADD NINJAS //
+M_Add:
+mes "[Shifty Assassin]";
+mes "How many ninjas do you want to make available?";
+next;
+set @add,0;
+input @add;
+set $ninja_avail,$ninja_avail+@add;
+mes @add + " ninjas added.";
+close;
+
+// BUY NINJAS //
+M_Buy:
+mes "[Shifty Assassin]";
+mes "How many ninjas do you want buy?";
+mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available.";
+mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each.";
+
+set @buy,0;
+input @buy;
+next;
+if ($ninja_avail < 1) goto NoNinjas;
+if ($ninja_avail < @buy) goto NotEnoughNinjas;
+set @price,@buy*$ninja_price;
+if (zeny < @price ) goto NoZeny;
+
+mes "[Shifty Assassin]";
+mes "That will cost you ^0000FF" + @price + " zeny^000000.";
+next;
+menu "Continue",-,"Cancel",M_Exit;
+
+set zeny,zeny-@price;
+set #ninjas,#ninjas+@buy;
+set $ninja_avail,$ninja_avail-@buy;
+
+mes "[Shifty Assassin]";
+mes "Thank you.";
+close;
+
+// ASSASSINATE SOMEBODY //
+M_Kill:
+if ($AgitStarted != 0) goto M_Busy;
+mes "[Shifty Assassin]";
+mes "Enter the name of the target.";
+mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000";
+next;
+menu "Continue",-,"Cancel",M_Exit;
+set @name$,"0";
+input @name$;
+next;
+mes "[Shifty Assassin]";
+mes "Active Ninjas: "+#ninjas;
+mes "Resting Ninjas: "+#ninjasr;
+mes "How many do you want to send?";
+set @number,0;
+input @number;
+if (@number < 1) goto NoNinjasSent;
+if (@number > #ninjas) goto NotEnoughNinjas1;
+if (@number > 10) goto TooManyNinjas;
+set @chance,rand (1,12);
+set #ninjas,#ninjas-@number;
+set #ninjas,#ninjas+#ninjasr;
+set #ninjasr,0;
+if (@number < @chance) goto M_Failure;
+
+// SUCCESSFUL ATTACK //
+mes "Sending ninjas now.";
+next;
+mes "[Shifty Assassin]";
+set @ninjasurvived,rand (1,@number);
+set #ninjasr,@number-@ninjasurvived;
+mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
+
+atcommand strcharinfo(0) + "@kill "+@name$;
+announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",8;
+close;
+
+// FAILED ATTACK //
+M_Failure:
+mes "Sending ninjas now.";
+next;
+mes "[Shifty Assassin]";
+set @ninjasurvived,rand (1,@number);
+set #ninjasr,@number-@ninjasurvived;
+mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
+
+announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
+close;
+
+// NINJAS BUSY FOR WOE //
+M_Busy:
+mes "[Shifty Assassin]";
+mes "Sorry, all my ninjas are busy doing War of Emperium.";
+close;
+
+// CHECK YOUR NINJAS //
+M_Check:
+mes "[Shifty Assassin]";
+mes "You have:";
+mes "^FF0000" + #ninjas + "^000000 Active Ninjas.";
+mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas.";
+next;
+goto M_Start;
+
+
+// LIMIT //
+NoNinjasSent:
+mes "[Shifty Assassin]";
+mes "You can't kill anyone without ninjas.";
+next;
+goto M_Start;
+
+TooManyNinjas:
+mes "[Shifty Assassin]";
+mes "You can only send 10 ninjas max.";
+next;
+goto M_Start;
+
+NoZeny:
+mes "[Shifty Assassin]";
+mes "You do not have enough zeny.";
+close;
+
+NotEnoughNinjas:
+mes "[Shifty Assassin]";
+mes "There aren't that many ninjas to buy.";
+next;
+goto M_Start;
+
+NoNinjas:
+mes "[Shifty Assassin]";
+mes "There are no ninjas left to buy.";
+close;
+
+NotEnoughNinjas1:
+mes "[Shifty Assassin]";
+mes "You do not have that many ninjas.";
+next;
+goto M_Start;
+
+M_Exit:
+mes "[Shifty Assassin]";
+mes "Goodbye.";
+close;
+
+// TIMER DELAY NINJA ADDER //
+
+OnClock0600:
+set $ninja_avail,$ninja_avail+2;
+end;
+
+OnClock1200:
+set $ninja_avail,$ninja_avail+2;
+end;
+
+OnClock1500:
+set $ninja_avail,$ninja_avail+2;
+end;
+
+
+OnClock1800:
+set $ninja_avail,$ninja_avail+3;
+end;
+
+OnClock1900:
+set $ninja_avail,$ninja_avail+2;
+end;
+
+OnClock2000:
+set $ninja_avail,$ninja_avail+2;
+end;
+
+
+OnClock0000:
+set $ninja_avail,$ninja_avail+2;
+end;
+
+OnInit:
+set $ninja_avail,$ninja_avail+1;
+end;
} \ No newline at end of file